Tes3Mod:Tamriel Rebuilt/Places

RegionsCitiesTownsFortsLandmarksBodies of Water

RegionsEdit

There are many diverse regions on mainland Morrowind:

Alt Orethan — The rocky scrubland between the city of Almalexia and the Lan Orethan forest.
Boethiah's Spine — A peninsular region of rugged rocks twisted in strange shapes by erosion.
  • Balachen Corridor — An area of Boethiah's Spine east of Tel Oren and west of Ranyon-ruhn.
  • Molkadh Mountains — A rugged part of the Boethiah's Spine region to the northeast of Ranyon-ruhn.
  • Nebet Peninsula — A promontory east of Llothanis and Nebet Bay.
Helnim Fields — A region of rich pastures in north-eastern Morrowind.
Inner Sea — The narrow and treacherous sea surrounding Vvardenfell.
Lake Boethiah — A large, inland lake in the heart of the Boethiah's Spine region.
Lan Orethan — A lush lowland forest valley, set on the banks of the serene Lan Orethan river.
Mephalan Vales — A humid and rocky region that extends the Boethian Mountains southwards.
Molagreahd — A region of rolling hills and fertile pastures that surrounds the point of the Boethian Mountains.
  • Amurbal Peninsula — A long promontory in the Molagreahd that reaches out west from the mainland into the Sea of Ghosts.
  • Dolmolag Peninsula — A vast promontory in the Molagreahd that projects into the Sea of Ghosts.
  • Neidweisra Peninsula — A huge piece of land that juts out northwest from the eastern arm of the mainland of Morrowind.
  • Ouadavohr — An area of low-lying ground in the larger Molagreahd region.
Nedothril — A lush lowland forest valley, set on the banks of the serene Lan Orethan river.
Padomaic Ocean — The vast ocean that reaches the eastern coast of mainland Morrowind and wraps around much of Tamriel.
Sacred Lands — The peaceful coastal region surrounding Necrom.
Sea of Ghosts — The cold sea that borders all the northern coasts of Tamriel and surrounds the Telvanni Isles.
Sundered Scar — An area of marshland along the southern coastline of the Inner Sea.
Telvanni Isles — A few large islands and countless small islets overgrown by twisted fungi and vegetation.

SettlementsEdit

CitiesEdit

Akamora — An Indoril city built into the sides of a mountain valley.
Firewatch — An important Imperial city on the mainland, to the east of Vos and Tel Mora.
Helnim — An Imperial city on the decline, though still an important trade center.
Necrom — An ancient Temple facility, home to funerary traditions that predate the Tribunal.
Port Telvannis — The huge capital city of Great House Telvanni, on a large island off the eastern coast of the mainland.

TownsEdit

Adurin-Ouaka — A poor shack village, at the western coast of Lake Boethiah.
Alt Bosara — A small Telvanni town, south of Lake Boethiah, dominated by a large waterfall.
Ammar — A remote fortress located on top of a hill on the coast of the Inner Sea.
Bahrammu — A very poor ramshackle settlement, the northernmost of the Telvannis district.
Baldrahn — A tiny muck farming community just south of Llothanis.
Bal Oyra — A small Imperial charter town with a keep and a lighthouse.
Bosmora — An idyllic and wealthy Indoril trading settlement due to its proximity to the capital.
Dreynim — A lumber village in the Lan Orethan region.
  • Dreynim Spa — A spa resort built into a cliff in the Lan Orethan region.
Enamor Dayn — A secluded Indoril community.
Gah Sadrith — A medium-sized Telvanni town just south of Port Telvannis.
Gorne — A secluded Indoril island, clanstead of the Sandil family.
Hlersis — A small cave settlement and mine town in the Sacred Lands.
Ildrim — A fishing village in the Sundered Scar.
Llothanis — A Telvanni town to the north east of the Boethian Mountains spanning the Nebet Bay.
Marog — A small Telvanni town, built into the cliff face opposite the Imperial city of Helnim.
Meralag — A sleepy town in the Alt Orethan region.
Ranyon-ruhn — A small Telvanni settlement with an ebony mine.
Sailen — A small farming settlement suited for travelling pilgrims.
Tel Mothrivra — A great Tribunal Temple fortress built around a monastery dedicated to St. Delyn.
Tel Muthada — A Telvanni town, located at the Helnim Fields.
Tel Ouada — A Telvanni settlement dominated by the local Telvanni mage lord's tower.

