Skyrim talk:Hearthfire/Archive 2

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This is an archive of past Skyrim talk:Hearthfire discussions. Do not edit the contents of this page, except for maintenance such as updating links.
Semi Protection


Requirements to activate?

Got Hearthfire today on a brand new character and I'm wondering if there are any requirements to begin this questline.

Do we have to beat Dawnguard expansion if we have it?
Do we have to get at least at a certain point of the main quest?
Do we have to be known enough ((Thane level)) in at least one major hold?
Do we have to uninstall Dawnguard entirely because the basic unpatched version of Hearthfire might be glitchy and won't work while Dawnguard is installed?

I have visited Falkreath, Dawnstar, and Morthal and still havn't met this courier to begin this quest line and spoken with the stewards not one has any new options. I have the money for the base 5,000 cost but I'm not sure what we have to do in order to start the Hearthfire and ultimatley getting what looks like a great house/cross with Oblivion's Warrior Stronghold.-- 13:19, 4 September 2012 (EDT)

You need to be thane to purchase the plot of land, but you will get a letter from a Jarl to come to the Hold anyway. The Silencer (talk) 13:21, 4 September 2012 (EDT)
Thank you unfortunatly Sigdeir is broken and isn't opening up for Thane quests and I have no idea why.-- 15:43, 4 September 2012 (EDT)
As far as I know the reason Siggdeir doesn't give quests and calls you a miserable wretch is as part of the Dark Brotherhood quests you kill his male advisor and somehow he knows it was you, therefore he doesn't like you. He also doesn't give anymore radient quests and the ones the steward gives you don't seem to help.The Source (talk) 18:20, 4 September 2012 (EDT)
I havn't even started the dark brotherhood quest line on this character and his advisor is still alive. Also after turning in the kill vampire quest in Morthal, helping the people is stuck at 2/3 and won't increase. I gave Lami Song of Alchemists and wood to the Vampire Chick's Thrall so it should of been at least 3/3 not stuck at 2/3. I'm going to remove Hearthfire and see if this fixes these glitches.-- 18:23, 4 September 2012 (EDT)
Slightly dis-heartening update- I loaded a much older and less advanced saved game from my first character in the hope I'd not killed Halverd and therefore not made Siggdeir hate me yet. Unfortunately it seems I had killed Halverd in that game but strangely Siggdeir spoke to me much more politely and WAS willing to allow me to buy the land and therefore the house via the steward although he had no more dialogue options than my borked game. I've tried doing many more Falkreath radient quets from around the town and re-checking with Siggdier but nothing has changed yet.The Source (talk) 19:31, 4 September 2012 (EDT)
I have never ever killed Halverd. I'm wondering if I actually have to do up to Diplomatic Immunity and talking to Delphine again to address getting in to the Embassy. Basically complete up to Kynes Grove of the Main quest and then check with Siggdeir. He almost always opened up with judging me and then having me get the whine for him. I'm not exactly sure why he's not being his usualy judgmental mean self but if he doesn't give me what I want ((thane stuff)) soon I'm going to uninstall Dawnguard and see if that's causing the glitching with all minor hold thane tasks but I doubt it.-- 21:06, 4 September 2012 (EDT)
I'm having the problem where Siggdeir doesn't have any options to buy land, and I've completed all quests imaginable in Skyrim and Dawnguard. My journal entries literally only has radiant quests in it and nothing more. I was able to buy property from Dawnstar and Morthal with no problems. 22:16, 4 September 2012 (EDT)

() I uninstalled Hearthfire and I'm tempted to uninstall Dawnguard or at least remove the hardrive which it's saved on. I have never had this problem before and I don't want to rely on killing the bodyguard. I'm going to see if it's one of the expansions or if it's one of the patches.-- 00:56, 5 September 2012 (EDT)

Try asking the Jarl of Falkreath if there is any work to be done, he should ask for some mead and then ask you to take care of some bandits. After killing the bandits he should say you can now buy land or at least he did for me and I had only helped out one person in falkreath. — Unsigned comment by (talk) at 05:39 on 5 September 2012‎
He doesn't have that option only that he's young for a jarl and how did he get to be a jarl.-- 14:33, 5 September 2012 (EDT) **UPDATE* I uninstalled Dawnguard and the Jarl is fixed! I did have to make sure I save before meeting him for the first time and load back to it when he was broken but it took uninstalling Dawnguard for him to work!!!
Is uninstalling Dawnguard going to mess with current saves involving Dawnguard quests? 17:26, 5 September 2012 (EDT)
It is but unless you do so you will be unable to get thane quest or land from jarl of falkreath, and now I learned Dawnstar and there seems to be issues with Morthal yet with Morthal the thane quests are given but the counter for helping 3 people doesn't tick correctly. Uninstalling Dawnguard seems to fix these issues.-- 22:51, 5 September 2012 (EDT)
i have a similar problem, but it is skald that wont let me buy land — Unsigned comment by (talk) at 15:59 on 6 September 2012‎
I have found a possible solution to the Falkreath dialogue issue. I was having the same trouble with Sidgeir in which the dialogue option was simply not there. I had not yet received the Black Briar Mead request from him, which was essentially the problem as I had another RARE GIFT quest active. Once I went and got an amulet of Arkay, delivered it to Torbjorn Shattershield in Windhelm and then I travelled to Falkreath and the dialogue with Sidgeir appeared. On the other elder scrolls wiki these quests are listed as rare gift quests. Apparently only one of the Radiant quests can be active at a time. I will list them below NPC and item
Captain Aldis, The Mirror
Lami, Song of the Alchemist
Rustleif, Night Falls on Sentinel
Torbjorn Shattershield, Amulet of Arkay
Ysolda, Mammoth Tusk
And of course the final is the Black Briar Mead quest for the Falkreath Jarl. Bottom line: if you have any of the above quests active you will need to complete it before you can activate the necessary requirements to purchase the property in Falkreath. Hope this helps. Credit must be given to [1] 4meridia7 (talk) 22:41, 10 September 2012 (EDT)

() What if one of these quests is failed? Lami was killed either by a vampire or a dragon (I can't remember) before I could get the book to her and the quest failed. Deanmakoma (talk) 05:57, 11 September 2012 (EDT)deanmakoma

This question might be better fit for the Rare Gifts quest page. — ABCface 10:05, 11 September 2012 (EDT)
I'm not sure what would happen if Lami would die. My assumption would be that if the quest is still in your active list then you might have some trouble although I have no way of verifying that. All I know is that this was the fix that worked for me. I never would have figured it out on my own. @alphabetface: yes this might be appropriate for the RARE GIFTS page but I also think it needs mentioned here as it can potentially cause trouble for people who want to buy property in Falkreath. Probably also appropriate for the Falkreath Thane quest. Thanks 4meridia7 (talk) 13:22, 11 September 2012 (EDT)
The rare gifts could very well been an option save for one thing, I didn't have a single rare gift quest in my log at the time. I uninstalled Dawnguard and the Jarls worked like they should. It only seems to affect the Jarls and "help people stats" of the holds with the hearthfire houses.-- 00:40, 12 September 2012 (GMT)
Selling wood at the mill northwest of Falkreth unglitched my stuck 2/3 counter. Selling to farmers may also work, though I havn't tested it myself. There is also a rumor involving dropping armor in front of citizens and letting them have it if they ask, but again I havn't personally tested this. — Unsigned comment by (talk) at 03:40 on 4 October 2012‎


It said we could allow the adopted children to have pets? What kind of pets and how do we get them? — Unsigned comment by (talk) at 20:01 on 4 September 2012‎

Have not confirmed myself yet (I'm still at adoption phase), but I am seeing reports that a) you can bring in a dog such as Meeko or Bran that the child will accept; and b) that a child will bring in a random potential pet (e.g., mudcrab, skeever, fox, rabbit) that you can accept or decline. Also, for the latter fast travelling back to the kid at home may give you a different random animal choice. Further, the child will name the random animal.Lottery Discountz (talk) 09:33, 5 September 2012 (EDT)
My character's daughter just brought a fox back and asked to keep it so I'm guessing that's how it works. I'll try it out with Meeko and see what happens. Edit: I brought Meeko to the house but there was no option with either daughter to let them keep him. Not sure how to do it... AyaHawkeye (talk) 16:56, 5 September 2012 (EDT)
Was there no dialog with Meeko cause you already had a fox as a pet?? Anyone try the death hounds from dawngaurd yet? — Unsigned comment by (talk) at 22:02 on 6 September 2012‎
I had 2 daughters, only one had a pet fox. The other one came up to my character later and asked if she could keep Meeko so it's obviously the child who has to initiate the conversation, not your character. Maybe it's one pet per child? AyaHawkeye (talk) 21:39, 7 September 2012 (EDT)
I adopted Lucia and Runa. I brought Meeko home and Lucia asked if we could keep him, which we did. A little while later I came back home and Lucia told me she made a "new friend" and asked if we could keep her rabbit. (Yes, she has a bunny following her around) So far, Runa has yet to get interested in a pet. — Unsigned comment by Magskall (talkcontribs) at 22:29 on 10 September 2012‎

() Has someone tried CuSith and Garmr? I dont have dawnguard yet. — Unsigned comment by (talk) at 18:05 on 11 September 2012‎

