Skyrim talk:Artifacts/Archive 1

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This is an archive of past Skyrim talk:Artifacts discussions. Do not edit the contents of this page, except for maintenance such as updating links.
Semi Protection

Amulet of Stendarr

I had found an Amulet of Stendarr in random loot from a dead nord during a quest, but then I died and lost it shortly after. I think the enchantment was to increase block but I can't remember it anymore. Would have added it to the page but couldn't remember the enchantment of it.--Dro'Bakha 07:31, 12 November 2011 (UTC)

Amulet of Stendarr blocks 10% more damage with your shield.

I found a gloves of the Pugulist from this fat guy in the sewers of Riften. They give +10 damage to melee (which adds on to khajiit claws nicely :D) and give about the same armor as leather bracers. Would this be counted as an artifact? and could someone not at level 11 pick up this item to see if it is a leveling item?-- Guest known as Daneruu in most online places 09:34, 12 November 2011

--No, that doesn't count. That's an enchanted item, artifacts are very specific in origin (typically Daedric or Aedric as the page describes.--AlphamanT 18:00, 12 November 2011 (UTC)

Khajiit can wear gloves in skyrim? Or were they bracers? --Rmag37 23:27, 14 November 2011 (UTC)
Khajiits could wear gloves in oblivion, so I would believe that they could do so in Skyrim. 04:06 24 November 2011

Aedric Amulets

I'm fairly certain that they are not Artifacts. I've run across a second Amulet that I already own, I think the Amulet of Kynareth. That or the Amulet of Julianos. However, I don't want to edit them out of the page in case I'm wrong somehow. Can anyone else confirm?--MadMagicMuffinMan 18:35, 12 November 2011 (UTC)

I would agree, I got an amulet of Akatosh from a merchant, and they don't typically sell artifacts. --Halfstache 03:17, 13 November 2011 (UTC)
I'm sure it's just a random lot, I found an amulet of Dibella in Bleak Falls or in the first mission (not sure) and I saw the amulet on a shopkeeper in Riften. OrkMan 21:29, 14 November 2011 (UTC)
The amulets of the nine divine are just regular loot. I've seen many in the short time since Skyrim has been out. They should not be here, but they should get their own page. 03:46 24 November 2011
Plus the Amulet of Talos is technically an artifact in that it can't be disenchanted but it's far from unique. I'm come across more than one of them, though not exactly frequently. --Lyco499 (talk) 19:24, 12 December 2011 (UTC)


The man being executed when you first enter Solitude is wearing the Amulet of Talos as well, you need only walk up and loot it after he is killed. I'm not 100% sure that this is a constant source of getting this amulet, but if someone wants to check and add this into the wiki, than it would be appreciated.

The Man in Riverwood who gives you the golden claw quest sold me the Amulet of Mara, which opens up marriage dialog. Prior to this i believed it could only be obtained from the merchant/priest in the tavern in Riften. — Unsigned comment by (talk) at 17:30 on 12 November 2011

Confirmed. I searched his body and found it as well.--MadMagicMuffinMan 01:43, 13 November 2011 (UTC)
Yeah, I got the A. of Talos from the executed man as well. So I'm not sure exactly what is behind people having it..maybe it's random, but that's kind of odd amulets that seem to be more than just ordinary magic items.--AlphamanT 02:41, 13 November 2011 (UTC)
It seems to me that they are more like random unique enchanted items as I've had 2 Talos, 2 Arkay and had Stendarr appear at 2 random places, one of which changed due to me dying and reloading a save.--Dro'Bakha 03:59, 13 November 2011 (UTC)
I got an Amulet of Talos from the solitude execution, Anybody know why its a quest item? I have two of them. --Rmag37 21:01, 14 November 2011 (UTC)
That specific Talos Amulet belonged to the man executed. It's a quest item because his wife asks to retrieve it later. -Nikomis 16:25, 18 November 2011 (UTC)
I would argue that the amulets to the divines are not artifacts in any way, due to their widespread availability. For example, all Vigilants of Stendarr carry an amulet of Stendarr on their person. An artifact is usually a very rare (an usually one of a kind) item. I don't think these amulets constitute that. Maybe if they were headed under an 'amulets' section with special attention given to their rarity in contrast to other, more regular amulets. -- 14:26, 22 November 2011 (UTC) Anon


Someone should edit the jabberwock page/create a skyrim verision. I fail at uesp apparently. I get a lot of errors trying to load pages. --Rmag37 20:49, 14 November 2011 (UTC)

Has anyone tried useing it on a Dragon? just woundering if it breaks stealing the dragon's soul Lucian 11:02, 21 November 2011 (UTC)

I used it on a dragon, they're too high of a level for them to be transformed so it does a random form of elemental damage. If they could be transformed they would imediatey transform back after taking combat damage. (edit this so it responds to above post) 12/10/2011

Spell effects

stop writing them like oblivion or morrowind effects -- it's confusing and in a lot of cases doesn't tell us anything about the item. just copy paste the description of the effect from the game 21:19, 14 November 2011 (UTC)

Agreed. Unlike the previous games, the artifacts in Skyrim have unique effects that bear further explanation. I think what this really means is that we need a separate page for each Daedric artifact.-- 23:05, 19 November 2011 (UTC)


It's unclear why Wuuthrad has n/a in the object ID segment. Is it not in the game? Not currently known? Someone should really specify since it's pretty much impossible for an item like that to be "not applicable" in any game or console related terms.

That was my bad. I put n/a as in not available as in I knew of the object but don't have the game on PC to check the ID. It got fixed though. Stouf761 15:27, 18 November 2011 (UTC)

Does the "especially deadly to elves" effect actually do anything?

