The Two-handed skill governs your effectiveness when using two-handed weapons, including greatswords, battleaxes, and warhammers. Each skill point grants a +0.5% bonus to the damage dealt (+2% for NPCs). The Two-handed skill tree has a total of 9 perks, requiring a total of 19 perk points to fill.
In-game Description: The art of combat using two-handed weapons, such as greatswords, battle axes, and warhammers. Those trained in this skill deliver deadlier blows.
|Perk||Rank||Description||ID||Skill Req.||Perk Req.|
|Barbarian||1||Two-Handed weapons do 20% more damage.||000babe8|
|2||Two-Handed weapons do 40% more damage.||00079346||20 Two-handed|
|3||Two-Handed weapons do 60% more damage.||00079347||40 Two-handed|
|4||Two-Handed weapons do 80% more damage.||00079348||60 Two-handed|
|5||Two-Handed weapons do twice as much damage.||00079349||80 Two-handed|
|Champion's Stance||Power attacks with two-handed weapons cost 25% less stamina.||00052d51||20 Two-handed||Barbarian|
|Devastating Blow||Standing power attacks do 25% bonus damage with a chance to decapitate your enemies.||00052d52||50 Two-handed||Champion's Stance|
|Great Critical Charge||Can do a two-handed power attack while sprinting that does double critical damage.||000cb407||50 Two-handed||Champion's Stance|
|Sweep||Sideways power attacks with two-handed weapons hit all targets in front of you.||0003af9e||70 Two-handed||Great Critical Charge or Devastating Blow|
|Warmaster||Backwards power attack has a 25% chance to paralyze the target.||0003afa7||100 Two-handed||Sweep|
|Deep Wounds||1||Attacks with greatswords have a 10% chance of doing critical damage.||0003af83||30 Two-handed||Barbarian|
|2||Attacks with greatswords have a 15% chance of doing more critical damage.||000c1e94||60 Two-handed|
|3||Attacks with greatswords have a 20% chance of doing even more critical damage.||000c1e95||90 Two-handed|
|Limbsplitter||1||Attacks with battle axes cause extra bleeding damage.||000c5c05||30 Two-handed||Barbarian|
|2||Attacks with battle axes cause more bleeding damage.||000c5c06||60 Two-handed|
|3||Attacks with battle axes cause even more bleeding damage.||000c5c07||90 Two-handed|
|Skullcrusher||1||Attacks with warhammers ignore 25% of armor.||0003af84||30 Two-handed||Barbarian|
|2||Attacks with warhammers ignore 50% of armor.||000c1e96||60 Two-handed|
|3||Attacks with warhammers ignore 75% of armor.||000c1e97||90 Two-handed|
Limbsplitter causes extra damage over a given period of time based on the material of the battleaxe used. It's stackable and ignores armor. Things that don't bleed, however, such as undead and Dwemer constructs, are immune to the effect.
|Steel, Imperial, Ancient Nord||1||3||1.7||3||2.3||3|
|Elven, Honed Ancient Nord||1.5||4||2||4||2.5||4|
|Glass, Honed Falmer||2||4||2.5||4||3||4|
- Dragonbone battleaxes do not benefit from this perk.
Greatswords and battleaxes swing faster than warhammers. To balance this, warhammers deal more damage than battleaxes which deal more damage than greatswords. In comparison to one-handed weapons, two-handed weapons are slower, but they inflict much more damage with each blow. Additionally, two-handed power attacks are much more likely to stagger an opponent, whether they're blocking or not.
While the One-handed skill can approach this level of damage with dual-wielding, two-handed weapons retain the ability to block. However, the effect is diminished, and two-handed weapons prevent you from equipping a shield, thus preventing the use of certain Block perks that specifically use shields (e.g. Deflect Arrows, Elemental Protection).
Another advantage of two-handed weapons over one-handed weapons is their longer range. There's a sweet-spot where a two-handed wielder can attack freely without worry about getting hit by one-handed or creature attacks.
