Skyrim:Armor

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This article is about the type of apparel. For the magic effect, see Armor (effect). For the spells, see Armor (spells).

Armor is a type of apparel that is worn on the body to reduce damage from attacks. Armor comes in two varieties, corresponding to the two different skills governing armor usage: Heavy Armor and Light Armor. In addition, there are shields which provide an additional passive increase to armor rating (active blocking is governed by the Block skill).

Armor comes in several pieces which can be equipped independently of each other. These pieces are:

  • Armor: covers your legs, chest and shoulders
  • Boots: covers your feet and ankles
  • Gauntlets: covers your hands up to your elbow
  • Helmet: covers your head
  • Shield: protect and block attacks

The Divine Crusader Creation adds an additional type of armor: the Fastened Shield of the Crusader, which is a Shoulder piece.

In addition to standard pieces of armor, two necklaces in the game provide an armor bonus: the Locket of Saint JiubDG, and the Amulet of Articulation.

Armor Materials[edit]

Armor appears in several different materials and styles, which determine the quality of the armor. Higher quality armor provides better protection (but is generally heavier). Which quality armor you will find is generally determined based on your character's level.

The following tables describe the base level at which an armor type begins to show up randomly for the player. Lower level armor will also randomly appear, but so will higher level armors in certain situations: potentially up to at least 12 levels "early". Enchanted versions of each armor type will begin to appear one level later; see Generic Magic Apparel for more information. See Leveled Lists for details on how these lists are used to determine the probabilities of individual items appearing. Although Dragonscale, Dragonplate, and Daedric armors can all be found in random loot, once your level is high enough, the chances of finding any of these armor types is 20 times less than finding other armor types.

Most armor from the list below can be created at Forges, by using the Smithing skill. The ability to make armor is not dependent upon your character's level, but is instead dependent upon which Smithing perks you have unlocked. All standard armor can also be tempered at Workbenches, if you have the necessary auxiliary item. Tempering is twice as effective if you have unlocked the perk necessary to forge that armor. Tempering an enchanted version of the armor (whether custom-enchanted, or generic) is similar to tempering the base version - it requires the same auxiliary item, and is twice as effective if you have unlocked the forging perk - but also requires the Arcane Blacksmith perk to be unlocked.

Jewelry (specifically, amulets/necklaces and rings), can be created at any blacksmith's forge from ingots and jewels, but these are not counted as protective armor (the two exceptions to this are noted in the section above); similarly, circlets/crowns - like common clothing - have no armor/protection value and cannot be crafted. The Aetherial Crown, which is a unique, quest-related, crafted item (added by the Dawnguard DLC), unlike other jewelry items, is eligible for improvement by ordinary smithing, but still only ever bears an armor rating of 0.

The Skyforge allows you to create Ancient Nord armor, a type of heavy armor, if you finish the Companions questline. Also, it may be found from level 1 onward in a few locations. Additionally, there are several other wearable armor sets/pieces that are made available as loot/specialty gear or as unique/quest items; generally, these can all be improved by smithing and possibly fortified with enchantments (if not enchanted already), though they cannot be forged as player-created items. (See also: Magic Items and Artifacts)

The Dragonborn add-on adds craftable Bonemold (heavy), Chitin (light/heavy), Nordic Carved (heavy), and Stalhrim (light/heavy) armors.

The Dawnguard add-on adds Dawnguard armors (light/heavy) and Vampire armors (light), which may be worn/improved but cannot be forged by the player.