It increases the damage inflicted on Altmer, Dunmer and Bosmer NPC's. One hit from Wuuthrad is enough to kill almost any elven NPC. Very useful for the main quest missions in the Thalmor Embassy and Riften. 08:45, 20 November 2011 (UTC)


I just was wondering why people are putting damage there, I think we need a page for each person to put damage and then what skill level they are because my Mehrunes Razor does 27 base damage not the 11 posted here. Before we figure out base damage it seems like we should leave it open or have a page for each person to post so we can get a feel for how the skills and perks effect the damage.--Lord.Baal 19:49, 15 November 2011 (UTC)

The 11 damage posted is the base damage. The 27 you see is what you get after skill levels and perks are added. 03:51 24 November 2011

We have to wait until the Construction Set is released for Skyrim to copy all the official data into the tables. OR if someone knows decent C++ programming he possibly could decompile and read the engines tweaks. --Carpio 20:14, 15 November 2011 (UTC)

I do believe that these damages are base damages of the weapon. There is a certain equation for the calculation of the displayed damage. It probably has to do with the skill level and the perks related, hmm?? --Shm0key 23:52, 23 November 2011 (UTC)

ebony blade

what dose it mean when it says strengthend by the blood of decit? dose that mean i have to get married and get a bloody devorce? (lol see what i did there?)The sorrow 19:52, 15 November 2011 (UTC)

Actually you just have to kill 10 characters (giving a message every 2 kills) you've helped/befriended to increase the Absorb Life from 10 to 30. Can't say exactly who qualifies for killing, but doing the Companions quests and then killing the Companions along with some Whiterun Guards fulfilled it for me. 00:32, 16 November 2011 (UTC)
I can say, that anyone you have done a favor for qualifies as improving the Ebony Blade, anybody that gives you a misc quest to do something menial, after completion of the quest they will usually like you as evidenced by their remarks to you. Kill them to improve Ebony Blade. Also, any follower will do as well, take them to a quiet part of Skyrim and kill them. An easy and (almost)moral free way is to complete the Dark Brotherhood questline and take Initiates with you, kill them and gain they improvements as the initiates will respawn.-- 14:35, 22 November 2011 (UTC)
This weapon appears bugged. It benefits from one handed weapon perks. Combined with it's damage/weight/attack speed statistics, and the history of the artifact in previous games for whatever that is worth, it seems like there may be a design-side conflict of if it is a one-hander or a two-hander.Irrelevant Label 05:03, 19 November 2011 (UTC)
I got it at game start and it levelled my Two handed skill when I used it, not my One handed, so I don't know what you mean. Also, I attacked some guy who I completed a quest for and I got a bounty, he ran away and everyone else started hating me.
Perks, not skills. The weapon is classified as a one-handed sword for the purpose of damage boosting perks and critical hit perks. The rest of the weapon is likewise bugged, featuring impact data and sound files for one-handed weapons, in addition to Irrelevant Label's findings. It does still raise the two-handed skill, but this is tied to one of only three or so data values that point towards two-handedness. 05:34, 8 December 2011 (UTC)
A new bug might have appeared with one of the official patches(installed all at once, so no idea which one it might be). For some reason, all followers and friendly NPC I've tried attacking have treated it as an assault. Should the fact that it isn't upgradable be considered a bug, considering the rediculously low damage for a two handed Daedric artifact? 01:58, 16 December 2011 (UTC)
I say yes. There's no apparent reason that upgrades aren't included for the Ebony Blade, as the other Artifacts can be upgraded. There seem to be quite a few of these "forgotten" upgrade entries, as evidenced by the mod community. It wouldn't be all that surprising that the Ebony Blade slipped through the cracks too. 00:45, 31 December 2011 (UTC)

It also seems to not like weapons plaques, it wont be placed on them. I have not tryed weapons stands, but added the plaque bit to wiki. preowned

Any Daedric artifact I've put on a weapon rack ends up on the floor a few days later. This also broke that weapon rack slot :(

Ebony Blade seems to get the quirks of Dual Flurry. The Two Handed page says that a Greatsword delivers 0.9 strikes per second, and I definitely swing Ebony Blade faster than that. My Two Handed is around 29, and I have Level 2 Dual Flurry perk. Can anyone confirm this? 18:24, 21 December 2011 (UTC)

I've just confirmed that your skill in both one-handed AND two-handed weapons will raise the Ebony Blade's power. I had a Companion train me a few times in two-handed weapons since I've noticed that my ebony blade was getting stronger but I was not raising my one-handed weapon skill. Dragofireheart 19:48, 28 December 2011 (UTC)

Not entirely correct. You've confirmed that two-handed skill raises the Ebony Blade's damage, but one-handed skill does not affect the Ebony Blade. It is only one-handed perks and enchantments that affect the Ebony Blade. 14:18, 6 January 2012 (UTC)

The page stated that the Ebony Blade employs two sets of effects, one for friendly fire, and the other for enemies. This is, however, not the case. In-game testing raised some questions about the effects, and inspection of the master file shows that the Ebony Blade has only one set of effects. There are, indeed, two copies of the Blade, but they do not share effects in any way. It is likely that this was merely a developmental shift of some sort that left two copies in the game, and someone misinterpreted the information and wrote it here. This misinformation has been traveling around the internet for a while now, leading a lot of people to ask questions about the enchantments. I have removed this misinformation from the page in hopes to put some questions to rest, as I suspect this page is the source of a lot of that confusion. 05:18, 4 January 2012 (UTC)

Because of the changes, I have deleted the first Ebony Blade entry. Because one of the requirements for artifact status is to "only appear once in the game", a sword that, despite existing, appears 0 times is not eligible to be on the page. 05:25, 4 January 2012 (UTC)
Just to clarify how I tested - I took a steel sword, the Ebony Blade from Dragonsreach, and the unobtainable Ebony Blade from the test area and started attacking friends. With both the steel sword and the normal Ebony Blade, the friend turned hostile after a few hits. With the test area Blade, they did not. The test area blade also did not have the life leech of the Dragonsreach one, meaning that they each had only one enchantment, not both as it was suggested. 14:18, 6 January 2012 (UTC)

Blade of Woe

The Blade of Woe has a generic enchantment and looks like a mildly reskinned Daedric Dagger. It does not bear the same importance in this game as it did in Oblivion, so I propose that it be removed from the artifacts list and shifted to generic magic weapons. BurningMan 09:56, 16 November 2011 (UTC)

