Skyrim talk:Magicka

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Combat Regen[edit]

Can anyone check console or the programming or whatever to see how much the combat regen is? 184.88.37.235 05:02, 16 November 2011 (UTC)

I'm not sure what exactly you're after, but one game setting is fCombatMagickaRegenRateMult=0.33 (and fCombatHealthRegenRateMult=0; fCombatStaminaRegenRateMult=0.35). --NepheleTalk 06:07, 16 November 2011 (UTC)
perfect thats probably exactly it! So out of combat regen is 3% per second and in combat its 1% per second? Makes sense! 184.88.37.235 07:32, 16 November 2011 (UTC)
I've noticed that in combat magika regen is slow regardless of wearing a magicka regen robe or not. Does this make wearing a robe vs. wearing armor sorta pointless? What really matters during a fight is the magicka total and regen. Any tests on this? I feel that a destruction mage is a serious disadvantage compared to a Conjuration mage due to the conj mage being able to have the pet ready before your magicka becomes slow and unreliable. — Unsigned comment by 67.164.33.239 (talk) at 19:54 on 4 December 2011
Regarding "Outside of Combat" regeneration... either the UESP is incorrect or something isn't being properly explained. The UESP presently states that
"'Outside of Combat' means not having a weapon (or your hands) drawn. Lowering your hands and dodging is an easy way to regenerate Magicka a little quicker in a combat scenario."
This simply does not seem to be accurate. Lowering your hands seems to be -entirely- irrelevant so long as an enemy is present. For that matter, lowering your hands period does not seem to influence regeneration inside OR outside of combat. I didn't want to remove it in case this is simply a case of bad explanation of function, but as-written it is incorrect.Bad Teddy 22:55, 21 June 2012 (UTC)

() "Outside of Combat" means not having a weapon (or your hands) drawn. Lowering your hands and dodging is an easy way to regenerate Magicka a little quicker in a combat scenario.

As it is now disputed I moved the whole thing here for discussion before it can be reinserted or not. The Silencer speaksTalk 23:18, 21 June 2012 (UTC)

Incase anyone still wondered about this (pretty obvious if you ask me), it's the same as when you can fast travel while outside. It has nothing to do with hands or weapons, but when an enemy is aware of your presence and is hostile towards you. (So a bandit outside a mine telling you to back off isn't in combat, because he's aggressive but neutral, but when he rushes at you it is.) 71.222.73.161 17:00, 10 February 2013 (GMT)

More Magicka, more regeneration?[edit]

So as my Magicka pool gets larger, the percentage I regeneration every second gets higher? Is there a formula for this? --75.71.64.241 05:56, 23 November 2011 (UTC)

I believe the amount of Magicka doesn't influence the percentage at which it regenerates. There are various potions and enchantments which do increase that percentage. --Timenn-<talk> 13:56, 23 November 2011 (UTC)
I think, although I have no hard evidence for this, that it's your level that influences magicka regeneration. Although not by much. It just feels slightly faster as I level up, and I'm not only leveling magicka each time. rpeh •TCE 14:46, 23 November 2011 (UTC)
Just repeating what I have read but "I can confirm that those are the regeneration rates (in terms of magic) across races and levels according to the [player.getav] commands. My lvl 17 Nord has the same values as a newly created lvl 1 Argonian, and I didn't see the need for further testing. I will add that in. -Xainiax 05:51, 13 November 2011 (UTC)" (http://www.uesp.net/wiki/Skyrim_talk:Attributes) suggests that level doesn't matter. It might take further research however.96.244.144.7 03:04, 25 November 2011 (UTC)
well, your title is kinda true :) more magicka = more magicka returned / second. You don't have to increase the rate of regeneration to get more magicka each second. if you keep the base rate of 3% and you have 100 magicka, you'll get 3 back every second. If you raise your magicka to 200, you'll get 6 back every second. I just enchanted a full set of regen gear, and the slower rate in combat is kind of annoying. I think I'd be better off with +magicka gear. — Unsigned comment by 142.167.190.237 (talk) at 03:09 on 5 December 2011

() There usually isn't any magicka regeneration while casting or charging a spell. I didn't see that mentioned on this page. 24.117.205.118 07:55, 24 December 2011 (UTC)

Non dedicated magic users should enchant their gear with magicka before improving magicka regen. The former effectively increases both; the latter won't be effective without a large mana pool. — Unsigned comment by 98.179.176.101 (talk) at 06:26 on 29 December 2011

Super regeneration[edit]

I couldn't find this discussion anywhere else, so I'm posting it here. As I recall, whilst in Fellglow Keep during the quest Hitting the Books, my magicka regeneration rate was greatly increased, to the point at which my magicka refilled entirely in under five seconds, and refilled whilst spells were being prepared and held ready to cast. I was wearing nothing which had a fortify magicka regeneration rate enchantment, had no blessings or powers active, and consumed no potions which affected magicka in any way. My follower at the time was Aranea Ienith, who I initially thought may have cast a spell on me which increased my magicka regeneration rate, but she had not done this before, has not done it since, and there was nothing different in my active effects list while this was happening. --87.113.19.145 19:26, 1 January 2012 (UTC)