Light Armor by Material (Numerical Values are for a full, matched suit)
Level Light Armor Perk to Forge Item for Tempering Weight Rating
1 Forsworn Cannot be forged Leather 12 52
Fur Cannot be forged Leather 9 46
Hide No perk required Leather 9 40
Studded No perk required Iron Ingot 10^^ 43^^
VampireDG^^^ Cannot be forged; Advanced Armors to temper. Leather 8.5 40
4 Thalmor Armor Cannot be forged; Elven Smithing to temper. Refined Moonstone 7 52
5 DawnguardDG Cannot be forged; Advanced Armors to temper. Steel Ingot 10.5 61
8 Leather No perk required Leather 12 52
11 ChitinDB Elven Smithing Chitin Plate 8 62.5
12 Elven Elven Smithing Refined Moonstone 7 58
19 Scaled Advanced Armors Corundum Ingot 12 64
27 Elven Gilded Elven Smithing Quicksilver Ingot 7 64
35 StalhrimDB Ebony Smithing†† Stalhrim 13 78.5
36 Glass Glass Smithing Refined Malachite 13 76
46 Dragonscale Dragon Armor Dragon Scales 20 82
Heavy Armor by Material (Numerical Values are for a full, matched suit)
Level Heavy Armor Perk to Forge Item for Tempering Weight Rating
1 Iron No perk required Iron Ingot 46 60
Ancient Nord None to forge, Daedric Smithing to temper.‡‡ Iron Ingot 41 60
Banded Iron No perk required Corundum Ingot 51 63
BonemoldDB^ Steel Smithing Bone Meal 49 (No Pauldrons) 73 (No Pauldrons)
51 (Pauldrons) 74 (Pauldrons)
70 (Improved) 79 (Improved)
5 DawnguardDG Cannot be forged; Advanced Armors to temper. Steel Ingot 68 78
6 Steel Steel Smithing Steel Ingot 52 72
11 ChitinDB Elven Smithing Chitin Plate 51 87
12 Dwarven Dwarven Smithing Dwarven Metal Ingot 75 78
18 Steel Plate Advanced Armors Corundum Ingot 59 87
NordicDB Advanced Armors Quicksilver Ingot 56 93
25 Orcish Orcish Smithing Orichalcum Ingot 57 90
32 Ebony Ebony Smithing Ebony Ingot 62 96
35 StalhrimDB Ebony Smithing†† Stalhrim 59 102
40 Dragonplate Dragon Armor Dragon Scales or Dragon Bone 64 102
48 Daedric Daedric Smithing Ebony Ingot 81 108
^Improved Bonemold equipment must be made - it will not be randomly found.
^^Studded armor only comes in a cuirass, so there is no studded suit - the values listed here pair it with a hide suit.
^^^Vampire armor has no helmet.
Dragonplate Cuirasses and Shields are tempered using Dragon Bone; all other Dragonplate armor is improved using Dragon Scales.
††Forging Stalhrim armor also requires completion of the quest A New Source of Stalhrim.
All Daedric armor (except the boots, which are bugged) can also be made at the Atronach Forge, in which case the Daedric Smithing perk is not needed, but instead the Sigil Stone must be obtained. Tempering armor created at the Atronach Forge is still augmented by the Daedric Smithing perk.
‡‡Pc22.png Version 1.2.7 of the Unofficial Skyrim Patch moves the Ancient Nord armor to the "Steel" category, and makes it require Steel Smithing to forge.

Armor Rating[edit]

Armor Ratios

For all of the armor listed on this site, the provided armor ratings are the base armor ratings. The actual protection your character will receive from the armor is dependent upon your skill in that armor type and any relevant perks that you have unlocked. The rating can also be improved by using smithing to change the armor's quality to "Fine", "Superior", "Exquisite", "Flawless", "Epic", or "Legendary".

The armor rating only reduces physical damage, not magical damage. Each point of armor rating reduces damage by 0.12%.

Approximate formulas:

  • Item Armor rating = CEILING[ (base armor rating + item quality) × (1 + 0.4 × (skill + skill effect)/100) ] × (1 + unison perk ) × (1 + Matching Set) × (1 + armor perk)
  • Shield rating = CEILING[ (base shield rating + item quality) × (1 + 0.4 × (skill + skill effect)/100) ] × (1 + unison perk ) × (1 + Matching Set)
  • Displayed armor rating = SUM(item armor rating) + shield rating + armor effects
  • Base damage reduction of 3% per piece worn = Hidden armor rating of 25 per piece worn, including shields
  • Damage reduction percentage = displayed armor rating × 0.12 + 3.00 × amount of pieces worn

Custom Fit for light armor or Well Fitted for heavy armor
Agile Defender for light armor or Juggernaut for heavy armor

Clothing and robes do not benefit from the hidden armor rating bonus.

