|Location||East-northeast of Treva's Watch|
|Primary Skills||Destruction, Alteration, Restoration, Sneak|
|Perks||Augmented Flames (2); Augmented Frost (2); Augmented Shock (2); Mage Armor (1); Magic Resistance (1); Recovery (1); Regeneration; Respite|
|Moral.||Any Crime||Aggress.||Very Aggressive|
|Faction(s)||Player Ally Faction; dunTrevasWatchFaction|
Stalleo is a Nord bandit wizard who is a member of the family which initially owned and lived in Treva's Watch in The Rift, which is now overrun and crawling with bandits. This happened when Stalleo and his two bodyguards were away to help out in the war, rendering them unable to defend their home from the invading bandits. They can now be found at Stalleo's makeshift campsite, just a short distance northeast from Treva's Watch. He is currently waiting for reinforcements to arrive to clear out his family's castle, so that he can reclaim it and reunite with his family inside.
Stalleo wears a set of fur armor with a pair of leveled light boots. He may wear any one of the four variants of fur armor available in the game (
IDs: 6F393, 10594B, 10594D, 10594F). His boots may be up to scaled quality at level 19.
Being a wizard, Stalleo uses various spells (see below) from the Alteration, Destruction, and Restoration schools when in combat. He is also equipped with a leveled dagger which he may use in close combat should the need arise. His dagger can be up to elven quality at level 20.
At lower levels, Stalleo has a 25% chance of carrying 1-9 gold; at level 19 and above, he carries an additional and considerable amount of gold ranging from lockpick. Apart from this, Stalleo also carries random leveled loot for bandit wizards. This includes a leveled staff, extra lockpicks, common inn food, and albeit a very small chance, alchemical ingredients, a soul gem, a spell tome and/or jewelry., and a 25% chance of a
When encountering Stalleo for the first time, you may witness a short conversation between him and his two bodyguards:
Stalleo: "Those bastards. I return from the war to find my home overrun with bandit filth."
Bodyguard #1: "Help will arrive soon."
Bodyguard #2: "Agreed, we can't afford to try again."
If you approach him, he will say, "Are you here to help?" or "I will take back my family's castle." When you initiate conversation with him, you can ask him what is going on in the area. He will then mistakenly take you for one of the mercenaries he hired, saying, "Finally, reinforcements have arrived. I was expecting more though, you'd better be good."
At this point, you can ask Stalleo why you should assist him in the first place. He will try to convince you by saying, "We left to help with the war and these filth bags swooped in and seized the place. My family is in there. I suspect Brurid planned this, there's been bad blood between us since the king's death. But to invade my home, kidnap my family..." If you ask him about the 'bad blood', he will become annoyed and reply, "You ask a lot of questions for a mercenary. Just get in there and open the gate, we'll try and provide help once that's done."
Before agreeing to help him, you may ask whether you'll be rewarded in return for your help. Stalleo reassures you that you'll be rewarded, saying, "My family is everything to me. Clear the fort and on top of the posted reward you can have whatever items you'd like." You can also ask him about his plan, to which he will elaborate: "The front gate is locked so you'll need to use the mine entrance behind us. Open the front gate and we'll try and give you some support." The mine entrance he refers to is Treva's Watch Escape Tunnel, hidden just behind his campsite.
At this point, you may agree to help Stalleo, following which he will say, "I wish we could offer more help, but our last attack went sour and we're all that is left. Good luck." If you refuse to help, he will angrily dismiss you by saying, "Fine then. The blood of my family is on your hands as well as Brurid's." Alternatively, you can simply assume the role of his 'hired mercenaries' from the start by telling him you're the best and agreeing to help, after which a satisfied Stalleo will reply, "Good, the place is crawling with bandits. We lost some good men trying to take it earlier." He will then proceed with telling you what to do and so on, as mentioned above.
After agreeing and starting the related quest, you may ask Stalleo about the person 'Brurid' he mentioned earlier. He will then explain to you in a disgusted tone: "He's a rogue mage who defected at the beginning of the war. I turned him in but apparently he escaped and now this."
During the quest, you will be navigating through the interior of Treva's Watch, and eventually end up in the courtyard, where you have to pull a lever that raises the castle's main gate. Following this, Stalleo and his bodyguards will rush in and jump into the fray, helping you to kill the remaining five bandits patrolling the courtyard. When all bandits are dead, Stalleo will wait for you in the courtyard. After informing him that the fort is finally his again, he will say, "Thank you for your help. Did you see my family inside?"
There are three dead bodies in the fort—two Nords and an Imperial—that might be Stalleo's family, but the only dialogue option available is telling him that you did not see anyone, dead or alive, inside. Hearing this, Stalleo remains optimistic, saying, "Hopefully they made it to safety before the attack. I'll begin the search after a quick restock." He will then reward you with a Spell Tome: Detect Life and thank you again: "Anyway, here is your reward. Thanks again."
Stalleo knows the following spells. He learns the Apprentice-level* spells listed below at level 9, and the Adept-level† spells at level 19:
- The physical appearances of Stalleo and his bodyguards are randomly generated; they may look different in each playthrough.
- Stalleo does not seem to go to sleep at night despite having bed rolls in the tents. Instead, he and his bodyguards will sit around the campfire throughout the game.
- After the related quest has concluded, Stalleo and his bodyguards will return to their campsite and remain there for the duration of the game, leaving Treva's Watch to eventually respawn with a new group of bandits.