Skyrim talk:Dragonslayer

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Dragons[edit]

Will i still be able to fight dragons after killing Alduin? — Unsigned comment by 68.231.197.3 (talk) at 01:51 on 14 December 2011

yes. (Eddie The Head 14:12, 23 December 2011 (UTC))

Return to Sovngarde?[edit]

Is there no way to return to Sovngarde? I don't think there is because the only way to get to the entrance was for the dragon to fly you there. It would be nice if there was a way to go back, though...— Unsigned comment by 24.91.27.93 (talk) at 03:38 on 21 December 2011

No there is no way to return to Sovngarde. (Eddie The Head 03:42, 21 December 2011 (UTC))
You can open the console on PC, use coc SovngardeStart to return, and coc Riverwood to return to Riverwood. Trentv4 17:39, 15 January 2012 (UTC)
Returning is pointless since you can't get to the best part-- Hall of Valor. I tried after defeating Alduin and its already locked requiring a key. I suppose you can console that too... 75.80.97.155 01:59, 18 January 2012 (UTC)
(Different person) Go into console mode and type unlock on the door. — Unsigned comment by 97.127.71.226 (talk) at 22:25 on 18 July 2012

alduin's soul not absorbable reason[edit]

Can anyone add the reason about why his soul can't be asborbed(Vvardfell 14:04, 23 December 2011 (UTC))

There is no reason mentioned. Most likely because he is not a normal dragon -- hes the king of them really (Eddie The Head 14:07, 23 December 2011 (UTC))
Some NPCs seem to think it's because he's not really dead, and that he'll return at the end of time to destroy the universe - but it's fairly vague. Kitkat TalkContribE-mail 14:09, 23 December 2011 (UTC)
It is because The altering if time that he was plunged into he still exist in time and time will repeat itself in a continuum also known as crappy plot ending — Unsigned comment by 50.93.78.90 (talk) at 13:59 on 29 December 2011
Probably because they need to have a soul. I really doubt a blackhearted fiend like Alduin had one after his descent to World Eater. --Ravage 17:07, 31 December 2011 (UTC)

() I doubt its anything more than the classic archetype in good vs. evil; you can never completely vanquish either one. If you want further explanation on this you need only look at the plethora of philosophical rhetoric. I suppose some players would prefer a new evil displacing the seat of evil left by Alduin instead of Alduin representing an unvanquishable force; but either way there's not much difference between the two examples except for personal preference. In that case, it falls to the preference of the story tellers at Bethesda to dictate which of the two classic tropes they chose to use. 75.80.97.155 02:08, 18 January 2012 (UTC)

Strangely enough, I earned the Dragon Hunter achievement (absorb 20 dragon souls) when I slew Alduin. Not contradicting anyone or anything, I just thought I'd say something. Spiegel1 (talk) 17:29, 6 September 2012 (EDT)
Interesting. It would seem the Dragon Hunter achievement is unlocked by the death of dragons, not the collection of dragon souls. Presumably, this means the dragon soul you get from Jurgen Windcaller's tomb wouldn't count toward the achievement. Should this be mentioned on the achievements page? — Unsigned comment by MutantPlatypus (talkcontribs) at 21:42 on 14 November 2012‎
You can see his soul leaving, as it can be seen from other dragons the player slays, but instead of going to the player it goes up into the sky of Sovngarde. When asking Arngeir about it one of his speculations is that he may still return to fulfill his purpose as the "World Eater," but that it is "for the gods to decide." It may be that the gods, or maybe Akatosh specifically, claimed his soul. — Unsigned comment by 72.74.206.38 (talk) at 04:28 on 14 March 2013‎

no help[edit]

Some generic npc said that they were dragonborn during the quest why would shor tell them not to help,besided the plot.Br3admax 07:06, 7 January 2012 (UTC)

