Skyrim talk:Undead

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Archive 1: Dec 2011 – Feb 2011

Corrupted Shades affected by poison[edit]

Unlike other undead creatures, Corrupted Shades ARE affected by poison. Had a leftover charge of Lingering Damage Health on my bow after killing Malkoran the first time, and shot a Shade and watched its health drop fast. 24.156.216.144 03:31, 23 February 2012 (UTC)

As near as I can tell in the Creation Kit, they have none of the standard immunities. Robin Hoodtalk 04:46, 18 March 2012 (UTC)

Effective Strategies?[edit]

The main article lists them as being weaker to fire, but I have noticed that they are weaker to shock. Fire and Frost seem to do the same damage. Igniting oil on the floors kills them quckly which may have led to the article statement, but has anyone else noticed this about shock? King Mango 01:42, 29 February 2012

Looking in the Creation Kit, they're resistant to frost, but fire and shock both have the same effect. Robin Hoodtalk 06:30, 27 March 2012 (UTC)

At what level do Boss Draugr appear as Dragon Priests?[edit]

  • There is a possibility that some named bosses appear as Dragon Priests. However, this is merely a levelled boss. These types of levelled bosses do not drop any masks, and are not part of the relevant quest to collect them.
  • Also, random unnamed Dragon Priests may appear, after the player has exceeded the Draugr Deathlords.
  • The specific variety of Draugr that you will meet is level-dependent. You will continue to meet low-level versions even at high levels, Boss-level Draugr will always be at the highest possible level.

Okay, all the above information was taken from the article. I'm wondering if anyone (ahem, you people who use the CK) can shed light on when exactly the Boss Draugr appear as Dragon Priests, and when random unnamed Dragon Priests can appear... what level does the player have to be for this to happen? It would be a useful and relevant bit of information to add to this article once we know the details. Alphabetface 19:33, 1 March 2012 (UTC)

The Boss Draugr in the above table looks like the LCharDraugrBossNoDragonPriest list. There is another list LCharDraugrBoss that looks like:
This list seems to produce Draugrs named "Dragon Priest" 50% of the time at level 60. It looks like the latter table has more uses, but it's deeply stacked templates here. --Alfwyn 20:14, 1 March 2012 (UTC)
Thank you for the info, it is nice to have a real number to work with, though I'll admit I'm unsure of the best way to add the information to this particular page. Maybe I'll leave that for someone else... :) Alphabetface 04:22, 2 March 2012 (UTC)
Displaying all entries in the lists, the table should look like
I don't know where the old information about the Boss Draugr names comes from, but it looks like LCharDraugrBossNoDragonPriest shifted by one (cslist is useful for looking up lists). The first column is for LCharDraugrMeleeAllFemale, LCharDraugrMeleeAllMale, LCharDraugrMissile, LCharDraugrMissileFemale and LCharDraugrMissileMale. The second for LCharDraugrWarlock, LCharDraugrWarlockFemale and LCharDraugrWarlockMale. The third is LCharDraugrBossNoDragonPriest and the fourth LCharDraugrBoss.
The table could be simplified a bit for the article, if we combine entries that end up with the same name. --Alfwyn 13:58, 2 March 2012 (UTC)

() I really don't understand the list names, or what exactly they mean... But looking at the table which was posted in the article originally, and the detailed table you've just provided, it looks like they've already simplified the 'Standard Draugr Name' column, is this the way I should try to simplify the 'Boss Draugr Name' column?

I'm really unsure of whether I did this the way you meant, but if this is how it's done, I guess a note should be added saying that "you may not necessarily meet the highest-possible Draugr-type for your level" or something? If there's a better (or more accurate) way to simplify the table, I could probably use a little more help with it. Alphabetface 14:17, 5 March 2012 (UTC)

