Semi Protection

Skyrim talk:The Break of Dawn/Archive 1

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This is an archive of past Skyrim talk:The Break of Dawn discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Different Location

I could not find the beacon in PinePEAK cavern (north of Ivarstead). I went to the shrine and it started the quest. Quest directed me to the beacon in Soljund's Sinkhole. --AlmightyCow 00:02, 17 November 2011 (UTC)

I found the beacon in Honeystrand Cave (also near Ivarstead), which triggered the quest. Obviously the actual location of the beacon is (semi-)random, so I suggest the page be edited to reflect this (and that visiting the shrine will give you the exact location) 124.170.15.129 03:19, 17 November 2011 (UTC)
At least one of the possible beacon location is the Emperor's bedroom which is pretty damn bizarre. It bugs the quest since The Katariah, the ship the Emperor rides, doesn't appear until the appropriate Dark Brotherhood quest. — Unsigned comment by 67.78.82.151 (talk) at 11:01 on 23 November 2011
I got the beacon in Mzinchaleft, someone add this to list — Unsigned comment by 86.150.196.74 (talk) at 12:44 on 5 February 2012
Done. Alphabetface 18:53, 5 February 2012 (UTC)
Red Eagle's Tomb. — Unsigned comment by 124.148.213.40 (talk) at 21:33 on 5 September 2012‎
There is no need to list any more locations here, as it has been discovered that there are over 150 possible locations for the beacon. — ABCface 15:46, 20 September 2012 (GMT)

Bugs

I activated the pedestal before every skeleton in that room was dead, which resulted in the door remaining locked with a key requirement. Dunno if this is a bug or one time thing so I put it here instead of the real page :P--Teol 20:53, 17 November 2011 (UTC)

Is there any way to avoid dying when Meridia drops you? I'm a PC player, by the way. — Unsigned comment by 66.153.236.11 (talk) at 16:39 on 17 January 2012

(Don't stare at the ground) — Unsigned comment by 66.27.154.41 (talk) at 07:25 on 27 January 2012
I was about to write my experience about this "dropping", so I'll do it here: I don't know what dropping are you and the article talking about, In my case, she put me down gently, both times. Started falling with acceleration as one would normally do, but once close to the base of the statue, there was a slowdown and some white light effect and I was put down softly. No health damage at all. Probably the "dropping" for some people is the bug, as I think the soft landing what I experienced is the proper way, since it is scripted with light effect and whatnot. — Unsigned comment by 85.90.168.218 (talk) at 10:03 on 30 January 2012
That stupid Meridia drops me on the ground and kills me, too. (PC Player). Killed that shade guy twice. I finally quit trying. He can keep the stupid sword. This is not fun at all. — Unsigned comment by 98.243.212.82 (talk) at 05:11 on 8 July 2012

companions stuck in dungeon

My companions are stuck in the dungeon without a way to get out it seem. — Unsigned comment by 174.252.96.40 (talk) at 14:26 on 6 December 2011

Easy solution: After you're done just fast travel to the temple; basically fast travel to your current location and your companions will appear. — Unsigned comment by 75.80.97.155 (talk) at 14:10 on 8 December 2011
Actually your companion knows their way out. If you go back into the shrine, you will meet him half way. --Joshua.yathin.yu 15:37, 27 December 2011 (UTC)
DO NOT ask your companion to wait while you grab the sword. they will be stuck in the room when you get teleported out — Unsigned comment by 118.90.97.218 (talk) at 07:17 on 7 March 2012

PC player here, the first time Meridia lifted me up I talked to her as usual, however I was then stuck up in the sky able to walk around as usual. Loading previous saves doesn't seem to be able to fix it. — Unsigned comment by 92.32.198.176 (talk) at 11:45 on 24 May 2012‎

You can use the tilda key " ~ " and type in tcl it will stop contact, once you are on the ground do the same thing and your all set — Unsigned comment by 72.253.230.226 (talk) at 18:47 on 19 September 2012‎

