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LEVEL
50
CHAMPION POINTS 561
ALDMERI DOMINION RANK
Wood Elf Nightblade (Stamina)
0 Magicka
0 Health
64 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 12

Skyshards:
0 / 3
Assassination

ULTIMATES
Incapacitating Strike
Instant
Cast Time
Enemy
Target
5 meters
Range
50 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
20664
Disease Damage, stunning them for
4.5
seconds, and increasing your damage against them by
20
% for
6
seconds.

Also afflicts the enemy with Major Defile, which reduces the effectiveness of healing done to them by
30
%.
Incapacitating Strike
SKILLS
Impale
Instant
Cast Time
Enemy
Target
18 meters
Range
1890 Magicka
Cost
Throw a magic blade with lethal precision to strike an enemy, dealing
2834
Magic Damage. Deals
300
% more damage to targets at or below
25
% Health.
Impale
Ambush
Instant
Cast Time
Enemy
Target
22 meters
Range
2729 Stamina
Cost
Flash through the shadows and ambush an enemy, dealing
10855
Physical Damage and stunning them for
2
seconds.

Also grants you Empower, increasing the damage of your next attack by
20
%.

If the target is a player, they are briefly snared instead of being stunned.
Ambush
Double Take
Instant
Cast Time
Self
Target
26 seconds
Duration
3510 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge Chance by
20
% for
26
seconds.

Also grants Major Expedition, increasing your Movement Speed
30
% for
4
seconds.
Double Take
Reaper's Mark
Instant
Cast Time
Enemy
Target
50 meters
Range
20 seconds
Duration
2700 Magicka
Cost
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by
5280
for
20
seconds.

When a marked enemy dies, you heal for
60
% of your Max Health and you gain Major Berserk, increasing your damage done by
25
% for
5
seconds.

You can only have one Reaper's Mark active at a time.
Reaper's Mark
Merciless Resolve
Instant
Cast Time
Self
Target
20 seconds
Duration
2700 Magicka
Cost
Build up deadly momentum to gain Minor Berserk, increasing your damage done by
8
% for
20
seconds.

While active, hitting an enemy with
4
Light or Heavy Attacks changes this ability into Assassin's Will, allowing you to fire a single shot from a spectral bow at an enemy to deal
20997
Magic Damage and reduce their movement speed by
40
% for
5
seconds.
Merciless Resolve
PASSIVES
Master Assassin
Increases Weapon and Spell Damage while invisible or stealthed by
10
%. The stun from the Crouch ability stuns for
100
% longer.
Master Assassin 2
Executioner
WHILE USING ASSASSINATION ABILITIES

Killing an enemy with an Assassination ability restores
1876
Magicka over
6
seconds.
Executioner 0
Pressure Points
WITH AN ASSASSINATION ABILITY SLOTTED

Increases Critical Strike and Spell Critical ratings for each Assassination ability slotted. Current bonus:
0
.
Pressure Points 0
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED

Increases damage dealt by Critical Strikes by
10
%.

A successful critical hit gives nearby allies Minor Savagery, increasing Weapon Critical Strike rating by
657
for
20
seconds.
Hemorrhage 0
CLASS
Assassination
Shadow
Siphoning
WEAPON
ARMOR
GUILD
ALLIANCE WAR
RACIAL
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
14944
Health
27472
Stamina
36060

Magicka Recovery
693
Health Recovery
355
Stamina Recovery
945

Spell Damage
3425
5574
Spell Critical
15.9%
93.6%
Weapon Damage
5553
13345
Weapon Critical
48.4%
123.1%

Spell Resistance
11199
Physical Resistance
11199
Critical Resistance
265

Spell Penetration
5260
Physical Penetration
7195
Battle Spirit
Boon: The Shadow
Major Brutality
Major Force
Major Savagery
Minor Berserk
Offensive Scroll Bonus
Warhorn
Weapon Damage Enchantment
Withered Tree Inn Venison Pot Roast
Bar 1
Ambush
Instant
Cast Time
Enemy
Target
22 meters
Range
2729 Stamina
Cost
Flash through the shadows and ambush an enemy, dealing
10855
Physical Damage and stunning them for
2
seconds.

Also grants you Empower, increasing the damage of your next attack by
20
%.

If the target is a player, they are briefly snared instead of being stunned.
Impale
Instant
Cast Time
Enemy
Target
18 meters
Range
1890 Magicka
Cost
Throw a magic blade with lethal precision to strike an enemy, dealing
2834
Magic Damage. Deals
300
% more damage to targets at or below
25
% Health.
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3638 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.

While slotted gain Major Savagery, increasing your Weapon Critical rating by
2191
. Critical hits from crouch grant Minor Berserk, increasing attack damage by
8
% for
8
seconds.
Shadowy Disguise
Instant
Cast Time
Self
Target
2.5 seconds
Duration
3780 Magicka
Cost
Cloak yourself in shadow to become invisible for
2.5
seconds.

Your next attack within
3
seconds will always be a Critical Strike.
Surprise Attack
Instant
Cast Time
Enemy
Target
5 meters
Range
1455 Stamina
Cost
Slash an enemy, dealing
14056
Physical Damage and afflicting them with Major Fracture, which reduces their Physical Resistance by
5280
for
15
seconds.

Attacking with Surprise Attack while stealthed or invisible stuns the enemy and sets them off balance for
4
seconds.
       
Incapacitating Strike
Instant
Cast Time
Enemy
Target
5 meters
Range
50 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
20664
Disease Damage, stunning them for
4.5
seconds, and increasing your damage against them by
20
% for
6
seconds.

Also afflicts the enemy with Major Defile, which reduces the effectiveness of healing done to them by
30
%.
Bar 2
Elude
Instant
Cast Time
Self
Target
24.15 seconds
Duration
2911 Stamina
Cost
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
20
% for
23
seconds.

Each piece of Medium Armor worn increases the duration of this ability by
5
%.
Retreating Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
5458 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.

Also grants immunity to snares and immobilizations, removing any already applied.

The effect ends if you cast any spell on an enemy or ally.
Forward Momentum
Instant
Cast Time
Self
Target
33 seconds
Duration
2002 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.

You also heal yourself for
1412
Health every
2
seconds while active.

For a brief period after activation, you remove all snares and immobilizations and gain immunity to them for
8
seconds
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
1819 Stamina
Cost
Renew your forces' resolve, healing yourself for
17490
Health over
5
seconds and nearby allies for
13490
Health over
5
seconds.
Siphoning Attacks
Instant
Cast Time
Self
Target
15 seconds
Duration
2700 Magicka
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore
1090
Magicka and Stamina for
15
seconds.

All other direct damage attacks have a
10
% chance to restore an additional
2181
Magicka and Stamina.
       
Flawless Dawnbreaker
Instant
Cast Time
Cone
Target
10 meters
Radius
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
18089
Physical Damage to enemies in front of you and an additional
20480
Physical Damage over
5
seconds.

While slotted, your weapon damage is increased by
5
%.
Overload
       
Werewolf
       
Character data Edited on 2016-11-13 03:06:53