Game Freezing Bug

I'm running into multiple game freezes in my Lakeview manor. Some details: Xbox 360, 320gb HD, game installed to HD, have not cleared cache or reinstalled game (waiting for other possible workarounds, as on limited bandwidth internet and reinstalling each patch for the games I play regularly can get expensive). I've bought the armory (two mannequins equipped), trophy room, and greenhouse, and have all house furniture except wall-mounted animals. The game doesn't freeze when I enter the house, or with any particular action, but it just does 'eventually', often before I can exit again. I.E. I can't stand in my home for more than a minute or two, usually. A dozen solid freezes within a few hours, all inside my home. Even loaded earlier saves, still happening.Ruze84 (talk) 19:13, 5 September 2012 (EDT)

I'm reading reports on other sites that the major freezing bugs in Falkreath and Morthal may be related to one of two things: Having a greenhouse installed (possibly the additional light sources generated by the large planters) or the number of people in the house, after you take into account housecarls, kids, wives, etc.
From personal testing, my game is freezing near dark, with all occupants in the house as well as the greenhouse installed. Earlier saves exist before adding greenhouse or bringing wife into home. Will test more later.Ruze84 (talk) 13:19, 6 September 2012 (EDT)
It seems as if the collection of NPC's in the house, specifically concerning followers, is being traced as a major cause of this bug. Dismissing followers before entering the house might be a solution. Details and testing are showing that it's almost always when the follower crosses the door from the entry to the main hall, though this isn't 100%.Ruze84 (talk) 15:25, 7 September 2012 (EDT)
Yes Ruze I agree it's the follower. When I had my follower wait at the door after entering the house, then it didn't crash. --Darkgoob (talk) 19:24, 20 September 2012 (GMT)
I'm getting the same thing, but it is happening outside of my house. Extreme lag, stutters, etc; I've reloaded saves, started new ones, deleted old ones, waited, and so much more but nothing is helping. Also, I do NOT have the greenhouse installed. Instead I have the Armory, Trophy Room, and Enchanting Tower; all of them are fully furnished save a few mounted heads. — Unsigned comment by (talk) at 00:49 on 9 September 2012‎
A possible solution to the freeze inside the Lakeview Manor may have been found by wdm12 on gamefaqs: use the drafting table to remove the workbenches inside the house. This cured the freezing issues for me. — Unsigned comment by MEnTL32 (talkcontribs) at 02:54 on 9 September 2012‎
Let me test this to confirm as at the moment my Lakeview file is unplayable. Any save of it I load since having it freeze the first time has a repeat if I enter Lakeview. I've got Greenhouse, Kitchen, Storage and Cellar. Lord Eydvar Talk | Contribs 01:13, 9 September 2012 (EDT)
Okay so tested both clearing the cache and removing the workbenchs and neither fixed the problem. I actually am now freezing a few seconds after loading in no matter if I'm at Lakeview or not. Game ender it seems! Lord Eydvar Talk | Contribs 01:21, 9 September 2012 (EDT)
Okay so after trying one more time I did get it to work. You have to make sure the workbenches are removed, since it doesn't always seem to register you telling it to remove them the first time. Make sure the option at the drafting table changes. Once the workbenches are gone and the cache is cleared it does indeed seem to fix the freezeups. Lord Eydvar Talk | Contribs 01:33, 9 September 2012 (EDT)

() One possible way to fix the freezing issue is to delete your workbenches in your house. Then using 1 room at a time. It works — Unsigned comment by (talk) at 06:24 on 10 September 2012‎

My freeze issue eventually came back after removing all the workbenches. I fixed it by sending my family to live in another home. — Unsigned comment by MEnTL32 (talkcontribs) at 05:28 on 12 September 2012‎
I've tried everything but clearing the Cache (i'm in the xbox beta and can't find it yet.) i have dismissed Lydia, removed my workbenches, and entered lakeview during the day. all i have in there is Rayya, my housecarl and steward, and lucia, my daughter... and her pet fox... how vital is clearing the cache for this?--Wolf Redbeard (talk) 05:16, 14 September 2012 (GMT)
clearing the cache seems to help when done on conjunction with the other steps. If you need to clear the cache and can't do it through the dashboard you can do it the old way by holding down the A button from the moment the console starts until you see the Bethesda logo. That also resets the graphics caches and a couple other hidden temp folders. Lord Eydvar Talk | Contribs 15:58, 16 September 2012 (GMT)

() I have just purchased Hearthfire and the game is freezing on the title screen, the entire system just stops as soon as "loading downloadable content" appears on the menu. Anyone any ideas? Its a bit annoying... — Unsigned comment by (talk) at 15:46 on 26 September 2012‎

In response to previous post. I had the same issue and eventually signed into the only account that has a Xbox live. When starting the game it asked for an update and a short loading screen. Hope this helps. 12:33, 16 October 2012 (GMT)

Missing Steward Uthgerd the untamed(I believe that's her name)

I got her to be my Steward, after a lot of renovations to my house she started walking towards the door, I was all "Wtf?" so I went outside after her, gone. Waited ingame for days, checked that bar she's in, checked her house. She's wiped off the face of Skyrim. — Unsigned comment by (talk) at 09:05 on 6 September 2012

I have this too! I made Lydia my Steward of Windstad and both she and Valdimar poofed into nothingness. I tried all sorts of different ways to make them come back (resting, sleeping, leaving and coming back) but nothing worked. Then I popped into the Winstad and it was under bandit attack. Valdimar appeared and helped saved the day. He's back to normal again but Lydia is still gone.Akey (talk) 19:01, 13 September 2012 (GMT)
I also had Lydia as my steward and she disappeared, but on a lark I checked Breezehome and she had moved back in there. Had her follow me back to Heljarchen, dismissed her while inside and she went back to being my steward. She must have needed a vacation. Rouxez (talk) 18:07, 19 September 2012 (GMT)


I'm wondering if anyone knows the full lists of Gifts that can be given an adopted Orphan? The vast assortment of food-items and clothing aside, I've only found two available 'toys', the Toy Sword and the Child's Doll. I've also found that they will accept daggers as a gift, which they will use to practice on the straw dummies instead of the wooden swords. What I'm really curious about is if any sort of bow can be given to them, given all the archery targets one can make around their home.--Grieves (talk) 20:41, 6 September 2012 (EDT)

I had all varieties of bows in my inventory because I wanted to find out this same thing. But, unfortunately I was not able to gift a bow to my child. I found some types of sweets that you are able to gift your children though, some of which are: Long Taffy Treat, Honey Nut Treat, and Boiled Creme Treat. KunvuloninKünvülänin 15:43, 7 September 2012 (EDT)
The only bows in the game would be too big for a child to wield. The Wooden Sword, the Child's Doll, child's clothing, sweet treats, and daggers of any kind seem to be the only things you can give a child. --DaedalusMachina (talk) 21:09, 7 September 2012 (EDT)
You can also give them apples, if you want a healthier alternative for your virtual children Deanmakoma (talk) 18:42, 8 September 2012 (EDT)deanmakoma

() books are also an option Katiebugg (talk) 23:34, 9 September 2012 (EDT)

Do they READ the books? Is there an animation showing that? I've seen them lay on the floor in a position where they COULD be reading. — Unsigned comment by (talk) at 20:52 on 10 September 2012‎
Last night I confirmed that books are NOT giftable to your children. Such a shame because I wanted to give my girls some books to read while I'm away on my long adventures. ~FiveCentFather (Ken N.) (talk) 22:21, 12 September 2012 (GMT)
Yar, I've seen no evidence that books are an option myself, unless there's a very select few books that are viable.. in which case, could they be listed? --Grieves (talk) 11:17, 13 September 2012 (GMT)
Only certain books are giftable. I've been able to give them the Yellow Book of Riddles and one other whose name I can't recall. (I think it was Cats of Skyrim, but I'm not sure.) - anon — Unsigned comment by (talk) at 02:29 on 19 September 2012‎

() I have not seen any couriers i am thane i. Galkreath — Unsigned comment by (talk) at 18:51 on 17 September 2012‎

() Has any any else been able give thier kid weapons like a Daedric Dagger beacuse I did and i Find this strange. (Darco (talk) 15:20, 20 September 2012 (GMT))

As far as I can tell, any dagger, no matter the type, is giftable. Were you able to see them use it? I was able to watch them beat on the practice dummy in the basement, but all I gave them was an iron dagger, and later a wooden sword. I think it would be cool to give them an enchanted glowing dagger and watch them wield that. :) Runa is a beast! ~FiveCentFather (Ken N.) (talk) 17:02, 20 September 2012 (GMT)
confirmed that Books are indeed giftable, but only very specific volumes. The Yellow Book of Riddles is indeed among them, as well as A Children's Anuad. That's all I've personally confirmed so far. As far as I can tell so far, there is no 'reading' animation. --Grieves (talk) 22:01, 28 September 2012 (GMT)
If you have a bookshelf it's possible for them to stand in front of it and "read". But even if you don't give them any books, they still do that occationally. Fireanddream (talk) 20:53, 6 October 2012 (GMT)

Items that should replenish that aren't?

