Skyrim talk:Quest Items

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Archive 1: Nov 2011 – Feb 2012

Gauldur Amulet Fragment fix[edit]

There are actually three items called Gauldur Amulet Fragment. One has Fortify Stamina +30, one has Fortify Health +30, and one has Fortify Magicka +30. I'd fix this myself, but since the current list has the three addresses and I have no way of knowing which is which, I'll need to leave this to someone on PC. Mdh 11:30, 15 December 2011 (UTC)

Edit: All 3 fragments are used ina quest where you combine them together to make Gauldur's Amulet which has all 3 enchants on one amulet. — Unsigned comment by 173.89.5.238 (talk) at 21:57 on 4 March 2012

The Jagged Crown[edit]

The Jagged Crown can also be worn while wearing Volsung — Unsigned comment by 24.49.11.253 (talk) at 00:44 on 1 March 2012

Yes, Volsung is a Dragon Priest Mask (Eddie The Head 04:31, 1 March 2012 (UTC))

Glitch: Lost items?[edit]

Okay, so I had a large bounty in Riften (due to assassinations for the Dark Brotherhood) and I decided rather than pay my bounty, I'd head to jail. I don't particularly like searching through jails, or going there, but I figured it was the easiest way to get rid of my bounty. Anyway, I unloaded all the items I could on Lydia/at home, and then traveled to Riften where I was given the thieves guild fee, go to jail, or fight. I chose to go to jail.

Now here's the glitch: I had a bunch of quest items with me: Torygg's horn, 2 unusual gems, a Gauldur fragment (magicka), and some more that I can't remember. Since I couldn't get rid of them, I figured that the guards couldn't either. When I was in jail, I looked through my inventory and the items were nowhere to be found. Then I lockpicked out and checked the evidence and prisoner belongings chests. They were both empty. I can't find my items. Anyone else have this problem? I'm thinking I'll just restore my previous save.

TL;DR: Got jailed, quest items disappeared

This was on the 360. Can anyone confirm this glitch? — Unsigned comment by Skyrimport89 (talkcontribs) at 19:12 on March 8, 2012

Hm, it's been reported on another page (second-to-last bug), along with elsewhere on the internet. No known solution from what I can see. --Velyanthe 00:23, 9 March 2012 (UTC)
Try leaving the town and reentering it, worked for me with noone escapes cindha mine — Unsigned comment by 137.147.137.124 (talk) at 06:22 on 8 November 2012

The Labyrinth[edit]

Has anyone else had a problem with the staves receiving a fraudulent quest item status?Chronic 23:09, 26 March 2012 (UTC)

Quest Item doesn't match picture[edit]

SR-item-Balgruuf's Greatsword.jpg

Balgruuf's Greatsword
ID Type Damage Weight Value
000946fc 2 Hand Greatsword 17 17 200

Damage 23 in picture, 17 in Quest Item.
--DayDreamer 04:03, 31 March 2012 (UTC)

Weapon damage depends on what perks and skill level the player has. The picture has a cleanup tag on it to remove the UI too, so it will be irrelevant soon enough. (Eddie The Head 08:01, 31 March 2012 (UTC))

Ghorbash's Ancestral Axe[edit]

This item is not in the game - In the Creation Kit, the only container that contains the axe is the QAWeaponContainer. The only location of the QAWeaponContainer is in a cell called QASmoke. The QASmoke cell is some sort of testing cell with a container for (I guess) every known item in the game. Thought maybe the main page should indicate this. Grey 20:05, 10 May 2012 (UTC)

Actually, if you look at the Use Info, it says the axe is both in that container and in the cell DushnikhYalLonghouse. You are correct in that QASmoke, etc. are all test-related, and yes, it has all in-game items. Vely►Talk►Email 20:15, 10 May 2012 (UTC)
Check this out (courtesy of Mahnogard on the Bethsoft forums): the axe isn't in the game - it shows in the cell in the CK but if you look at it's properties (via the edit button), you'll notice it is "initially disabled" (not there) - the axe was presumably designed to spawn in relation to some favor quest (related to Ghorbash) that was never implemented. But, bottom line, if you use the coc command to go to the longhouse, it's not there - any game, any time. — Unsigned comment by Grey (talkcontribs) at 01:56 on 22 August 2012
I didn't notice that... changed it on the page to show that it's disabled. Thanks! Vely►t►e 02:44, 22 August 2012 (UTC)