The Blade of woe still has a unique appearance, appears only once, and has a useful enchantment. That qualifies it as a artifact, in addition this is it's second appearance in an Elder Scrolls game further cementing its role as an artifact.Rattigan IV 07:15, 20 December 2011 (UTC)
Actually this would be it's third appearance in the Elder Scrolls Game series. It is in Balmora on top of a closet. In the Morrowind installment of the Elder Scroll's Series. — Unsigned comment by (talk) at 00:12 on 24 January 2012
You mean the Sword of White Woe? No that sword is not the blade of woe and there are multiple ones in morrowind. (Eddie The Head 00:56, 24 January 2012 (UTC))

The Black Star

Using the black star, it seems one can capture regular souls as well as black souls, contrary to the game's dialogue. I'll edit the description accordingly. Here's a screenshot of the black star holding the petty soul of a mudcrab. [1] 17:52, 16 November 2011 (UTC)Azukki

probobally just a lucky\unlucky bug leave it be

Smithing / Disenchanting?

Can any of these artifacts be upgraded at a workbench/grindstone? I don't want to have to opt for a different piece of armor based on armor points alone... Or could it be possible to disenchant them onto another piece? Stouf761 15:34, 18 November 2011 (UTC)

It seems to vary depending upon the item. Dawnbreaker has an upgrade option, while the Masque of Clavicus Vile, Wuuthrad, and the Shield of Ysgramor (which isn't listed on this page) don't. I haven't tried the Volsung or Morokei masks, and I don't have any other weapon or armor artifacts to try. For what it's worth, my orc has 100 smithing and all the perks except Advanced Armor and Glass Smithing, however that normally simply means the item is greyed out on the upgrade list, and says "You lack the skill to improve this item" if you try. --QuillanTalk 16:49, 18 November 2011 (UTC)
Volsung and Morokei are both upgradable, as are the rest of those masks. They require Corundum Ingots to upgrade. 16:46, 19 November 2011 (UTC)
I picked up Volendrung last night, so I'll have to check later when I get home. I suspect it can be upgraded. --QuillanTalk 16:49, 19 November 2011 (UTC)
If you upgrade the masks, can they still be used at the dragon priest altar? Zach9054 18:04, 19 November 2011 (UTC)
Even with 100 smithing and lots of smithing boost items and all smithing perks I am unable to get them to Legendary level. Maybe a bug? Weapons require Ebony Ingots meaning they must be Ebony or Daedric. Dragon masks all need conundrum. Daedric armor cannot be enhanced afaik, though Savior's Hide (non daedric) can be.
I've been modding with several artifacts, cleaning up some bugs here and there, and as far as I can tell daedric artifacts aren't supposed to benefit from smithing perks. They are, however, all supposed to have recipes for upgrades. There are several that don't, but there are mods that fix this issue. Other artifacts follow different rules. Keening, for example, though it is bugged and doesn't have a smithing entry, has the smithing perk entry for double upgrades. Bethesda is a bit contradictory in its base, so there's really no indication which is correct and which isn't. Dragon masks don't all take corundum. They are each made of a different material, from iron to ebony. Their IDs within the editor lists them by metal type, hinting that there was to be one of each metal even before they named the masks. 11:16, 11 December 2011 (UTC)
As far as I can tell Artifacts (or unique items) cannot be disenchantend - Perhaps this should be added to the criteria section -- 16:51, 21 November 2011 (UTC)
I can confirm that both the Mace of Molag Bal and Mehrunes Razor can be improved by using an ebony ignot and having the arcane smithing perk. However, I do not know how far they can be improved, mine are currently 'exquisite' which is all my skill in smithing allows at the moment. -- 14:30, 22 November 2011 (UTC) Anon
Every Artifact that I have I've upgrade somehow (daedric artifacts usually need ebony ingots). Arcane smithing is need, however most can only be upgade to flawless at 100 smithing(unless you fortify you smithing to 200 I believe). 03:57 24 November 2011
My Morokei used moonstone to upgrade Hope 04:20, 14 December 2011 (UTC)

Unique items?

I like the three part criteria for qualification as an artifact. Unfortunately, I can think of a couple items at least that pass the first two tests but fail on the third. They exist in only one place and never appear on any leveled/random list, and they have a unique appearance. But, while their enchantments may be useful, they aren't unique. The Helm of Yngol and Shield of Ysgramor come immediately to mind. The Helm doesn't share appearance with any other armor piece, is only found in Yngol Barrow, but many items give frost resistance. I've seen random items that give magic resistance, so that rules the Shield of Ysgramor out, though I can't think of anything else that gives a health boost with that magic resistance. On the Magic Items page, there is an uncreated link to Unique Items; should that page be created and such items be listed there, separately? --QuillanTalk 18:25, 18 November 2011 (UTC)

Yes, it should. There are also unique items that fail criteria #1 (unique appearance) but satisfy the other two criteria. The Longhammer is an example. Only appears once, and has an increased attack speed enchantment, but looks like a plain Orcish Warhammer. 11:17, 24 November 2011 (UTC)

Ebony Mail

The "muffle" effect on the Ebony Mail does not seem to be a sole matter of eliminating sound as a character with the heavy armor perk reducing the weight of the armor 0 still experiences a substantial increase to stealth effectiveness when wearing the armor. It seems to behave similarly to "stealth field" effects from Fallout 3.Irrelevant Label 04:54, 19 November 2011 (UTC)

Also a word of warning do NOT have the Ebony Mail equipped when taking a brawl bet. It's enchantment counts as a magic attack and will turn the NPC's around you hostile. Lucian 12:41, 26 November 2011 (UTC)

skeleton key

Is there any way to complete the pilgrims path and reclaim the key? Or am I just to never complete that until i have no further use for the key? 12:22, 21 November 2011 (UTC)

Seems no, better get the lockpicking perk or don't complete the quest. (You can console it back though)

But there is no lockpicking perk that allows you pick locks that require a key : /