Is the butter churn supposed to be able to churn milk into butter, or provide butter on a regular basis? I haven't been able to use it at all since I first collected it, and I don't see the point of having a cow and a butter churn if it cannot be used. The apiary has not replenished either and I am not sure if it is supposed to or not. The same thing goes for the hawk's nest, chicken's egg, as well as the mead barrels. Has anybody else encountered this? Is this a glitch or just not possible? -- 22:37, 7 September 2012 (EDT)

Yup, been waiting many days and months (in game) for my churn to have more butter in it, but nope. I want to make more Jazbay and Snowberry Crostatas! I too find it pointless to have a cow that you can't milk to fill up empty Jugs (that's how I thought it was going to work in the first place) or use to churn into butter. Guess it's not that realistic after all. — KunvuloninKünvülänin 22:48, 7 September 2012 (EDT)
I got to add: 3 chickens but only one egg? -- 22:52, 7 September 2012 (EDT)
I had mentioned this in the Hearthfire Items discussion thread, but you can actually buy Butter and Sack of Flour from Food vendors, Innkeepers stand a higher chance of having them in the food though it's usually 1 each. My churns still havn't reset, both of them, yet another individual said his reset for him but he mentioned having the kitchen furnished by his steward. I waisted the 1,500 gold it took for this and my churn didn't reset on me.-- 01:42, 8 September 2012 (EDT)
I will also confirm that these items do not replenish: chicken nest (also have one nest, three birds), butter churn and mead barrels. I don't have an apiary, so can't speak to how that should work. The fish hatchery seems to work great, though. Haven't seen any other items (ingredients, food) that I have collected from my house respawn, either. ~FiveCentFather (Ken N.) (talk) 02:18, 12 September 2012 (GMT)

() Some things do respawn, the food on the table in the original house respawns, as does garlic in the greenhouse, yet the hanging moss did not. I've only taken a few things because I don't want to leave the house bare. The goat hide in the Armory room also respawns. Not sure of the timimg, but when you enter the house and the inside doors are closed, things seem to reappear. Deanmakoma (talk) 02:14, 30 September 2012 (GMT)deanmakoma

New Glitch, 'Invisible Shadow Follower' ?

Alright I'm unsure if this is a Hearthfire Glitch or a Glitch that presented itself with both Dawnguard and Hearthfire installed but I just noticed it today.

I have my current character in 3rd person view with the camera zoomed out to the max. While escorting Serana to the castle, I used the boat in Dawnguard to speed things up. While running along the beach near the waters edge I noticed something strange. I noticed the water moving, as if you were playing Oblivion and had 100% Cameleon + Water Walking and clicked to third person to watch you run along the water with the ripples. Well it's the same thing here only this water is about 6-8 feet away from me. Whenever I move forward or back this ripple follows me. At first I thought it was Serena swimming, but that princess sticks to land as much as possible and I saw her following behind me on land. It does this to me while I'm at the Castle as well. I'm not sure what's causing it but If I enter the water I make two ripple effects instead of one.-- 22:45, 8 September 2012 (EDT)

An update to this, I turned off my counsel, let it cool down, loaded up the counsel and cleared out the cache of both the hardrive and the external memory then reloaded my game and now the Invisible Shadow Follower on the water is no longer following me.-- 23:25, 8 September 2012 (EDT)
I can confirm that I had the same glitch, and before I installed Hearthfire. Therefore I do not believe this bug is related to Hearthfire. (as a sidenote, I did experience the glitch after installing Dawnguard, and specifically with Serana in tow, which tallies with the above). Threepwood87 (talk) 22:59, 9 September 2012 (EDT)
Maybe it's Dawnguard then? So many glitches with it. -- 01:17, 10 September 2012 (EDT)

Two of the childrens beds are owned in my house but i have no children??

I have a fully furnished house in lakeview Manor and I only have a husband and Housecarl and two of the the childrens beds i have say owned but I have no children and im unable to adopt. Some help on this would be nice. I have finshed the dark brotherhood quest for the orphanage and have talked to the michel lady but i am still unable to adopt. Every child i try to adopt says i have no room for them. Anyonelse have this problem? 21:32, 9 September 2012 (EDT)

I am having this issue as well, I can buy houses in other city's but when I make one The beds say that there owned and I can not adopt.— Jace — Unsigned comment by (talk) at 03:50 on 11 September 2012‎
Well, I do know that children's beds will always show up as owned, even if you haven't got children living there. Pretty sure it's scripted to the item. Not sure about the adoption side of the problem though, have you added the children's chests as well? I thing they're needed for adoption too. AyaHawkeye (talk) 18:58, 25 September 2012 (GMT)
I had this problem too, make sure to remove the workbench from the room or else the game will think the room isn't finished. Stupid I know, but I removed it and it fixed everything. — Unsigned comment by (talk) at 08:35 on 29 September 2012‎
I actually think that make senses because children's beds are always ready for children, and our adult characters shouldn't be able to sleep on them. I got two "owned" children beds too, but whether or not I remove the workbench, children sleep normally on those two bed. So they are probably set as owned on purposed. Fireanddream (talk) 16:57, 7 October 2012 (GMT)

New Characters Bug

I've hit a snag where I apparently can't start new characters. When Alduin attacks, he just behaves like a normal dragon instead of following the special script, so I'm stuck crouched on the executioner's block with no way to progress. (Curmudgeon (talk) 00:36, 10 September 2012 (EDT))

I had this issue too. I emailed Betheseda about it and they said to clear your Xbox 360 cache under the settings, storage, HDD. They also suggested deleting the save (if you're working from the save just before character creation). Deleting the cache worked for me.Akey (talk) 18:38, 13 September 2012 (GMT)
I'm working from a save just after character creation that I had before installing DG and HF (which are installed now) and the unbinding scenario played out as intended. I believe this lends much credence to what Akey has shared with us. Skysword (talk) 19:57, 29 September 2012 (GMT)

Can't get Salmon Meat from Salmon

I'm unsure of why this is happening, have both Dawnguard and Hearthfire installed right now. I have done this both before and after a clear system cache, but for some reason whenever I try to capture swimming salmon either in sea, lake, or my fishery I get no meat or anything from them. But if I fish them from the rivers while they are swimming I get some meat. Same with the jumping fish swimming upstream. Just not when they are in lakes or in the ocean or in the fishery.-- 01:16, 10 September 2012 (EDT)

I'm also not getting any meat from salmon in my fishery, while I was able to out in the world. I can't confirm the specific locations mentioned above, though. Annoying to have a fishery, but not get any meat from it. It's a minor annoyance compared to some others, though. ~FiveCentFather (Ken N.) (talk) 00:54, 17 September 2012 (GMT)

Keep a Death Hound in House

Just curious if, rather than keeping a pet dog in your house, you could keep one of the Death Hounds from Dawnguard? — Unsigned comment by (talk) at 08:13 on 10 September 2012‎

You would need to have the Death Hound follow you like any other dog would, so I doubt it. 20:52, 10 September 2012 (EDT)
Actually, after looking at the followers page, the Death Hounds are listed there, so maybe. I still think it's unlikely, but it's not impossible. I'd check myself, but I chose the Dawnguard, and already had Bran become the pet anyway. 21:07, 10 September 2012 (EDT)
My son has a death hound in his character's house, he is a vampire lord and got the hound to follow him in the dawnduard vampire castle — Unsigned comment by Deanmakoma (talkcontribs) at 06:16 on 11 September 2012‎
So the death hounds can be hearthfire pets if we are vampire lords? someone marked them for "no" on the followers page. — Unsigned comment by (talk) at 02:26 on 13 September 2012‎

() I tested this last night, and while not sure how to exactly have them as a pet in my house, I had CuSith follow me to my Falkreath house, is any special thing need to be done to try this out or do they just stay there when you release them? (He returned to Volkahir.) Mikeyy (talk) 18:30, 17 September 2012 (GMT)

Mikeyy, I think you can only have a pet if you have adopted a child; I could be wrong, but I know for other pets (such as wild animals) it's in dialogue options with your children that you can keep them. — ABCface 19:57, 17 September 2012 (GMT)
I am a vampire lord, built a house in Falkreath, and have CuSith as a follower. I adopted Blaise, the stable boy. He comments admiringly that CuSith looks tough, but doesn't ask to keep him. My daughter says he looks scary, and she already has a pet fox. — Unsigned comment by (talk) at 01:58 on 30 September 2012
^^ I have the exact same problem, Blaise thinks the dog is tough but I cant adopt him and my daughter also only comments on how my dog is scary! Damn it! I want to keep my dog in the house xD — Unsigned comment by (talk) at 16:40 on 7 October 2012‎

Still having issues "Steward/Jarl at Falkreath doesn't sell land to some players."

Okay I have read the original post on this issue. At this stage of my game all these quests have been completed and were completed prior to installing Dawnstar. If I were to uninstall Dawnstar all these quest would remain completed. Does this mean I will never be able to obtaining the land from the Steward/Jarl of Falkreath?