Its called storytelling. The one's that helped you were foreshadowed earlier in the quest line. There's no need to add confusion or muddy up the story by bringing in random elements. There's a reason they are generic NPCs. By the same token you could ask why aren't they named? Why don't they have a backstory? Why do most of the NPCs look the same? Why do they sound like they're voiced by the same voice actor? Why do NPCs wait around indefinitely waiting for you to perform an action? The answer is the same-- its because it was written/created that way. If you let your imagination run away with you I suppose you could imagine a choir of shouts coming from hundreds of NPCs, Alduin throwing dozens of them air in the air like ragdolls, while the core heroes stand around waiting for a zooming camera shot that draws in tight on the player; but this level of cinematic scripting is not present anywhere in Skyrim so if you want that you'd better off making your own game or playing a different one. 75.80.97.155 02:26, 18 January 2012 (UTC)
More like it's called poor storytelling. It's pretty sad that the rest of the heroes are just chilling up in the Hall of Valor, with Shor not wanting to intervene and save other heroic souls who want to make their way to the Hall. I like the fact that the 3 heroes from the past aided the Dragonborn in battle, but providing no reason other than "lol Shor's orders" for the rest of them not to do so is simply just poor storytelling. — Unsigned comment by 175.156.218.63 (talk) at 08:14 on 1 March 2012

Any reward at all?[edit]

The ending of the main quest is a bit unrewarding... I didn't find it all that epic, and you get absolutely nothing after defeating alduin... I was expecting, I dont know, praise from skyrim's inhabitants, a big chest with kickass items, at least something right? Maybe I'm missing something... — Unsigned comment by 116.236.201.46 (talk) at 08:09 on 27 January 2012

Well, I guess the reward is the Call of Valor shout, the Odaahving shout, and all the awesome stuff in Skuldafn Temple. That enough for you? ISmartMan 21:28, 31 January 2012 (UTC)
Way to be ungrateful. I felt the end of the main quest was quite nice. Breetastic 02:11, 16 February 2012 (UTC)
Believe it or not I felt like the battle should have been more dynamic. I use Joor Zah Frul (You are the fool) "DragonRend" and I kill him about as fast...and in the same way as I have killed other dragons. I suppose some rhetoric between himself and I would have been sufficient...and using a thuum with his wings and an even more VIOLENT PROLONGED & PRONOUNCED version of JOOR ZAH FRUL...cuz really...that's what I was looking for. The regular Joor Zah Frul seemed... unintelligible and mellow.
I wish things could have ended in a more philosophically sublime way...with more symbolism (also in the form of dialogue) involving the two archetypes (hero n' villain).
This is in fact a fantasy game...I suppose I fantasized too much...especially in ways most NORMAL PEOPLE would not. Theindividual 07:05, 14 March 2012 (UTC)

Greybeards disappeared[edit]

Right after coming back from Sovngarde, went down to High Hrothgar hoping to get some props, and looked everywhere, but nobody's home. Used aura and detect life, checked the courtyard, the bedroom, everywhere. May have something to do with not killing Paarthunax? Mr. Burns 20:49, 12 March 2012 (UTC)

I didn't kill Paarthurnax, and the Greybeards were still there. (On PS3)--212.35.121.10 08:25, 23 March 2012 (UTC)
When I returned to High Hrothgar it did seem like the place was abandoned, but eventually I found all the monks gathered in the meeting hall. After talking with Arngeir, the monks all dispersed and went about their usual routines. --Iroh 06:50, 5 April 2012 (UTC)

post-quest[edit]

so the first time i beat the main quest, I had left parthurnaax alive. because who are the Blades to decide justice? anyway, it was a cool scene with all the dragons flying around the Throat of the World and a sendoff from the two allied dragons.

i just finished another playthrough where I took a more anti dragon stance as an Imperial (they got on my nerves one too many times & i gave in to the hatred), representing with blades gear & killing every wyrm I could find. so incidentally whatshisnax had to die. now after I left sovngarde, all these dragons are just sitting on the mountain staring at me. there's no dialogue or flying, no anything.

i walked up & tried talking to them but that was useless. finally figured out which was Odahviing and he only says his line about "if Alduin couldn't withstand your thu'um.." but it's not a conversation window, just passing dialogue. I also tried walking down the mountain a ways but nothing happened.

