|• Map 1: Telvannis • Map 2: Antediluvian Secrets • Map 3: Sacred East • Tamriel_Data|
|Home Page||Tamriel Rebuilt|
Tamriel Rebuilt (also known by the abbreviation 'TR3' on UESP) is the largest collaborative fan-based modding project for the Elder Scrolls series. This project has existed since before Morrowind's release, though the leadership and members have changed many times since then. They are currently creating the mainland of Morrowind on Morrowind's engine.
Tamriel Rebuilt is a group collaboration, a project which has involved over 200 modders and contributors over the years. Tamriel Rebuilt was founded in 2002 by a gaming enthusiast under the alias 'Ender', before Morrowind was even released. Sacred East, as well as updates, bug fixes and new quests for Telvannis and Antediluvian Secrets, was released on 6 June 2012. The latest release, build 16.12 was largely a bugfix release, as the move to a unified data structure with Project Tamriel led to mismatched ids. It was made public on December 18, 2016.
Historically, Tamriel Rebuilt progressed the creation of TR_Mainland.esm 'in stages', a term which essentially translates that one area of modding must be completed before work can begin on another. The order of progression typically starts off with heavy planning, which includes forming details for important NPCs, questlines, locations, and overall concepts. Then it leads into worldspace creation, with exteriors constructed to cater for interior design. Once the worldspace has been created, inhabitants including both NPCs and creatures are included, and then accompanying dialogue, and later quests. Only when a region was fully finished was it added to the game file.
While the internal workflow is unchanged, Tamriel Rebuilt first included the unfinished, in-progress parts of the mainland in a separate TR_Preview.esp plugin, then later switched to a quarterly (now biyearly) release cycle. This way, the long periods of Tamriel Rebuilt's apparent inactivity have ceased, and modders can watch changes to the development happen sooner and more often.
Files for Tamriel Rebuilt are organized into individual 'claims' and 'assets'.
Claims are managed in different categories, encompassing all the aspects of the mod. The categories are divided into those of Exteriors, Interiors, and Quests. Once a claim has been fulfilled by a developer, it undergoes a vigorous 'Reviewing' process. Designated users thoroughly examine every aspect and detail added by the claim, deciding if it fits the impeccable criteria required to be merged into the mod and eventually released to the public. Lead developers must then confirm the claim, although if the standard is not adequate the claim can be rejected and returned to the original developer for a re-design.
Assets are also managed in different departments, such as Writing, Objects, and Sound. An asset is either proposed by a member or requested by a lead developer. Once an asset has been created, it too undergoes a Reviewing process. Should it be accepted, it will either be turned into a claim (such as in the case of quest proposals), or flagged for merging for the next release.
Tamriel Rebuilt's website is also divided in Development (containing the Bug Tracker, Claims and Asset browsers) and Community (containing the Forum, Discord and IRC links) and access is restricted to certain members of the project. Guests can view all forums, claims and assets. Members can comment on each of them and ask for the assignment of assets, and developers can ask for assignment on claims and assign themselves to assets. Lead developers regulate asset and claim assignment, and control the implementation of the planning.
Planning and general meetings are held on Sundays in TR's Discord server in a dedicated meeting channel. All meetings are open to the public and everyone is welcome to join and contribute.
Prior to 2010, Tamriel Rebuilt was billed to divide the mainland of Morrowind into six distinct maps, all of which were to be developed separately and sequentially. Due to a re-organization in 2009, the number of maps was increased to eight, to increase productivity and general public accessibility. After further re-organization in 2014, the TR team had again changed the project's release structure, focusing on releasing playable areas as they're finished rather than the eight major planned "releases". The project's vision had also undergone a change, and now plans to eventually integrate itself with vanilla content.
Maps that have been released to the public include Map 1 ('Telvannis'), Map 2 ('Antediluvian Secrets'), and Map 3 ('Sacred East'). Both Telvannis and Antediluvian Secrets cover the regions ruled by House Telvanni, while Sacred East is centered around cities of House Indoril and the city of Necrom. Upcoming releases will be focused around the Thirr River Valley region, as well as the Imperial city of Old Ebonheart. Future releases will no longer be labeled as maps.
- Artifacts — The strongest of magical items found on the mainland
- Diseases — The less pleasant souvenirs you may bring back from the mainland
- Items — New items on mainland Morrowind
- Quests — A guide to all major and minor quests for Tamriel Rebuilt
- Reputation — List of quests that give you fame points
- Spells — New spells known to mainland inhabitants
- Starting Out — A list of hints to help you in the new additions that encompass Tamriel Rebuilt
- Books — A list of new books added by the mod
- Creatures — A list of the new creatures to kill and maim
- Factions — A guide to the old and new factions found on each map
- Maps — A collection of maps that detail additional areas
- People — A list of all people added by the expansion
- Places — A guide to cities, towns, dungeons and ruins in mainland Morrowind
- Services — A list of the services of trainers, merchants, armorers and mages
- Transport — A list of the various modes of transport for each map