Lisbet's Dibella Statue[edit]

The item in here refers people to the talk page, but the discussion doesn't appear to be here anymore, and it has not been fixed in the actual article yet.70.48.58.67 19:04, 28 June 2012 (UTC)

I'm not sure if the discussion really came up with a verifiable answer, but I fixed the link on the page since the discussion had been archived. ABCface 12:54, 17 July 2012 (UTC)
I can confirm the ID as 8f997 and was able to drop it and even remove the stolen flag on it by clicking on it and using the set ownership command in the console. The ID for that is ff0010d0.Vainamoinen -Talk -Stuff 00:36, 10 September 2013 (GMT)
This item works the same way as Aela's Shield in that it is identical in all ways to the item it is based off of (the standard Dibella Statue in this case), except that it is renamed by the quest. I've added a note in the note section similar to the note for Aela's Shield. — ABCface 02:20, 10 September 2013 (GMT)

People fighting over a keg of mead[edit]

I've just found out that dropping the Black-Briar Mead Keg in the marketplace of Riften, people will get into a violent argument about it. I haven't been able to cause the same fight with dropping other valuable items, so it seems to be tied to that mead. Must be damn good stuff... WooShell 12:37, 3 July 2012 (UTC)

Incorrect redirect[edit]

Looking up Mammoth Tusk Powder redirects here, even though that item is nowhere on this page. That listing should redirect to the Quest Items page. Can someone please fix that? I don't know how. --72.88.199.175 02:55, 25 July 2012 (UTC)

Sorry, what's your problem? Mammoth Tusk Powder redirects to the Quest Items page, yes, specifically to the correct section of the page where it is. Powdered Mammoth Tusk also goes to its correct page. I'm not certain what you're asking for here, because the redirect works as intended. Vely►t►e 03:01, 25 July 2012 (UTC)

Ring of Pure Mixtures[edit]

Cannot be disenchanted on the PC, 1.6.89+ patch. — Unsigned comment by Sniffles (talkcontribs) on 205:37, 25 July 2012|

Quest items cannot be disenchanted, it's part of the protection they enjoy against being removed from your inventory. --Morrolan (talk) 02:39, 3 August 2013 (GMT)

Gharol's Iron Sword[edit]

I can't find the ID for this item, and it's stuck in my inventory after completing the quest. I'd like to be able to drop it now. — Unsigned comment by 74.167.8.210 (talk) at 18:17 on August 11, 2012

It's a regular Iron Sword. Vely►t►e 22:35, 11 August 2012 (UTC)

Dawnguard Paragons[edit]

Should the paragons found on frost giants be moved to the Unique Items page? They aren't actually related to any quests, just unique items which are needed to access certain areas. — ABCface 07:46, 21 October 2012 (GMT)

I agree with your reasoning. They should be moved. --Xyzzy Talk 07:54, 21 October 2012 (GMT)
If no one objects before then, I'll move these two days from now. — ABCface 23:16, 25 October 2012 (GMT)
Okay, I've moved the information over, updating the redirects momentarily. — ABCface 18:32, 28 October 2012 (GMT)

Skyrim:StormCloak_Documents spelling?[edit]

Is this item spelled with the capital "C" in-game? --JR (talk) 05:54, 1 December 2012 (GMT)

Yep. See here. — ABCface 05:55, 1 December 2012 (GMT)
Thanks. Do you think it deserves a sic tag? I dunno. Just caught my attention. --JR (talk) 06:03, 1 December 2012 (GMT)
Considering it's (one of?) the only time(s) you can find it that way in the game, I'd say a sic tag would be appropriate. I'll go ahead and add it now. — ABCface 06:33, 1 December 2012 (GMT)
Your solution looks good. --JR (talk) 07:49, 1 December 2012 (GMT)

Separate IDs for quest vs non-quest version of item?[edit]

Are there separate IDs for quest vs non-quest version of an item, as in Oblivion (ie: Rockshatter 00014EC6 & 0000CF1F), or is the weightlessness of an item somehow dependent on the completed or uncompleted status of a quest stage. Of course this question is only in regard to those item which maybe kept after completion of a quest. — Unsigned comment by 98.165.234.207 (talk) at 11:02 on 3 December 2012‎