Or does this mean I've got to start all over with the entire game? — Unsigned comment by (talk) at 16:22 on 11 September 2012‎

Make sure Siddgeir likes Dragonborn.
On PC, open console, select Siddgeir, and type "Setrelationshiprank player 4", enter, now go to meet the steward, and she shall give you the option to buy the land, if you have done all the needed quests. — Unsigned comment by (talk) at 16:41 on 15 October 2012‎

Apiary and Chicken Nests

Does anyone know if these respawn? Specifically the apiary, do I need to leave bees and honeycomb in there to get more??? — Unsigned comment by (talk) at 16:23 on 11 September 2012‎

Not sure about the Apiary since I don't have one, but it's been many in game months, and my chicken nest has not re-spawned with new chicken eggs. — KunvuloninKünvülänin 16:39, 11 September 2012 (EDT)
The Apiary doesn't respawn nor does the Chicken Nest, though they should. Other things that don't respawn that should:
  • The Clams in the Fishery ((Apparently they don't respawn in the world either))
  • The Churn for butter
  • The Hawk nest on the Alchemy Tower
  • Vegetables and Wheat on an NPC farmland
  • Giants and Mammoths in camps ((usually if you have cleared out a camp they sometimes won't respawn))
Meh.-- 00:45, 12 September 2012 (GMT)
My apiary respawned the 5 bees and 1 honeycomb after about a month and a half of in-game. I never once visited the house and when I did return, I was tipped off by the fact that all the doors inside were closed. Checked the apiary and bingo. I cannot confirm the exact amount of time, but it did. I am currently keeping an eye on both the apiary and chicken's nest, with no results as off yet. -- 16:37, 12 September 2012 (GMT)
Well after waiting a month or close to it I found that the following things have respawned for me:
  • Chicken Nest
  • Apiary
  • The feathers around the hawk nest but not the egg
  • The clams in the fishery
  • The Churn!
-- 22:09, 16 September 2012 (GMT)
So I take this to mean that Bethesda expects us to visit our houses only once a month of game time? That seems pretty silly. I visit my house after nearly every quest I go on, and they usually only take a day or two. I'm assuming that since visiting it resets the timer, that I will NEVER have anything respawn in my house. Is this a correct assumption? ~FiveCentFather (Ken N.) (talk) 01:00, 17 September 2012 (GMT)
I'm assuming this is why they gave us 3 houses instead of just one, so we visit each one once a month :/ the timer is too long. However this seems to only affect the items above ((the timer for the greenhouse and for the gardens is alot quicker like 2-3 days or so)) However all the other containers are safe such as where I put my stuff or my sack near the small alchemy station with thousands of septims worth of ingredients. The timer needs to be sooner and even so it appears as though the churn can glitch, so even if you wait for a month ((too long in my opinion)) it may or may not give you any butter. Which is rather ridiculous. Not sure on the egg in the hawk's nest though.-- 02:31, 17 September 2012 (GMT)

() As far as I can tell, visiting the house does not reset the timer for the respawn. There are still a few bugs to work out. Thankfully, many users in the modding community write bug fixes. This doesn't help those who play on the 360 and PS3, unfortunately. --ThatNateGuy (talk) 15:50, 3 October 2012 (GMT)

Everything in the house outside of containers will respawn after being absent for 10 days, butter churn, apiary, local ore veins and fish hatchery all respawn after 10 days as well. The chicken nests usually respawn, Heljarchen Hall sometimes does not in my game (Xbox 360), if you lost your chickens they will respawn as well. The hawk nest on the roof sometimes respawn, but might have different eggs, if it had feathers they will respawn. Visiting the house will reset the timer, you have to be absent for the full 10 days. -aussie500 — Unsigned comment by (talk) at 10:51 on 17 October 2012‎

Minor bug

The new dialog to buy logs seems to override the old dialog to sell firewood to the lumber mills making it impossible to sell as before. (It can still be sold to general goods merchants but only at the price dictated by the speech skill) 19:33, 11 September 2012 (EDT)

I'm wondering if anyone else has this issue, as I have had no issues with going back and forth between buying lumber and selling firewood. If others have this issue, it would be worth adding a bug note to the lumber page. — ABCface 03:07, 25 September 2012 (GMT)

House Respawning

Does anybody know if Hearthfire changed the hanging items in homes to respawn? It was really annoying in the base game to pick garlic bulbs off of a braid (for example) and be forced to stare at the empty braid in your house for the rest of the game. 23:48, 11 September 2012 (GMT)

No hanging items respawn in the old houses or the Hearthfire houses. - aussie500 — Unsigned comment by (talk) at 11:01 on 17 October 2012‎

Marriage no longer an option

Just discovered this interesting bug after installing Heartfire and playing the game on an existing file. None of the characters available for marriage seem to respond to me wearing the amulet of Mara even though I've completed their objective. I also have Dawnguard installed on this file as well, but I doubt that has anything to do with it as this wasn't an issue before Hearthfire. I'm curious to know if anyone else has experienced this bug. I'm going to start a new game to see if the problem persists and report back what I find out. Lycanchylde (talk) 04:51, 12 September 2012 (GMT)

You have to activate the marriage option by talking to Maramel, the priest of Mara in Riften. Going through his dialogue about marraige in Skyrim will solve should solve this issue. — Unsigned comment by (talk) at 17:32 on 9 October 2012 (GMT)

"Invisible" beehive in Hearthfire greenhouse

moved to Skyrim_talk:Greenhouse

Hearthfire Link on Sidebar

Should hearthfire really be included in a subcategory under skyrim? I realize its more than just houses but the house add ons for oblivion dont get subcategories. ~~— Unsigned comment by Skylar1146 (talkcontribs) at 22:36 on 12 September 2012‎

That was the result of this discussion on the Community Portal. — ABCface 22:40, 12 September 2012 (GMT)

Bug found and fixed: Pet under house

At one point, the family pet (a fox) was nowhere to be seen in my house, until I cast detect life from outside and noticed it seemed to be under my house. Using the wooden bowl glitch, I went under the house and found the fox. At first, I just fus'ed it out of the perimeter of the house, but when I went back inside the house, it didn't follow me. In fact, when I went back outside, it was under the house again. In order to fix the bug, you have to fus the pet out of the house and be sure to cast Animal Allegience on it before going straight into your house. It should follow your child again. — Unsigned comment by (talk) at 06:13 on 14 September 2012‎

Wraparound Patio

Can someone add a picture(s) of the Wraparound Patio/Porch for when the Bedroom, Storage & Armory Wings are all built together? (Specifically: The corners where the patios from each wing meet.) — Unsigned comment by (talk) at 21:17 on 14 September 2012‎

I'm not sure if an image such as this would be useful on any article pages, but I can take a photo of this later tonight and post it here on this talk page, I suppose. — ABCface 22:06, 14 September 2012 (GMT)
Hey, Hope you don't mind. I took the liberty of taking some pictures of all the outdoor patio areas in my Heljarchen Hall home. I made the images small so they don't take up needed space for mainspace article pictures.
  • :File:Heljarchen Hall - Storage View.JPG
  • :File:Heljarchen Hall - Armory Storage Angle.JPG
  • :File:Heljarchen Hall - Bedrooms Storage Angle.JPG
  • :File:Heljarchen Hall - Armory View.JPG
  • :File:Heljarchen Hall - Bedrooms View.JPG
KunvuloninKünvülänin 22:29, 14 September 2012 (GMT)
Ah, sweet. I won't be doing that then. :) — ABCface 22:32, 14 September 2012 (GMT)
I think that first one you posted, Kunvulonin, would be perfect for the page.
  • :File:Heljarchen Hall - Storage View.JPG — Unsigned comment by (talk) at 22:54 on 14 September 2012‎
Thanks for the pictures - looks great. Having seen your pictures though I realise I have a bug... I have the wraparound patio but you have to hurdle a fence between the armory terrace and the storage room terrace as they don't join up. NPC's are as surprised at this as I was as both my steward and wife walk into the fence between the storage room terrace and armory terrace clearly expecting it not to be there. Until I saw your pictures I thought this was by design rather than a bug and it's too long ago for it to be worthwhile reloading an earlier save. annoying. Paul. -- 13:16, 17 September 2012 (GMT)

No one told me...

No one told me I was going to need that much iron, but the bonus to this is that my smithing skill was raised by a few levels before I even got all of the walls up. (New Toon, Low Smithing) Perhaps this could be noted on the page so players know that they can build and level smithing at the same time? --FubarFrank (talk) 23:33, 14 September 2012 (GMT)

I don't think anyone had any idea how much iron one would need for just one house. Before Hearthfire, Iron was worthless to me save for making daggers and lvl'ing up smithing or turning the ore to gold. Now, after Hearthfire, dear gosh Iron is worth to me than ebony for the moment.-- 03:36, 15 September 2012 (GMT)
I can agree with this. If you look at it, making nails and such are better for leveling smithing earlier than iron daggers due to them adding up to the same value (1 gold each with a group of 10 being made each time) but with one less material (no leather strip needed) and weighing far less than a dagger allowing you to carry more. The hinges, iron fittings, and locks don't really seem worth it as much though due hinges and fittings being worth less per item produced since they are worth 4 and only one is made at a time. Locks may be worth it depending on whether you think corundum is easier to find than leather (most likely not due to animals being literally everywhere) though they are the same value as iron daggers and weigh one quarter of the weight of an iron dagger. This really should be added to the exp farming of the smithing page. WolfMaster91 (talk) 15:44, 16 September 2012 (GMT)

Lights not working correctly

i seem to be the only person in the world that has the problem with my lights not working correctly, they just don't seem to actually light the place up, it makes it look so dull and i ant even see where im going in my cellar half the time, anyone else have this bug? and know how to fix it? — Unsigned comment by Samuel1810 (talkcontribs) at 10:44 on 15 September 2012‎