Starting the quest

There is no need to find the beacon first. Approaching the shrine will initiate the quest if you meet the level requirement. The daedra will then place a marker on your map with the location of the 'beacon'. — Unsigned comment by Vlko (talkcontribs) at 21:19 on 17 November 2011

approaching the shrine is no guarantee she will speak to you, even if you are higher lvl than required, several people confirmed this — Unsigned comment by 178.116.151.58 (talk) at 21:08 on 23 December 2011
Initiating the quest by approaching the shrine sometimes does not put a marker on your map. this is a known issue. The "show on map" stays greyed out and does not work. On my ps3 system, reloading and going back to the shrine does not fix this issue: the beacon's location never shows on my map. — Unsigned comment by 96.20.228.20 (talk) at 01:15 on 21 January 2012
Have you finished the Dark Brotherhood yet? There's at least two known beacon locations known to be involved in the DB questline... Which happens to be bad news for people who destroy the Brotherhood before attempting this quest. (If you're not this far into the DB quest chain, the marker won't show up on the map.) --Mikeyy 06:48, 21 January 2012 (UTC)

Beacon location

I have started the quest, but do not have a map marker to show where to find the beacon. I am not sure if this is a bug, or that the location is not available yet. I have read that the dawnstar sanctuary is a possible spawn spot for the beacon, and I do not yet have access to it. — Unsigned comment by 99.122.41.144 (talk) at 00:25 on 18 November 2011

I found this problem too, and I advanced to the next phase of the quest (number 1 I think) using the console and got teleported to a boat. I found the beacon in a chest on that boat. 96.52.103.148 05:06, 20 November 2011 (UTC)negatiiv
I just advanced my quest phase using setstage DA09 1 which sent me to a room down inside the Dawnstar Sanctuary, of which I have no access to as I killed the Dark Brotherhood. I think something needs to be done to alleviate having it appear somewhere the player has limited or quest restricted access to. I believe this is what is causing the quest to stay unmarked on the map. When this happens, the Beacon is just placed somewhere the player has no ability, at that time or period (depending on choices made in the game), to access. — Unsigned comment by 75.140.120.241 (talk) at 23:53 on 23 November 2011
Seconding the above. Mine ended up aboard the Katariah, which didn't exist (hadn't advanced that far in the DB questline) until I used the setstage command. — Unsigned comment by 68.54.158.126 (talk) at 22:27 on 25 November 2011
Thirded. I found it on the Katariah, and there was only a quest marker once "Hail Sithis!" started. — Unsigned comment by 50.100.71.106 (talk) at 04:47 on 4 December 2011

Image for the article/image of the shrine

Can anyone take this and re-upload it onto the wiki?: [1] — Unsigned comment by 78.105.241.24 (talk) at 14:54 on 19 November 2011

No, copyright and all that. I'll just upload one I have sitting around for now. --AKB Talk Cont Mail 14:56, 19 November 2011 (UTC)

Random interruptions

It's not unique to this quest, it can technically happen anytime outdoors. However, in this case it was a little funny though it was game breaking. I'd recovered the beacon, and was talking to the glowing spot of light that is Meridia while way up in the air, when a dragon attacked. It didn't attack me, it did attack Meridia, and she did not fight back. I don't think it could harm her, but it broke the conversation and I was unable to continue. I wound up reloading the auto-save before I fast traveled back there, killed the dragon, and then continued the quest. --QuillanTalk 15:26, 22 November 2011 (UTC)

Nothing wrong with visiting Jarls with the Beacon

Can someone confirm this? I found the beacon and pretty much visited a ton of people and then finally went to stick it in the Shrine. I didn't get attacked by anyone that wasn't supposed to be attacking me. Or does it refer to something else? Thanks. 128.54.152.141 10:03, 26 November 2011 (UTC)

I also visited a Jarl or two with the Beacon and found no problem with their behavior. I'm cutting that line fromt he main page for now. If mistaken, people will let me know, I'm sure. Krag 00:41, 28 November 2011 (UTC)