Imperial FortsEdit

Bal Oyra, Keep — A small Imperial fort that guards the town of Bal Oyra from the perils of the Molagreahd.
Cephorad Keep — A small Imperial fort at the eastern side of Tel Muthada.
Firewatch Palace — A mighty Imperial stronghold guarding the Eastern Inner Sea.
Helnim Hall — A copious castle located in the center of Helnim, the Governor's residence.
Ruinous Keep — An old flooded fort in the Inlet Bog.
Fort Umbermoth — A tiny Imperial Fort just south of Sailen.
Windmoth Legion Fort — An Imperial fort, full of corruption, which is located deep within the Telvanni lands.

(Smaller settlements)

Major LandmarksEdit

Aegondo Point — A traditional pilgrimage site at the northern tip of the Molagreahd.
Aranyon Pass — A sinister haunted canyon cutting through the Boethian Mountains.
Balvvarden Isle‎ — A large island off the northern coast of the Molagreahd.
Boethian Falls — An impressive series of waterfalls near the small fishing village of Adurin-Ouaka.
Doldig Isle‎ — A small island in the Molagreahd, close to Firewatch.
Dragonhead Point — A curious rock formation of the Boethian Mountains, which evokes the giant petrified head and spine of a dragon.
Gahvan Isle — The largest island in the Telvanni Isles, and the location of House Telvanni's capital.
Hlavan Isle‎ — The southernmost of the Telvanni Isles, dominated by the town of Gah Sadrith.
Isle of Arches — A desolate island with a sinister beauty, the odd one out in the Telvanni Isles.
Tel Ouada Guar Farm — The home of a guar rancher, just north of Tel Ouada.
Urlis Rock — A large rock formation northeast of Bahrammu.

Other LandmarksEdit

Ancestral Tombs — The traditional last dwelling places of the honored ancestors of the Dunmer.
Ancient Ruins — Miscellaneous places abandoned long ago.
Bodies of Water — Lakes and rivers of the mainland.
Caves — The dark bowels of the earth, where treasures wait and dangers lurk.
Daedric Shrines — Built in the prehistory of Resdayn to honor and cajole the Good and Bad Daedra.
Dwemer Ruins — The last remnants of a mysterious culture.
Grottos — Caves that are submerged in whole or in part.
Libraries — Repositories of knowledge and wisdom.
Mines — Damp caves where workers toil to unearth precious minerals, or eggs.
Ships — Craft that ply the waves, or failed to do so.
Taverns and Inns — The places to find a drink to relax, or a room in which to spend the night.
Telvanni Towers — Large structures of twisting roots, which are the places of power in Telvanni towns.
Velothi Towers — Old and sturdy half-subterranean mansions.

Bodies of WaterEdit

Bosouada — A river that flows through the Molagreahd in the northeast of mainland Morrowind.
Dunnechi Bay — A bay of the Sea of Ghosts in which stands the town of Tel Ouada.
Falar Bay — A calm expanse of water, sheltered by tall cliffs from the storms of the Inner Sea.
River Garivun — A short river that winds through three regions of the mainland.
Lake Boethiah — A large, inland lake in the heart of the Boethiah's Spine region.
Nebet Bay — A large expanse of water dominated by the city of Llothanis that separates the Nebet Peninsula from the Ouadavohr area of mainland Molagreahd.
Noloubal Bay — A large body of water north of the eastern arm of the mainland of Morrowind.
Sirouada — A large river that flows through Boethiah's Spine before joining the Bosouada near Ranyon-ruhn.
Last modified on 6 December 2016, at 04:38