I noticed this myself but left the cell and was fine after it reloaded. Another note is the amount of light given by tables that have a lamp on them, my storage room was really dim until I built all of the furniture, now it's the brightest room in the house. --FubarFrank (talk) 13:17, 15 September 2012 (GMT)
does anyone know how to fix this lighting bug on the xbox360? iv tried reloading it, building all furniture etc.. please help! — Unsigned comment by Samuel1810 (talkcontribs) at 17:18 on 15 September 2012
The only other thing that I can suggest is to turn up the brightness in the menu. If it is only in the cellar that it is happening than let me just say that cellars are usually kind of dark anyway and maybe Bethesda wanted it that way.--FubarFrank (talk) 17:47, 15 September 2012 (GMT)
I was forced to turn up the gamma all the way on my 360 because of the dingyness of the basement. Otherwise, I couldnt tell a barrel from a chest in that corner area to the right of the safes next to the smelter. I was really wishing I could mount torches or light lanterns and stick one in that corner. There is actually a lantern there (nearly impossible to see), but it's not much help if you can't light it. Just tweaking the whole basement up a couple light levels really couldn't hurt. ~FiveCentFather (Ken N.) (talk) 22:07, 18 September 2012 (GMT)
While experimenting, I found one way to increase lighting in your home: Drop a torch within your house or cellar and then exit (via any door that causes a loading screen). Upon re-entering your house or cellar, you will find that the torch is now aflame and casting a remarkably warm glow around it. You will also be able to move this torch around and place it without fear of the torch teleporting back to where it was originally dropped in the first place if you leave your home or cellar and re-enter (as long as you don't ever add the torch back into your inventory, that is). Most people will find it hard to get the torch to sit in a position that does not appear like the torch should be setting something ablaze (the torch is top-heavy and will tend to just flop its burning head on whatever its allowed to rest on). To encourage "willing suspension of disbelief", I suggest that one places this torch in a fireproof container such as a kettle (to explain why the house isn't being set on fire) and perhaps even filling the kettle with fire salts (to help explain this everlasting smokeless fire). One can even top their "torch kettle" with a centurion dynamo core to create a warmly lit and visually alluring area. I'd imagine that there happens to be some object (which isn't normally prone to bursting into flames) out there which allows one to properly mount a torch upright, yet I've not discovered it yet and the kettle works for now. Skysword (talk) 21:02, 26 September 2012 (GMT)

Steel Boot Spawning Mannequin?

moved to Skyrim_talk:Armory

ATTENTION: Editors. This subject is said to have been moved to a new page. However, there is no content on said page. Seems something is awry. Just thought you should know. ~FiveCentFather (Ken N.) (talk) 19:50, 17 September 2012 (GMT)
Fixed. The user who posted the question had deleted it for some reason; it's since been restored. — ABCface 19:57, 17 September 2012 (GMT)

Display Cases not safe?

I have lost items from both the display case by the double bed in the bedroom wing and the display case in the twin beds side of the upstairs part of the great hall so am starting to believe that display cases may not be safe. Weirdly in each case I have a save file just after putting the item in the case yet despite the save file image showing the item in the case even when I reload those save files the items are still missing. Anyone else had a similar experience... I suggest not putting rare or important items in display cases, I've now lost Savos Aren's amulet :( Paul. -- 13:23, 17 September 2012 (GMT)

While I haven't had items in cases completely disappear, I have had them shift around and even end up BEHIND the case, nearly hidden from view (had to stand on the case to grab it). Seems the positioning of items in cases is not very accurate and depending how they materialize, they may "pop" out of the case. This seems to continue/progress with each visit to the house. People should check their cases fairly often to ensure the items have not "wandered" to a nearby location. ~FiveCentFather (Ken N.) (talk) 16:36, 17 September 2012 (GMT)
Update - Having read FiveCentFather's post I've had a search and he is correct. in both cases I have found the items some distance away across the rooms, it just took a little while because in each instance they are small (amulets) and thus easy to miss. Paul -- 17:58, 17 September 2012 (GMT)
One of the most unfortunate differences between Skyrim an Oblivion/Morrowind is that placed items next to never stay in the exact position you placed them in, and placing items is a far more frustrating process as the point at which you 'grab' the item, and the way you move it while trying to place it, no longer have any real bearing on the physics of seeing it placed in the position you want it. The display case 'glitch' is just an example of this, with items placed either dropping through the case as your house re-loads, or being spawned in your entry hall even if you placed your items in an entirely different room. I learned this the hard way trying to fill one of the display cases with 'treasure', I.E all my flawless gems. After about eight minutes spent placing the gems individually, I walked back in to fin them all laying on the floor. Booo. — Unsigned comment by Grieves (talkcontribs) at 10:15 on 19 September 2012‎
Totally agree. The item grab and placement subsystem was designed and implemented extremely poorly. The odd grab placements (bottom) coupled with the completely unrealistic physics of items makes decorating your house at best a tedious chore and at worst, a frustrating impossibility. Let us hope that Bethesda notes these shortcomings and this system is given a complete redesign and rewrite for the next game, as I highly doubt any "update" will fix these issues.~FiveCentFather (Ken N.) (talk) 13:12, 19 September 2012 (GMT)
To place items within your home without fear of them teleporting around, simply drop the items within your home and then exit your home via any door that prompts the loading screen (the cellar door is the most convenient for this due to a fast load time). Then simply re-enter your home and head back to where you dropped your items which will still be where you left them but they can now be reliably moved and counted on to stay put. If you hadn't exited and re-entered before moving these items where you wanted them, you would have found that the placed items will have teleported back to where you had dropped them in the first place. It is paramount that these items are never placed back into the player's inventory if they are to retain their ability to stay put (re-doing the whole process will cause the items to once again reliably stay put).
As for placing items, there are reliable techniques to get various objects to do what you want. I'd have to make a video about it to successfully convey the skills yet it can be done quite well. In fact, my house is filled with decorative touches. When you walk into the main hall, you're greeted with a perfectly set table showcasing four things evenly spaced along the centerline of the table: An inviting bowl of apples, an apple pie, an ieder cheese wheel with two slices placed neatly on top, and a perfectly upright bottle of argonian bloodwine. Under the staircase to your left you'll find a well lit and tidy serving table (with no chest or other clutter, just the table) with three mugs next to three bottles of nord mead along with a small wooden keg next to a barrel with a nice jug placed on top. Under the staircase to your right, you'll notice that nothing was added to that area from the workbench (no chest, no low table, no untidy sacks, etc.) but instead it's been converted into a pantry filled with things such as a jug of milk and a plethora of neatly placed baskets of various sizes and shapes that are filled to the brim. Each one filled with either tomatoes, potatoes, cabbages, or a gourd. The hearth has things such as rabbit haunches on a plate, a pot full of potatoes, a wooden ladle, and a nice jug that all look warm due to the proximity to the fire. There is so much neatly placed and visually enticing food in my main hall that one barely notices that the astute father of the house chose a library for his kids instead of a kitchen that would have merely been redundant in terms of keeping a well fed family. Anyways, I hope this helps. Skysword (talk) 19:09, 27 September 2012 (GMT)
I'm personally far more interested in the specifics of your placement technique than I am in what you've done with it. For most of us just getting a flat-based object to stand up straight is murder. --Grieves (talk) 19:42, 29 September 2012 (GMT)

Enchanting Weapon Plaque ate Mehrune's Razor

So, I put the Razor on the weapon plaque across from the alter in my enchanting tower, and when i reloaded the cell, it was gone, not on the floor, or floating in the air like Grimsever's done a few times in my bedroom, but it's just gone. To note, maybe related, when i placed the Razor on the plaque in the first place, my tower wasn't fully furnished, then i payed my steward to furnish it. Could it be a problem with the plaque somehow reloading? Dagon's none too happy with my failure. :( -- Mikeyy (talk) 18:35, 17 September 2012 (GMT)

I had a similar issue with a different plaque, the one in the basement next to ladder "ate" my Shield of Solitude. I put it up there and proceeded to perform several other crafting tasks, sold my results, and came home to no shield. Was quite bummed about it, because my character is a collector of unique items. Oh well, live and learn. ~FiveCentFather (Ken N.) (talk) 05:28, 2 October 2012 (GMT)

Steward Furnishing Options

Based on my observations I'd like to propose that maybe there is a reason why stewards may not furnish (or may not appear to do so) a room. I think it may be based on how much furniture you had already built in the room you told them to furnish. My entrance way was bare and was furnished immediately. My storage room was pretty much all the way built and here is what happened: I went to the Soul Cairn to go get Valerica and tell her Harkon was dead. I walked all the way to Castle Volkihar on foot from the Falkreath house in order to discover more locations on my latest file, get more dragon souls, etc. So this definitely took a few game days, especially considering I got a little side tracked. Then when I walked all the way back home after all of this and went into my storage room there was a mannequin and a chest that weren't there before. So maybe the more you already have built, the longer it takes for your steward to furnish the room? Though I really don't know if the time only counted when I was away or not as I asked my steward to furnish the storage about a month ago in game. WolfMaster91 (talk) 13:59, 21 September 2012 (GMT)

Yeah, that's pretty much happened to me. Every time I come back to the house there is something added in. Maybe they're trying to be "realistic" with it and adding in each piece at a time. I'm also fairly certain you have to be away from the house for things to be added. It doesn't work if you stay there. Maybe just a little patience is required for this option :) AyaHawkeye (talk) 19:14, 25 September 2012 (GMT)

Can you start your house over?