I reloaded to sovngarde and tried it again, same thing. so... I shouted Dragonrend at the nearest dragon, which really stirred up the hive, so to speak. lots of red dots on the compass, all those dragons. the one I shouted down was a lesser dragon and I killed him with a few power attacks, even got a kill cam riding on his head & bashing him with my skyforge war axe, while all the other dragons just fled (a very cool sight) except for odahviing. he landed on the ground & i spoke to him, finally getting his "call me if you need me" farewell.

so was that supposed to happen? — Unsigned comment by 172.129.76.232 (talk) at 03:20 on 14 April 2012

That wasn't supposed to happen. You experienced a bug. Normally they fly around the Throat of the World, like in your first playthrough, and then you get the conversation with Odahviing if you've killed Paarthurnax. --Morrolan (talk) 19:19, 27 March 2013 (GMT)

Return from Sovngarde bug[edit]

I have this bug on my PC version, when i return there are other dragons at peak of the mountain, Odahviing does not speak, and Paarthunax dont have any new chat, how can i fix this?, please help me, i tried a lot and nothing worked. — Unsigned comment by 177.32.32.115 (talk) at 01:57 on 14 May 2012

-I second this bug. No amount of reloading or console-ing seems to have an effect. I should probably add that this was my second playthrough, whereas the first time worked without incident. Update: This may have something to do with using the console to complete the 'Paarthurnax' quest without killing Paarthurnax. And because the epilogue script no longer works, this may have also rendered the civil war quests (Jarl Balgruuf's dialogue) to be incompletable. Can anyone else verify this? -Deltahost (talk) 07:06, 27 October 2012 (GMT)

Exploring Sovngarde[edit]

Is there any reason to? After defeating Alduin, Tsun gives you the option to stay or go, is there any good reason to stay and wander around for a while, other than talking to all the dead people? Obax 04:07, 30 June 2012 (UTC)

There are some alchemy ingredients growing around the area, but nothing noteworthy. If you have already killed Ulfric Stormcloak beforehand, you will encounter him here. A game I particularly enjoy is trying to use the Unrelenting Force shout to ragdoll Ulfric over the edge of the nearby waterfall and into the chasm below. "No Sovngarde for you!" Minotaur (talk) 10:57, 6 November 2014 (GMT)

Dragon Souls[edit]

After completing this quest I travelled to Kynesgrove and killed an Elder Dragon, but did not absorb his soul. Is this supposed to happen? I thought that you were still able to absorb souls & learn Shouts? Sioneld 10:11, 8 July 2012 (UTC)

You should still be able to absorb souls and learn shouts, so it sounds like a bug to me. If it continues to happen with all dragons you encounter, add it to the Bugs section of the page. ABCface 16:29, 12 July 2012 (UTC)
It just happened to me - first dragon that's attacked me since finishing Dragonslayer, and it didn't decompose or give me a soul. Great. On Xbox 360. baratron (talk) 20:58, 8 June 2013 (GMT) Edit: It was the type of dragon that's only called "Dragon". There has been some suggestion that this is a bug linked only to generic Dragons without a type (e.g. Blood, Frost, Elder). baratron (talk) 21:19, 8 June 2013 (GMT)

Non-hostile Dragons?[edit]

Since completing the Main Quest, I've encountered the occasional non-hostile Dragon. The non-hostiles sitting on Word Walls won't attack unless I attack first, while those found airborne will circle and bellow, and then fly off.