Also, the Skyrim:Coming of Age page is what spurred this discussion, since I originally came here looking for any relevant information about several changes made to the statement about the named boss Draugr in that quest. I changed the info on that page after you posted a response here with the '50% chance after level 60' info. And while I have learned some useful info about the unnamed boss Draugr that players may encounter (thank you for that!), I didn't think about the fact that the chances of boss Draugr being Dragon Priests may be different for the named and unnamed versions... which means my edit to the Coming of Age page may have been wrong (which past&recent edits seem to point out). So, any chance you (or anyone reading this) can fish out the information about named boss Draugr spawning as Dragon Priests? Or is it different depending on the individual named bosses? Alphabetface 14:49, 5 March 2012 (UTC)
Wow, that table looks a lot better than the things I imagined. The only thing it doesn't capture is the fact that you can get a "Restless Draugr" starting at level 1. As for an individual boss, it really depends on which list they use. But "Warlord Gathrik" ends up using the LCharDraugrBoss list, and thus has a chance to be a dragon priest. --Alfwyn 15:07, 5 March 2012 (UTC)
I updated the article based on what you've found in these lists. I meant to do this before and somehow forgot about it, but hopefully it is more accurate than what was posted before, and simple enough to understand as well. ABCface 13:21, 14 March 2012 (UTC)

() Hi UESP community! I met a Draugr Scourge in Volunruud at Level 8 (I am not yet in the "Elder's Cairn" area). How does that fit with the tables? Is it a non-leveled enemy? I am playing at master difficulty, - does it affect the level dependence of enemies? Holomay 21:22, 19 March 2012 (UTC)

Well, just to complicate matters, some locations have minimum levels. Volunruud is one of those locations, with a minimum level of 14. That means that, as a rough estimate, monsters will range from level 4–17. There are actually a few more rules to it than that, but that gives you an idea, anyway. I can hear you saying "but Draugr Scourges are still level 21" and you're right...but one of the rules says that the hardest of the monsters must be harder than those that are an even level with you (or the minimum for the dungeon, if greater than your level), so since a Draugr Wight is roughly even, that means the toughest ones can, indeed, be Draugr Scourges. Looking through the first section of Volunruud, I can actually see two places where you'd get Draugr Scourges. Robin Hoodtalk 04:51, 20 March 2012 (UTC)
Thanks!! It seems there is no simple formula to this. I have just registered a few days ago (but I've been visiting UESP since the time of Morrowind and it's always been a great source of information), so I am cautious of making any suggestions. But in the Draugr section it says: "... though you may continue to meet low-level versions even at high levels." Maybe something like this can be added: "Likewise, higher level versions can be met earlier according to the level of particular locations." Holomay 21:26, 21 March 2012 (UTC)
Added. GrogGrogGrog 00:16, 22 March 2012 (UTC)
Yeah, that was a good suggestion. Don't hesitate to add stuff to the wiki. Worst case scenario, someone will come along behind you and remove or reword it, but if you start consistently making good edits yourself, people start to notice. (And then we recruit you to do more work around here...<evil laugh>) Robin Hoodtalk 05:36, 22 March 2012 (UTC)

() Umm I'm not sure whats up with the table, I have NEVER seen a Death Overlord under level 30. I don't know if the tables just wrong or something but I would strongly disagree with it listing Death Overlords at lvl21. Considering that Deathlords don't appear till nearly level 30 to begin with and they themselves are stronger then a Scourge Lord I find a Death Overlord at level 21 to be unlikely at best. Can someone confirm for sure that this is indeed possible since as I said I have never once seen a Death Overlord under level 30 and I have been through almost every draugr ruin in the game at multiple levels multiple times. I'm on Xbox360 if that makes any difference which I don't think it would. Lord EydvarTalk 04:52, 23 March 2012 (UTC)

Lord Eydvar: The above information appears to be accurate. Tracing it back, I see at least three locations where the Draugr Death Overlord is used at level 21: Arcwind Point, Dead Men's Respite, and Volskygge. Robin Hoodtalk 05:05, 23 March 2012 (UTC)
Yeah I can confirm this just from the times I've been pantsed by the Arcwind Point Death Overlord at lower levels. As noted above, there are some places where the game will throw a hard enemy at you regardless of your level, typically when you do not have a follower and are out of potions. GrogGrogGrog 07:07, 23 March 2012 (UTC)
Ok, but wouldn't it be more accurate if the table showed the normal list (IE Not the list that locations can sometimes give you?) Lord EydvarTalk 15:41, 23 March 2012 (UTC)
In that case, just ignore the "Boss Draugr" column. Almost all Draugr come from the Standard column, and which one gets picked varies based on a difficulty that's specific to each and every creature. In other words, if a location has 2 standard Draugr, one marked Very Easy and the other marked Very Hard, the creatures created might be a Restless Draugr and a Draugr Scourge, even though the base creature for both is the same. We'll probably have to document these rules somewhere, but since it's not specific to Draugr, there are no changes needed here. Robin Hoodtalk 04:38, 24 March 2012 (UTC)