Meaning, can you delete your house and start doing it again? I like the riverwood house (the one near the lake) but I made it with a bedroom and kitchen, and I really want an armory and greenhouse. Im playing on the xbox360, but im sure PC users would like to know if it is possible on a PC. — Unsigned comment by (talk) at 01:59 on 29 September 2012 (GMT)

I'm afraid that's not possible. As The Beginner's Guide to Homesteading says, "you can only build three [wings], so choose wisely."JAT 02:13, 29 September 2012 (GMT)
Actually there is a way. Backup your game, deactivate the hearthfire plugin, go into game open your saved game, when game asks you about plugin click yes. Once your game is loaded save your game, quit from skyrim then reactivate the hearthfire plugin. Open the skyrim load the game you saved after hearthfire was deactivated then as you ll see everything about hearthfire is gone items quest etc most importantly all your lands and homes... (october 10 2012) — Unsigned comment by (talk) at 19:17 on 10 October 2012‎

I can only adopt one child

I have one child already in Hearthfire it's the little boy from Dawnstar. I've tried adopting the girl from Whiterun however the option of adopting her hasn't come up. I also tried in the orphanage in Riften however I'm told already have children.

I have Lakehouse Manor and another in Dawnstar and they both have bedroom wings, both with a double bed, two children's beds (both say owned), two children's chests and two children's wardrobes. One house has a housecarl (Lydia) and the other one doesn't. So why can't I have two children?

I'm also married to Farkas and playing as a dark elf. — Unsigned comment by (talk) at 01:43 on 2 October 2012‎

When you tried to adopt Lucia in Whiterun, did you give her a gold coin first? I don't know if this is a prerequisite to adopting her or not, but I didn't get the dialogue option to adopt her until after doing so. I gave her one gold piece, then asked why she was begging. After listening to her story, I had the option to offer to adopt her. If this doesn't work, perhaps you should try traveling to a location away from your home and waiting in that location for a day or two, then returning back to your home. It's possible that the game somehow registered a child you had spoken to as adopted by you without you realizing it, and they just hadn't gotten there yet. Also, I've seen other reports of the beds being marked as owned even when no one else is living in the home (as in, no housecarl, steward, child, or spouse) so that part might be normal. — ABCface 02:16, 2 October 2012 (GMT)

Family won't move.

I'm having trouble where I built a big family house with everything but the inside decorations. I made lots of beds to help too. So my problem is that my family won't move to the house I built! Every since I adopted a child the "I'd like us to live somewhere else" option from my wife is gone! I want to move to the house I built from the house I bought in Whiterun. HELP! — Unsigned comment by (talk) at 03:15 on 2 October 2012‎

I'm having same problem but I built the big house n couldn't adopt until I upgraded white run house(where family currently resides). I have beds n chests n wardrobes. No steward but have a house Carl. All that b4 i adopted for whiterun. No options for moving family either. Any ideas? — Unsigned comment by (talk) at 17:38 on 2 October 2012‎
PC version. I had the same problem with my husband. While child adoption went without a problem (I could select my Lakeview Manor as a homebase during dialog), my husband, Farkas, didn't have correct dialog option after and before an adoption. During that time Farkas lived with me in custom house and I was using SPOUSE CAN LIVE EVERWHERE mod. When I move my husband to his own place, save the game, unsuscribe that mod and than load, suddenly correct dialog option appeared and I was able to move him to Lakeview Manor (my child was there already). To anyone with the same problem - look at your mods. 19:13, 7 October 2012 (GMT)

Invisible clothing

When I adopted a boy and a girl, I went to Radient Raiment in Solitude to buy and give them clothing. I bought 2 dresses for the girl and 2 tunics for the boy. When I gave them both of the clothes at the same time, they imediately put them on. Now I cant see their torso, just there faces, hands, and feet. — Unsigned comment by (talk) at 01:45 on 3 October 2012‎

This has apparently happened to others as well, as it was brought up previously on this talk page. The bug is noted in the 'Bugs' section of the Child page. One user reported that giving their child another dress worked to fix it, while another said doing the same thing didn't work for them. A third user reported that telling her child to do her chores made the clothes suddenly appear. If I were you, I would try either reloading a previous save, or going through all possible dialogue/gifting options again until it resolves itself. — ABCface 02:36, 3 October 2012 (GMT)
Fixed this by making sure I had the update for, seems to no longer be an issue now. — Unsigned comment by (talk) at 06:58 on 13 October 2012‎

Crash at Breezehome

Whenever I enter Breezehome, the game crashes and closes and I have to reload. Does anyone know why? --Sencilia (talk) 14:04, 5 October 2012 (GMT)

-Me too — Unsigned comment by (talk) at 20:47 on 5 October 2012‎
Without details, it's hard to determine what's causing the issue. Do you play on XBox or PC? If you're playing on PC, do you have Dawnguard, or any other mods? — ABCface 23:14, 5 October 2012 (GMT)
The Unoficial Patch from the Nexus does that, if you have it try to deactivate it util they release another version that works with Hearthfire. -- 00:37, 6 October 2012 (GMT)
Confirmed uninstalled Unoffical Skyrim Patch from Nexus it works, Unoffical Dawnguard Path seems to work — Unsigned comment by (talk) at 06:04 on 6 October 2012‎

() I just confirmed both issues. I saved the game right before buying the Breezehome with The Unofficial Skyrim Patch installed, purchased everything and as soon as I entered the home it exited to desktop. I then reloaded the saved game without The Unofficial Skyrim Patch, purchased everything again and went right into Breezehome with no problems. Something about the Patch causes an error with Hearthfire. I even had another choice which was to Replace The Alchemy Lab with a Child's Room in the lists of decorations to buy. Doing a bit of digging I found that this is the way it is supposed to be. When you have the Patch installed you get a different choice of just Purchase a Child's Room and when you buy the Alchemy Lab the choice doesn't disappear as it should. Instead it is moved down to the bottom of the list and you can re-purchase it over and over again. So you have to make a choice at this point. Do you want what the Patch will do or do you want Breezehome. For now, I am going to stick with the Patch as it does so much other good stuff that it overides my want of Breezehome. Chris McCallum (talk) 14:38, 6 October 2012 (GMT)

I just did some furthur digging and found an Unofficial Skyrim Patch Version 1.2.2 Beta that fixes the Crash to Desktop problem with Breezehome and Hearthfire and confirmed it. While you can now enter Breezehome with this Beta Patch you still can't purchase the Alchemy Lab nor the Child's Room. Seems like these two items are caught up in a bug somewhere but at least with the Beta in place you can enter Breezehome. If these bugs carry over to other Hearthfire stuff I will disable The Unofficial Skyrim Patch as that seems the only way to fix everything at this point. Chris McCallum (talk) 15:16, 6 October 2012 (GMT)
I disabled the unofficial patch and it worked. It seems there is an unofficial patch for Heartfire on steam now but I don't know exactly what it fixes. --Sencilia (talk) 15:02, 7 October 2012 (GMT)
I did not have the unofficial patch but was experiencing this problem as well. I discovered that I had a mod which fixed the top step of the ladder, and that's what caused the CTD at Breezehome. I guess I can live with tripping over that top step every time I go up to the bedroom. — Unsigned comment by (talk) at 08:33 on 8 October 2012‎


While working on a patch for Imps complex needs, I noticed that everything seems to start with the prefix "BYOH" (IE: BYOHFoodappledumpling, BYOHSalmonRoe01, BYOHHouseFalkreath, etc). It's very much unlike Bethseda naming conventions (which usually take up "DLC0X" as a prefix) and seems to be much closer to what a lot of third party modders do. Does anyone have any idea what BYOH means? --Rylasasin (talk) 19:38, 5 October 2012 (GMT)

probably Build Your Own House? o.o — Kimi the Elf (talk | contribs) 19:39, 5 October 2012 (GMT)
(edit conflict × 2) It's likely "build your own house/home", though that's purely a guess. It's not really relevant in gameplay, though, as it only affects the naming scheme in game-data. — ABCface 19:40, 5 October 2012 (GMT)
If that's the case, I'm guessing it's a shout-out to [Build your Own Home]. Possible easter egg? I mean, I do find it rather strange that they'd use that sort of acronym rather than the usual DLC0X prefix. Though then again it is a small dlc.--Rylasasin (talk) 19:47, 5 October 2012 (GMT)

Wife not moving in my riverside manor

My children are already in it, but my wife (Ysolda)won't go in and just goes back to her own home every time I say I want to move to the riverside manor. Also when I move to any of the houses before the hearth fire update(had to make them kid friendly first) she will but the kids won't even move in and stay at riverside. this happens to me with every self made hearth fire house btw. — Unsigned comment by (talk) at 00:34 on 6 October 2012‎

I have the same problem with aela the huntress as my wife + 2 kids, but only on riverside -- 11:12, 6 October 2012 (GMT)
There is no Riverside Manor in my game. Are you thinking of Lakeview Manor? — ABCface 17:42, 6 October 2012 (GMT)
yes it's lakeview, my bad -- 01:40, 7 October 2012 (GMT)

() Sylgja - same problem, once the move to lakeview option is taken, she is seen walking out the door of the manor and heading towards Shor's Stone upon quick travel. Once she gets to Shor's Stone, all marriage related options except for home-cooked meal disappear. She's not even running the shop anymore. "divorced" and remarried her twice using the console with the same results. 18:11, 6 October 2012 (GMT)

Might not be this, since the option was already there, but i bought all containers of the upper floor and now they are there. -- 14:57, 7 October 2012 (GMT)