Are these meant to be friendly Dragons, like those who gather at the Throat of the World when you return from Sovngarde at the end of the MQ, or are the non-hostiles a glitch?Evil-i 23:06, 31 August 2012 (UTC)

I've encountered non-hostile dragons well before completing the Main Quest, although only the airborne type. If I recall correctly, before Skyrim's release, the developers said that some dragons are not immediately hostile, and are instead challenging you to attack them. They fly off if they decide that you're not going to attack them. However, I've never met a dragon guarding a Word Wall that wasn't hostile. • JAT 23:20, 31 August 2012 (UTC)
Yeah I've seen the non-hostile ones on word walls before though it usually means they're glitched and invulnerable, they won't attack, move, nor can they be hurt. Idk what the cause of that is but I've seen if before finishing the main quest. Lord Eydvar Talk|Contribs 05:04, 22 November 2012 (GMT)

Weather at Throat of the World Upon Return from Sovngarde[edit]

I doubt this requires mention, but should be included for completeness if it is true. Is there always a blizzard (perhaps for added drama) on the Throat of the World after you return from Sovngarde? Or was that just a coincidence for me? The weather can be cleared with a Clear Skies shout. MutantPlatypus (talk) 21:45, 14 November 2012 (GMT)

My imperfect memory jibes with the suggestion that it's always snowing at Throat of the World after Dragonslayer. However it often snows up high in the mountains anyway, so it might just be that that's the most likely weather up there. --Morrolan (talk) 19:20, 27 March 2013 (GMT)

Epilogue Bug[edit]

After defeating Alduin, i was sent back to the Throat of the World. apparently, there are supposed to be multiple dragons flying around and Paarthurnax and Odahviing are supposed to talk to me. When i was sent back, there were no dragons, except for Paarthurnax and Odahviing but Paarthurnax had no new dialogue and Odahviing would not engage in conversation. The site says i have to Shout an NPC off the Whalebone Bridge, but no NPC's seem to walk along there. i tried Shouting normally at an NPC that was not on the bridge, but when i was sent back once more, nothing had changed. can anyone please help me? i've tried different things but nothing seems to work 41.133.228.86 11:28, 12 May 2013 (GMT)

The only shouting related to the whalebone bridge in Sovngarde is when you and the other Heroes, after you have left the Hall of Valor and crossed the bridge, shout together to clear the mists that obscure everything so you can fight Alduin. There is no NPC that you have to use a shout on, other than Alduin. Do you have any mods installed that might interfere with this? I would recommend disabling any 3rd party mods, then reloading a previous save and try it again. --Xyzzy Talk 13:29, 12 May 2013 (GMT)

Bugs Cleanup[edit]

  • Upon defeating Alduin and requesting to be transported back to Skyrim, one of Alduin's weather sound effects may remain playing no matter what action you take, and the only solution barring use of the imminent Creation Kit is to edit and silence the sound file.
  • When you return to the Throat of the World, if you use Dragonrend on Odahviing, he will become hostile but unkillable.
  • After you defeat Alduin, and are sent back to Skyrim, there may only be Odahviing and Paarthurnax waiting there. Paarthurnax has no new dialogue, and you cannot engage conversation with Odahviing. This is caused when Delphine, Esbern or Arngeir are unable to accept the scripted updates to their dialogue options for any reason. The epilogue scene runs under a separate ID, MQ306, and the first stage sets up everyone's dialogue. If any one or more of the characters are not able to accept the scripted updates for any reason, the script crashes and the scene defaults to a no-dialogue Odahviing and waiting Paarthurnax.
  • Sometimes it may occur that you cannot talk with Odahviing after the departure of other dragons, although their 'summit' was presented without bugs.
  • After you defeat Alduin, before you speak to Tsun, if you attack any of the heroes present, you can go into combat mode and be stuck in Sovngarde, since the heroes are immortal.
    • A simple fix to this is to use the Unrelenting Force shout to knock any hostile NPCs off of the Whalebone Bridge.