Skull of corruption

How to charge the skull with dreams? — Unsigned comment by (talk) at 15:57 on 22 November 2011 (UTC)

Try sleeping with it equipped? I don't know for sure what to do, but that sounds like a fair possibility. --AKB Talk Cont Mail 15:57, 22 November 2011 (UTC)
Just shoot it at someone who is sleeping. Good spots are the Jarls houses, lots of people napping you can get to.
A great spot to steal dreams is the orphanage in riften, they all sleep in the same room right next to each other. Its not like those guttersnipes will ever fulfill those dreams anyway. --Berserkenstein 01:35, 23 December 2011 (UTC)


Are some of these leveled items? I'm NOT asking this because of the "incorrect" damages. Just wondering if there is a more powerful version as a reward for higher leveled characters.--Shm0key 23:55, 23 November 2011 (UTC)

Wait for the CS (or would it be CK now?) to be released. If there are multiple IDs for the some weapon its Probably leveled. 03:59 24 November 2011

Nothing on this page is leveled. Leveled Items has a complete list of all leveled items in the game. --NepheleTalk 04:27, 30 November 2011 (UTC)

Pages for artifacts

Is anyone working on pages for the artifacts? If not someone should, it would remove a large level of confusion. 04:03 24 November 2011

I'll do a page on the Wuuthrad. Gideon Dragontongue 15:36, 24 November 2011 (UTC)

And I can do more as I come across them. Gideon Dragontongue 15:37, 24 November 2011 (UTC)

Wuuthrad is finished. Gideon Dragontongue 16:04, 27 November 2011 (UTC)

ok, I was doing some work on the page and changed how artifacts link to their corresponding page. Instead of adding it to notes I just made the title of the artifact link to it. If we could do it like that for all the new pages that would be much appreciated.--Ohnoitsmangofett 08:21, 1 December 2011 (UTC)


Maybe we could get some images of the artifacts?

As pages get made for the artifacts, images should appear on their page. Dawnbreaker, Mace of Molag Bal, Wabbajack, and Wuuthrad all have pics on their pages. --Ohnoitsmangofett 08:17, 1 December 2011 (UTC)

Sanguine Rose affected by Player level

The dremora summoned by the Sanguine Rose rise in rank as you level up. By level 39, I noticed I was summoning a Dremora Markynaz. I'm note sure if they will achieve Valkynaz status but rest assured I keep leveling to see what happens. 03:21, 28 November 2011 (UTC)

At level 72 (almost 73) and Sanguine Rose does indeed produce a Dremora Valynaz (as spelt on the game screen).

The Sanguine Rose will produce a Dremora Val(k)ynaz even before level 72, though i do not know what level is required

Targe of the Bloodedl

Would this count as an artefact? It has a unique appearance, enchantment and I've only seen it drop in one place (Alftand Cathedral). Rob.

Looks like it does. Thanks for pointing out -- my artifact-identifying script wasn't finding it because technically it is not enchanted (the bashing is implemented in a different way). It'll get added to the page in a few hours when I do a major update to all the armor on the page. --NepheleTalk 04:24, 30 November 2011 (UTC)

Gauldur Amulet bug?

Not sure if anyone else has experienced this, but if I equip the gauldur amulet and then another necklace while I'm wearing armor that prevents the necklace from being shown on my character, then they'll both be equipped and I'll get the benefits from both. But if I equip the amulet while wearing another necklace it unequips the other necklace like normal. 20:50, 29 November 2011 (UTC)

Yes, 2 amulets with gauldur, but i dont think it has anything to do with armor or if the necklace is visible? --Psychomc 13:49, 23 December 2011 (UTC)

This is a major benefit: While Gaulder's Amulet is equipped, a second amulet may also be equipped. And with a little trial-and-error, it is possible to get another amulet to take Gaulder's place. SamiteAlchemist 03:55, 29 December 2011 (UTC)

Was this fixed in the 1.3 patch for PS3? I can't seem to get the exploit to work. I started the character after the patch was installed. Or does the fact that I'm wearing clothes instead of armor make a difference? Artemis Enterei 16:53, 13 January 2012 (UTC)

Some Not-Artifacts?

Does anything make Shrouded Robes special? It seems to have exactly the same effect as the <Apparel> of Destruction. In addition, the Guild Master's set doesn't have any unique effects. They might be considered unique because some of the effects are not generally found on apparel in those slots, but the gloves don't even fit that. --Fluff 06:23, 30 November 2011 (UTC)

Yeah, I suppose they are all cases where the enchantment ID might be different from any other item, the actual effect of the enchantment is a duplicate. I thought I'd already removed the Shrouded Robes (I also just added them to Unique Items), but obviously not. As for the Guild Master's set, at first glance I thought the enchantments were stronger than generic ones, but I should have checked more closely. I'll move them over to Unique, too. Thanks for pointing that out before the bot started fixing their redirects. --NepheleTalk 06:43, 30 November 2011 (UTC)

Morrowind Artifacts

I see that a dagger called 'Keening' is on this page. According to Historical References, Lord Kagnerac's other tools will be making an appearance also. Does anyone know where these might be found so that I can start pages on them? Gideon Dragontongue 20:00, 30 November 2011 (UTC)

There are no items named Sunder or Wraithguard in Skyrim. I'm guessing the OP was just trying to say that all three of those items where needed for MW's main quest, rather than saying that all three appear in Skyrim. --NepheleTalk 22:00, 30 November 2011 (UTC)
Darn, and those were always my favorites, too. How can you wield Keening without Wraithguard? In Morrowind that would kill you!


Chillrend should be included in the unique weapons. Chillrend is a glass sword that is blue, and perhaps does not count as an artifact as its enchantments(paralyze for 2 seconds, plus 20 frost damage(at the level i found it)) can be gained and might be able to used to enchant simultaneously for enchanter skill 100. perhaps this hasnt been included because it has not been found by UESP page makers. During the thieves guild questline when one breaks into Mercer's house during The Pursuit: Break into Mercer Frey's house and search for clues.. in a display case beside Mercer's plans.