Windstad Manor is not there

I build the house using the bench and it just doesn't appear. The other two are doing fine, i create the plan, build the place, things show up. with Windstad Manor they don't. according to the bench i already have the small house and the main hall built with all house parts, and the land spot is just blank. anyone else has this? — Unsigned comment by (talk) at 03:29 on 6 October 2012‎

Exactly the same thing happened to me! (tried to build parts of house, but not even the pegs & string will appear when I select the plan for the basic house). 12:20, 6 October 2012 (GMT)
I was having the same problem and found out that instead the Lakeview House was build by the bench that is suposed to build the Windstad house. The solution for me was to deactivate all modifications i was having active, then starting to build the entrance house, save and quit and reactive all the modifications i had activated before, starting game again and i was able to build everything correctly. So in short: Make sure to deactivate any modifications before starting to build the house. When the first parts are build, you can reactivate modifications. Didn't have the time to find out what mod exactly is responsable for that "glitch". — Unsigned comment by (talk) at 15:59 on 6 October 2012‎
Had exactly the same problem. Started removing mods one by one and eventually found the offending mod to be "Birds and Flocks". Not sure why it would be causing this problem, but I can build Windstad Manor with it deactivated.-- 01:18, 7 October 2012 (GMT)
Found that the mod "Unique Region Names" also causes this. Although I have not tried the latest version (I was on version 2.1). — Unsigned comment by (talk) at 08:50 on 12 October 2012‎
I had a similar problem, and deactivated all mods, but it wasn't fixed. I'm starting to wonder if its also affected by the HD re-texture mods. — Unsigned comment by (talk) at 08:01 on 17 October 2012‎

() I believe that it this bug is a quest error. When I first installed Hearthfire, I was already the Thane of Morthal so I went there to start building my house. When I fast-traveled to Morthal, I ran into the courier who gave me messages from the Jarl of Falkreath and the letter from the orphanage. So I read the letter from the Jarl, which started the quest to build Lakeview. But instead of traveling to Falkreath, I started building Windstad. Unfortunately, I encountered the same bug where no matter what you build, nothing appears. After seeing the comment about the bench being for Lakeview (Falkreath), I realized what was happening. So I started building Lakeview first and it works now. In theory, I could see if I can build Windstad before reading the letter from the Jarl and see if that avoids the bug. — Unsigned comment by (talk) at 02:08 on 8 October 2012‎

I have had an identical issue to this, but it also affects Heljarchen Hall, I build but nothing appears. I don't have Birds and Flocks installed, so it must be several mods that affect it. I have been unable to see if Lakeview Manor is also affected, as I suffer from the 'crashes as you enter the area' bug as well. — Unsigned comment by (talk) at 10:52 on 8 October 2012‎
Per this thread [2] on the Steam Forums, problems with Heljarchen Hall can be caused by the "Realistic Animals and Predators" mod. Seems that there are a few mods that don't play nice with Hearthfire. -- 02:23, 9 October 2012 (GMT)

Materials glitch

Everytime I ask one of my Stewards to gather stone or clay, the items do not appear at the chest near my work table. However, when I click on lumber option, it appears. Also, if I click on cow or chicken option for my second home, nothing appears. Anyone else having this problem. PS - no problems in the first house, only thing I did differently was transfer the same steward from one home to another. — Unsigned comment by (talk) at 03:47 on 6 October 2012‎

Steward bug

I made rayya my steward but the dialogue options dont appear, why? — Unsigned comment by (talk) at 13:06 on 6 October 2012‎

Setward dialog options only appear after you dismiss them as followers 18:13, 6 October 2012 (GMT)
I dismissed her but follower options showed up instead82.47.161.3 18:58, 6 October 2012 (GMT)
I have the same issue, think it may have UFO to do with it — Unsigned comment by (talk) at 03:35 on 10 October 2012‎
I removed UFO and the dialogue for rayya changed and was able to buy a carriage and a cow and some chickens — Unsigned comment by (talk) at 04:50 on 10 October 2012‎

Display Cases

Dunno if anybody else is getting this but some of the display cases randomly crash the game when closed in Windstad Manor, and one display case to the left upon entering the greenhouse always crashes when I attempt to close it. — Unsigned comment by (talk) at 19:14 on 6 October 2012‎

Crash When Entering Main Hall

Build Winstad Manor's small home and entered just fine. When I build the main hall, upon entered, I CTD'ed. I disabled all mods and even deleted texture and mesh folders. CTD persisted. I built the armory wing to get another entrance point to try and still got the same CTD. I then when to another site, the one for Dawnstar, and attempted to build a house there. Again, built the small house fine and entered. Built the main hall and CTD upon entry. This is with a Vanilla installation. Could it be the save game information on the character than is screwing up? — Unsigned comment by (talk) at 20:26 on 6 October 2012‎

Wife complaining about dangerous environment

I have a steward, two children, an almost completely upgraded lakeview manor. And every single time I ask my wife (which happens to be Aela) "how are the kids", she complains about the dangerous environment and asks why I moved to such a awful place. Not sure if it's a glitch or normal scene. Fireanddream (talk) 21:09, 6 October 2012 (GMT)

Edited: it's not a glitch, different wives seem to have different response towards the "how are the kids" question. Re-marry to Jordis and she was satisfied with the breeze and everything. — Unsigned comment by Fireanddream (talkcontribs) at 16:39 on 7 October 2012‎

Can't buy house in Morthal

I finished all the quests necessary and became a Thane of Morthal, but the Jarl Igrod Ravencrone does not give me the option to buy a house. Help please? — Unsigned comment by (talk) at 05:09 on 7 October 2012‎

You need to talk to her steward not her! Lord Eydvar Talk | Contribs 05:15, 7 October 2012 (GMT)

How to restart Consider Adoption quest

Is there any way to restart Consider Adoption quest

Please help, can't adopt children because I failed to have a room for them the first time — Unsigned comment by (talk) at 12:12 on 7 October 2012‎

Have you tried adopting the homeless orphans, or just the ones from the orphanage? It's possible that if Constance won't let you adopt from the orphanage anymore, you may still be able to adopt one of the homeless orphans added by Hearthfire (Alesan, Blaise, Lucia, Sofie). — ABCface 14:28, 7 October 2012 (GMT)
Yes, tried them, they act like they are happy and "we'll meet at home" and all that stuff, but all they do is just standing on the places I left them for weeks (tried waiting) — Unsigned comment by (talk) at 15:29 on 7 October 2012‎
I would recommend giving up the house you are working on and build a new one with beds, and see what happens. Or, ask your wife to move to somewhere else, or use console to teleport your children to your house, or disable and enable your children. If none of them works, reload a save, I'm sorry dude. Fireanddream (talk) 16:49, 7 October 2012 (GMT)
The Kids will seem to stand around, you can't wait in any of the zones they will be in or traveling to. For Example if you're adopting from Riften and live in Whiterun you can't hang around either of those cities. Go off for a couple days, and then come back and they should've traveled. Lord Eydvar Talk | Contribs 16:56, 7 October 2012 (GMT)

Morthal house foundations don't appear.

Bought the land, created the blueprint, workbenched the foundation, the foundation doesn't appear. — Unsigned comment by (talk) at 15:05 on 7 October 2012‎

If you are on PC, certain mods conflict to create the house elements on other properties you own, instead of the one you are currently building on. (BTW No similar problems were reported in the last month on 360.)Lottery Discountz (talk) 15:14, 7 October 2012 (GMT)

Bards cannot be dismissed and would not sleep

Only the bard in Lakeview Manor, Llewellyn the Nightingale, acts normally. The other two don't ever sleep in any beds, never stop playing even if I tell them to, and cannot be dismissed. Tried assigning a steward + building bed + asking for a bard in different orders, but none works. I think there's something wrong with the characters' AI. Another issue relating to bards is that, if I ask my steward to improve my Heljarchen Hall, but pick all the other options except "bard", then the entire "improve my house" option will disappear. Fireanddream (talk) 16:46, 7 October 2012 (GMT)

Eliminating Unwanted Pets?

One of my child found a new friend, which happened to be a skeever(oh god why). Afraid that if I say no the first time they may never ask again, I agreed. Then I want to kill the skeever but if the killing blow is initiated by myself, both of my children get fired up and refuse to talk and will never get a new pet again. Any idea how to exchange it for a bunny or whatever? Fireanddream (talk) 17:03, 7 October 2012 (GMT)

having hearthfire installed through nexus question

hey, i kinda want to restart my hearthfire adoptions, an house builds, can this easily achieved by removing reinstalling the mod? (PC)

or does it still register as having addopted my childeren? — Unsigned comment by (talk) at 21:47 on 7 October 2012‎

Try deactivating the modification (Outside of your hearthfire home and without any NPCs as stewards or housecarls for those homes) load the game with it deactivated correctly, and then save (if it doesn't crash), exit, then re-load the modification again and re-load your save (it may crash here forever depending if that worked or not.) Always make a backup of your saves before doing anything through hearthfire. 15:46, 8 October 2012 (GMT)

Spouse keeps going to Breezehome instead of Lakeview Manor

I just finished building my house in Falkreath, Lakeview Manor and had my spouse move there but after waiting for 3 in-game days she's still not there. I used the command "player.moveto" and found my spouse in breezehome. I tried doing it in other saves with diffrent spouses and they all do the same thing: going to breezehome instead of lakeview manor. Does anybody have an idea why this is happening?