Tip from article

(moved from the article, where it was posted by 71.105.81.7)

to all those who get the quest but you never seem to get a marker of the location its because the game has made it for you to complete certain quest before it is revealed,in my case it was revealed till i completed the dark brotherhood quest to kill an empire after that you will start hail sithis once the location of the real emperor is reveal activate meridias quest an guess were the beacon is now located in the boat with the emperor in other cases its been revealed after certain quests from the companions so their for if your one of those ppl who didnt get a location its because you have not meet the requirements for it to apear

This seems like a good tip, but is in 1st person and hard to follow. --Krusty 13:28, 28 November 2011 (UTC)

List of Known Possible Beacon Locations

Pinemoon Cave
Soljund's Sinkhole
Honeystrand Cave
Emperor's Bedroom (Katariah)
Chillwind Depths
Someone should add what we've got so far to the page. I'm terrible with wiki-formatting. -VC — Unsigned comment by VivixCore (talkcontribs) at 17:44 on 5 December 2011

Mine was in the Lost Knife Hideout. --84.63.187.133 07:10, 6 December 2011 (UTC)
Bleakwind Bluff. Minor Edits 09:06, 7 December 2011 (UTC)
It was in Skyrim:Southfringe Sanctum for me. So I take it the beacon appears in a random location each time? Lord Nordeck 01:59, 9 December 2011 (UTC)
Two of my characters found it in Skyrim:Shriekwind Bastion, so add that to the list. --Ubermarklar 06:53, 13 December 2011 (UTC)
One character missed it in Dawnstar Sanctuary, the chest despawns after Cicero dies, making it impossible to be looted after that. Another character found it near Hag's End in the outside area taken over by the Forsworn, in the Briarheart's tent.Mikeyy 04:13, 23 December 2011 (UTC)
It was inside the Hall of the Vigilant for me. Arcanist 00:47, 18 January 2012 (UTC)
Darkwater Pass — Unsigned comment by 85.66.211.226 (talk) at 20:58 on 29 January 2012

() These have all been added to the page. I thought they might look better on a table (it kind of looks like a link overload with the list that way) but I couldn't really think of another section for the table, and a one-column table seems pointless. I guess now people can add their locations there, and tweak the style of that section to make it look better if they'd like. Alphabetface 06:39, 3 February 2012 (UTC)

I found the beacon in Skyrim:Forsaken Cave , so far every time I begin the quest at Meridia's statue the beacon has not been in a place I've already discovered, even if I haven't actually went in, don't know if that's my luck or part of the quest itself, can anyone confirm? — Unsigned comment by 2.219.130.46 (talk) at 12:37 on 4 February 2012
I just added that location, it seems there are a large number of possible locations for this beacon to appear. Alphabetface 00:18, 5 February 2012 (UTC)
Found it inside Uttering Hills Cave doing the Sommerset Shadows quest — Unsigned comment by 76.111.77.82 (talk) at 14:49 on 12 February 2012

Table of Known Possible Beacon Locations

I'm moving this table from the main page to this discussion page because it has been learned that there are 150 possible locations for the beacon to appear, and listing all of them would be ridiculous. Just keeping this here for archiving purposes. Alphabetface 01:10, 23 February 2012 (UTC)

Location
Ansilvund Excavation
Bleakwind Bluff
Blizzard Rest
Bloated Man's Grotto
Broken Fang Cave
Broken Oar Grotto
Broken Tower Redoubt
Chillwind Depths
Clearpine Pond
Darkwater Pass
Dawnstar Sanctuary
Deepwood Redoubt
Location
Drela's Cottage
Driftshade Refuge
Eldersblood Peak
Forsaken Cave
Folgunthur
Emperor's Bedroom (Katariah)
Hall of the Vigilant
Hela's Folly
Honeystrand Cave
Lost Echo Cave
Lost Knife Hideout
Mara's Eye Den
Location
Moss Mother Cavern
Mzinchaleft
Pinemoon Cave
Raldbthar
Red Road Pass
Serpent's Bluff Redoubt
Shriekwind Bastion
Sleeping Tree Camp
Soljund's Sinkhole
Clearspring Cave
Clearspring Cave
Southfringe Sanctum
Uttering Hills Cave
Volskygge
Witchmist Grove

Drelas' Cottage

How is it a location for this quest? It is mentioned in both articles but no reason given. --Ulkomaalainen 03:50, 8 December 2011 (UTC)

