Skyrim talk:Dawnguard Places

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

appearing in game[edit]

Hi,

Could somebody with the expansion explain the leading paragraph for me?

"24 new places have been added by the Dawnguard plug-in, though none appear on the map immediately after installation. Some places may not be entered until the related quests have been started, and many new quests will send the player to places that already existed in the original version of the game."

Do these locations appear in the game world straight away? That is, do they pop into existance for existing characters? The bit about the "appear on the map" could mean that your map isn't automagically updated, even if you have already visited the spot where the location appears. Which I find fairly obvious.

Or it could mean that you need to start the quest to even see the location? Or that you need to start a new character?

And what's with the last part. How is it relevant for purposes of discussing new places that some new quests send you to old, pre-existing, places? Shouldn't this bit be its own separate sentence?

CapnZapp (talk) 15:27, 4 October 2012 (GMT)

The new places aren't marked on your map after installation, you will have to discover them. I think the old places, that often get changed a bit by Dawnguard, are relevant in the context, since they could be called Dawnguard places now. Ruins of Bthalft is an example of a place that was significantly changed. --Alfwyn (talk) 15:37, 4 October 2012 (GMT)
So, your answer is "the new places automagically plop into place" then? Could you provide a little detail?
Again, that your map doesn't auto-update seems fairly self-evident and obvious. I'm talking about the actual game world, the terrain you walk around in. Does the terrain change mid-game or do you need to start a new character with Dawnguard installed? If the terrain changes, what happens when you first position your character in the exact spot where you know a building will be added, and only then add the expansion? (Have the DG designers anticipated this correctly, shunting you out of any affected cells, or can you load a game finding yourself hoplessly trapped in some strange corner of a new structure that weren't there last time you played?). Questions like that I find much more interesting than "none appear on the map immediately" like that was ever in question... :) Thanks CapnZapp (talk) 09:18, 5 October 2012 (GMT)