For NPCs the skill coefficient is 1.5 instead of 0.4.

Note the difference between skill effects (e.g. Fortify Light/Heavy Armor equipment, Ancient Knowledge) and armor effects (e.g. Oakflesh, The Lord Stone).

Your durability against physical attacks (i.e. the amount of raw damage you can sustain) is proportional to 100/(100 − damage reduction percentage). This results in hyperbolic growth in your physical durability, up to the cap of 80% damage reduction giving a ×5 multiplier to your physical durability. Thus, the more armor rating you have, the more each additional point of armor rating is worth. The graph displayed shows the multiplier to your physical durability relative to no armor based on the displayed armor rating, assuming you are wearing all four pieces of armor (+12% hidden damage reduction) and have no other effects.

Armor Rating Example[edit]

  • Dragonscale Armor
  • Dragonscale Boots
  • Dragonscale Gauntlets
  • Dragonscale Helmet
  • Dragonscale Shield
  • 100 Light Armor Skill
  • 100 Smithing Skill
  • 5/5 Agile Defender
  • Custom Fit
  • Matching Set

Dragonscale Armor rating

  • CEILING [ (41 + 20) * (1 + 0.4 * (100/100)) ] * 1.25 * 1.25 * 2
  • = 86 * 1.25 * 1.25 * 2
  • = 268.75

Dragonscale Helmet rating

  • CEILING [ (17 + 10) * (1 + 0.4 * (100/100)) ] * 1.25 * 1.25 * 2
  • = 118.75

Dragonscale Boots rating & Dragonscale Gauntlets rating

  • CEILING [ (12 + 10) * (1 + 0.4 * (100/100)) ] * 1.25 * 1.25 * 2
  • = 96.87

Dragonscale Shield rating

  • CEILING [ (29 + 10) * (1 + 0.4 * (100/100)) ] * 1.25 * 1.25
  • = 85.93

Displayed armor rating

  • 268.75 + 118.75 + 96.87 + 96.87 + 85.93
  • = 667.17

Armor Cap[edit]

Physical damage reduction is capped at 80%. This occurs at 542 displayed armor rating when wearing all four pieces of armor and a shield, 567 without a shield, or 667 when not wearing any armor or shield at all. Armor skills and perks do not modify shields, but without a shield, if you have 100 armor skill (Light or Heavy) and all relevant armor perks, and all are allowed to apply to what you're wearing (i.e. you're wearing a matched set of all light or all heavy armor), you will multiply your displayed armor rating by 4.375. This requires a tempered armor rating of about 130 (567 / (1.4 * 1.25 * 1.25 * 2)). Because you can temper 4 pieces of armor, but the chestpiece receives double benefit, you can increase your tempered armor rating by roughly 1 every 2 points of Smithing with the appropriate perk, or 3 every 10 without. At 100 smithing and with the appropriate perk, you will add 50 points of tempering to your armor: 10 each to the helmet, gloves, and boots, and 20 to the chestpiece. That means you need 80 base from the suit itself, which is only achievable for light armor users without a shield with Dragonscale Armor and requires at least a Steel Plate set for Heavy Armor. With a shield, you not only reduce the needed displayed armor rating from 567 to 542, but assuming you have the appropriate perk, you will also temper the shield for 10 points of armor, meaning you only need 72 from the suit itself, and that's assuming a shield with 0 base rating, which does not exist. For a light armor user with a shield, glass armor will suffice with any shield - a tempered hide shield (the least protective shield in the game) at 100 skill still has an armor rating of 22 (since no perk applies to tempering it), meaning your armor only needs to provide 69 itself. Unfortunately, even elven armor with the gilded chestpiece, or scaled armor, will not suffice with any shield short of perk-tempered dragonplate - anything less will lead to you being at 540 at most, just shy. For a heavy armor user, even basic tempered steel armor will suffice, paired with any shield (since, again, a tempered hide shield will be enough).

