Dawnguard

Skyrim:Prophet (Dawnguard)

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This article is about the Dawnguard version of this mission. For the vampire version, see Prophet (Vampire).

 
SR-qico-Dawnguard Dawnguard.png
Find and rescue a Moth Priest from the vampires.
Quest Giver: Isran
Location(s): Fort Dawnguard, Dragon Bridge, Forebears' Holdout
Prerequisite Quest: A New Order
Next Quest: Chasing Echoes, Scroll Scouting and Seeking Disclosure
Reward: None
ID: DLC1VQ03Hunter
 
Dexion Evicus reads the Elder Scroll for the Dawnguard

Quick Walkthrough[edit]

  1. Speak to Isran, then to Serana.
  2. Ask around for a Moth Priest.
  3. Search along the road south of Dragon Bridge.
  4. Investigate the scene of the attack.
  5. Rescue the Moth Priest from Forebears' Holdout.
  6. Report back to Isran.

Detailed Walkthrough[edit]

The Interrogation[edit]

"You're a resource. You're an asset."

Once you have recruited Sorine Jurard and Gunmar into the Dawnguard, and Isran has welcomed them to Fort Dawnguard, you are told to follow Isran for a little interrogation session with the newly arrived vampire, named Serana. When asked what she is doing in the enemy fort, she will explain: "I'd rather not be here either, but I needed to talk to you. It's important, so please just listen before your friend, here, loses his patience. It's... well, it's about me. And the Elder Scroll that was buried with me. I'm guessing you figured this part out already, but my father's not exactly a good person. Even by vampire standards." She then proceeds to explain that her father once was a better person but stumbled upon a prophecy that foretold vampires could control the sun, thus not be afraid of daylight. She finishes with: "That's what he's after. He wants to control the sun, have vampires control the world." Serana and her mother tried to stop him from taking over the world, so Serana was sealed away with the scroll, to keep it from her father. She realizes she is in a fort filled with vampire hunters, but agrees to try and persuade Isran to let her help.

Once again, you will have to do the talking, although Isran will be his usual paranoid self: "All right, you've heard what it has to say. Now tell me, is there any reason I shouldn't kill this bloodsucking fiend right now?" Regardless of your choice, Isran will agree to let Serana help out, but will turn to Serana and let her know: "Don't feel like a guest, because you're not. You're a resource. You're an asset. In the meantime, don't make me regret my sudden outburst of tolerance and generosity, because if you do, your friend here is going to pay for it." While Serana can't help but make fun of Isran's anger, she will turn to you and remind you that she carries the Elder Scroll on her back and that it is necessary to read it to understand the prophecy. The only people who can read the scrolls are the blind Moth Priests who live in the Imperial City in Cyrodiil, a long way from Skyrim. Luckily, Isran noticed an Imperial scholar passing by on the road just a few days ago. He is unwilling to waste men looking for him, but suggests that you ask innkeepers or carriage drivers all over Skyrim. Serana, however, suggests the College of Winterhold as a place where a scholar would go. Either way, Serana feels adventurous and will be your follower on the search for the scholar.

Searching for the Priest[edit]

You will face three different options, either asking the numerous carriage drivers parked all over Skyrim, asking the innkeepers in the various cities, or taking a trip to the College of Winterhold. It is also possible to just wander around Skyrim; if you come to the area south of Dragon Bridge where the Moth Priest was kidnapped from, then you can continue on with the quest even if you haven't done this part. See the table below for a list of options, conditions, and dialogue:

The Ambush at Dragon Bridge[edit]

The ambush

With all clues pointing to the small settlement of Dragon Bridge, travel there and ask the locals if they have seen a Moth Priest. Some will not even have the topic, while others will claim they know nothing about a traveling priest. Azzada and Michel Lylvieve will both suggest talking to a guard: "A Moth Priest? I'm sorry, but I don't know anything about that. Try asking one of the guards." Following their advice and asking a local guard will have him say: "Ah, so that was a Moth Priest, then? He rode through town not long ago with an escort of soldiers. They didn't stop, just headed south across the Dragon Bridge." The only other person people who ever noticed a caravan traveling through town is young Clinton Lylvieve, who will tell you: "I don't know what a Moth Priest is, but I did see an old man in a robe not long ago. He was riding in a wagon with some Imperial guards. They didn't stop to visit, though. They rode through town heading south, and went across the big bridge. It was only just a little bit ago. I bet you can catch them if you hurry up."