Malkoran

Dead thrall Malkoran then kill him can make his shade spawn if anyone got stuck on bug. — Unsigned comment by 108.35.15.167 (talk) at 21:38 on 11 December 2011

I can't start the quest at all! (PC version)

I visited the Shrine of Meridia to start it but to no avail. so I tried the setstage console command but it yield no results. So I tried reverting to a new save and then a new game, NOTHING! I also found the same goes for the Cursed Tribe and Boethiah's Calling quests; both were marked finished before I had time to Start either! Is this some sort of bug, if so please post your responses and hope that I'm not the only one. 69.180.39.172 08:23, 16 December 2011 (UTC)

The three quests you mentioned are some of the few with a required level. You need to be at least level nine for Cursed Tribe, 12 for Meridia, and 30 for Boethia's Calling. Do you meet the level requirements? If not, I'd reload to a save before you mess around with the console and level up until you meet the necessary requirements. --AKB Talk Cont Mail 08:28, 16 December 2011 (UTC)
If so, then why could I do the other thirteen daedric quests? I've leveled my character via console and there weren't any problems with them. 69.180.39.172 20:40, 16 December 2011 (UTC)
i have the same problem, i am lvl60 and havent found the beacon, nor does she speak to me when i approach the shrine, setstage indeed doesnt work with this quest (but it did for boethia's one), according to IGN's wiki after completing the DB questline and fully upgrading the sanctuary, having the beacon located there stops you from ever getting it, and maybe thats why the quest wont even trigger for us (as i finished the DB), even adding the item with the console doesnt change anything, if only i could find the refid for the beacon i could use the player.moveto command? just speculating --178.118.109.11 23:22, 22 December 2011 (UTC)
Hey guys, got your bug too and fixed it - added the howto in the bugs section. 71.226.33.28 20:05, 5 February 2012 (UTC)

Two Dawnbreakers

Does anyone know exactly how to get two dawnbreakers? Jakob 08:16, 18 December 2011 (UTC)

Yes- cast a strong AoE Destruction spell on the stand you activate to receive the sword and finish the quest. I used the recommended Firestorm, but I suspect Fireball (or even Unrelenting Force) would work as well. This knocks the sword out into the room, where it can be picked up. You get the second by activating the pedestal as usual. I did this just last night on PS3- it definitely works, though why there's an actual Dawnbreaker inside the pedestal is beyond me- it seems like something that would just be added to your inventory via a script. 209.66.120.3 01:55, 20 December 2011 (UTC)
Casting a rune then detonating it also works — Unsigned comment by 24.63.102.108 (talk) at 23:53 on 1 January 2012
I attempted to use several spells, many of which didn't work. I could not get Fireball, Ice Storm, or Unrelenting Force to knock the sword free. I was final able to get it free by summoning a Flame Atronarch behind the Pedestal and killing it (NOT letting the spell to wear off). The resulting explosion, which seems like a much weaker Firestorm, pushed the sword out of the pedestal so I could grab it. Using a Flame Atronarch seems to be the easiest way for a lower level player to get it free. — Unsigned comment by Nothinglord (talkcontribs) at 02:03 on 6 February 2012
Confirmed. And even the level 3 Unrelenting Force doesn't knock the sword out. 71.132.198.190 06:36, 11 June 2012 (UTC)
Confirmed. I don't know if it was the Fire Rune or the Flame Atronach, but one of those two did get it off the pedestal for me. — Unsigned comment by 75.249.64.139 (talk) at 06:17 on 22 June 2012 (UTC)

Taken up to heaven I guess?

I brought the beacon to the shrine and there was a light and Meridia spoke one sentence about some evil in her shrine. I immediately floated into the air and ended up above the entire world of skyrim looking down. A dragon was flying beneath me quite a distance down. I could walk around up there but could not draw a weapon or go to 3rd person view. I was in first person view when this happened. Since nothing happened after that I assume this a game-breaking bug and reloaded from the last auto-save to give a try again. — Unsigned comment by 184.57.111.92 (talk) at 01:13 on 20 December 2011

You are scripted to go up that high, but you should be returned after she stops talking and not allowed to move around. --LosTheFail 01:31, 20 December 2011 (UTC)

Dawnbreaker + Vampires

I suppose I shouldn't be the tiniest bit surprised that, as a vampire, the AoE effect this sword can unleash damages *me* as well.

