Skyrim:Great Lift at Alftand
|Respawn Time||10 days|
|Console Location Code(s)|
|Northeast of Nightgate Inn
North of Lake Yorgrim
The Great Lift at Alftand is a Dwarven lift to Blackreach located northeast of Nightgate Inn and south of Wayward Pass. It is a mechanical lift which can only be used and entered after starting the quest, Discerning the Transmundane. Inside the lift is a lever which, when activated, will bring you up or take you down into Blackreach. The top-side of the lift is housed in a building surrounded by metal barriers, one of which is a gate. The gate can only be opened from within, by pulling a lever directly to the right of the gate, after which the lift can be entered from Skyrim anytime you travel there (fast traveling puts you right outside the lift).
The map marker for this location does not appear until the lift is activated inside Blackreach.
The lift is Dwemer in origin and is one of seven ways into Blackreach, which must first be entered by traversing the ruins of Raldbthar, Mzinchaleft, or Alftand and using the Attunement Sphere from Septimus Signus to open a door to Blackreach. The lift will open a short distance east of the Alftand Gatehouse inside Blackreach.
- Discerning the Transmundane: Uncover the secrets of the mysterious Dwemer lockbox.
The Great Lift is in a fairly isolated location, to the right, half way up the path that leads from Nightgate Inn to Wayward Pass. The lift is on the edge of Winterhold, but overlooks the Pale with its stunning landscape. The inn can be seen to the southwest. To the northwest you may encounter leveled animals, bandits or hunters, often fighting battling each other.
Great Lift at Alftand
In Blackreach, the lift can be found to the east of Sinderion's Field Laboratory and a short distance east-southeast of the Alftand Gatehouse. Before using this lift to enter Blackreach, you must first lower spears blocking access to the lift in Blackreach, by activating a button on a sculpted metal head in front. Then ride the lift up and use a lever to open a gate in Skyrim. Once this has been achieved, the way will remain permanently available. There are two crimson nirnroot plants; one by the stairs and one to the right when facing the lift. A falmer and chaurus cocoonDG containing a chaurus hunterDG are a short distance in front of the lift, between the lift and Alftand gatehouse.
- The bug occurs when the great lifts are accessed to or from Blackreach. When the character reappears in Skyrim on the surface, or Blackreach down below, the screen autosaves and then goes blank/black, reappears a few seconds later and then goes blank again. This continues to occur indefinitely; attempts to move/run/sprint and whirlwind sprint only result in the character reappearing at the original place of arrival after the screen reappears (after going black/blank).
- Bringing up the menu screen/favorites and letting it stay on the screen for 15 - 30 seconds stops the bug/glitch.
- Sometimes after activating the lift from Blackreach you are positioned outside the lift in surface, so you cannot open the door. If this happens, load the previous save and use the lift again. This bug can also be triggered if you have too many followers from unfinished quests, and/or summoned followers, and you are pushed outside of the gate for making room for the NPCs. If this happens, load the previous save and have your dog (if any) and regular follower waiting for you in Blackreach, outside of the lift area and before activating it, thus allowing you to open the gate once you reach the surface.