Head southeast out of town and cross the old bridge. Stay on the path and before long you will see signs of a roadside attack, an overturned cart, a dead horse, a bloodstained corpse, a copy of the book Effects of the Elder Scrolls, and a dead vampire. Examine the vampire and read the vampire's note. The note points you towards a place named Forebears' Holdout, apparently where the attackers dragged the Moth Priest. Follow the bloodstains over the bridge to the east until you reach yet another attacked cart, with two corpses: a Redguard and a Nord. Follow the blood spatters to the northeast until you reach five standing stones, and the entrance to Forebears' Holdout.

Forebears' Holdout[edit]

"The more you fight me, the more you will suffer, mortal."
"I serve my master's will."

Head down the slope and around the corner. Before long you will land on a balcony in a huge chamber with a river, and what resembles an old interior fort with a patrolling vampire, and a bluish orb glowing on the other side. Sneak down the stairs to the south and watch out for two patrolling death hounds on the ground level. Cross the narrow bridge leading west and follow the wall until an opening reveals a huge bonfire. You will likely be detected by two vampires and two of their thralls, so dispose of them and make use of Serana as she is quite strong with her ranged attacks. Head up the stairs where Malkus, the author of the note, will be busy trying to enthrall the imprisoned priest.

Malkus: "The more you fight me, the more you will suffer, mortal."
Priest: "I will resist you, monster. I must!"
Malkus: "How much longer can you keep this up, Moth Priest? Your mind was strong, but you're exhausted from the struggle."
Priest: "Must... resist..."
Malkus: "Yes, I can feel your defenses crumbling. You want it to end. You want to give in to me. Now, acknowledge me as your master!"
Priest: "Yes. master [sic]."

Dispose of Malkus and claim the Weystone Focus from his corpse. Follow the marker up the stairs and activate the Weystone Source with the Focus you took from Malkus. The magical barrier will disappear and reveal the Moth Priest, although not in the state you expected. Instead, he will chant: "I serve my master's will. But my master is dead, and his enemies will pay!" The enthralled priest will then attack with everything he has got, so fight him until he yields. He will then stutter: "That... that wasn't me you were fighting. I could see through my eyes, but I could not control my actions. Thank you for breaking that foul vampire's hold over me." You can now ask him several questions, but first he will introduce himself: "I'm quite alright, thanks to you. Dexion Evicus is my name. I'm a Moth Priest of the White Gold Tower. These vampires claimed they had some purpose in store for me, but they wouldn't say what. Probably hoping to ransom me, the fools. Now tell me, whom do you represent, and what do you want with me?" When you introduce yourself as a member of the Dawnguard, and that you need him to read an Elder Scroll, he will prove quite knowledgeable: "You have an Elder Scroll? Remarkable! If my knowledge of history serves me, I recall that the Dawnguard was an ancient order of vampire hunters. I will be happy to assist you with your Elder Scroll. Just tell me where I need to go." When you tell him to go to Fort Dawnguard, he will immediately be on his way and you are to report back to Isran. Before leaving, loot the chest nearby then exit the same way you came.

The Elder Scroll[edit]

When you return to Fort Dawnguard, you will find Dexion Evicus in the main chamber, facing Isran. Isran will confirm that Dexion has the Elder Scroll and is ready to start reading it. When you speak to the priest he will prove to be overwhelmed with joy: "Ah, my rescuer! It's good to see you again. It's not exactly the hospitality I'm used to, but your man Isran has seen to my needs well enough. And might I add, this is a remarkable fortress. I have colleagues back home that would love to study this place in detail." When you tell him to read the Elder Scroll he will begin:

"Among the night's children, a dread lord will rise."
Now, if everyone will please be quiet, I must concentrate.
I see a vision before me, an image of a great bow. I know this weapon! It is Auriel's Bow!
Now a voice whispers, saying "Among the night's children, a dread lord will rise."
In an age of strife, when dragons return to the realm of men, darkness will mingle with light and the night and day will be as one.
The voice fades and the words begin to shimmer and distort. But wait, there is more here.
The secret of the bow's power is written elsewhere. I think there is more to the prophecy, recorded in other scrolls.
Yes, I see them now... One contains the ancient secrets of the dragons, and the other speaks of the potency of ancient blood.
My vision darkens, and I see no more.
To know the complete prophecy, we must have the other two scrolls.

This ends the quest and starts the next three quests, Chasing Echoes, Scroll Scouting and Seeking Disclosure.

