Oblivion Mod:Mod File Format/CLOT

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CLOT records hold information on a piece of clothing.

Subrecords known to occur in an CLOT record include (confirmed):

  • EDID (required): Editor ID (variable length string)
  • FULL (required): Item name (variable length string)
  • SCRI (optional): Script form ID (dword)
  • MODL (optional): Male biped model filename (variable length string)
  • MOD2 (optional): Male world model filename (variable length string)
  • MOD3 (optional): Female biped model filename (variable length string)
  • MOD4 (optional): Female world model filename (variable length string)
  • MODB (optional): Unknown, follows a MODL (4 bytes, confirmed)
  • MO2B (optional): Unknown, follows a MOD2 (4 bytes, confirmed)
  • MO3B (optional): Unknown, follows a MOD3 (4 bytes, confirmed)
  • MO4B (optional): Unknown, follows a MOD4 (4 bytes, confirmed)
  • MODT (optional): Unknown, follows a MODT (variable)
  • MO2T (optional): Unknown, follows a MO3T (variable)
  • MO3T (optional): Unknown, follows a MO4T (variable)
  • MO4T (optional): Unknown, follows a MO5T (variable)
  • ICON (optional): Male icon filename (variable length string)
  • ICO2 (optional): Female icon filename (variable length string)
  • ENAM (optional): Enchantment form ID (dword)
  • DATA (required): Clothing data (8 bytes)
  • BMDT (required): Clothing flags (4 bytes)


DATA Subrecord[edit]

This subrecord is always 8 bytes long (confirmed) and holds the clothing data.

Name Type/Size Info
Value 4 (dword) Clothing value
Weight 4 (float) Clothing weight


BMDT Subrecord[edit]

The BMDT subrecord is always 4 bytes long (confirmed) and holds various clothing flags.

Biped Object Flags -- 0x0001 to 0x8000 (mask 0xFFFF). See Oblivion Mod:Biped Object Flags for details
General Flags
0x00010000 = Hide Rings
0x00020000 = Hide Amulet
0x00400000 = Non-Playable (opposite to checkbox in the CS)
0xCD000000 = Unknown default value