With Fortify Smithing enchanted apparel and Fortify Smithing potions you can boost Smithing even further, which can potentially allow any material to reach the cap, without needing any further benefits (such as the Notched Pickaxe); with maxed out enchanting and alchemy and the appropriate perks, using fortify enchanting potions to make better fortify alchemy apparel to make better fortify enchanting potions, to provide the best available smithing bonuses, you will add 134 total tempering to any suit even without a perk, which is above the 130 rating mentioned above. This means you could temper a theoretical 0-rating suit (which doesn't exist) high enough to hit the cap, and you don't need a shield to get there. With a tempering perk, you will nearly double this, adding 259 to any suit you make; this is practically sufficient to drop any non-chest piece from any suit, and even with the loss of two armor perks (for wearing a full suit and wearing a matched set), you will still hit the cap, allowing you to walk around without a helmet, if you like - just remember, you will also lose any other armor perks you have that trigger off of having a piece in all 4 wearable slots.

Shields, spells, and the Lord Stone can reduce the base armor required to hit the cap even further, but these require more management.

Notes[edit]

  • Clothes such as robes and other apparel do not count as armor, and as such do not benefit from the hidden armor rating bonus.
  • Custom Fit, Well Fitted, and Matching Set perks are applied to shields if the four pieces of worn armor (armor, helmet, gloves, boots) match appropriately. The shield does not have to be of the same set, or even the same type (light or heavy).
  • Shields do not benefit from either Agile Defender or Juggernaut, and do not advance the light or heavy armor skills when struck.
  • Armor rating/damage reduction does not affect the speed at which the skill is trained.
  • If you drop a piece of armor or clothing in front of an NPC, generally in a city or town, they may run up to you and ask you if you are throwing it away.
  • Guards may comment on what kind of armor you're wearing, depending on what faction they belong to and what you're wearing at the time.

Light Armor[edit]

Armor[edit]

Name (ID) Weight Value Rating
SR-icon-armor-HideArmor.png Hide Armor
(00013911)
5 50 20
SR-icon-armor-FurArmor4.pngSR-icon-armor-FurArmor1.png
SR-icon-armor-FurArmor2.pngSR-icon-armor-FurArmor3.png
Fur Armor
(0006f393)
(0010594b)
(0010594d)
(0010594f)
6 50 23
SR-icon-armor-StuddedArmor.png Studded Armor
(0001b3a2)
6 75 23
SR-icon-armor-LeatherArmor.png Leather Armor
(0003619e)
6 125 26
SR-icon-armor-ElvenArmor.png Elven Armor
(000896a3)
4 225 29
DB-icon-armor-Chitin Armor.png Chitin ArmorDB
(xx01cd87)
4 240 30
SR-icon-armor-ScaledArmor.png Scaled Armor
(0001b3a3)
6 350 32
SR-icon-armor-ScaledHornArmor.png Scaled Horn Armor
(0001b3a4)
6 350 32
SR-icon-armor-ElvenArmor.png Elven Gilded Armor
(0001392a)
4 550 35
SR-icon-armor-Glass Armor Male.pngSR-icon-armor-Glass Armor Female.png Glass Armor
(00013939)
7 900 38
DB-icon-armor-Stalhrim Light Armor.png Stalhrim Light ArmorDB
(xx01cda2)
7 925 39
SR-icon-armor-DragonscaleArmor.png Dragonscale Armor
(0001393e)
10 1500 41

Scaled Horn Armor cannot be tempered or forged, because it was completely left out of the appropriate list.

