Skyrim talk:Fort Dawnguard

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It is Southeast of Stendar's Beacon. — Unsigned comment by (talk) at 20:40 on 26 June 2012

It's actually northeast of Stendar's Beacon. Obax 06:56, 30 June 2012 (UTC)


Is it safe to leave items laying around without the risk of them disappearing?Jpalmss 03:28, 30 June 2012 (UTC)

Yes it is safe to leave items laying around but it not suggested. TikiPyroguy
It won't be known for sure until Dawnguard's available for PC, as game-data is the most reliable way to know for certain. I'd be hesitant to leave items there, since the fort becomes restored throughout the questline-- the restorations (similar to decorations in purchasable homes, but free) may end up deleting/replacing certain areas, including the items in those areas. So I'd definitely be careful about it, just in case. ABCface 21:12, 30 June 2012 (UTC)
I tested it manually and i found that most of the castle will reset, with the exception of the containers in your room. Your room being the room opposite the stairs that lead to the second floor. all containers in there with the exception of the fish barrels did not respawn after 10 days. — Unsigned comment by Jpalmss (talkcontribs) at 02:40 on 1 July 2012
A full 31 day test would need done and PC will confirm. Some types of Containers do not respawn. The Silencer speaksTalk 01:45, 1 July 2012 (UTC)
I have confirmed that the chest upstairs in Isran's room is a safe chest. I waited 32 days. Flairtorc (talk) 00:50, 28 June 2013 (GMT)
It is NOT a safe chest, the stuff I put in it following your advice disappeared when I returned a few days later. -- 19:53, 4 August 2013 (GMT)

How to get here?[edit]

I know it says you access it through a canyon, but I can't find the canyon. I assumed the archway to the east of Riften, where you can see the road continuing into the distance but can't pass through it, would be opened up and lead to the fort, but for me, it does not. If I approach the archway, I get the same message I used to saying I can't go that way. There are no other undiscovered icons near by. The fort itself is marked as undiscovered on my map, but isn't showing up on my compass. Any ideas?Obax 06:55, 30 June 2012 (UTC)

Ok, so I found my way to Fort Dawnguard after reloading an old save. Originally, when the Dawnguard quest was activated, I was given no map marker to tell me where to go. After reloading the old save, the map marker appeared as it was supposed to and I found the canyon just fine. Possibly a bug? Or possibly an unlucky one-off for me? Obax 17:48, 30 June 2012 (UTC)
On the Dawnguard quest page, there's a bug mentioned about the compass/mapmarker, so it sounds like it's not unique to your game. ABCface 21:04, 30 June 2012 (UTC)
Actually, taking another look at it, it says that the marker appears but not in the correct location, so it's possible it's a different issue. I'm guessing it has something to do with Dayspring Canyon being in a different worldspace than most locations on the map, and the fact that you have to enter Dayspring Canyon to reach Fort Dawnguard initially. ABCface 21:08, 30 June 2012 (UTC)

Safe storage?[edit]

Does anyone know what containers in here are safe to use? — Unsigned comment by (talk) at 11:23 on 30 June 2012

The fact that the article says you can use it as a home makes me think yes, but I can't say for sure because I still can't get there to check... Obax 15:29, 30 June 2012 (UTC)
See the above section on the exact same topic. ABCface 21:12, 30 June 2012 (UTC)

Florentus - Sun Fire Seals[edit]

Florentus mutters something about dark seals that can be opened with the Sun Fire spell. Granted that he's half-baked, himself, I'm wondering if Arkay was feeding him some bull. Anybody find these seals? — Unsigned comment by DaedalusMachina (talkcontribs) at 11:04 on 3 July 2012

Heard the same and, although I haven't spent a great deal of time looking, I did look some and have found nothing. Anyone? Number 51 18:37, 3 July 2012 (UTC)

Restorations for the Fort?[edit]

So, does the Fort at anytime throughout the quests get an upgrade? Do we have to buy them somewhere that hasn't been posted yet? This is besides the forge and Alchemy area that gets added. I was wondering because I have completely finished the questline and there are still cobwebs, containers,very dim lighting, and general clutter absolutely everywhere. Also, I have done all but 2 of the other side quests so if it was to get restored, it more than likely should have happened. The 2 I have not done at least once is the Lost Relic line, and the kill the visiting advisor. Both of which I've started and would think that they don't affect the interior of the fort. Anyone have answers?-- 02:34, 4 July 2012 (UTC)

Short answer, you can't upgrade it. Long answer, it only upgrades when you find people. The forge and enchant area come about when you get Galmar and Sorine, the Alchemy workstation is put in when Florentius joins. The exterior updates with certain parts of the primary Dawnguard quest, with the wall being put in when you get Galmar and Sorine, and the refugees moving in sometime late in the questline. --DaedalusMachina 22:01, 5 July 2012 (UTC)

Everyone attacks you bug.[edit]

So I'm coming back from a simple kill the vampire mission, I go into the fort expecting a small fight because I already have the Dexion bug where he attacks people and wont stop. This time though the fight instantly becomes a brawl and everyone starts fighting me and Serana. What happened, can I fix it? (other than waiting for a patch) and if so how? Thanks SneakyPenguin77 (also my Gamertag) 05:20, 4 July 2012 (UTC)