Attack Strategy for Sneak style players.[edit]

I run a Sneak character as my only character on Skyrim thus far, and Dragon Priests can be a pain to fight, the pop up and until you have high sneak you might be able to get one or two good hits on them before they detect you and your toast. At this point I am level 42 and have an enchantment/skill combo that makes sneak attacks with one handed weapons do 30x damage but I still use my old strategy a lot and I think it might help other people.

Heres what you do: Obtain the Sanguine Rose, when you open the door to the priests room be in Sneak and have it out. shoot a Dremora past the priest if possible and then back up and let the Dremora fight the priest and any of his minions. When the Dremora dies, spawn another one. IF your into archery you can take shots at the priest during the fight but be ready with the Rose because if the Dremora dies the Priest will be on you. This works with any spawned creature, but the Sanguine Rose can be used by anyone, even non magic characters and the Dremora it spawns is powerful and can be aimed. SneakyPenguin77 (also my Gamertag) 01:45, 30 March 2012 (UTC)

Actually, that's a pretty clever strategy. I might end up using it one of these days :) However, currently there isn't a place for this kind of information (thank you for posting it here rather than noobishly putting it in the middle of a table and destroying the formatting of the entire page) • JATalk 06:11, 30 March 2012 (UTC)

no undead summon[edit]

Anone know why undead summoning magic is rare in skyrim? (Vvardfell 09:05, 31 March 2012 (UTC))

You mean like skeletons and zombies? I guess they just never got around to it. Although on the other hand you can reanimate people much more often than Oblivion. RIM 12:44, 31 March 2012 (UTC)
With the dawnguard DLC you can summon undead from the soul cairn, but only three varietiesJCsquared 21:26, 7 July 2012 (UTC)

Summon Dragon Priest[edit]

"Unnamed dragon priests can also be summoned by the player using conjuration magic, but these versions are significantly less powerful than their boss level counterparts."

I cannot find any spell that does this in-game? If there is one that is available, can somebody please include it here?--VergilSparda 14:31, 5 April 2012 (UTC)

It's the Conjure Dragon Priest spell. As the description says, it's only available from the Konahrik mask. --Gaebrial 10:40, 6 April 2012 (UTC)
i noticed that on the page for konahrik it doesn't say that you can summon dragon priests, i haven't really used that mask so i don't know what it does but if it can do that should i (or someone else) add that to it's page?JCsquared 21:30, 7 July 2012 (UTC)
I removed the statement about summoning unnamed dragon priests since the player cannot normally obtain the spell and has no control over if or when the priest (which is actually supposedly quite powerful) is summoned.

random draugr attack?[edit]

Has anyone ever been attacked in a city by a large group of draugr? I have 700+ saves and have never encountered this before I checked the body's for a clue but none existed. Has this occurred to anyone else? — Unsigned comment by 173.170.174.220 (talk) at 03:27 on 7 April 2012

I've encountered it twice sofar. Once when I was in Markarth, escaping from Cidhna Mine. Thonar Silver-Blood thanked me for killing Madanach when I suddenly heard screams. Turns out two draugr were suddenly near the smelter. I managed to kill them before any casualties arose. The second time was in Riften. I tried to silently kill Narfi, but I got a murder bounty instead. I payed the fine and got transported to just outside Riften's Jail. Again, there were two draugr. The guards quickly disposed of them.
I have no idea what causes this, but it is peculiar that a jail was involved in both cases. Wolok gro-Barok 18:44, 1 May 2012 (UTC)
Did this start to happen only after 1.5 was released. The Silencer has spokenTalk 18:45, 1 May 2012 (UTC)
I believe so, yes. Wolok gro-Barok 19:01, 1 May 2012 (UTC)
I have encountered this several times. Sometimes it's only a lone draugr or it's a small group of them. I've also encountered random creature attacks in cities too, such as a spriggan or troll etc. This never happened before the latest patch (Xbox 360) so maybe it's just another random encounter that was added? --VergilSparda 19:05, 1 May 2012 (UTC)
I have been plagued by Rigel Strong-arm since I installed the update, she was one of the last few enemies killed before installation. Once in Riften, twice in Solitude. It can't be random if a named character keeps respawning. The Silencer has spokenTalk 19:09, 1 May 2012 (UTC)
Is he a bandit? Come to think of it, Hajvarr Iron-Hand has appeared when I fast travelled to Windhelm once, after I cleared out White River Watch and killed him...--VergilSparda 19:49, 1 May 2012 (UTC)
I've had this several times also on several different characters, mostly when fast travelling to cities, but for me it's usually a few bandits and a bandit chief. It's also happened with a Corsair, but he wasn't hostile. AcE x EPiiCzZ 16:04, 4 August 2012 (UTC)