Boots[edit]

Name (ID) Weight Value Rating
SR-icon-armor-HideBoots.png Hide Boots
(00013910)
1 10 5
SR-icon-armor-FurBoots.png Fur Boots
(000a6d7f)
2 5 5
SR-icon-armor-FurShoes.png Fur Shoes
(0006f398)
2 4 6
SR-icon-armor-LeatherBoots.png Leather Boots
(00013920)
2 25 7
SR-icon-armor-ElvenBoots.png Elven Boots
(0001391a)
1 45 8
DB-icon-armor-Chitin Boots.png Chitin BootsDB
(xx01cd86)
1 50 8.5
SR-icon-armor-ScaledBoots.png Scaled Boots
(0001b39f)
2 70 9
SR-icon-armor-Glass Boots.png Glass Boots
(00013938)
2 190 11
DB-icon-armor-Stalhrim Light Boots.png Stalhrim Light BootsDB
(xx01cd7e)
2 215 11.5
SR-icon-armor-DragonscaleBoots.png Dragonscale Boots
(0001393d)
3 300 12

Fur Boots and Fur Gauntlets count as Stormcloak/guard equipment, and therefore do not give the Matching Set bonus if worn with other fur equipment.

Gauntlets[edit]

Name (ID) Weight Value Rating
SR-icon-armor-HideBracers.png Hide Bracers
(00013912)
1 10 5
SR-icon-armor-FurGauntlets.png Fur Gauntlets
(000a6d7d)
2 5 5
SR-icon-armor-FurBracers.png Fur Bracers
(0006f39b)
1 10 6
SR-icon-armor-LeatherBracers.png Leather Bracers
(00013921)
2 25 7
SR-icon-armor-ElvenGauntlets.png Elven Gauntlets
(0001391c)
1 45 8
DB-icon-armor-Chitin Bracers.png Chitin BracersDB
(xx01cd88)
2 50 8.5
SR-icon-armor-ScaledBracers.png Scaled Bracers
(0001b3a0)
2 70 9
SR-icon-armor-Glass Gauntlets.png Glass Gauntlets
(0001393a)
2 190 11
DB-icon-armor-Stalhrim Light Bracers.png Stalhrim Light BracersDB
(xx01cda5)
2 215 11.5
SR-icon-armor-DragonscaleGauntlets.png Dragonscale Gauntlets
(0001393f)
3 300 12

Helmets[edit]

Name (ID) Weight Value Rating
SR-icon-armor-HideHelmet.png Hide Helmet
(00013913)
2 25 10
SR-icon-armor-FurHelmet.png Fur Helmet
(0006f39e)
1 23 11
SR-icon-armor-LeatherHelmet.png Leather Helmet
(00013922)
2 60 12
SR-icon-armor-ElvenHelmet.png Elven Helmet
(0001391d)
1 110 13
DB-icon-armor-Chitin Helmet.png Chitin HelmetDB
(xx01cd89)
1 125 13.5
SR-icon-armor-ScaledHelmet.png Scaled Helmet
(0001b3a1)
2 175 14
SR-icon-armor-Glass Helmet.png Glass Helmet
(0001393b)
2 450 16
DB-icon-armor-Stalhrim Light Helmet.png Stalhrim Light HelmetDB
(xx01cda3)
2 465 16.5
SR-icon-armor-DragonscaleHelmet.png Dragonscale Helmet
(00013940)
4 750 17

Shields[edit]

Name (ID) Weight Value Rating
SR-icon-armor-HideShield.png Hide Shield
(00013914)
4 25 15
SR-icon-armor-ElvenShield.png Elven Shield
(0001391e)
4 115 21
DB-icon-armor-Chitin Shield.png Chitin ShieldDB
(xx026235)
8 215 24.5
SR-icon-armor-Glass Shield.png Glass Shield
(0001393c)
6 450 27
SR-icon-armor-DragonscaleShield.png Dragonscale Shield
(00013941)
6 750 29
DB-icon-armor-Stalhrim Shield.png Stalhrim ShieldDB
(xx026237)
10 600 29.5

Heavy Armor[edit]

Armor[edit]

