Skyrim talk:Sun Damage

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Destruction Magic[edit]

Is this really Destruction magic? If so, since the spells are of the Restoration school, wouldn't it be worth mentioning (both on this site and the Restoration site)? SarthesArai (talk) 18:11, 29 December 2012 (GMT)

Not really. First, the page is really about several related magic effects. The enchantment ones have no associated magic skill, the spell effects have Restoration as associated skill. I guess it got sorted as Destruction, because it deals damage. --Alfwyn (talk) 18:43, 29 December 2012 (GMT)
Oops, two of the enchantments have Destruction as associated skill. --Alfwyn (talk) 18:47, 29 December 2012 (GMT)

In-game testing[edit]

I just did some in-game testing to see if Necromage affects the damage of these spells. Short answer: it does. To test this, I spawned a Draugr Death Overlord at my location, then added the spells Sun Fire, Vampire's Bane, and Stendarr's Aura to my spellbook. Finally, I turned off Combat AI, so he didn't one-shot my Level 7 Mage. Once I'd done this, I used a spell on him, then used the 'getavinfo health' command to get his health and noted the 'Damage Taken' statistic. I finally used the 'resethealth' command to reset his health to full, then moved onto the next spell. Once I'd done all three spells, I added the Necromage perk and repeated the test. The results were as follows:

  • Sun Fire (no perk) - 29.94 damage done. Expected damage was 25.
  • Vampire's Bane (no perk) - 47.90 damage done. Expected Damage was 40.
  • Stendarr's Aura (no perk) - 913.07 damage done. Expected damage was 600.
  • Sun Fire (Necromage) - 68.30 damage done. Expected damage was 31.25.
  • Vampire's Bane (Necromage) - 109.32 damage done. Expected damage was 50.
  • Stendarr's Aura (Necromage) - 1144.54 damage done. Expected damage was 750.

Now, I'm not sure what is causing the increase in damage. My character does have the first rank of Augmented Shock and Augmented Flames, but those provide a 25% boost. Sun Fire should be doing 31.25 damage if that was the case. The only thing I can think of to explain this is the duration: Sun Damage inflicts it's damage over 2 seconds. It's possible that the stated damage is the initial hit, and that the extra damage I'm seeing is because Sun Damage has a DoT effect like Fire Damage does.

At the very least, we know two things. First, they are affected by Necromage, and second, they're stronger than they appear. Swk3000 (talk) 15:53, 26 June 2013 (GMT)

I'm not sure why the perkless spells deal more damage, but the reason the spells with the perk deal more damage is because necromage boosts the effect by 25% AND the duration by 50%. You calculations only took the effect increase into account. Since all these spells deal damage over time, the duration is boosted. So Sun Fire and Vampire's Bane should now last 3 seconds and Stendarr's Aura should last 90 seconds. --AN|L (talk) 18:07, 26 June 2013 (GMT)
That works for Sun Fire and for Vampire's Bane, but not for Stendarr's Aura's duration. Unless you are a Vampire (and my character isn't), the Duration increase doesn't apply beccause the spell is cast on self. It does damage to any undead around you, so it gets the benefit of the damage boost, but it's using the same duration because the spell is cast on self, and the character doing the testing isn't a Vampire. As for Sun Fire and Vampire's Bane, that makes sense. I just didn't expect to see such a difference from one extra second being added to each spell. Swk3000 (talk) 21:03, 26 June 2013 (GMT)
Yeah you're right, Stendarr's Aura shouldn't have been boosted. Even with the extra second added and using the values you got for the non-perked spells, it still doesn't add up. Sun Fire should do 56.1375 damage over 3 seconds (using the value you got for non-perked Sun Fire) but your test says it does more. Do you have any mods installed that might be affecting this? --AN|L (talk) 15:13, 27 June 2013 (GMT)
The only mods I have are one that makes Coin Purses give more gold, and one that I made. The one I made simply adds some Psijic Robes with the effect of the Master Robes of Destruction to a safe in the Archmage's Quarters, then locks the safe with the Archmage's Key. It also has a custom spell using the Sun Damage effect, but I didn't modify the Sun Damage effect; I actually modified the Candlelight spell to have a Sun Damage effect. Other than that, all I've got are the Unofficial Patches and all the official DLC. I'll run the test again, but instead of using my character, I'll just coc to an open location from the menu. That will give me a blank slate character who shouldn't have anything boosting the numbers. I'll also disable my two mods, just in case they screw with something they're not supposed to. Swk3000 (talk) 18:59, 27 June 2013 (GMT)
Just ran the test again. The numbers varied slightly, but not enough to make me think I flubbed the initial test by performing it with my character. Here are the new numbers:
  • Sun Fire (no Necromage) - 29.94
  • Vampire's Bane (no Necromage) - 47.90
  • Stendarr's Aura (no Necromage) - 911.07
  • Sun Fire (Necromage) - 68.30
  • Vampire's Bane (Necromage) - 109.39
  • Stendarr's Aura (Necromage) - 1147.75
Some of the numbers are exactly the same, while others are off by a little. However, as I said, I don't think this is enough to say that my original test was flawed. Swk3000 (talk) 19:37, 27 June 2013 (GMT)

() I'd just like to ask if you happen to have the illusion perk aspect of terror. Not sure if sun damage shares this with fire but it might be whats adding the extra damage. — Unsigned comment by PepsiBlue4Ever (talkcontribs) at 17:47 on 8 October 2013

No. The character in question was a Destruction Mage, not an Illusion Mage, so she had no perks on Illusion at all. Swk3000 (talk) 11:40, 10 November 2013 (GMT)

Sun damage and fire damage[edit]

Isn't "sun damage" just fire damage with a different name? For instance if you get augmented flames perk will the damage increase? 08:27, 30 January 2015 (GMT)

No they are fundamentally different, it is more akin to the light damage found in the Twilight Sepulcher. Biffa (talk) 13:15, 31 January 2015 (GMT)