No, it's just an internal flag that gets set and later removed, but the item and its ID stay the same. It's a flag in the quest alias for the item that makes it a quest item, when the quest ends the item is no longer a quest item. There are a few exceptions to that, like the Sigil Stone which gets replaced internally by a non-quest copy with the same base ID during the quest, but that's the big picture. --Alfwyn (talk) 12:40, 3 December 2012 (GMT)

Adding Quest Items via console[edit]

Why is it that I can't add or remove certain quest items to my inventory? (A few examples include the elder scrolls, the aetherium quest from Dawnguard, and the larceny items from the thieves guild. — Unsigned comment by 75.26.23.156 (talk) at 05:46 on 17 December 2012

Adding notes to often "stuck" quest items?[edit]

Would it be appropriate to add a short note to those quest items that most often get "stuck" in a player's inventory (ie. Attunement Sphere, Runed Lexicon)? This would make it easier for people to know how certain items may be or appear to be stuck. I know I have several of these items and had to look on various pages on the wiki to find why I was stuck with them. One example would be on the Attunement Sphere it would read "Cannot be dropped until all Blackreach entrances are opened." (with a link to Blackreach) For more complex issues, it would just say "See page if not droppable.", or "This bug prevents dropping." or something along those lines, where 'page' or 'bug' would be a link to the particular part of the appopriate page where the issue is described. What do people think of this idea? ~FiveCentFather (Ken N.) (talk) 21:35, 5 March 2013 (GMT)

I think this would be useful to note on this page, as long as the note is succinct. I've avoided certain quests on newer walkthroughs that I know to cause issues with such items because it's a pet peeve of mine to have things stuck in my inventory like that, and I imagine a number of other players would find this information useful. Details should always be provided on the quest page itself, of course, but I think a short note on the items page is relevant. — ABCface 01:55, 6 March 2013 (GMT)
Thank you for your feedback. I'll wait to do anything until I hear from one or two other people on this. ~FiveCentFather (Ken N.) (talk) 05:27, 6 March 2013 (GMT)
I think the most appropriate way to document this would be to add a bug entry to this page that says something like "Some quest items may get stuck in your inventory after the quest is completed", with a fix that says "Use the console command removeitem <object id> to remove the item" for PCs. I believe that I've seen a way to get rid of quest items for game consoles too, but can't remember where. I think most of the most-commonly stuck items are already noted on the appropriate quest page, making further documentation unnecessary. Also, deciding which items "most often get stuck" is pretty subjective. --Xyzzy Talk 04:07, 3 August 2013 (GMT)
There's only one way I've seen that works for console (360 at least) to remove quest items. During the main quest Diplomatic Immunity, Delphine will take all your items, including quest items. When you go to retrieve your stuff from her chest at the end of it, you just have to make sure you don't grab the unwanted quest items. I've done this on multiple playthroughs and it has worked every time.
I've also heard that if you get arrested and choose to go to jail, the guards will take your quest items too. I've never tried this though, so I can't confirm. –Friendly Anon

Beverages and Potions[edit]

(PS3 user) There are several beverage-related quest items not found in the list. They include Argonian Ale, Stros M'Kai Rum, Balmoral Blue, Dragon's Breath Mead, Double Distilled Skooma, and Esbern's Potion just to name a few. There are still others associated with quests (according to the food page) that aren't listed here, including Colovian Brandy, Jessica's Wine, and Mead with Juniper Berry. Personally, I think some of these might fit better on the unique items page, which also lacks a "food" section, but some clearly belong here. Opinions?MrC (talk) 21:57, 10 March 2013 (GMT)

After re-perusing the page, it occurred to me that this isn't necessarily a list of every quest item in the game. Rather, it's mostly a list of quest items that don't have other homes (or pages) of their own. In other words, I'd rather not see the food and beverages split up all over the site if it's a question of one page OR another page. I was originally thinking of dual locations. Still, maybe a note somewhere might be helpful.MrC (talk) 22:15, 10 March 2013 (GMT)

Kahvozein's Fang doesn't level One-handed[edit]

It doesn't appear that Kahvozein's Fang levels the One-handed skill when you wield it. Seems like a bug to me. Can anybody verify this, and if so, should it be added to the appropriate notes section? --Xyzzy Talk 16:06, 5 May 2013 (GMT)

Cannot be obtained.[edit]

At the top of the page: Quest items are objects needed to complete a specific quest.

