Skyrim:Restoration Spells

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This page lists Spells in the school of Restoration.

SR-icon-book-SpellTomeRestoration.png Spell Name
Skill Level Tome
Magicka Base Cost Skill XP Description and Effect Details Where to Get
SR-icon-spell-Heal.png Healing
Spell ID: 00012fcc
Tome ID: 0009e2af
50 12/s 12/s Heals the caster 10 points per second:
SR-icon-spell-Ward.png Lesser Ward
Spell ID: 00013018
Tome ID: 0009e2ae
45 34/s 34/s Increases armor rating by 40 points and negates up to 40 points of spell damage or effects:
SR-icon-spell-Heal.png Fast Healing
Spell ID: 0002f3b8
Tome ID: 000a271d
94 73 73 Heals the caster 50 points:
SR-icon-spell-Heal.png Healing Hands
Spell ID: 0004d3f2
Tome ID: 000a271e
89 25/s 25/s Heals the target 10 points per second, but not undead, atronachs or machines:
  • Restore Health, 10 pts/sec for 1 sec
    • This spell then tapers; it will continue to deal the original magnitude of the effect to the target for another 0.3 seconds after expiring.
  • Restore Stamina, 10 pts for 1 sec[1]
SR-icon-spell-Heal.png Necromantic HealingDG
Spell ID: xx00e8d2
Tome ID: xx00e8d5
115 37/s 37/s Heals the undead target 10 points per second, but not the living, atronachs or machines:
SR-icon-spell-Ward.png Steadfast Ward
Spell ID: 000211f1
Tome ID: 000a2720
92 58/s 58/s Increases armor rating by 60 points and negates up to 60 points of spell damage or effects:
SR-icon-spell-Vampire Bane.png Sun FireDG
Spell ID: xx003f52
Tome ID: xx003f51
80 24 12 Ball of sunlight that does 25 points of damage to undead:
SR-icon-spell-Turn Undead.png Turn Lesser Undead
Spell ID: 0004b146
Tome ID: 000a271f
89 84 84 Undead up to level 6 flee for 30 seconds:
SR-icon-spell-Heal.png Close Wounds
Spell ID: 000b62ef
Tome ID: 0010f64d
360 126 126 Heals the caster 100 points:
SR-icon-spell-Ward.png Greater Ward
Spell ID: 000211f0
Tome ID: 000a2722
341 86/s 86/s Increases armor rating by 80 points and negates up to 80 points of spell damage or effects:
SR-icon-spell-Heal.png Heal Other
Spell ID: 00012fd2
Tome ID: 000a2727
300 80 80 Heals the target 75 points, but not undead, atronachs or machines:
SR-icon-spell-Heal.png Heal UndeadDG
Spell ID: xx00e8d4
Tome ID: xx00e8d6
370 115 115 Heals the undead target 75 points, but not the living, atronachs or machines:
SR-icon-spell-Paralyze.png Poison RuneDB
Spell ID: xx01d74b
Tome ID: xx020685
290 246 246 Targets that fail to resist take 3 points of poison damage per second for 30 seconds:
SR-icon-spell-Turn Undead.png Repel Lesser Undead
Spell ID: 0004d3f8
Tome ID: 000a2725
333 115 115 All affected undead up to level 8 flee for 30 seconds:
SR-icon-spell-Vampire Bane.png Stendarr's AuraDG
Spell ID: xx0038b5
Tome ID: xx003f4e
335 248 0 For 60 seconds, undead in melee range take 10 points sun damage per second:
SR-icon-spell-Turn Undead.png Turn Undead
Spell ID: 0005dd5d
Tome ID: 000a2721
323 168 168 Undead up to level 13 flee for 30 seconds:
SR-icon-spell-Vampire Bane.png Vampire's BaneDG
Spell ID: xx0038b6
Tome ID: xx003f4d
340 72 36 Sunlight explosion that does 40 points of damage in a 15 foot radius to undead:
SR-icon-spell-Turn Undead.png Circle of Protection
Spell ID: 0005312d
Tome ID: 000a2728
650 171 171 Undead up to level 20 entering the circle will flee:
SR-icon-spell-Heal.png Grand Healing
Spell ID: 000b62ee
Tome ID: 000dd643
680 254 382+[2] Heals everyone close to the caster 200 points:
SR-icon-spell-Turn Undead.png Repel Undead
Spell ID: 0005dd60
Tome ID: 000a2726
655 353 353 All affected undead up to level 16 flee for 30 seconds:
SR-icon-spell-Turn Undead.png Turn Greater Undead
Spell ID: 0005dd5e
Tome ID: 000a2729
664 267 266 Undead up to level 21 flee for 30 seconds:
SR-icon-spell-Turn Undead.png Bane of the Undead
Spell ID: 0008c1ab
Tome ID: 000dd647
1200 988 988 Sets undead up to level 30 on fire and makes them flee for 30 seconds:
SR-icon-spell-Heal.png Guardian Circle
Spell ID: 000e0ccf
Tome ID: 000fde7b
1220 716 716 Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it:
  1. ^ a b c d e f g h i The Respite perk is necessary to gain a Restore Stamina effect with these spells.
  2. ^ The full formula is 382 for the caster plus 127 for each healable target in the area. As usual, all amounts are proportional to the amount of health actually healed.
  3. ^ The spell may not be available for sale after the quest. See the spell page for details.

Spell Notes

  • The base cost for spells is the amount of magicka that would be necessary to cast the spell at 0 skill without any perks. The magicka cost at 100 skill is 41% less than the base cost; the cost can also be reduced via enchanted apparel and by unlocking various perks. See Spell Cost for the full magicka cost equation.
  • Skill level indicates which skill perk needs to be unlocked to decrease the spell's magicka cost. "N/A" is used for special spells whose cost is not affected by any perks.
  • The "Where to Get" column only lists guaranteed locations for obtaining the spell tomes. Most spell tomes are also available in random loot; see Spell Tome Locations and the table below for details.
  • For higher-level spell tomes to become available for purchase, your skill in the school must be high enough (see the table below). Also, master-level spell tomes can only be acquired once that school's ritual spell quest has been completed.
  • All spell tomes have a weight of 1.
  • Skill XP can be modified by scripts and by the game engine itself under various circumstances. The exact XP you receive may vary from the numbers listed here.
  • Magicka cost and skill XP are rounded down, both in game and on this page. Because of this, you may find that you cannot cast a spell even though it appears you have exactly enough magicka to do so.
Tomes by Level
Spell Level Skill Level Character Level, Boss Chest Character Level, Random Chest
Novice 0 1 1
Apprentice 0 11 10
Adept 40 23 -
Expert 65 35 -
Master 0/90 - -
Master level spell tomes require the appropriate ritual spell quest to be completed to be sold; while the quests have a skill level requirement of 90 to initiate, if you have completed the quest and reset the skill by making it legendary, the spell tome should still be available for sale.
  • Healing spells give XP in proportion to the amount they actually heal compared to the maximum amount they can heal. If, for example, you cast Close Wounds while you're only down by 50 health, it will give you 63 XP instead of the full 126.
  • Ward spells give varying amounts of XP depending how they're used. Casting them repeatedly in short bursts yields much more XP than casting them for a single long burst. The values listed should only be used as a general guideline.