User Contributions
The UESPWiki – Your source for The Elder Scrolls since 1995
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- 23:11, 14 April 2023 (diff | hist) . . (+4) . . m Daggerfall Mod:MAPS.BSA (→LocationRecordElementHeader: rename SpecialDoors->SpecialDoorCount) (current)
- 13:32, 14 April 2023 (diff | hist) . . (+44) . . Daggerfall Mod:MAPS.BSA (→LocationRecordElementHeader: Unknown3->NullValue1, Unknown4->NullValue2, Counter2->SpecialDoors + Always250)
- 11:24, 14 April 2023 (diff | hist) . . (-1,598) . . User:Username1 (current)
- 09:44, 14 April 2023 (diff | hist) . . (+47) . . Daggerfall Mod:WOODS.WLD format (→Elevation Map: Reword/relogic) (current)
- 09:39, 14 April 2023 (diff | hist) . . (+124) . . Daggerfall Mod:WOODS.WLD format (→Elevation Map: Does not appear to be used by the game, values above 127 are invalid)
- 09:22, 14 April 2023 (diff | hist) . . (-287) . . Daggerfall Mod:WOODS.WLD format (→Pixel Data: Climate->TerrainType, ClimateNoise->TerrainNoise, removed Climate Enumeration)
- 08:32, 8 April 2023 (diff | hist) . . (+113) . . Daggerfall:Yeorth Burrowland (Added sections:"Appearance In-game", "See Also") (current)
- 00:08, 8 April 2023 (diff | hist) . . (+559) . . Daggerfall Mod:WOODS.WLD format (→Data Section 1 -> Terrain Types)
- 08:11, 6 July 2022 (diff | hist) . . (+217) . . N File:Terrain Type Enhanced Contrast.png (The Terrain Type data extracted from the WOODS.WLD file, with increased contrast. This data controls various terrain generation properties. Category:Daggerfall-Map Images) (current)
- 00:19, 5 July 2022 (diff | hist) . . (+128) . . Daggerfall Mod:MAPS.BSA (→ObjectHeader: DungeonType -> DungeonType, UsuallyHalfDoorCount)
- 03:53, 4 July 2022 (diff | hist) . . (+153) . . Daggerfall Mod:MAPS.BSA (→ExteriorData: Name -> UsuallyName)
- 10:15, 24 May 2022 (diff | hist) . . (+100) . . Daggerfall Mod:MAPS.BSA (→ExteriorData: Unknown1 -> NullValue1)
- 10:02, 24 May 2022 (diff | hist) . . (-17) . . m Daggerfall Mod:MAPS.BSA (→ExteriorData: wording)
- 09:34, 24 May 2022 (diff | hist) . . (+403) . . Daggerfall Mod:MAPS.BSA (→ExteriorData: HandcraftedLocationNum exceptions)
- 03:51, 24 May 2022 (diff | hist) . . (+630) . . Daggerfall Mod:MAPS.BSA (→ExteriorData: WidthProduct and HeightProduct exceptions)
- 02:03, 24 May 2022 (diff | hist) . . (+74) . . Daggerfall Mod:MAPS.BSA (→ExteriorData: Unknown2 -> HeightProduct, WidthProduct. Unknown4 -> Unknown1)
- 02:24, 22 May 2022 (diff | hist) . . (+94) . . Daggerfall Mod:MAPS.BSA (→LocationRecordElementHeader: Clarified LastID as known for p items, but not for d items.)
- 02:10, 22 May 2022 (diff | hist) . . (+509) . . Daggerfall Mod:MAPS.BSA (→ExteriorData: Unknown2[4] -> Unknown2[2], HasDungeon, RegionIndex. Unknown3 -> LocationType. Unknown1 -> HandcraftedLocationNum)
- 01:52, 22 May 2022 (diff | hist) . . (+30) . . Daggerfall Mod:MAPS.BSA (→LocationRecordElementHeader: Counter1 -> LastID)
- 08:21, 30 April 2022 (diff | hist) . . (+277) . . Daggerfall Mod:MAPS.BSA (→ExteriorData: How MapId is calculated.)
- 02:07, 22 April 2022 (diff | hist) . . (+282) . . Daggerfall Mod:MAPS.BSA (→BuildingData: ObjectID -> LocationNum + BuildingID)
- 08:32, 14 April 2022 (diff | hist) . . (+310) . . Daggerfall talk:Traveling (→speed glitch?)
- 02:25, 21 March 2022 (diff | hist) . . (+72) . . Daggerfall:Weapon Smiths (Removed incorrect note about block not being used. Block can be found in Narelidai in Alik'r Desert, among other locations.)
