Skyrim:Fear (effect)

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SR-icon-spell-Illusion Dark.png Fear
School Illusion
Type Other
Alchemy
ID 00073f20
Base Cost 5
Base Mag 1
Base Dur 30
Enchanting
ID 0005b451
Base Cost 0.4
Items Weapons
Availability
(Click on any item for details)
Weapons
Built-In Potions

Alchemy description: Creatures and people up to level <mag> flee from combat for <dur> seconds.
Enchanting description: Creatures and people up to level <mag> flee from combat for <dur> seconds.
Fear (a.k.a. Rout or Hysteria) decreases the confidence of the targets, causing them to flee from battle.

Alchemy[edit]

The following alchemy ingredients can be used to create a potion of Fear:

Enchanting[edit]

The following items use this effect. You can learn how to enchant custom items with Fear if you find one of the following items and disenchant it:

  • All weapons of Cowardice
  • All weapons of Despair
  • All weapons of Dismay
  • All weapons of Dread
  • All weapons of Fear
  • All weapons of Terror

Artifacts and unique items that use the effect but cannot be disenchanted include:

Spells[edit]

The following spells use the Fear group of effects. Following each spell is the specific variant of the effect that it uses:

  • Fear: Fear (0001ea77; InfluenceConfDownFFAimed)
    • With the Master of the Mind perk, instead uses: Fear - Master of the Mind (0009e0c1; PerkMasterMindConfDownFFAimed)
  • Rout: Rout (0001ea7a; InfluenceConfDownFFAimedArea)
    • With the Master of the Mind perk, instead uses: Rout - Master of the Mind (0009e0c2; PerkMasterMindConfDownFFAimedArea)
  • Hysteria: Hysteria (0007e8d8; InfluenceConfDownFFSelfArea250)
    • With the Master of the Mind perk, instead uses: Hysteria - Master of the Mind (0009e0c3; PerkMasterMindConfDownFFSelfArea250)

Notes[edit]

  • If the Intense Flames perk is unlocked, the fear effect Intense Flames Fear (00012fcd; PerkIntenseFlamesConfDownFFAimed) is added to all Fire Damage spells.
  • Unlike similar effects in previous games, if you fight and injure an enemy under this effect, they will still flee rather than canceling its effects and turning to fight.
  • Although Fear is considered a negative effect and will result in a poison, it does not benefit from the Poisoner perk.

See Also[edit]