Notes[edit]

  • After rescuing the Moth Priest and returning to Fort Dawnguard all the ordinary Dawnguard members will start greeting you as a friend, and become available as followers. Also, at the same time, if you are not already Blood-Kin to the Orcs, Durak will grant you that status.
  • If you pickpocket the Weystone Focus and activate the Weystone Source without being detected, the Moth Priest will be freed and immediately attack the surrounding vampires. After defeating them, he will still be aggressive towards you, but he should then have significantly less health and be an easier fight.
  • After Serana has told you to locate a Moth Priest, you can speak with Gunmar and he'll give you some Dawnguard Armor pieces.
  • Serana will not automatically become your follower if you don't speak to her about where to find a Moth Priest, or if you already have a follower.

Bugs[edit]

  • If Dexion is outside of the magic barrier when you first see him, or if you manage to speak with him and tell him to meet you at Fort Dawnguard before he becomes hostile towards you, he ends up becoming permanently hostile after that point.
    • PC Only The Unofficial Dawnguard Patch, version 2.0.1, fixes this bug.
    • Reloading and making sure he is in the magic barrier, then playing the quest sequence in the proper order (rescue, defeat, then speak to him) will resolve this.
    • It is also possible to use Bend WillDB on Dexion if you've got two or more words of the shout to let him stop attacking everyone.
    • If reloading does not get Dexion to spawn inside the magic barrier, it is also possible to complete the quest by simply not interacting with the magic barrier. You can defeat the vampires and send Dexion to Fort Dawnguard without him ever turning hostile. Deactivating the magic barrier is not mandatory for completing the quest and if you looted the Weystone Focus from Malkus' body, it will cease to be a quest item (and thus can be dropped) after reporting back to Isran.
    • Doing this may turn the Dawnguard hostile towards you.
    • On PC Before quest stage 41, use the console command prid xx007B88, followed by moveto xx00313A.
    • On PC It is also possible to fix this by adding him to your own faction via the console. Select him by clicking on him or typing prid xx007B88, and then typing addfac 0005A1A4 1.
    • On PC If the previous solution doesn't work for you, select Dexion, and use the console command disable followed by enable.
    • On PC If the previous solution doesn't work for you, open the console and select Dexion, either by clicking on him or entering prid xx007b88 (the first two digits vary depending on loaded mods), then use the command setav aggression 0. This makes Dexion passive again and the quest can proceed normally.
  • Malkus may spawn inside the magic barrier, not allowing you to loot the Weystone Focus key needed to deactivate the barrier.
  • After the cutscene between Isran, Gunmar, and Sorine when you first enter the fort, the three NPCs can become stuck as "busy" when given the quest update to follow Isran.
    • Walking through the main gate to outside then waiting 24 hours, or curing yourself from vampirism if you became a normal vampire when you have chosen the Dawnguard side, can possibly fix this. This is caused by two divergent scripts running at the same time.
  • After Dexion finishes reading the Elder Scroll, the quest dialogue might not progress.
    • On PC Use the console command setstage DLC1VQ03Hunter 200 to complete the quest.
  • The quest may fail to start after completing the previous quest. If this happens, enter the following command into the console: setstage dlc1vq03hunter 5 then wait a few in-game hours for Serana to appear in the fort, then follow Isran. ?
  • Serana normally leaves your service as a follower for a while upon completion of Bloodline, throughout the following quest A New Order, until after the start of Prophet, but sometimes can remain a follower during all that time. When this happens, it causes an oddity in Prophet's starting scene: Serana is supposed to have arrived at Dawnguard on her own and to have been interrogated and possibly tortured. Despite having been with you all along, she will still give dialogue indicating she got here alone and is a prisoner. The glitch is otherwise harmless, as Serana is to be released to rejoin you as a follower at the end of that scene anyway. ?
  • Dexion can sometimes execute the animation of reading the Elder Scroll without actually holding the scroll up in his hands. The scene still progresses normally; it is only a visual glitch. ?
  • When Dexion reads the Elder Scroll, Serana still carries it on her back, so, for a brief moment the same Elder Scroll exists twice (from the Player's perspective, but internally, most likely, Dexion just plays an animation, without actually having an instance of Elder Scroll "item".) ?