I think I can confirm the existance of this effect. I experienced the same thing, but it appeared already before I went to Sarthaal. I have no idea where I got it, but I first noticed it shortly after picking up the quest from the illusion trainer, where he gives you the purifying gloves. I also notice I have an extra active effect I don't know where came from called "Drain Magicka: +25 Fortify Magicka 2 Hours." The moment this buff faded I lost the super-regeneration, which makes it a logical assumption to think this is the one causing it. I haven't been able to determine from where exactly the buff comes from, however. 85.221.50.236 01:43, 15 January 2012 (UTC)
Right, it definitely appears to be given when you complete cleaning the focal points in that quest. And considering how incredibly and insanely FUN having this buff was, can someone find out if it's possible to use console to reapply it on yourself or something? 85.221.50.236 17:49, 15 January 2012 (UTC)

Indefinite Casting?[edit]

I'm facing a glitch in which casting spells does not cause my chracter's magicka to drop.I have no idea how this has occured, how long it has gone on for or, indeed, what i can do about it. I've tried using the console to decrease my magicka as an attribute,but this has not helped, although it has led me to discover thatI cannot cast spells which require more magicka than my entire pool. Has this happened to anyone else? is there any way to fix it?

Apologies if this comment doesn't belong here - I'm entirely unfaliliar with the inner workings of this wiki. — Unsigned comment by 86.167.103.45 (talk) at 22:04 on 5 January 2012

Probably effect from Out of Balance quest. Dont worry it will fade out after some time.--Moonraker 22:36, 5 January 2012 (UTC)

Does Magicka regenerate faster with hands "sheathed"?[edit]

I ran a few tests, and my Magicka completely regenerated (with no extra effects while my hands were raised with Flames equipped on both) in 33-34 seconds, which is in line with the 3% per second. However, when I ran the test again with my hands lowered, it was 31-32 seconds to fully regenerate it. Can anyone confirm or deny this? For players with a large magicka pool the extra .2% a second or so could be rather useful.Roppen 03:13, 18 July 2012 (UTC)

How Big A Pool?[edit]

I'm yet to try a mage character in Skyrim; I used them a lot in Oblivion, however.

But one of the issues with Oblivion was never really having enough magicka to cast the spells you wanted. I remember having to enchant 6 different bits of clothing, and even had a mod to lower magicka costs, and you still couldn't do a lot.

So I was curious as to whether this has been resolved in Skyrim. With magicka no longer linked to an ability, I'm curious whether it's effectively worth it to take the 10 extra points at every level up - giving you a pool of 800-900 or so - or whether you can do pretty much everything with a more reasonable amount of magicka. Very interested in any thoughts...

Free Magicka Exploit?[edit]

I have the 1.7 patch on Ps3 so I don't know if this is patched in 1.8 but I was switching some gear around during battle and noticed that when I equipped a +Magicka ring, it gave me the full amount. I then tried to do so when I was out of MP during a fight, unequipped that ring, then reequipped it, I then had the amount the ring granted me. This could be used as an exploit for infinite mana by unequipping all your +Magicka gear then reequipping it to replenish all the mana your gear gives you for free.--174.141.213.245 10:35, 27 November 2012 (GMT)

Yeah fortify magicka potions do the same and I believe this is already noted somewhere possibly under the Fortify Magicka magical effect page. Lord Eydvar Talk|Contribs 10:37, 27 November 2012 (GMT)

Maximum magicka?[edit]

What is the maximum amount of fortify magicka? Since magicka can be "unlimited" through level up.
From most to least perpermanent.

Other
High elves +50
Atronach Stone +50

Equipment
Archmage's Robes +50
Mage's Circlet max level +70 or Circlet of Peerless Magicka +70 or Miraak max level +70?
Necklace of Peerless Magicka +70
Ring of the Erudite +100 or Ring of Peerless Magicka +70 without Dawnguard

Vampire Lord
46+ +200
Power of the Grave +50

Consumables
Blessing of Julianos +25 for 8 hours
Elsweyr Fondue +100 for 720 seconds
Elixir of Extra Magicka +100 for 60 seconds

So
Normal 50+50+50+70+70+100= +390
Temporarily 25+100+100= +225
=615

Lord form
Normal 200+50+50+100= +400 Atronach Stone +50 and Ring of the Erudite +100
Temporarily 25+100+100= +225
=625

Necromage
50+((50+50+70+70+100)*1.25)= +475
(25+100+100)*1.25= +281
=756

Necromage Lord form
(200+50+50+100)*1.25= +500
(25+100+100)*1.25= +281
=781

I am not certain if Miraak can be worn with the Archmage's Robes.
The White Phial and A Elixir of Extra Magicka can not be used together.

Did I miss anything? Or get anything wrong? 217.120.80.77 14:20, 28 July 2020 (UTC)

Lavender Dumpling Fortify Magicka, 10 pts for 60 secs and Jazbay Crostata Fortify Magicka, 4 pts for 60 secs. 217.120.80.77 13:21, 12 January 2021 (UTC)