Name (ID) Weight Value Rating
SR-icon-armor-IronArmor(m).pngSR-icon-armor-IronArmor(f).png Iron Armor
(00012e49)
30 125 25
SR-icon-armor-BandedIronArmor(m).pngSR-icon-armor-BandedIronArmor(f).png Banded Iron Armor
(00013948)
35 200 28
SR-icon-armor-SteelArmor.png
SR-icon-armor-SteelArmor2.png
Steel Armor
(00013952)
(000f6f22)
35 275 31
DB-icon-armor-Bonemold Armor.png Bonemold ArmorDB
(xx01cd93)
34 290 32
DB-icon-armor-Bonemold Guard Armor.png Bonemold Guard ArmorDB
(xx037564)
34 290 32
DB-icon-armor-Bonemold Pauldron Armor.png Bonemold Pauldron ArmorDB
(xx037563)
36 290 33
SR-icon-armor-DwarvenArmor.png Dwarven Armor
(0001394d)
45 400 34
DB-icon-armor-Bonemold Pauldron Armor.png Improved Bonemold ArmorDB
(xx03ab26)
43 290 35
SR-icon-armor-SteelPlateArmor.png Steel Plate Armor
(0001395c)
38 625 40
DB-icon-armor-Chitin Heavy Armor Male.png Chitin Heavy ArmorDB
(xx01cd8a)
35 650 40
SR-icon-armor-OrcishArmor.png Orcish Armor
(00013957)
35 1000 40
SR-icon-armor-EbonyArmor.png Ebony Armor
(00013961)
38 1500 43
DB-icon-armor-Nordic Carved Armor.png Nordic Carved ArmorDB
(xx01cd97)
37 1600 43
SR-icon-armor-DragonplateArmor.png Dragonplate Armor
(00013966)
40 2125 46
DB-icon-armor-Stalhrim Heavy Armor.png Stalhrim Heavy ArmorDB
(xx01cd9f)
38 2200 46
SR-icon-armor-DaedricArmor.png Daedric Armor
(0001396b)
50 3200 49

Boots[edit]

Name (ID) Weight Value Rating
SR-icon-armor-IronBoots.png Iron Boots
(00012e4b)
6 25 10
SR-icon-armor-SteelCuffedBoots.png Steel Cuffed Boots
(00013951)
8 55 12
SR-icon-armor-ImperialBoots.png Steel Shin Boots
(000f6f21)
8 55 12
DB-icon-armor-Bonemold Boots.png Bonemold BootsDB
(xx01cd92)
7 60 12
DB-icon-armor-Bonemold Boots.png Improved Bonemold BootsDB
(xx03ab25)
9 60 13
SR-icon-armor-DwarvenBoots.png Dwarven Boots
(0001394c)
10 85 13
SR-icon-armor-SteelPlateBoots.png Steel Plate Boots
(0001395b)
9 125 14
DB-icon-armor-Chitin Heavy Boots.png Chitin Heavy BootsDB
(xx01cd82)
6 135 14
SR-icon-armor-OrcishBoots.png Orcish Boots
(00013956)
7 200 15
DB-icon-armor-Nordic Carved Boots.png Nordic Carved BootsDB
(xx01cd96)
6 220 15
SR-icon-armor-EbonyBoots.png Ebony Boots
(00013960)
7 275 16
SR-icon-armor-DragonplateBoots.png Dragonplate Boots
(00013965)
8 425 17
DB-icon-armor-Stalhrim Heavy Boots.png Stalhrim Heavy BootsDB
(xx01cd9e)
7 450 17
SR-icon-armor-DaedricBoots.png Daedric Boots
(0001396a)
10 625 18

Gauntlets[edit]