There are several items listed with the note Cannot be obtained. Exactly which quest are they required to complete? Something needs to be edited; either the impossible to obtain items need to be moved off to another page, or the heading at the top of the page needs to be changed to indicate that there are some items there which aren't actually needed for any quests. --Morrolan (talk) 02:43, 3 August 2013 (GMT)

It does seem odd to have those on this page. Never occurred to me before you brought it up. Seems like they should have their own page, in the interest of full documentation. Maybe something like "Unused Quest Items", if they actually behave like quest items if obtained using the console. --Xyzzy Talk 03:59, 3 August 2013 (GMT)
Rather than their own page, they could have their own section on this page. — ABCface 04:03, 3 August 2013 (GMT)
That makes sense. If that's the consensus, then I'll create a section under Other Unobtainable Items for quest items and move them there then. --Morrolan (talk) 15:05, 3 August 2013 (GMT)
Sounds like a good idea. --Xyzzy Talk 03:49, 4 August 2013 (GMT)
I've started doing it. Because of table formatting, though, I moved the unobtainable weapons into the preexisting weapons category. One of them (Ghorbash's Axe) was already there in fact. --Morrolan (talk) 13:05, 4 August 2013 (GMT)

() Thanks for taking care of that so quickly! In the future, when moving information for an individual item from one page to another, remember to update the redirect for the item (like this) so that users who search for the item by its name can still find it on the site. It's a simple fix, but something easily missed if you've never done it before.
I've got to leave the house soon, but I'll see about moving the remaining items (I think they include the Family Shield, Focusing Gloves, Grosta's Necklace, and Manakin) later when I'm back home if no one else has gotten to it yet. — ABCface 13:49, 4 August 2013 (GMT)

Oh right, every item has a redirect. Yep I forgot about those. --Morrolan (talk) 16:14, 4 August 2013 (GMT)
That's okay, no biggie. :) I was just about to start on moving the other items. I'll see about putting them all in their own section, but if the table formatting makes more sense to keep them separated, I'll just do that. — ABCface 16:20, 4 August 2013 (GMT)
I just got Herebane's Fortress, and that seems to be all of them. --Morrolan (talk) 21:09, 5 August 2013 (GMT)

Displaced Items Glitch[edit]

I'll start by saying that this isn't a crucial subject because it really only affects those of us who like to decorate our houses and display various items. Nonetheless, it is still a rather persistent glitch that I would hope to have verified so that other users can be aware of it. So here it goes. Has anyone ever noticed that whenever you put items on display in a house, they tend to get moved around after leaving and returning to a place? Yes, I know that this is also a known glitch for all items that only occurs once after the item has been dropped and the area is re-loaded. However, it may become evident that certain items will continue to get moved around even afterwards, not back to the original place where they were dropped but instead to the left or right of where they were placed. They may also fall through things like tables and counters and fall off of weapon racks and display cases. No matter how many times you put the item back where you want it, it ends up moving again. This can be problematic since the items can end up falling into a place where you cannot get them back. It took me a while to realize that all the items I had on display that were behaving like this were once Quest Items that had since become unmarked so that I could drop them. Using the console to get some identical copies of the items, I further discovered that the copies did not have the same problem as the "original" versions of the item. I observed this issue with the Staff of Magnus, Keening, The White Phial, a few of the Dragon Claw keys, the map of dragon burial sites, the bottle of Nightshade Extact, the unique Dibella Statue from the Thieve's guild quest, and Torygg's War Horn. I only ever replaced Keening and the two potions via the Console, but they all behaved normally once I displayed the copies. I would like to open this discussion by seeing who else has had this problem, for what other items they may have noticed it on, and if they were able to come up with any other fixes for it. --BlackhawkXIII (talk) 01:46, 23 October 2013 (GMT)

Does the first bug here describe your experience, minus the quest item details? --Xyzzy Talk 12:36, 23 October 2013 (GMT)
I'll reiterate, that is the bug that I was already aware of and knew it was documented on the wiki. So no, with quest items this was not my experience, or if it was, it only occurred for the item after the area where it was dropped was reloaded for the first time. After that, maybe after the item stayed in the same basic spot for a while (after I left and returned to the area a few times), it would then exhibit the other behaviors that I have mentioned. --BlackhawkXIII (talk) 05:33, 24 October 2013 (GMT)

linked quest items[edit]

Name (ID) Weight Value Quest/Notes
SR-icon-book-The Aetherium Wars.png The Aetherium Wars
(xx004D5B)
1 15

Quest: Lost to the Ages

SR-icon-book-BasicBook5.png Adonato's Book
(000403AF)
1 40

Quest: Deliver Adonato's Book to Giraud

SR-icon-food-ColovianBrandy.png Alto Wine
(0003133b)
0.5 12

Quest: A Night To Remember
Any Alto Wine you pick up with this in the inventory is added to the stack and becomes unusable as long as the quest is running.