Chillrend is a leveled item, which is why the Chillrend link takes you to that page and its leveled stats. Once we get to the point where items in the game all have individual pages, it will be possible to categorize an item as both leveled and an artifact. But at the moment trying to add leveled items onto the artifact page would be too awkward. --NepheleTalk 03:34, 1 December 2011 (UTC)
Maybe make a page for all the items with "unique" names -> named items. This page can include artifacts and leveled named items -anon

We need to work on this Chillrend fufills all 3 requirements of an Artifact, and has also appeared in multiple Elder Scrolls games.Rattigan IV 07:22, 20 December 2011 (UTC)

Dragon Mask's Glitch

You mention in the article that the Mask's (e.g. Morokei) causes the character's head to disappear if worn with Hooded Robes. This has happened to me before, and the only fix I found was to reload a previous save. Is there any other workaround this glitch known at the moment (as a console player)? It's happened to me again and i don't have an earlier save to revert to before the glitch has occured.

Yes, the glitch is mentioned in the article. As for a fix, when I experience it taking either the hooded robe or the mask fixes it (on Xbox).--Ohnoitsmangofett 04:19, 3 December 2011 (UTC)
Another thing I've found that works is to simply wait it out. In my case after a few minutes gameplay it had reverted. (It may revert on Fast-Travel)).--Wilfeh

Hello, this is my first edit and I apologize for not knowing the usual conventions but I just ran across a really bad glitch with morokei that I have not seen anywhere else: I had it equipped on aranea to force her out of her robes do she would wear the heavy armour I gave her. I was fast traveling around this morning looking for some items to disenchant for + carry weight and after one particular loading screen on the way to the falkreath stormcloak camp, aranea was wearing her robes again. (She had been in armour before I fast traveled from whiterun). When I checked her inventory the mask was gone. I have not touched her inventory at all today so I know I did not sell it by mistake.

This was on the 360 version so I have no way to use the console to fix or test this further but I thought someone more knowledgeable about the pc version would be able to run some tests to verify.


Would ghostblade be counted as it looks unique has a unique enchantment and only appears in Ansilvund Excavation --dooomninja 11:06 02 december 2011 (utc)

Checking it out now (never seen the ghostblade). I'll get back to you in a sec. Edit:Ok I just checked it out and it looks like it fulfills one of the requirements needed to be an artifact, a unique enchantment, however it is not a unique model. In the end I'd say add it and the quest and then see what happens. If it's ok no one will remove it. Edit2: ok I did some more research and I found that it was listed under unique items. This is where it should be as it doesn't match all the requirements to be an artifact, but it is still unique enchantment wise. --Ohnoitsmangofett 04:16, 3 December 2011 (UTC)

Daedric Artifacts and upgrading.

Has anyone been able to upgrade any Daedric Artifacts other than Mehrunes Razor and the Mace of Molag Bal? I know the Masque of Clavicus Vile cannot be upgraded. 13:34, 4 December 2011 (UTC)

the ebony mail can be upgraded the same as a ebony cuirass: i have it at legendary status (Eddie The Head 13:36, 4 December 2011 (UTC))
the dawnbreaker sword you get from meridia is upgradable.
I think most of the daedric artifacts can be upgraded normally. I have both Spellbreaker and Volendrung at Flawless. You do not have to have the daedric smithing perk to upgrade them either; I don't have it. -- 19:38, 1 February 2012 (UTC)


  • Is keening used in any other quests? And is sunder in this game also?
  • My instance of Keening cannot be recharged using soul gems. Is that because I tried to emulate Arniel's disappearance by hitting the flawed soul gem repeatedly with it? Tageborg 14:02, 11 December 2011 (UTC)
I am unable to recharge Keening also. I don't think it's because we used up the charge, I recall only hitting the Warped Soul Gem once or twice. I think the charge was always depleted, but I am unsure why we can't recharge it. The Invisible Chocobo 04:56, 12 December 2011 (UTC)
Is it affected by the Enchanting Perk that pulls soul from a killed target? That might do the trick.Triaxx2 23:13, 15 December 2011 (UTC)
So, Keening can't be sharpened nor filled, and its enchantment is far from being impressive. Why? It's supposed to be one of the most powerful weapon in Tamriel! 19:09, 28 December 2011 (UTC)
Consider the events that occurred at the destruction of the Heart of Lorkhan. Sunder and Keening were both used in ways that they weren't meant to be used (According to Plan to Defeat Dagoth Ur). Most likely, the use of Keening in this manner, to shatter the "tone shades" even further than was originally intended damaged Sunder, Keening, and Wraithguard, all attuned to the enchantment on the Heart, beyond use and repair. The fact that Keening was designed with a purpose far beyond that of a mere weapon, and with it's unique design and apparent material, is probably why it can't be upgraded. No mortal would know how, aside from any remaining dwarves, if there are any at all. But that's really just speculation. 16:26, 10 January 2012 (UTC)

completely random artifacts/unique items

has anyone found any completely randomly located artifacts/unique items other than the notched pickaxe? (which in my opinion is just nice to have and nothing else) i remember in Oblivion finding fingleam? underwater on a skeleton and it actually serving of some use to me but the notched pick doesn't really fit that perspective of usefulness unless your mining and you get attacked by a skeever in which case a sword would be better off anyway...

The, ah, boon to Smithing, I think, was the point of that pickaxe. --DaedalusMachina 01:43, 12 December 2011 (UTC)

yes considering the whole iron dagger thing doesn't rander that almost useless...