It's not much, and it never causes an "on fire" or "fear" effect, but I suppose it could potentially kill me if I had sufficiently low HP.

I just couldn't resist the irony of becoming Meridia's Champion while being a Stage Four Vampire with TWO undead Thralls (one of which a vampire herself).

For a supposedly super-powerful, extradimensional being with unparallelled loathing of the undead, Meridia sure is oblivious... 209.66.120.3 00:52, 23 December 2011 (UTC)

Stuck in sky over Temple; Meridia doesn't speak

Ive retrieved the Dawnbreaket after killing Malkoran, and I get transported to high above the temple. However, Meridia doesn't speak to me once I am there, and no matter what I do this always is the case. Any ideas? — Unsigned comment by 68.199.5.81 (talk) at 17:58 on 3 January 2012

If all else fails, I would just get the "extra" Dawnbreaker from the pedestal and leave the temple, leaving the quest open. Not ideal, I know, but at least you'll get Dawnbreaker.

--cant leave the chamber once you enter. door locked from the other side. 209.66.120.3 18:43, 4 January 2012 (UTC)

Wraith killed by Mehrunes Razor

I killed Malkoran in his living form and then his wraith appeared and started attacking me. I quickly withdraw and closed the door to final room from the other side to prepare for the fight (I didn't know I will have to kill him "twice", so I needed a little time to heal etc.). When I opened the door, wraith haven't attacked me again. I ran right next to it and started bashing it with Blade of Woe (without energy though) and Mehrunes Razor. I couln't harm it in any way. After some bashing, Mehrunes Razor probably (certainly) generated its lucky strike and killed the wraith in one final blow. I suppose I would be stuck if I haven't Mehrunes Razor.

Another way to kill him is also to push him with the unrelenting force into the ray of the Beacon.

The information was added to wiki page, but I haven't been in beast form and neither fed on the body. The bug was just there without any reason.

This can probably solve the "unkillable wraith" problem for PS3 and Xbox360 users, since they don't have console (in fact they do :-D ) --Pavouk106 14:58, 13 January 2012 (UTC)

No Way Out

I retrieved the Dawnbreaker and am stuck in the sky with no way to go anywhere.... I tried waiting till dawn and several other things I saved at the start of the fight, and before grabbing the Dawnbreaker..... but have no other saves dumb I know considering the buggy history of the elder scrolls... so I can't exit the room nor progress, any suggestions other than starting over after reaching level 42? — Unsigned comment by 99.32.64.176 (talk) at 22:56 on 19 January 2012

Malkoran glitch providing infinite souls/coin.

After using Dead Thrall on Malkoran during the Daedric quest, The Break Of Dawn, there seems to be a "bug" allowing Malkoran's shade to continuously have 250 coin on it. Which is particularly useful for 360 users to achieve the Golden Touch achievement. Not only that, but you can also cast soul trap each time for an infinite number of Grand souls (level dependent), which makes the Golden Touch achievement faster to obtain since your magicka regenerates almost instantly after collecting a soul. Hawkins 11:46, 4 February 2012 (UTC)

New Location

I found the Beacon in Sleeping Tree camp. — Unsigned comment by 70.89.180.125 (talk) at 21:31 on 6 February 2012

Added. Alphabetface 03:35, 7 February 2012 (UTC)

Malkoran Shade Wall Glitch

I killed Malkoran and the quest objective to kill him wasn't completed, because his Shade faded into the wall. He came out, was deemed hostile but didn't attack me, so I didn't attack him. Then he slipped into the wall. I reloaded and killed both Malkoran AND his Shade quickly, and the quest objective was satisfied. So my advice to you, don't do what I did, which is to lure all the enemies over to the right wall from when you come into the room with Throw Voice, and have Malkoran's back against the wall. I found that his Shade doesn't move much when released, which makes it easier for him to just slide from existance. Breetastic 05:43, 7 February 2012 (UTC)

After retrieving Dawnbreaker, appear in sky and fall to my death!