These bugs have sat unconfirmed long enough. Silence is GoldenBreak the Silence 22:26, 17 August 2013 (GMT)

Arngeir[edit]

-hey I killed paarthurnax before I killed alduin and when I went to arngeir he wouldn't help me and give me my next quest. — Unsigned comment by 72.184.111.102 (talk) at 01:27 on 26 December 2013

Speak to Esbern, as noted on the relevant pages. Silence is GoldenBreak the Silence 01:51, 26 December 2013 (GMT)

Another variation[edit]

I have completed the "DragonSlayer" quest,but I've not killed Paarthurnax,when I've reached High Hrothgar,I saw Paarthurnax,Odahviing and many other dragons flying around and yelling "Alduin"! Like they had a grief about their loss of the late Alduin! Odahviing told me something like: "I didn't expect you to replace the one tyrant with another..." obviously speaking about Paarthunax. All though I did get his shout (call dragon) Thereafter I've killed a few dragons,one of them had only the name "dragon" and another was the only dragon which I've received only one dragon bone and 1 dragon scale,this dragon had a name (not generic) but I don't remember it,I've encounter him at Rorikstead. Are all these incidents normal or not??

Can't find Esbern, Delphin or Arngeir[edit]

So thing is that I just came back from Sovngarde (yeah, one hell of a ride) but I can't find any of those 3! If I use Aura Whisper on High Hrothgar I can see the other 3 Greybeards but I can't find Arngeir. And when I go to the Blades hideout there's no one in there. So I was wondering: I recall about a chain of missions to choose a side, but I didn't do it along the way, now that I "finished" the game I can't find the one who were more involved. So: The fact that I didn't pick between Greybeards or Blades could cause the disappearing of 3 NPC's? And if so: How do i fix it? (I'm on PC)

Imperial or Stormcloak behavior afterwords[edit]

Each time I've done the MQ, I always have either the Imperial legion soldiers or Stormcloak soldiers behave differently towards my character.

It seems to stem from the first quest Unbound.

For example:

  • Escaping with Hadvar during Unbound: once the player is finished with the MQ, rather than their standard greeting, Stormcloak soldiers (ones out on patrol, or ones in forts) will raise their weapons and tell go away.
  • Conversely if they side with Ralof, the Imperial legion soldiers will do the same.
  • This has been notice but not widely discussed across multiple discussion forums on the internet.
  • I've done the MQ on the Xbox and PC modded and unmodded multiple times and this frequently happens without fail.

I'm not familiar with using the editor tools so I can't confirm which script changes their behavior, but its very clear that their behavior does indeed change athf (talk) 07:31, 2 July 2018 (UTC)

So if you escape with Hadvar, apparently the game will put the player in the Imperial faction either at the beginning after unbound, or after the main quest. Typing in player.addtofaction 2BF9A -1 into the console seemed to revert the behavior of the Stormcloaks at the camps back to the way they were before the completion of the main quest. --athf (talk) 11:16, 7 July 2018 (UTC)

Frozen forever before Tsun after learning the Call of Valor shout[edit]

I have had this bug systematically happen in one of my saves: no matter how I defeat Alduin, the heroes of Sovngarde don't come together to hail the Dragonborn, and when I tell Tsun I'm ready to leave, I just learn the Call of Valor shout then remain stuck in place unable to move, speak or open menus while Tsun just stands there not shouting me back to Tamriel. If this happens to you too, this is the console command that let me return to Tamriel and regain control on the PC: setstage mq305 260 — Unsigned comment by 86.45.75.11 (talk) at 16:40 on 12 September 2020 (UTC)

Dragons not at the Throat of the World.[edit]

   Fast-traveling away from the Throat of the World and then returning may fix this.

^ I've ran into this bug for the first time ever but i can confirm that fast traveling away and back there does not fix it as I've already tried and the dragons were not there. Only Paarthurnax and Odahviing still.