Decapitation[edit]

It says verification is need that ghosts can be decapitated. I have decapitated ghosts before. So im verifying that. — Unsigned comment by 203.129.28.145 (talk) at 09:48 on 12 May 2012

Thanks, the article's now been changed to reflect this. ABCface 19:28, 12 May 2012 (UTC)

Zombies[edit]

Whoever cancelled my edit on zombies should recheck the game. Zombies never ask to kill them, they only say some words of relief and few phrases while in combat - "must...kill" and "you.. will die". From those only the words of relief can be said to player if zombies are killed by him/her.195.22.173.200 12:40, 11 July 2012 (UTC)

I've edited the article to remove the specifics from the dialogue bit, that way it's accurate either way. It still says the relief dialogue is only toward the player, but the other part just says it's their combat dialogue now, which is true. ABCface 12:47, 12 July 2012 (UTC)
Mmm, I think the relief dialogue part now sounds as it can be said towards player ONLY. While in fact they will say these lines no matter who is responsible for their death.195.22.173.200 13:15, 12 July 2012 (UTC)
Okay, sorry about that, I'll make another change to reflect this. ABCface 13:22, 12 July 2012 (UTC)
Looks perfect to me now :) 195.22.173.200 06:48, 13 July 2012 (UTC)

Draugr[edit]

When the lid is on their coffin they can't usually be attacked. A rune applied to the floor beneath to coffin will get them to trigger. The list of the various varieties seems incompletew. As Restless isn't there and maybe a couple of others. — Unsigned comment by Sniffles (talkcontribs) at 23:40 on 24 July 2012‎

leveled lists[edit]

i was in a draugr dungeon when all of a sudden i stuble upon a troll. are they on the leveled list for draugr dungeons? — Unsigned comment by 75.54.82.110 (talk) at 05:12 on 26 July 2012‎

Draugr[edit]

I'm pretty sure a Restless Draugr said "krosis" as I gave it a final blow. Maybe it's like the ghosts that lways apologize? I might've just misheard, but I'm pretty positive heard "krosis". 98.217.230.157 01:14, 3 August 2012 (UTC)

Draugr have an attack sound of "Unslaad Krosis!" so it was probably about to attack just as you killed it, and that's what you heard. Robin Hoodtalk 20:23, 30 August 2012 (UTC)

Werewolves[edit]

Werewolves can feed on spectral people (ghosts) as I think they are actually NPCs but have a spectral aura. You have a split second to activate their dead body, and you still get an extra 30 seconds in Beast Form. This is on Xbox. AcE x EPiiCzZ 15:56, 4 August 2012 (UTC)

With Dawnguard, I think Werewolves can eat anything.--Br3admax 16:07, 4 August 2012 (UTC)
Werewolves need a perk in order to be able to eat undead (such as vampires). I don't know if they can eat Draugr or not, but I am sure that they can't eat animals. • JAT 18:17, 4 August 2012 (UTC)
With the Savage Feeding perk, they can feed off most dead creatures. ABCface 18:50, 4 August 2012 (UTC)
Also, I believe this list has all the NPCs which cannot be fed on by werewolves, though someone may want to double-check this. ABCface 18:53, 4 August 2012 (UTC)

Dawnguard undead[edit]

should we add the undead added by dawnguard (Bonemen, mistmen, wrathmen, keepers, etc.) to the page? or should they just be on the dawnguard creatures page98.145.91.45 04:34, 28 November 2012 (GMT)