In regards to individual perks, both weapon skills are very much alike, making the choice of Two-handed over One-handed mostly preferential. For example, Limbsplitter, Deep Wounds, and Skullcrusher are the Two-handed parallels to One-handed's Hack and Slash, Bladesman, and Bone Breaker perks, respectively; they have the exact same effects, but affecting either one- or two-handed weapons. However, Two-handed has a unique Sweep attack that strikes multiple foes, which can be extremely effective by spreading multiple instances of weapon enchantments at once (especially Absorb Stat effects, like Health). There is no equivalent in One-handed, but there is the triple power attack when dual-wielding to compensate.
Comparison of Two-handed Weapons
Approximate weapon speeds are given in the following table:
|Weapon type||Attacks per second||Relative damage|
|Greatsword||0.7 (see Bugs)||+0|
The following races have an initial skill bonus to Two-handed:
- Torbjorn Shatter-Shield in Windhelm (Expert)
- Vilkas of the Companions in Whiterun (Master)
- Fura BloodmouthDG in Volkihar Keep (Master)
- Wulf Wild-BloodDB in Skaal Village (Master)
- +1 Two-handed reward from Octieve San for completing the quest A Few Words with You.
- +1 Two-handed reward (+1 to every Combat skill) from Giraud Gemane (Bards College) for completing the quest Rjorn's Drum.
- +5 Two-handed (+5 to every Combat skill) by selecting "The Path of Might" from the Oghma Infinium after completing the quest Discerning the Transmundane.
Gaining Skill XP
- Weapon skill gains are based on weapon base damage. Choosing the best available DPS weapon should result in fastest skill gains.
- Boosting weapon damage via skill perks, equipment enchantments or smithing does not increase XP earned per hit. In fact, you gain less XP per enemy because they take fewer hits. The same rule applies to damage modifiers from difficulty setting.
- You can exploit certain targets for training combat skills, because they are essential, and therefore cannot normally die; because they are expendable; or because they have high health or can regenerate health. They are not normally "enemies". They include: Shadowmere, Hadvar or Ralof during Unbound, creatures you have conjured, Paarthurnax (before starting his quest), and M'aiq the Liar.
- Mathematically, the best weapon for leveling Two-handed is the Dragonbone BattleaxeDG (26x0.7). In the base game, Daedric Battleaxes, Volendrung or Wuuthrad (25x0.7) are the best choice.
- The Elemental Fury shout will expedite the XP per second for two-handed weapons.
- Blocking with a two-handed weapon, though less effective than using a shield, will benefit from any Block perk that does not mention a shield.
- The Block perk Block Runner allows you to move faster if you block while sneaking. This specific effect applies to all types of block including with two-handed weapons.
- Great Critical Charge adds a new power attack animation. You have to use the sprint button and do a power attack. Without the perk you cannot even attack while sprinting. All power attacks have double damage compared to normal attacks.
- Warmaster is not actually a paralysis effect. It is a knockdown, so it will work on things that are immune to paralysis.
- When you have a high skill in Two-handed, guards may sometimes say, "The Gods gave you two hands, and you use them both for your weapon. I can respect that."
- When standing close to an enemy with no space in between, and with another NPC behind the enemy, striking will make the weapon phase through the target and hit the NPC behind the enemy.
- The duration of level 3 Limbsplitter for Orcish battleaxes is twice what it was probably intended to be. details) (
- Dragonbone battleaxes do not benefit from Limbsplitter.
- This bug is fixed by version 1.1 of the Unofficial Dawnguard Patch.
- Despite a loading screen saying that greatswords swing faster than battleaxes, greatswords actually have a speed of 0.7, the same as battleaxes. The only exceptions are Ancient Nord Greatswords, Honed Ancient Nord Greatswords, Nord Hero Greatswords, and the Bloodskal BladeDB, which have a speed of 0.75.