Necromancers Amulet

Is this a leveled item you think? I know we need cs to find out, it just seems like such a shit item. In Oblivion it did have downsides but it was so much better then anything u could enchant yourself and was one of the most uber items. If those stats are correct it is useless, I could duel enchant a necklace that gives more the same conjuration bonus and more magicka with no damaging effects. Just seems lame, and on a side note, any word on Umbra?--Lord.Baal 04:25, 6 December 2011 (UTC)

No it's not leveled. Leveled Items lists all leveled items in the game -- taken directly from the game data, so it is a complete list. --NepheleTalk 04:42, 6 December 2011 (UTC)

If you're a vampire with the necromage perk the Necromancer Amulet's stats increase by 25%. Also, you can uber enchant anything to be better than what you find in the game. Either role-play and enjoy the cool looking amulet or glitch yourself into a God, and enjoy the game. 00:14, 1 February 2012 (UTC)

Dragon Mask artifact status

There was a bit on the page about Rahgot and Morokei not being true artifacts because they had no unique properties. Though this value is not shown to the player, all dragon masks contain a hidden enchantment that reduces the cooldown on dragon shouts. Because of this, all the dragon masks offer a unique blend of properties that can't be found elsewhere. The source of this info is the Skyrim master file, if anyone wants to check the validity of this claim. 11:27, 11 December 2011 (UTC)

Woops, apparently, I didn't look hard enough before typing this up. Apparently, not all of the masks provide this bonus. Only Morokei does. I have edited the page to reflect this. My bad. 11:37, 11 December 2011 (UTC)
Double woops! Alright, I've got the right info this time. Morokei is bugged. It DOES have a unique enchantment that fortifies dragon shouts in the master file, but that enchantment is not assigned to the mask. Somebody at Bethesda screwed up. I've decided to leave a small footnote for the Morokei mask in the page to indicate this bug. 11:43, 11 December 2011 (UTC)

Rahgot's mask is the only item in the game that can be worn on your head that will fortify stamina. The generic items you can find in the game that do this are armor, boots, rings, and necklaces. In this sense, doesn't its uniqueness make it an artifact? After all, it would enable a character to maximize their stamina (if they were looking to do that).

Size of Soul in Black Star

If I capture a soul into the black star, and let's say it is a petty soul. When i go to enchant something with the black star, does it consider it to be a petty soul? or a black soul? 21:50, 25 November 2011 (UTC)

Petty. 00:53, 20 December 2011 (UTC)

Azura Star or Black Star

I'm about to complete the Azura Quest in Skyrim amd i was wondering if just the normal one could capture dremora (example dremora lords and the like) Also is there a place where black soul gems can be bought/found in Skyrim. — Unsigned comment by (talk) at 22:02 on 4 December 2011

First of all, this actually needs to be located at the Skyrim section of the site, not Oblivion.
The main thing is: the Azura Star is basically an unbreakable Grand Soul Gem, so only capable of trapping non-humanoid souls ('white souls'). The Black Star however is the unbreakable equivalent of the Black Soul Gem, with the only difference being that the Black Star can also trap non-humanoid souls, where a regular Black Soul Gem can not. This makes the Black Star superior over the Azura Star, in my opinion.
Concerning the location of the Black Soul Gems: they can mostly be found as random loot or even by mining Geode Veins, but probably the easiest way is buying them from Enthir at the College of Winterhold. Namira 12:37, 5 December 2011 (UTC)
Wait, wait. I haven't tested this, but game Dialogue with the guy in the inn surrounding this quest (sorry for the lack of info) says, rather specifically, that the Black Star will not allow white souls within. Is this not so?--DaedalusMachina 01:39, 12 December 2011 (UTC)
That is correct, but also read the note on the main page -- the item can (currently) also capture regular souls. Probably a bug, but very useful until it gets fixed. Tageborg 06:23, 12 December 2011 (UTC)
Yup- I can vouch that The Black Star can hold non-humanoid souls. It may be a bug, but it means The Black Star is *absolutely* better than Azura's Star. Also, Grand Soul Gems are *far* more common than Black ones, so I would take The Black Star even if they changed it so that it couldn't accept White Souls. 22:38, 12 December 2011 (UTC)
just wondering... is a black soul gem better than a grand soul gem? (enchantment wise)
They're the same. --Debatra 18:47, 2 January 2012 (UTC)


Did anyone else notice that Konahrik's (the Dragon Priest mask you get by placing all the others on the statue in Labyrinthian) healing effect actually counts like using a Restoration spell? I forgot I was wearing it (it's enchant is inferior to my Daedric helmet but randomly decided to give it a go now that I've finished the main quest, all the guilds and a hell of a lot of random side quests) and randomly got healed by it and had my Restoration level up. I wondered what the hell had healed me for ages then the next time it happened I remembered. Rather an easy way to level up Restoration (not that it's hard) and as my magika is terribly low due to not using it and I have all the skills I use up to 100 it's a great help to actually leveling up (this combined with the fact I'm leveling up my archery just to level up and plan on doing my one handed next means that I can do 2 skills at once and not worry about my terrible terrible magika, I do find it rather funny that I'm Arch Mage and have as much magic talent as a skeever) --Lyco499 (talk) 19:29, 12 December 2011 (UTC)

Does Konahrik affect followers if the wear it?

I wouldn't worry too much about being crap at magic but Arch Mage. After all, but for your actions, not only the College but a rather large lump of Tamriel would no longer be in existence. The College of Winterhold is a hilarious parody of a research university, full of detached, paranoid, or obnoxious professors, and with the only tolerable individual the librarian. You don't hire good researchers to head universities, any more than you hire a gorilla to be a zookeeper; you hire people who can keep the place from crashing and burning. -- 19:45, 1 February 2012 (UTC)


There's a note that says that Rahgot shouldn't be considered an artifact because it doesn't have a unique effect and is just the same as any other helm of peerless stamina. This statement is untrue and misleading because there are no naturally occurring helms of peerless stamina. You cannot even enchant a helm with a +Stamina buff. The bonus on Rahgot is an entirely unique effect. I'm removing the note about Rahgot. The similar note about Morokei is entirely right though, as there are Dragonplate, Dragonscale, and Daedric Helms of Recovery. 02:38, 14 December 2011 (UTC)

You'll note that the Guildmaster's armor set was removed for the same reason: standard enchants in non-usual equipment slots. Either the Guildmaster's armor set should be restored, or the note about Rahgot should stay. --Fluff 02:47, 14 December 2011 (UTC)
By that same logic, should the Savior's Hide be removed too, because you can make a shield with those enchants? 04:02, 14 December 2011 (UTC)

I couldn't help but notice that there is a spell named 'DragonPriestMaskUltraFlameCloak'. I was thinking this is probably the 'missing' unique spell to the Rahgot mask. To test it out, I've replaced the fortify stamina enchantment with it, and seems like it creates a persistent flame cloak around the character. I haven't tested it out much more than that, but I did wear it in town and no one was catching on fire so it probably only burns things in combat.-- 00:36, 5 February 2012 (UTC)

A bug of using console to add Skeleton Key ?