Currently, they all have their own individual pages: Boneman, Mistman, Wrathman, Keeper. — ABCface 04:40, 28 November 2012 (GMT)

Draugr Shouts[edit]

While I have had draugr use Unrelenting Force and Frost Breath on me, I don't think I've ever seen one use a Disarm shout. Wouldn't a high enough player be unaffected by Disarm anyway? Will draugr still attempt to disarm you at higher levels? --BlackhawkXIII (talk) 21:50, 9 December 2012 (GMT)

Ah, I just read about it on the Disarm shout page. For the purpose of the article then, are there ANY other shouts they use aside from Unrelenting Force, Frost Breath, and Disarm? If not, we could just list all three rather than say which are most common. --BlackhawkXIII (talk) 21:50, 9 December 2012 (GMT)

Can Dragon Priests be Thralled?[edit]

I think you can move their bodies around but can they be reanimated? I'd like to add them to my undead army if possible but since I can't fast travel with my army I'd like to know before I march across Skyrim. 173.73.159.61 20:15, 13 December 2012 (GMT)

Dragon priests normally turn into piles of dust when they die. So no, you can't move their bodies around, and you can't reanimate them either. Plus, generally you can never use Dead Thrall on something that was already undead to begin with. --Morrolan (talk) 19:53, 21 February 2013 (GMT)

Classifying Ghosts[edit]

Okay, I have started a minor (I thought :\ ) project to make a more comprehensive ghost page (started here). I planned on including a link to a full list of ghosts. However... there aren't really any categories set up for them. The only one I have is this, which is fairly empty and doesn't even include any ghostly NPCs (which should have their own category anyway). So I went looking and found a lot of articles with ghosts (NPC or as yet undefined), but some of them even were... confused. Like the Labyrinthian ghosts being given Creature Summary boxes. Suffice to say, I think there needs to be a definitive answer on what exactly makes a ghost, then have a category made, then I can make my little page. :) --Vulpa 17:22, 5 April 2013 (GMT)

Ghosts are determined by the game data. There isn't really a way to categorize them easily. There doesn't seem to be much gain in doing so. Jeancey (talk) 18:59, 5 April 2013 (GMT)
Yes, ghosts are ghosts according to data, but considering most of them were NPCs when they were alive, doesn't categorizing them as NPCs rather than creatures make more sense? eshetalk 19:04, 5 April 2013 (GMT)
There might be some distinction between 'people' ghosts and 'creature' ghosts in the game data. Possibly having to do with whether they can talk to you, or some other keyword thing. Jeancey (talk) 23:17, 5 April 2013 (GMT)
Not sure if its relevant to this discussion, but evidently Bethesda doesn't consider ghosts to be "undead". One of the loading screens, which doesn't appear to be listed on the loading screens page, says "Silver weapons are especially effective against ghosts, the undead, and werewolves." --Xyzzy Talk 04:55, 8 April 2013 (GMT)

() Well, there is the ghost flag in the game data, that is totally unrelated. It is in the protected/essential/invulnerable/ghost category (NPCs with ghost flag can't be targeted at all). This page defines undead as being detected by the detect dead spell. That is the case if the race has the ActorTypeUndead keyword. Several of those ghosts are not undead by that definition - mostly those we classified as NPC. Other ghosts have a race of Draugr and are really undead. What all those ghosts seem to have in common in the game data, is a spell called Ghost_Abilities, but that's it. But from what I see, the undead parameter in the NPC_Summary box is used inconsistently on the articles for those ghosts. Fix that according to whether detect dead will detect them?

Another thing, seeing a bit of confusion about the NPC/creature thing here - we would really need to document somewhere how we decided such things if they are not obvious. Since Skyrim there are only NPC_ records, not NPC_ and CREA records like in Oblivion. The distinction was made by race, if the race has the ActorTypeCreature keyword, it was classified as creature (this should coincidence with whether a black soulgem is needed). Subsequently we had to add to the creature summary a lot of NPC stuff, maybe using the NPC summary for all and have a creature=1 paramater would have been better. But I disgress. --Alfwyn (talk) 23:46, 7 January 2014 (GMT)