Hmmm so, not sure if this has happened to anyone else, but after retrieving Dawnbreaker I appear in the sky with a ball of light "Meridia.". She then finishes talking to me and I fall down which is normal but Instead I fall down and die? The first time it happened I had no idea I was going to die and had to kill Malkoran all over again, and it still did the same. So how exactly can this be fixed? — Unsigned comment by 96.26.195.22 (talk) at 22:42 on 7 February 2012

This happened to me too, several times in a row. I finally avoided it only by using the tim console command. 173.79.70.65 00:53, 28 July 2012 (UTC)

Destroy Malkoran quest not completed after killing him in both forms [PS3]

My Dremora Lords killed him but his body in human form just stayed on the floor with the quest marker on it. I couldn't activate the pedestal as the 'Destroy Malkoran' part was not complete. I managed to fix it by reviving him using the Dead Thrall and killing him twice again. — Unsigned comment by 86.30.95.46 (talk) at 03:43 on 10 February 2012

Dawnbreaker is not spawning

For whatever reason Dawnbreaker isn't spawning I'm not sure if it's a bad spawn but I'm going to load a previous save. — Unsigned comment by 50.135.172.204 (talk) at 05:24 on 7 March 2012

"The path through is fairly linear."

Is this a joke?

I found the path very convoluted, and full of switchbacks to activate gems and back and forth.

I propose the "fairly linear" is removed.CapnZapp 21:52, 7 March 2012 (UTC)

I had to watch some youtube videos to refresh my memory, but it's neither jocular nor inaccurate. While Kilkreath Ruins might wind around a bunch, the path through it is fairly linear, in that it rarely if ever branches or forces a player to backtrack. Directing someone through it is as simple as: follow a tunnel to a big room, ascend as needed, and repeat. Minor EditsThreatsEvidence 04:53, 8 March 2012 (UTC)
The correct path does indeed not require you to go first left, press a button, then go back right etc. But the layout is most definitely not linear - when you do not know the correct path, there is plenty of archways etc leading into small rooms and the like. Compare to a truly linear cave, where there never is any doubt which way you're supposed to go, even on the first run. Also, the quest marker - in this case, it might point left when you need to go right, up a case of stairs or the like.
I'll add a "contested" template to the claim, if I can find one.
Also, I'll add a "reference needed" template, although I don't think this wiki requires every statement to be sourced (like Wikipedia).
CapnZapp 15:11, 14 March 2012 (UTC)
Meh. Simpler just to say nothing, I suppose. Minor EditsThreatsEvidence 00:59, 15 March 2012 (UTC)
Good grief. I removed the tag and the original statement; the article suffers nothing for the loss of either. It is not an important enough claim to bother fighting over.71.178.115.32 01:01, 15 March 2012 (UTC)
I believe I addressed that point already with "meh". Minor EditsThreatsEvidence 01:18, 15 March 2012 (UTC)

LOL, I think "fairly linear" is a good description. There are a few side rooms which can be explored, but since it's mostly a case of "follow the light", I don't see how anyone could get lost or confused.124.148.213.40 17:43, 5 September 2012 (EDT)

No Beacon

I found the Beacon in the Dawnstar sanctuary. I never took it out of my inventory in any way, but somehow it vanished. I think maybe Olava took it instead of her token when I spoke to her, as I also never removed the token from my inventory, but it was still there after I spoke to her. Is this a known bug, or something new? — Unsigned comment by 173.85.50.90 (talk) at 09:13 on 5 April 2012

This very same thing happened to me, however, I later found the beacon in a random boss chest. This was on ps3. I hope this helps, cheers, and happy hunting. ~Samael~ — Unsigned comment by 143.200.120.8 (talk) at 15:18 on 21 July 2012