- 04:28, 20 March 2022 (diff | hist) . . (+298) . . N File talk:DF-BLOCKS.BSA-WEAPBS00.RMB.png (Confirmed accuracy of image, and added note of where to find the block in game.) (current)
- 08:08, 28 February 2022 (diff | hist) . . (+5) . . Daggerfall Mod:Daggerfall Unity (→Progress: updated game version)
- 01:52, 17 February 2022 (diff | hist) . . (+520) . . Daggerfall Mod:MAPS.BSA (→ObjectHeader: [Unknown2 -> Index], [ObjectID -> AlwaysOne2 & LocationNum], [ParentID -> HasParent & ParentLocationNum], and corrected NullValue numbering)
- 07:39, 18 January 2022 (diff | hist) . . (+97) . . Daggerfall:Yeorth Burrowland (Contains no locations (confirmed), update coordinates, and re-arranged information.)
- 07:01, 18 January 2022 (diff | hist) . . (+100) . . Daggerfall Mod:WOODS.WLD format (→Header: Unknown -> Constant, for the 2 unknowns, as they match across all available WOODS.WLD files (full game and Betony demo))
- 03:28, 17 January 2022 (diff | hist) . . (+74) . . User:Username1/Sandbox2 (Update location type in LRE header.) (current)
- 10:11, 8 January 2022 (diff | hist) . . (+43) . . User:Username1/Sandbox2 (mapPitems must be sorted by mapId)
- 00:44, 5 January 2022 (diff | hist) . . (+3) . . User:Username1 (Update PC (windows) -> Linux)
- 00:43, 5 January 2022 (diff | hist) . . (+91) . . User:Username1 (Added Fighters Guild image.)
- 23:21, 4 January 2022 (diff | hist) . . (+181) . . N File:Fighters Guild no work message.png (A Fighters Guild questgiver informs the player that there is no work left, as he has already hired the Fighters Guild to take care of it.) (current)
- 02:09, 3 January 2022 (diff | hist) . . (-316) . . User:Username1/Sandbox2 (→Location GPS Record (MapTable))
- 23:35, 2 January 2022 (diff | hist) . . (+6,792) . . N User:Username1/Sandbox3 (Added Daggerfall Mod:Block Record Indexes) (current)
- 06:11, 30 December 2021 (diff | hist) . . (-32) . . Daggerfall:Homes (Cleaning, rewording)
- 04:42, 30 December 2021 (diff | hist) . . (+578) . . User:Username1/Sandbox2 (→ObjectHeader: Split ObjectId into AlwaysOne2 and LocationNum, similar thing with ParentId)
- 04:02, 30 December 2021 (diff | hist) . . (+57) . . User:Username1/Sandbox2 (→ObjectHeader: Change Unknown2 to Index)
- 03:54, 30 December 2021 (diff | hist) . . (+280) . . User:Username1/Sandbox2 (→Location Exterior Data Record (MapPItem): Split BuildingId into BuildingId and LocationNum)
- 02:51, 30 December 2021 (diff | hist) . . (+19,106) . . User:Username1/Sandbox2
- 06:06, 24 December 2021 (diff | hist) . . (+59) . . Daggerfall:Betony Demo (Add difference that no video plays on death. Added location count.)
- 06:02, 24 December 2021 (diff | hist) . . (+408) . . N Daggerfall talk:Dungeon Demo (I believe the demo linked within the page is not the one described.) (current)
- 04:29, 23 December 2021 (diff | hist) . . (+129) . . Daggerfall:Betony Demo (Added a difference about ships)
- 21:06, 21 December 2021 (diff | hist) . . (+1,231) . . Daggerfall:Betony Demo (Added list of differences from full game, and separated list of locations based on type.)
- 01:49, 13 December 2021 (diff | hist) . . (0) . . Daggerfall Mod:MAPS.BSA (→BuildingData: Correct FactionId variable type)
- 09:29, 10 December 2021 (diff | hist) . . (0) . . Daggerfall Mod:MAPS.BSA (Corrected LongitudeType from UInt16 to UInt32)
- 00:13, 11 November 2021 (diff | hist) . . (+605) . . User talk:88.138.154.15 (→Changes to max dungeon size: new section) (current)
- 00:06, 11 November 2021 (diff | hist) . . (+78) . . User talk:88.138.154.15 (→Changes to location counts: clarification)
- 21:29, 10 November 2021 (diff | hist) . . (0) . . Daggerfall:Dungeons (Revert changes made by user 88.138.154.15, user changed max dungeon blocks from 32 to 22, the max they believe to be in the game. According to Daggerfall:MAPS.BSA the max number of blocks in a dugeon (as supported by the file format itself) is 32.)
- 21:14, 10 November 2021 (diff | hist) . . (0) . . Daggerfall:Places (Revert changes made by 88.138.154.15 so as to not include Daggerfall:Castle Daggerfall, Daggerfall:Castle Wayrest, and Daggerfall:Castle Sentinel in dungeon and location count)
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