I fixed this accidentally. Take your weapon out, put it away. All is well. Also, if Dexion goes nuts, try to talk to him when he's been defeated. Do this often enough, and he won't go crazy anymore. Somehow, Dexion's madness is slightly attributed to you.--DaedalusMachina 06:56, 16 July 2012 (UTC)
It might me tied to a possible bug in the bounty system, they started attacking me after i killed three stormcloaks in the rift even though the bounty was canceled. i attacked a rift guard, paid the 40 gold bounty, and they stopped attacking me.Lonewolfcavalry (talk) 04:48, 1 January 2013 (GMT)

The fort is UNSAFE for storage[edit]

After allowing enough time to pass for the cells to reset, I've confirmed that the containers in and around Fort Dawnguard are definitely NOT safe for storage. There are a few exceptions. For example, the Wardrobe closets up in Isran's room and in the PC's room (the latter of which do not appear until after the player has completed the questline) appear to be safe. It is otherwise highly inadvisable to store your belongings in the fort. From what I could tell, all of the barrels respawned. All chests in and outside of the fort also respawned. Some of the sacks respawned while others didn't (seems to be that "Large Sacks" will respawn while "Small Sacks" will not, but don't hold me to that.)

In any case, Fort Dawnguard is not ideal for permanent housing. Even confining your belongings to the eight Wardrobe closets upstairs is hardly ideal as the smithing/alchemy/enchanting area (where you might normally want to store your ingredients and smithing materials) is downstairs on the other side of the fort and none of the containers in that area are safe. 16:01, 16 July 2012 (UTC)

According to this article, wardrobes are always safe for long-time storage, no matter where you are. So basically, your testing shows that the entire fort is not safe for storage. It'll be easier to know for sure once Dawnguard comes out on PC, but I'd guess from the experience of you and others that this is correct. ABCface 20:41, 18 July 2012 (UTC)
I should also add that even the mannequin in the PC's room appears to be unsafe. A set of generic Dawnguard armor (the same set that the mannequin comes with when it first appears in your room) respawned on the mannequin after the reset. 23:55, 18 July 2012 (UTC)
Never mind what I said about the mannequin. Seems I inadvertently triggered the mannequin duping glitch. But someone ought to note on the page that the fort is mostly unsafe for storage (apart from the wardrobes). 20:32, 7 August 2012 (UTC)
It's already noted by the Place Summary saying "respawn time: 10 days" ABCface 03:05, 8 August 2012 (UTC)

The Cobwebs...[edit]

Do the cobwebs ever go and does the fort ever seem completely cleaned up? Or does it remain dark and dirty?

I've completed the quest line and can only do seemingly endless radiant quests for the dawnguard now, yet the fort is still quite grubby. — Unsigned comment by (talk) at 13:01 on 14 August 2012

It stays that way, unfortunately. ABCface 14:03, 14 August 2012 (UTC)
That sucks :(KingKTalk 18:12, 19 August 2012 (UTC)

Restored Banners texture glitch[edit]

Somwhere early in the storyline of DG, the Fort's Banners inside the Main hall are restored - before, they have gotten holes in them, and some of them were ripped apart badly. As soon as that happens, the new, RESTORED Banners have glitchy ends, which can be seen on the Screencap on skyrimwikia and many others - it doesn't depend on graphics settings or anything, but looks like something is wrong with the alpha of the texture itself, as the old flags didn't have them weird floating lines at the bottom. Only visible from a distance, seems to be only one particular LOD for that object. Not too interesting, but before somebody else freaks out like I did ("What is wrong with my Graphics card!?"), I'd just give a heads up - it's a glitch in the game.MarukiTheFaceHater (talk) 16:12, 26 September 2012 (GMT)

Thanks for reporting this. Just noticed that glitch and been trying to figure out what was wrong with them. -- 00:00, 14 January 2013 (GMT)

Connection to Dead Drop Falls[edit]

Just wondering why there is no mention of the interior connection to Dead Drop Falls when there is a backward connection on the falls page itself... Just an oversight or was it something that was removed at some point for a good reason. 20:52, 3 October 2012 (GMT)

It was never removed, it was just not something anyone ever thought to add. This is definitely still a very incomplete page, so there is still quite a bit missing. I'll go ahead and add it in the 'Notes' section for now. — ABCface 02:45, 4 October 2012 (GMT)

Compass Bug[edit]

Anyone else notice how you both enter and leave Fort Dawnguard facing south? Must be some crazy magnetic rocks in the castle somewhere! — Unsigned comment by (talk) at 15:10 on 17 June 2014 (GMT)

changing sides[edit]

i chose the vampire side a long time ago and i really want to change sides. i am not far in the quests, but i really want to be a dawnguard instead. 14:50, 4 May 2016 (UTC)

There's no way to switch unless you wanna try unchecking the Dawnguard DLC at startup. That will probably corrupt your save though. —Legoless (talk) 15:30, 4 May 2016 (UTC)