After completing "Blindsighted" and "Darkness Returns", I had to give Skeleton Key back in the pilgrims path. So I used console to add a Skeleton Key (3a070), but it did not work. The Skeleton Key was in the inventory, nonetheless when I tried to pick a lock, the ordinary lockpicks were still used. After depleting all lockpicks, I can not unlock any door.-----( 11:54, 14 December 2011 (UTC))

From official elder scrolls wiki: One must also add the 'Skeleton Key Perk' (10F13F) in order for it to work properly. -Trogdor

how does that work? add perk or add spell?

Archmage's Robes (hooded) and Circlets

I can wear a circlet with the hooded version of the Archmage's robes just like the bug with Falmer helmets. Can anyone else? I use PC version with latest updates. Dragon masks seem to work as well, I tested it with Krosis and Morokei. Dragon masks also seem to glitch upon death causing the wearer's head to become invisible when both the mask and the robes are worn. 01:35, 19 December 2011 (UTC)

I'm wearing the Archmage's Robes, Morokei, and the Thieve's Guild Hood with As far as I can tell, only the Thieve's Guild Hood works, others such as the Apprentice Hood do not. It must be a bug, I have to equip in this order: robe, hood, morokei, hood, robe to outfit all three together.

Hmm I smell 90% spell cost reduction in all schools on my pure mage. Yes, I'm aware I can get 100% reduction in all schools without any perks, but then I wouldn't have a pure Mage.

Wooden Mask?

Why is this under the Dragon Priest Masks section? There is neither any reference to it nor does there seem to be any link with the dragon Priests (per the description given). I personally haven't encountered it in-game, so I don't know, but if there is a relation, I think it should be noted. --Euvandinator 01:38, 20 December 2011 (UTC)

Yes, it's related. Try reading one of the linked pages, for example Bromjunaar Sanctuary. --NepheleTalk 02:43, 20 December 2011 (UTC)
Indeed, Also, if only there were a discussion page somewhere, where people could talk about why certain things are on a wiki page.
Alright, well mention should be made of its function in relation with the other masks on the page. --Euvandinator 19:09, 24 December 2011 (UTC)

Morokei mask bugfix

There is apparently a bugfix for PC that restores Morokei's intended enchantment (100% Magicka regen + 20% Fortify Shout). Handofdarkness 19:03, 23 December 2011 (UTC)

I'm the author of that mod, and the person who edited the page with the bug info initially. Though the mod was out a while before I edited this page, I didn't like the idea of including a mod link right there on the page. It seems unprofessional. I do, however, want more people to experience the bug fix. What's the policy on mod linking in the pages? Any idea? 08:01, 4 January 2012 (UTC)
Actually, I dug around and found it. Apparently, posting about mods is frowned upon, but bug fix mods are an exception to the rule. 08:23, 4 January 2012 (UTC)

They need their own page

Each of these items needs its own page the description doesn't go into enough technical detail

why hasn't anyone made a page for sanguines rose yet?

it seems to me that this should have had it's own page ages ago because it's one of the easiest artifacts to get(in my opinion anyway)

Why don't you create it yourself instead of complaining? 14:01, 30 December 2011 (UTC)


I belive this should be more like the Morrowind Artifact Page with descriptions and pictures. Also dont you think that "An artifact is a unique and unusually powerful magical item." should be changed to "An artiface is an item that is only found once and is unique in appereance". Because I think that Kahvozein's Fang should be an artifact.

The images and layout changes will come in time. The definition of an artifact has previously been debated, and items like Kahvozein's Fang are categorised as "unique items" instead (e.g., Oblivion:Unique Items). --Legoless 02:18, 30 December 2011 (UTC)
Yes, I understand but perhaps unique items should be " Items Only found once but still have generic apperences" because some unique items I found in Oblivion were just like enchanted iron shortswords. 13:52, 30 December 2011 (UTC)
Kahvozein's Fang isn't unique in appearance, nor does it have a unique enchantment (it doesn't have any, in fact). It's ability to cut through dragons' scales is only mentioned, it doesn't make killing them any easier 13:59, 30 December 2011 (UTC)
What apperence does it match then? Cole1 14:05, 30 December 2011 (UTC)
It has the same appearance of the Dragon Priest Dagger. --Killfetzer 14:13, 30 December 2011 (UTC)
Ah, I'll have to research more but my opinion still stands. Cole1 14:15, 30 December 2011 (UTC)
I completely agree with Cole1, the artifacts page should include any item with a unique mesh/texture. Enchantment really shouldn't matter either, I don't think. Just my opinion. Lyrian 11:19, 31 December 2011 (UTC)
Except that every item with a unique appearance is already listed here, so I don't see the point of all this My mistake, Chillrend and the Helm of Yngol aren't. 18:32, 3 January 2012 (UTC)

dragon masks

Just noticed someone changed the tempering section to include the rather obvious fact you need arcane enchanting and that daedric improvement perk allows better improvement, I think that should be listed in the notes above the table because they all have the exact same info and it clutters up the small box when the most important info is what type of ingot you need to temper them not that items with enchantments needs arcane(duh). I would fix it but I dont know how to edit tables--Lord.Baal 18:37, 30 December 2011 (UTC)

Mehrunes Razor Conjuration?