This table contains quest items that do have their own pages, contrary to the other items listed. I'd like for this to be added to page once it's more extended, because I was confused why I had quest items in my inventory that weren't on the list. The table needs to be extended (obviously), but since this hasn't been done before, I wanted some feedback on whether that's a good idea.

All the Item Data template allows is to put the link in a note. I'd prefer to have the link on the name, but don't see a good way to do that.

The "Other Quest Items" section is already half the page long, with most items probably in the "Misc" inventory. Adding these items to that table just makes it longer. Would breaking out books, potions or food into separate tables make sense? --◄mendel► (talk) 13:44, 9 February 2014 (GMT)

I'm a little unclear what you are asking. Are you wondering why these two particular items are missing from this article? If so, feel free to add them. Since some of the items in the article's table are linked to their respective article in the item's name (Gauldur Amulet Fragment for example), I'm not sure what your second question is. --Xyzzy Talk 18:22, 9 February 2014 (GMT)
Sorry for being unclear, I see what you mean.
First, I didn't see any quest items listed that do have pages linked. Thanks for providing an example. I concluded from that there might be a reason for not including those items here (e.g. avoiding list duplication), which I wouldn't be aware of, being new to the wiki. Hence I wanted to ask first. Since you're not aware of any such reasons, there probably aren't any.
I didn't see a good way to link items with that template, because I didn't see the entries where this has been done. Now I do.
The template system on UESPWiki is quite advanced, and the way data is #save'd and #load'ed is not always obvious. Some items here (e.g. Aela's shield) don't use the template. With books, the Template:Book Summary #saves some data, so should this data be #loaded into the quest item table, possibly with a Template:Book Item Data? If I use Template:Item Data, might the dual #save create problems?
Is it ok to split up the large table somehow? --◄mendel► (talk) 00:32, 10 February 2014 (GMT)
I'm definitely not an expert on our templates, so I can't give an educated answer about that. Hopefully, someone will better template skills will. As far as the size of the tables, I agree that the Other Items table is large enough to be a little tedious to scroll through, but this can be easily bypassed by doing an F3 search. If we had enough items in a category such as potions or books, I wouldn't see a problem separating them out into their own table(s). --Xyzzy Talk 01:06, 10 February 2014 (GMT)
It's on my To Do list to add documentation to all pages that #load or #save data as to what variables they load/save and which other templates they interact with. It's definitely one of the weaknesses of our system that you can't tell that readily. We do, as you've already noted, have occasional conflicts with multiple templates #saveing the same data, though most of that is alleviated by the design of having no more than one main #save template on any given page. That's not always the case for items, however. I believe the last #save on a page will take precedence when there's a conflict, but I haven't tested that.
As for Item Data, we've implemented a nosave parameter on at least one template ({{Ingredient Summary}}). A similar parameter could be added to {{Item Data}} to deal with this type of situation. Robin Hood  (talk) 01:20, 10 February 2014 (GMT)

Can't remove Fjola's Wedding Band[edit]

I'm using the console to try and remove Fjola's Wedding Band from my inventory, but it won't work, it keeps saying "GetItemCount >> 0.00" but it's right there in my inventory?? Any suggestions? 75.75.17.239 03:02, 26 November 2015 (UTC)

Did you use the right command? It should be "player.removeitem 000d3bdb 1". If that doesn't work, and you cannot drop or sell it despite having completed the quest, I'm out of Ideas. -- SarthesArai Talk 19:57, 26 November 2015 (UTC)

Elder Scroll (Dragon) used in Unseen Visions[edit]

I tried to add Unseen Visions to the list, but I can't figure out the formatting, nothing appears after Seeking Disclosure when I try to add text. Can someone fix it? --Morrolan (talk) 12:26, 26 June 2016 (UTC)

The problem isn't in your formatting, it's in the template itself. It was only ever designed to support up to three entries in the quest parameter. It could probably use a rewrite. I'll see if I can get to it sometime soon. Robin Hood  (talk) 00:50, 27 June 2016 (UTC)