Quest Stages[edit]

Prophet (DLC1VQ03Hunter)
Stage Finishes Quest Journal Entry
5 When I returned to Fort Dawnguard, Isran told me that he needed to speak to me, and he asked me to follow him.
Objective 5: Follow Isran
7 When I returned to Fort Dawnguard, I was surprised to learn that Serana had come to the base searching for me. She claimed to have something urgent she needed to tell me.
Objective 10: Speak to Serana
10 When I returned to Fort Dawnguard, I was surprised to learn that Serana had come to the base searching for me. She claimed to have something urgent she needed to tell me.
Objective 15: Speak to Isran
15 Serana told me that her father was trying to gain power over the sun by fulfilling a prophecy found in the Elder Scrolls. If we could read the prophecy, we might be able to stop him. Serana had one of the scrolls, but we'd need a Moth Priest in order to read it.
17 Serana told me that her father was trying to gain power over the sun by fulfilling a prophecy found in the Elder Scrolls. If we could read the prophecy, we might be able to stop him. Serana had one of the scrolls, but we'd need a Moth Priest in order to read it.
20 Serana told me that her father was trying to gain power over the sun by fulfilling a prophecy found in the Elder Scrolls. If we could read the prophecy, we might be able to stop him. Serana had one of the scrolls, but we'd need a Moth Priest in order to read it.
Objective 20: Locate a Moth Priest
Objective 24: (Optional) Ask carriage drivers about the Moth Priest
Objective 26: (Optional) Ask innkeepers in cities about the Moth Priest
30 Serana told me that her father was trying to gain power over the sun by fulfilling a prophecy found in the Elder Scrolls. Only a Moth Priest can read an Elder Scroll, so we've set out to find one.
Objective 25: (Optional) Visit the College of Winterhold to ask about the Moth Priest
40 Eager to unlock the secrets of an ancient prophecy thought to be hidden within Serana's Elder Scroll, Harkon has ordered his court to find a Moth Priest. I now have reason to suspect that there's a Moth Priest in Solitude.
Objective 26: (Optional) Ask innkeepers in cities about the Moth Priest
45 Serana and I heard a rumor that a Moth Priest recently visited Solitude. He was thought to have stayed at the Winking Skeever.
Objective 27: Speak to the innkeeper in Solitude
50 Serana told me that her father was trying to gain power over the sun by fulfilling a prophecy found in the Elder Scrolls. We've set out to find a Moth Priest who can read Serana's Elder Scroll, and the trail has led us to Dragon Bridge.
Objective 30: Ask people in Dragon Bridge if they saw the Moth Priest (if not already done)
52 Serana and I are one step behind the Moth Priest. We journeyed to Dragon Bridge and learned that he had passed through the town, heading south across the bridge.
Objective 32: Search along the road south of Dragon Bridge (if not already done)
55 I'm one step behind the Moth Priest. After leaving Dragon Bridge, I searched along the road for any sign of his passing. I found an overturned wagon and some dead vampires and Imperial guards. Was this the Moth Priest's wagon?
Objective 35: Investigate the scene of the attack (if not already done)
57 I'm one step behind the Moth Priest. After leaving Dragon Bridge, I searched along the road for any sign of his passing. I found an overturned wagon and some dead Imperial guards and vampires. Was this the Moth Priest's wagon?
Objective 37: Read the Vampire's Note (if not already done)
60 Harkon's vampire agents have captured the Moth Priest and taken him to a place called Forebears' Holdout. I must rescue him before the vampires can break his will.
Objective 40: Rescue the Moth Priest
65 Harkon's agents have captured the Moth Priest! I have tracked them to Forebears' Holdout, but the vampires have enthralled the moth priest and I will have to confront him in order to break their hold.
66 Harkon's agents have captured the Moth Priest! I have tracked them to Forebears' Holdout, but the vampires have enthralled the Moth Priest and I will have to confront him in order to break their hold.
Objective 42: Defeat the enthralled Moth Priest (if not already done)
70 Harkon's agents captured the Moth Priest and enthralled him, but I was able to break their hold on his mind.
Objective 45: Speak to the Moth Priest
80 I rescued the Moth Priest from his vampire captors and asked him to meet me at Fort Dawnguard. I must return to Isran and tell him of our success.
Objective 50: Report your success to Isran
90 With the Moth Priest safely back at Fort Dawnguard, he can now read Serana's Elder Scroll and learn more about the prophecy that Harkon is hoping to use to gain power over the sun.
100 With the Moth Priest safely back at Fort Dawnguard, he can now read Serana's Elder Scroll and learn more about the prophecy that Harkon is hoping to use to gain power over the sun.
Objective 60: Speak to the Moth Priest
200 Finishes quest☑ After the Moth Priest's reading, we have more questions than answers. The old priest saw a vision of a weapon called Auriel's Bow, but we need to find two more Elder Scrolls in order to unravel the rest of the prophecy.
Unknown
Objective 41: Deactivate the magic barrier
  • The following empty quest stages were omitted from the table: 0, 61, 67.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage DLC1VQ03Hunter stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest using resetquest DLC1VQ03Hunter.
Prev: A New Order Up: Dawnguard Next: Chasing Echoes, Scroll Scouting and Seeking Disclosure