I just killed a Draugr with a 15x Mehrunes Razor Sneak Attack, and my Conjuration went up. Anyone know what happened? --Debatra 01:26, 1 January 2012 (UTC)

Follower vanishing mask

Specifically, Aranea Ienith (the one from Azura's quest), and Vokun.

I gave her a full daedric suit and Vokun. After a short time (and 2 loading screens), I used the dismiss -> disable -> enable trick in order to max her level. Afterwards, Vokun was no longer in her inventory. I haven't tried to repeat it. Has anyone else had this happen to them? Malko050987 22:13, 3 January 2012 (UTC)

@Malko050987 If playing Skyrim on a PC, when standing next to Aranea, press the tilde (~) key and in the console which appears type 28AD1.showinventory to make a list of all items of Aranea's appear. It is possible that the item is on her person but for some awkward reason has become non-interactive gear, perhaps the game accidently handles the item as untouchable (much like starter equipment on a follower) as the mask is essential for a later quest and marked as important. --Saratje, 19 January 2012, 14:33CET.

Savior's Hide - Not actually Hircine's?

According to this very site, Savior's Hide does not actually belong to Hircine. At least it didn't at first. There is a page under Battlespire: Savior's Hide Note which seems to be some sort of in-game note or perhaps dialog (I wouldn't know, I didn't play Battlespire), in which is states that:

It's no ordinary mail but a captive servant of Malacath, and the trickster's mark is on it, for it led me into folly., which leads me to believe that it was actually Malacath's at first. I just found this interesting, that's all. It really could be interpreted one of two ways:
1.) By stating that it is a "captive servant of Malacath", it is possible Malacath stole it. Most Daedric Artifacts are rumored to merely "vanish", most likely meaning they have some degree of sentience. This would make sense for Malacath to steal it, for what purpose is probably unknown though. Or,
2.) The "hide" is actually from a servant of Malacath. This would also make sense, since Malacath is all about strength and power, it would not be out of his reasoning to take his strongest servant's flesh and turn it into armor for his next champion, which would also line up perfectly with Hircine wanting it; It is made from flesh and that falls under the realm of hunting.
1:15 AM 4, Jan 2012 (CST).
Makes sense, since there is a hint it was created by some horrifying process. If you give it to Martin Septim in Oblivion as the daedric artifact needed to create the portal to Paradise, he will comment, There is no disguising the bestial nature of some of the Daedric Princes. Flaying someone alive would fit that nicely. -- 19:54, 1 February 2012 (UTC)
I'm not sure if infos found in Battlespire are really reliable. Also, Malacath, god of the Orcs, with a light armor? That's offensive. 07:55, 5 January 2012 (UTC)
The most logical choice is the one you missed, that is what made FROM a servant of Malacath BY Hircine. A daedric prince killing another princes servant for their own ends and to make artifacts seems very in tune with how they act.--Lord.Baal 04:26, 6 January 2012 (UTC)
Plus, Hircine, being a hunter, would naturally capture or trap his enemies and use their hides, whereas Malacath would not.

Staff Of Magnus - stops dragons from using their breath attacks?

just got the staff of magnus and finished the mages guild questline, and was clearing a few word walls. I used the staff of magnus on the dragons and it seems that as long as you are firing it at them they cannot/will not use the fire/ice breath and so on. attempted on two different dragons at two different word walls, and seemed to work the same way on both. can anyone confirm that this happens and not just coincidence? might be useful as a tip if it actually does prevent their attacks... 05:02, 7 January 2012 (UTC)

I can confirm that this does indeed seem to be the case. Just tested it on several dragon encounters at the College of Winterhold (since there the dragons pretty much have no choice but to use their breath attack if they want to hit you), and the dragons would not use their dragon breath so long as I was firing at them. It doesn't make them stop using their dragon breath if you fire it at them while they're already in the process of using it, though. Also, I've found that if you're still firing at them when they die, it will prevent them from turning into a skeleton, and you can't absorb their soul. --Rhonijin 22:45, 11 January 2012 (UTC)
I can also confirm this. I believe that it is due to the fact that although the Dragons of Skyrim are said to have it as an inate power or that it is a shout, I believe that their attacks are still based on the use of their Magicka. Therefor, since the staff Drains Magicka, it would only make sence that they would not have enough Magicka to activate their ranged magic attacks.
Remember I said this is only what I think is a logical explanation. I am not in any way saying that I have any facts to back up my theory. Azure_King 00:26, 12 January 2012 (UTC)

Any strong attack can stop a dragon, shouts are just shouts.--Br3admax 01:34, 12 January 2012 (UTC)

Dragons actually use Magicka for their Breathe Attacks. Spamming Lightning Spells will stop them as well or any weapon that does Damage Magicka, Absorb Magicka, or Lightning Attack will do it too. Staff of Magnus is such a weapon.
I believe the same holds true of Draugr Overlords and Draugr Death Overlords who are able to use shouts. If you hit them hard with something that drains their magicka, they do not seem to be able to shout. -- 19:59, 1 February 2012 (UTC)

Ring of Hircine

Does the ring affect dialogue with companions or their questline? Also does dialogue with Signin and Hircine vary if u are werewolf or not? -- 19:39, 14 January 2012 (UTC)

Double mask

I somehow managed to duplicate Nahkriin with the help of my follower Erandur (the one who destroyed Skull of Corruption) by giving him both Morokei and Nahkriin. After giving him both masks, I took Nahkriin from his inventory and when I ask him to trade items again Nahkriin is still in his inventory.--AtrumVentus 14:37, 23 January 2012 (UTC)

I had a similer event happen to mme only with the ebony mail and a mannequin. — Unsigned comment by (talk) at 19:06 on 18 February 2012

Ring of Namira

If a guard or any other NPC sees you eat a corpse, do you get a bounty? If so, how much would it be? I'm guessing around 1000 gold? Lucien LachanceDB 06:35, 28 January 2012 (UTC)

Arch-Mage's Robes

Where are the non-hooded ones located? I can't seem to find them in the college, and Tolfdir didn't give me them. Fruckert 06:34, 2 February 2012 (UTC)

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