Name (ID) Weight Value Rating
SR-icon-armor-IronGauntlets.png Iron Gauntlets
(00012e46)
5 25 10
SR-icon-armor-ImperialBracers.png Steel Imperial Gauntlets
(000f6f23)
4 55 12
SR-icon-armor-SteelNordicGauntlets.png Steel Nordic Gauntlets
(00013953)
4 55 12
DB-icon-armor-Bonemold Gauntlets.png Bonemold GauntletsDB
(xx01cd94)
3.5 60 12
DB-icon-armor-Bonemold Gauntlets.png Improved Bonemold GauntletsDB
(xx03ab22)
7 60 13
SR-icon-armor-DwarvenGauntlets.png Dwarven Gauntlets
(0001394e)
8 85 13
SR-icon-armor-SteelPlateGauntlets.png Steel Plate Gauntlets
(0001395d)
6 125 14
DB-icon-armor-Chitin Heavy Gauntlets.png Chitin Heavy GauntletsDB
(xx01cd8b)
5 135 14
SR-icon-armor-OrcishGauntlets.png Orcish Gauntlets
(00013958)
7 200 15
DB-icon-armor-Nordic Carved Gauntlets.png Nordic Carved GauntletsDB
(xx01cd98)
6 220 15
SR-icon-armor-EbonyGauntlets.png Ebony Gauntlets
(00013962)
7 275 16
SR-icon-armor-DragonplateGauntlets.png Dragonplate Gauntlets
(00013967)
8 425 17
DB-icon-armor-Stalhrim Heavy Gauntlets.png Stalhrim Heavy GauntletsDB
(xx01cda0)
7 450 17
SR-icon-armor-DaedricGauntlets.png Daedric Gauntlets
(0001396c)
6 625 18

Helmets[edit]

Name (ID) Weight Value Rating
SR-icon-armor-IronHelmet.png Iron Helmet
(00012e4d)
5 60 15
SR-icon-armor-SteelHelmet.png Steel Helmet
(00013954)
5 125 17
SR-icon-armor-SteelHornedHelmet.png Steel Horned Helmet
(000f6f24)
5 125 17
DB-icon-armor-Bonemold Helmet.png Bonemold HelmetDB
(xx01cd95)
4.5 135 17
DB-icon-armor-Bonemold Helmet.png Improved Bonemold HelmetDB
(xx03ab23)
11 135 18
SR-icon-armor-DwarvenHelmet.png Dwarven Helmet
(0001394f)
12 200 18
SR-icon-armor-SteelPlateHelmet.png Steel Plate Helmet
(0001395e)
6 300 19
DB-icon-armor-Chitin Heavy Helmet.png Chitin Heavy HelmetDB
(xx01cd8c)
5 135 19
SR-icon-armor-OrcishHelmet.png Orcish Helmet
(00013959)
8 500 20
DB-icon-armor-Nordic Carved Helmet.png Nordic Carved HelmetDB
(xx01cd99)
7 550 20
SR-icon-armor-EbonyHelmet.png Ebony Helmet
(00013963)
10 750 21
SR-icon-armor-Shellbug Helmet.png Shellbug Helmet DG
(xx012e8a)
6 600 22
SR-icon-armor-DragonplateHelmet.png Dragonplate Helmet
(00013969)
8 1050 22
DB-icon-armor-Stalhrim Heavy Helmet.png Stalhrim HelmetDB
(xx01cda1)
7 1135 22
SR-icon-armor-DaedricHelmet.png Daedric Helmet
(0001396d)
15 1600 23

Shields[edit]

Name (ID) Weight Value Rating
SR-icon-armor-IronShield.png Iron Shield
(00012eb6)
12 60 20
DB-icon-armor-Bonemold Shield.png Bonemold ShieldDB
(xx026234)
8 95 21.5
SR-icon-armor-BandedIronShield.png Banded Iron Shield
(0001394b)
12 100 22
SR-icon-armor-SteelShield.png Steel Shield
(00013955)
12 150 24
DB-icon-armor-Bonemold Shield.png Improved Bonemold ShieldDB
(xx03ab24)
11 95 26
SR-icon-armor-DwarvenShield.png Dwarven Shield
(00013950)
12 225 26
DB-icon-armor-Nordic Shield.png Nordic ShieldDB
(xx026236)
10 335 26.5
SR-icon-armor-OrcishShield.png Orcish Shield
(00013946)
14 500 30
SR-icon-armor-EbonyShield.png Ebony Shield
(00013964)
14 750 32
SR-icon-armor-DragonplateShield.png Dragonplate Shield
(00013968)
15 1050 34
SR-icon-armor-DaedricShield.png Daedric Shield
(0001396e)
15 1600 36

Light Armor Images[edit]


Heavy Armor Images[edit]