The spouses I mentioned are: Camilla Valerius, Ysolda and Jordis the sword maiden — Unsigned comment by (talk) at 10:56 on 8 October 2012‎

Do you have any mods installed? There have been many reports of PC users being affected by all sorts of random bugs only to find another mod as the culprit. I'd advise uninstalling any other mods and trying again if you do have mods installed. — ABCface 14:31, 8 October 2012 (GMT)
I uninstalled all the mods and tried it again, same thing happens. — Unsigned comment by (talk) at 09:23 on 9 October 2012‎
Okay, in that case it may be worth adding the bug to the Marriage page, since it affects more than one spouse. — ABCface 14:31, 9 October 2012 (GMT)

All NPCs = Stewards

If NPCs (Such as Hadvar's Wife) are set to PotentialFollowerFaction, then they will be allowed to be a steward, no questions asked. Please add this in bugs or somewhere on the page. 15:37, 8 October 2012 (GMT)

Hadvar has no wife. He is also not part of the PotentialFollowerFaction in normal gameplay. Using the console for anything other than fixing known bugs (which aren't caused by using the console) isn't noted on articles. — ABCface 17:41, 8 October 2012 (GMT)

Mannequins making copy of items

So my friend is playing my hearthfire and he put vampire chest, boots, and gauntlets on a mannequin along with one of the dragon priest Vokun's helm and now when he puts something else new on the same mannequin and takes the old stuff off to put into the chest, it makes a copy of the vampire and dragon priest pieces. at the moment he has like three Vokun. I am just wondering if anyone has found this problem when they got the armory on the east wing of the lakeside manor — Unsigned comment by (talk) at 19:40 on 8 October 2012‎

Response from Bethsoft support : Freezing, Lighting, and Sound

Response from Bethsoft support (Tue, Oct 9, 2012 at 1:52 AM)

Hi, Cody,

If you're freezing while entering your Hearthfire houses, we recommend taking the following steps:

1. Clear the cache on your 360 system. To clear the Xbox 360 system cache go to the Dashboard and press the middle "Guide" button on your Xbox 360 controller. Scroll to System Settings, Storage, then highlight the HDD, press Y… and then simply select “Clear System Cache”. Select Yes when prompted to perform Hard Drive Maintenance.

  • = Deleting the cache will remove temporary game files and updates. Saved games, profiles, DLC etc will NOT be removed.

2. If you have the game installed on the hard drive, try uninstalling it and reinstalling it. You already mentioned that you've done this with the DLC, so we'll cut that step out.

3. Remove the workbenches from the house's interior using the drafting table outside.

The lighting is a known issue that is being investigated by our development team. The Bard issue is throughout Skyrim and not just Hearthfire. They are made to provide an ambiance to the house, but they do not override the game's default soundtrack. This is due to the default music having a set volume level, and the bard is based on how close you are to him.

Best regards, Greg A.

Adopted Child Won't Come Home?

I've been having an issue with adopting kids from the streets, with both Lucia and Alesan. After I agree to adopt them, they say they'll get their things and say goodbye and then come home, but they never do. I've waited and waited and I have no clue whatsoever as to how I can fix this. I've already adopted one child, and I really want to adopt another one. Also, I assume that since the adoption process at Honorhall Orphanage is essentially the same as adopting a child from the streets that this glitch would come up there, too. PLEASE, HELP! I really, REALLY want two kids, not just one, and I can't find any way to fix the issue no matter how much googling and research I do. This is a huge pain in the ass. 02:49, 9 October 2012 (GMT)

Where are you waiting? I would try to wait in an area away from where you talked to them and away from the home where they're moving. Wait for a full day or two (in-game), then return to your home to see if they're around. Keep in mind that they may be in any part of your home, not just one particular room (sometimes not even inside, they can wander the "yard" or outside of your house as well) — ABCface 03:04, 9 October 2012 (GMT)
Are you sure that they are going to the right home? As in, Lakeview Manor, not Breezehome or Honeyside? Check your other houses, to make sure that they haven't lost their way. • JAT 03:06, 9 October 2012 (GMT)

Thanks. I finally fixed the problem by waiting outside of the house and then going in. But I have another question, if you don't mind. I'll post it in another topic. Thanks for your help, I couldn't find ANY information about what was going on through Googling. — Unsigned comment by (talk) at 03:27 on 9 October 2012‎

A few questions about kidnapping?

I've been trying to find out more about kidnapping and ways to prevent it. I've written my questions below:

1) Can children be kidnapped? 2) How often does kidnapping occur? 3) Will getting a housecarl protect my wife and kids from being kidnapped?

Thanks in advance. Admittedly I think someone ought to write an article on the kidnapping thing, since technically it is a quest. Anyway, any help on this subject is GREATLY appreciated. I really don't want to have to hang around the house protecting it all the time so if I could take some measures to prevent or reduce the odds of my wife/children being kidnapped it would really help. 03:32, 9 October 2012 (GMT)

So far, all we have is this ransom note, though I think the user who created that page is currently making a page for the NPC who does the kidnapping. I'm not sure about the other details yet, but once information is known, it should be added. Since the content is still fairly new, a lot of the HF stuff isn't documented yet. — ABCface 03:36, 9 October 2012 (GMT)
I see. In that case, I might create a page about kidnapping myself, just for the heck of it. I know enough about it to get a basic page up, and I suppose I'll just edit it as I find out more about it. 03:40, 9 October 2012 (GMT)

Decorating Proudspire Manor doesn't work

I have bought Proudspire Manor after installing Hearthfire and tried upgrading it: It seems that the Living Room and the Child's Room options have no effect (it removes the gold but they are not added to the house). Both upgrade options don't disappear and can be selected again (still without an effect other than wasting gold). As I didn't purchase that house before I cannot guarantee that it is purely Hearthfire related, but as the Child's Room has been added with Hearthfire it seems highly likely to me. 15:04, 9 October 2012 (GMT)

The same thing happened to me with Breezehome. The only mods I have installed are the unofficial Skyrim and Dawnguard patches, so I'm guessing it's an issue with Hearthfire. ThuumofReason (talk) 18:56, 12 October 2012 (GMT)

Doors Missing?

The doors to Heljarchen Hall are missing so I can't enter the house. Anyone else have this problem or know how to fix it? — Unsigned comment by (talk) at 21:15 on 9 October 2012

Can't get Consider Adoption Quest

Whether its because of a previous Adoption Mod I was running or not, I can't get the Consider Adoption quest to start.

I've never had the courier bring me the note and tell me to go to Riften. I've been there anyway - and Grelod was already dead and gone (I killed her to adopt a poorly scripted child with the aforementioned mod - which is now uninstalled) but Grelod's assistant (can't recall her name) is quite happily running around in the Orphanage still screaming as if I'd just killed Grelod (which must have been months ago in game time). — Unsigned comment by (talk) at 09:39 on 10 October 2012‎

You might want to take a look at this section, as someone had a similar experience and the fix that worked for them was fairly simple. — ABCface 14:48, 10 October 2012 (GMT)

Hearthfire Features and Moving my Family

How to move my family? (Wife, Kids, pets, etc..)

I am unsure how youu move your family, do you just tell your wife to go and the kids follow, or what?

Also, What features do you know of, that come with Hearthfire, as far as raising kids, kidnappings, attacks and sustaining your home/family?? — Unsigned comment by (talk) at 01:49 on 11 October 2012‎

Paying Steward for Furnishing not working

Started a new character few days back with both Dawnguard and Hearthfire installed on PC. Bought the Lakeview Manor. Hired Sven to be steward, although I pay him for furnishing, the furnishing doesn't come, or rather, everytime I travel out of the manor and back, only one piece of furniture is added (fireplace - travel - table - travel - display etc.)Is this how it's supposed to work when you pay your steward for furnishing? Also, is there any location that's glitch proof? 17:21, 12 October 2012 (GMT) Walker

Yes, this is the way the furnishing options come when you hire your steward to do it for you. If you want them all there instantly, you must build them yourself. As for glitch-proof locations, I haven't had any *major* issues on any of the three houses and I've had all three on multiple characters, so you may have to look into bugs on an individual basis rather than asking a general question like that. Also, if you're playing on PC, there have been many reports of other mods conflicting with parts of Hearthfire, so disabling mods to figure out what causes certain issues is a good place to start. — ABCface 18:36, 12 October 2012 (GMT)

Steward wandering around / following me?

When i am walking through Skyrim (most time without fast traveling) and i come back to my manor (Heljarchen Hall) i find both my houscarl and steward (illia) sometimes absent. If i use the console i find Gregor a few 100 meters the road ahead (seems to patrol up to the whiterun guardtower (this one in the north of WR) When i used it for illia i was teleportet to (!!!) Labyrinthian. — Unsigned comment by (talk) at 23:55 on 13 October 2012‎

One more bug?

When I am building my home (Lakeside Manor, in Falkreath), when it comes to the time to put on the front door, the game crashes to desktop. I'd like to see this added to the list of bugs on this page, if it's happening to others as well. I tried starting a new game, and it still happens! :( — Unsigned comment by (talk) at 05:59 on 15 October 2012‎

Do you have any mods installed, other than DG/HF? Many users have reported issues with various mods and Heartfire, even with well-known/popular mods such as USKP. Also, if the bug occurs with no other mods installed, and it does get listed somewhere, it should be on the Lakeview Manor as it's more relevant to that particular home than the game in general. — ABCface 06:07, 15 October 2012 (GMT)

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