ESO Skills

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
Link to Skill
Loading skill data...
Use the controls below to set your character stats and update all skill tooltips. Click on any skill to focus it in the above tooltip.

Level

Health

Magicka

Stamina

Spell Damage

Weapon Damage

Armor


Skill Coefficients

Show Skill Coefficients

Link to Raw Skill Data

Raw Skill Data

Show Raw Data
ARCANIST
DRAGONKNIGHT
NECROMANCER
NIGHTBLADE
SORCERER
TEMPLAR
WARDEN
WEAPON
ARMOR
WORLD
GUILD
Dark Brotherhood
Fighters Guild
Mages Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
RACIAL
CRAFT
Psijic Order
ULTIMATES
10
Undo IV
165 Ultimate
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago.
SKILLS
2
Time Stop IV
7830 Magicka
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes.
3
Imbue Weapon IV
2700 Stamina
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2090 Physical Damage. If the power is not consumed in time, you restore 1620 Stamina.
3
Imbue Weapon I
2700 Stamina
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2024 Physical Damage. If the power is not consumed in time, you restore 1620 Stamina.
3
Imbue Weapon II
2700 Stamina
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2046 Physical Damage. If the power is not consumed in time, you restore 1620 Stamina.
3
Imbue Weapon III
2700 Stamina
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2068 Physical Damage. If the power is not consumed in time, you restore 1620 Stamina.
3
Imbue Weapon IV
2700 Stamina
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2090 Physical Damage. If the power is not consumed in time, you restore 1620 Stamina.
3
Elemental Weapon I
2700 Magicka
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2091 Magic Damage and apply the Burning, Concussion, or Chill elemental status effect. If the power is not consumed in time, you restore 1620 Magicka.
Converts into a Magicka ability and deals Magic Damage. Applies a random status effect.
3
Elemental Weapon II
2700 Magicka
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2114 Magic Damage and apply the Burning, Concussion, or Chill elemental status effect. If the power is not consumed in time, you restore 1620 Magicka.
Converts into a Magicka ability and deals Magic Damage. Applies a random status effect.
3
Elemental Weapon III
2700 Magicka
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2137 Magic Damage and apply the Burning, Concussion, or Chill elemental status effect. If the power is not consumed in time, you restore 1620 Magicka.
Converts into a Magicka ability and deals Magic Damage. Applies a random status effect.
3
Elemental Weapon IV
2700 Magicka
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2160 Magic Damage and apply the Burning, Concussion, or Chill elemental status effect. If the power is not consumed in time, you restore 1620 Magicka.
Converts into a Magicka ability and deals Magic Damage. Applies a random status effect.
3
Crushing Weapon I
2700 Stamina
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2091 Physical Damage and applying Major Breach to the target, reducing their Physical and Spell Resistance by 5948 for 5 seconds. If the power is not consumed in time, you restore 1620 Stamina.
Applies Major Breach to the enemy, reducing their Physical and Spell Resistance.
3
Crushing Weapon II
2700 Stamina
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2114 Physical Damage and applying Major Breach to the target, reducing their Physical and Spell Resistance by 5948 for 5 seconds. If the power is not consumed in time, you restore 1620 Stamina.
Applies Major Breach to the enemy, reducing their Physical and Spell Resistance.
3
Crushing Weapon III
2700 Stamina
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2137 Physical Damage and applying Major Breach to the target, reducing their Physical and Spell Resistance by 5948 for 5 seconds. If the power is not consumed in time, you restore 1620 Stamina.
Applies Major Breach to the enemy, reducing their Physical and Spell Resistance.
3
Crushing Weapon IV
2700 Stamina
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2160 Physical Damage and applying Major Breach to the target, reducing their Physical and Spell Resistance by 5948 for 5 seconds. If the power is not consumed in time, you restore 1620 Stamina.
Applies Major Breach to the enemy, reducing their Physical and Spell Resistance.
5
Accelerate IV
3780 Magicka
Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 20 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%.
6
Mend Wounds IV
0 Magicka
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can only be used on allies. Your Light Attacks heal for 941. Your Heavy Attacks heal for 834 every 1 second, and restore 1155 Magicka to you for successfully healing.
8
Meditate IV
0 Magicka
Focus your body and mind into a meditative state, healing for 1500 Health and restoring 1500 Magicka and Stamina every 1 second. You will remain in a meditative state until you toggle this ability off or are interrupted.
PASSIVES
1
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
5
Clairvoyance II
Reduces the cost of your Psijic Order abilities by 15%.
7
Spell Orb II
When you cast a Psijic Order ability while you are in combat, you generate a spell charge for 10 seconds. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 1124 Magic Damage. This effect scales off your highest offensive stats.
8
Concentrated Barrier II
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs 5000 damage. This damage shield recharges back to full strength after you spend 10 seconds not Bracing.
9
Deliberation
While you are casting or channeling a Psijic Order ability you reduce your damage taken by 30%.