Skyrim talk:The Atronach Stone

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Absorb or Resist[edit]

Doesn't the stone's power allow you to Absorb half of incoming magic rather than just Resist it, as stated? It's a subtle distinction, but important, because Absorb would help offset the slower regeneration of Magicka by refilling your reserves but Resist wouldn't. 17:26, 28 January 2012 (UTC)WB

  • Absorbance and Resistance have different priorities and they also function a bit differently. Spell Absorption applies before Magic Resistance is factored in, and Spell Absorption works as an all-or-nothing mechanic. 50% Spell Absorption means you have 50% chance to absorb all the Magicka from a spell and a 50% chance to absorb nothing. Absorbing the spell will negate any damage and effects. If you do not absorb the spell, that's when Resistance will come into play, as normal, lowering the damage and other effects by the appropriate amount. Tea ache sea (talk) 00:45, 12 May 2014 (GMT)

Beast attacks getting absorbed?[edit]

I recently took this stone and have noticed that whenever I fight a bear or a sabre cat the absorbtion visual effect is displayed whenever I'm attacked.--RumblePen 14:33, 7 March 2012 (UTC)

This appears to be the result of absorbing attempts at applying a disease effect to the player. — Unsigned comment by (talk) at 07:42 on 30 March 2012
Yes, it is. It is noted on the Spell Absorption page. --Manic 07:45, 30 March 2012 (UTC)
There is also a bug which causes this effect to be displayed when performing everyday actions such as chopping wood or mining ore. To date, I have not found a fix. — Unsigned comment by (talk) at 13:11 on 9 January 2014

This is... very odd.[edit]

I was poking around another site with character builds, and came across an intriguing note. It stated that by taking a Fortify Restoration Potion, and then following it up with a Fortify Restoration potion with a Weakness to Frost effect (from a Custom Potion), you could get the Atronach Stone to give you higher values. This makes absolutely no sense to me, but I figured, 'Why not try it?'. My character has an Alchemy skill of 22, and no perks. I'm also not wearing any Fortify Alchemy gear. I made two potions: one was a combination of Abacean Longfin and Cyrodilic Spadetail, which resulted in a 'Fortify Restoration 18%'. Adding a White Cap gave me a potion with 'Fortify Restoration 18%, Weakness to Frost 13%'. I downed the Fortify Restoration potion, then the Fortify Restoration and Weakness to Frost potion. I then activated the Atronach stone. All numbers stated in the Active Effects menu were exactly as advertised, so I thought the info may be wrong. Then I checked my Mana. It had jumped from 240 to 300. I had actually gained 60 Mana when the stone is only supposed to provide 50. Of course, since the Magnitude of the Atronach's Spell Absorption is identical to the Magnitude of it's Fortify Magicka effect, that means that I had a 60% Spell Absorption!

Now, I don't know if the Weakness to Frost effect is actually required; it seems to me that all you need is the Fortify Restoration effect. However, this means that if you can get +100 Mana, you'll be completely immune to magic. And since the Magnitude of the Stone is determined when you activate it, you only need to get the effects active while you activate the stone; even after the potions wear off, you will still have the increased Magnitudes!

Just did a round of testing. Apparently something about the Weakness to Frost effect is required. Activating the Stone with two Potions of Fortify Restoration effects alone resulted in +59 Mana, not +60. Not sure why the Weakness to Frost effect is needed, but apparently it is. Swk3000 (talk) 20:17, 24 December 2012 (GMT)

I've marked this as a good question. This exploit needs to be tested more thoroughly, but it seems notable enough to add to the page (or maybe to Skyrim:Glitches#Exploits). —Legoless (talk) 20:40, 24 December 2012 (GMT)
I'm not sure this is really a question that needs answered, unless you mean finding the reason that a Weakness to Frost effect is needed. I was surprised that this is possible, but when you think about it, it's really just a natural extension of the Fortify Restoration exploit. You could probably do the same thing with any of the Standing Stones, though more than a few of them would be hard to test, since they have no visible indicators of their increased effect. You'd have to time your Health and Stamina Regen to verify if the Lady Stone was getting an increased effect, for example. Also, if it makes any difference, I'm on the 360, with all current patches and all DLC. So this is something that works right now. Swk3000 (talk) 04:47, 25 December 2012 (GMT)
I read the same character build as you. With regard to the weakness to frost, it was stated by the build author that this was intentional to gain (up to) 100% frost weakness because of a bug/exploit with the spell Blizzard that increases the spell damage based on the PC's weakness to frost. Hope that clarifies things a bit. — Unsigned comment by (talk) at 04:23 on 8 February 2013

() Because of the way that the Blizzard Master-level Destruction spell works, the greater the magnitude of the weakness to frost, the more powerful the spell. So, if you enjoy using Blizzard every now and then, or as a mainstay spell, the so-called "weakness" buffs the spell without damaging you as it would normally. — Unsigned comment by (talk) at 20:43 on 10 June 2013

Does this affect the magicka regen? If you get 60% absorbtion and + 60 magicka, does it regenerate 60% slower as well? --Greg (talk) 08:29, 16 August 2013 (GMT)
In reply to Greg above, yes that's right, if you end up with a +60/70/80/90/100 etc magicka then your magicka regen rate is redueced by the same amount, so you would have no regen at all if the stone increases your magicka by 100 or more, that said it can be offset with items or the recovery perk and you will always absorb all diseases and spells likethat. 10:57, 23 October 2013 (GMT)