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- 17:33, 24 July 2011 (diff | hist) . . (+1,320) . . Daggerfall Mod talk:TEXT.RSC format (probably wrong index in TEXT.RSC - maybe found the conditions to trigger it, but cannot test easily (need help from more players!))
- 16:44, 24 July 2011 (diff | hist) . . (+192) . . Daggerfall Mod talk:TEXT.RSC format (→Broken index in TEXT.RSC? By any chance, index 0x1C88 should be 0x1C56?)
- 14:05, 24 July 2011 (diff | hist) . . (+2,462) . . Daggerfall Mod talk:TEXT.RSC format (Anyone knows who says those lines from TEXT.RSC?)
- 13:50, 24 July 2011 (diff | hist) . . (+2,207) . . Daggerfall Mod talk:TEXT.RSC format (Possibly broken text index?)
- 22:41, 22 July 2011 (diff | hist) . . (+170) . . Daggerfall Mod talk:TEXT.RSC format (it seems the description indeed isn't fully correct (it's different on old site, maybe error during wikification?))
- 16:41, 21 July 2011 (diff | hist) . . (+3,047) . . N Daggerfall Mod talk:TEXT.RSC format (possibly bad description for text record format?)
- 16:17, 17 July 2011 (diff | hist) . . (+72) . . Daggerfall Mod:DFRemake/Original Item Data (labels rename)
- 16:05, 17 July 2011 (diff | hist) . . (+508) . . Daggerfall talk:Ingredients (added link to table with all 288 items, esp all ingredients and idea what else might be stored there)
- 16:00, 17 July 2011 (diff | hist) . . (+1,574) . . N Daggerfall Mod talk:DFRemake/Original Item Data (Idea for two missing values for ingredients)
- 15:26, 17 July 2011 (diff | hist) . . (+267) . . Daggerfall talk:Ingredients (more cleanup along recommendations (moved))
- 14:21, 17 July 2011 (diff | hist) . . (+133) . . Daggerfall talk:Ingredients (Fixed offsets, added DHK file for those who use FallHack.)
- 13:55, 17 July 2011 (diff | hist) . . (+1,271) . . Daggerfall talk:Ingredients (Directions to item data description in fall.exe, warning about bug in FALLHACK (comes with AndyFall and some other mods) that can ruin ingredient effects, some more info why I'm posting this here.)
- 13:41, 17 July 2011 (diff | hist) . . (+375) . . Daggerfall talk:Ingredients (possible cause for bad effects bug - bad fix for another one??)
- 13:32, 17 July 2011 (diff | hist) . . (+56) . . Daggerfall:Ingredients (pointed out most likely broken effects. I believe they should be "Resist Poisson" but are "Spell Resistance" with non-existing target.)
- 13:30, 17 July 2011 (diff | hist) . . (+1,170) . . Daggerfall talk:Ingredients (are there 4 broken ingredient effects?)
- 12:37, 17 July 2011 (diff | hist) . . (+1,429) . . Daggerfall:Ingredients (Added 2 missing ingredients, fixed prices and weights, added effects (values were extracted from 2.13 fall.exe))
- 12:31, 17 July 2011 (diff | hist) . . (+23) . . Daggerfall Mod:SPELLS.STD indices (Cure Magic. It seems to be in fall.exe 2.13 offset 0x1ac294)
- 12:08, 17 July 2011 (diff | hist) . . (0) . . Daggerfall Mod:SPELLS.STD indices ((fixed row span, my fault))
- 12:07, 17 July 2011 (diff | hist) . . (+27) . . Daggerfall Mod:SPELLS.STD indices (Resist Magicka, Seems to be defined in code, though might have been disabled (fall.exe 2.13, offset 0x1ac2f4))
- 11:13, 17 July 2011 (diff | hist) . . (+708) . . Daggerfall Mod:DFRemake/Original Item Data (result of my last research session I did. Found some values that I hope can be useful. Anyone can track remaining bytes/bits or confirm those?)