Oblivion Mod:Cobl/Modding/Clock

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Cobl's clock (added v1.47) will display a message with the current time, day, and date. To use it

  • Create your object or item and apply this script (note this will work for both inventory items in Journal mode and objects in the game mode)
scn MyModObjectScript ;Use whichever name suits your mod

begin onActivate
    if (IsActionRef player)
        set cobClockFAR.Format to 0 ;0 = player chosen format, 1 = time only, 2 = time and day, 3 = time and date
        set cobClockFAR.Chime to 0 ;0 = no chime, 1 = chime
        cobClockFAR.Activate cobGenActRef, 1
    endif
end

begin onEquip
    if (GetContainer == player)
        set cobClockFAR.Format to 0 ;0 = player chosen format, 1 = time only, 2 = time and day, 3 = time and date
        set cobClockFAR.Chime to 0 ;0 = no chime, 1 = chime
        cobClockFAR.Activate cobGenActRef, 1
    endif
end

Advanced[edit]

If you've used them,the Clock is a Functional Activator) and can be called from any script with

set cobClockFAR.Format to 0 ;0 = player chosen format, 1 = time only, 2 = time and day, 3 = time and date
set cobClockFAR.Chime to 0 ;0 = no chime, 1 = chime
cobClockFAR.Activate cobGenActRef, 1

If you want the defaults (0, player-chosen format and no chime) you can leave the lines out and just use

cobClockFAR.Activate cobGenActRef, 1