Meridia wont teleport me back to ground

I found the beacon in a temple and placed it in the gem pedestal at her shrine and she teleported me up like normal, but when I got up into the sky I had to walk a bit of a distance to get to her. She gave me instructions to kill the necromancer guy and retrieve Dawnbreaker, but she never teleported me back down. I use the Xbox 360. Can someone please help? — Unsigned comment by 99.33.214.19 (talk) on f 21:42, 8 June 2012

I have this exact same problem, but I can barely find anyone reporting it. Is a solution for this known? Thank you. — Unsigned comment by 82.154.90.125 (talk) at 22:58 on 11 June 2012
I have the same problem, but on PC. Again, if there is a solution out there it would be much appreciated. — Unsigned comment by 114.77.30.37 (talk) at 13:26 on 17 June 2012
I have also been experiencing this problem. This is very frustrating because I've been able to complete this quest before --Yukimoda 07:56, 27 June 2012 (UTC)
Same problem on PC version for me, any fixes for this? 3 July 2012 — Unsigned comment by 24.121.233.17 (talk) at 17:37 on 3 July 2012
I had this problem on 360 but seem to have found a way around it. I crouched into sneak mode and tried to pickpocket her.. it went through the dialog again but it was more in depth. Good luck! --Eric — Unsigned comment by 98.227.165.41 (talk) at 01:49 on 7 July 2012
I am having the same problem and can not find anyway to get out of the sky. HELP!!! — Unsigned comment by 66.41.88.167 (talk) at 21:49 on 1 August 2012

() Eric's (^) suggestion worked for me when I had the same problem. (360) Crouch, pickpocket, and she starts talking more and puts you back down. Several people have reported this problem, and one possible fix has been found. A commenter "Erick" pointed out that one can crouch and attempt to pickpocket Meridia, and she should begin her dialog again and set you back down. — Unsigned comment by 50.121.26.167 (talk) at 23:45 on 14 September 2012‎

Aim down at the temple and run down. Just keep running, it will eventually teleport you back down. I did it on my xbox 360 — Unsigned comment by 66.181.225.81 (talk) at 00:57 on 11 October 2012‎

Beacon can't be placed in pedestal [PC]

I first have acquired the beacon and then travelled to the statue. I tried several times to place the beacon in the gem pedestal before it, but most of the time nothing happens. Only sometimes the beacon will be placed and the game changes to first person view. But I stay on the ground and can't move (only look around). I tried older save games without success. I tried to reset the quest or set it to the next stage, but nothing happens. — Unsigned comment by 109.91.109.139 (talk) at 16:42 on 5 July 2012

Cant speak to Meridia

After i get the dawnbreaker and im teleported in the sky i cant speak to meridia because im not teleported high enough, is there any fix for that — Unsigned comment by 108.220.236.157 (talk) at 06:38 on 20 July 2012

I know it's been awhile since this was asked, but if you are on the PC, you use the console command tcl to move closer to Meridia. Don't know if it works, but it's an idea. --XyzzyTalk 03:59, 10 August 2012 (UTC)
On my first character, I played this quest without encountering any bugs. On my second character however, this quest is broken. I first found Meridia's Beacon in a dungeon. Upon returning it and placing it on the pedestal, she sent me up into the sky - but the conversation never occurred and I was sent down again without speaking to her orb form. I continued the quest and aquired Dawnbreaker, which teleported me back outside. Just like 108.220.236.157, I'm placed below a shiny mist (which I assume is Meridia's orb) and can't do much more than to walk around in the air. I used tcl to fly up to the orb, but I didn't find anything to interact with. I used the console and clicked around as well, but I couldn't find anything that way either. AW8 (talk) 20:13, 31 October 2012 (GMT)
I used the console command setstage da09 500 which completed the quest and teleported me back down. Dawnbreaker isn't a quest item and is droppable, Quests completed and Daedric quests completed both increased by +1, and it appears that everything is back at normal. AW8 (talk) 20:30, 31 October 2012 (GMT)

Most common location for Beacon

Most commonly found at Bleak Falls Barrow

Can someone verify if this is true? --XyzzyTalk 04:30, 25 July 2012 (UTC)

It's random. There is no higher chance for one location over the rest. Vely►t►e 17:22, 25 July 2012 (UTC)


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