Skyrim:Ebony Blade Victims

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This page is a guide to charging the Ebony Blade, with suggestions that are highly subjective. The page looks to include enough NPCs for any type of character, but will not include every possible NPC. Details of why they are suggested will include spoilers.

If you wish to have an NPC included, please discuss it on the talk page first. Any NPCs added without discussion will be subject to removal and placed on the talk page.

Reanimating an NPC with a spell, power, or staff on any of the below named NPCs allows them to be killed again, with subsequent killings still counting towards powering the blade.

Respawning NPCs[edit]

  • Randomly encountered Stray Dogs will charge the blade if you ask them to follow you before slaying them.

Quest Kills[edit]

These NPCs must be killed to complete the related quest.

Dark Brotherhood[edit]


  • The follower you bring for the quest Boethiah's Calling, since the follower must be killed and you do not have to use the Blade of Sacrifice. Not all followers count. Check your follower's page to see if they have a quest to complete e.g. Uthgerd's Fight! Fight! (this will raise their disposition).

Side Quests[edit]

  • Deeja and Jaree-Ra will become hostile during the quest Lights Out!. Since their favor is gained as part of the quest, they are valid victims for the Ebony Blade.
  • Saadia can be killed without repercussions just after the quest In My Time Of Need when siding with the Alik'r, as she is removed from the game.

The Chief of Thirsk Hall (Dragonborn)[edit]

It is unknown if the two Nords who will return from cleansing the Beast Stone, namely Herkja and Sirkjorg are valid targets.

It is also unknown if Elmus' favor quest will affect these results in any way. The author of this section did the favor quest before The Chief of Thirsk Hall, and requires more information and input of others, specifically from those who did not.

While four characters here are valid for charging the Blade, it may be difficult to land the last hit on the four Nords in the chaos, especially at higher difficulties. Thus, Mass Paralysis should be used to paralyze all combatants, including the allied Rieklings, to ensure that you can always land the last blow, and hence the charge.


These NPCs lead questionable lives (dependent on your outlook) or turn hostile at some point.


  • Ondolemar, provided you have previously completed Search and Seizure. There are no repercussions to killing him if you can do so quietly. Ondolemar is difficult to kill without incurring a bounty. This must be done before the Stormcloaks take Markarth, at which point he will be killed off-screen.



  • Hroggar, provided you have sold him firewood before you enter Alva's house. If you have done so, he may not be hostile to you when you enter. He is involved with the death of his family and is enthralled to a Vampire (though not one himself), although he may be under a spell and he returns to normal life after Laid to Rest.
  • Lemkil, provided you have completed his Gather Wheat quest by selling him cabbage, leeks or potatoes. He beats his two daughters Britte and Sissel, worrying the townsfolk. He may even ask you to assault them for him through the Scare my Enemy quest. Following his death, Britte and Sissel will be relocated to Honorhall Orphanage and become available for adoption.


These people lead normal lives and mostly serve as possible replacements for other NPCs.

  • Some market stall vendors have a low amount of gold, thus making them redundant. Only a few of these have quests to make them friendly; listed below are a few examples:
  • There are other traders and NPCs that live in rural areas that are rarely visited, thus they will be less missed. Some examples are listed below:
  • Most NPCs who ask you to gather crops, chop wood or mine ore are viable. Few of them are marriageable or involved in a quest (check their personal pages first). Some innkeepers are needed to start quests, so it is advisable to leave them be. Listed below are those who are subject to special circumstances;
  • Drunks and Beggars often make good targets, as gaining their favor only requires a small amount of alcohol or gold, and most towns will have at least one of either.
    • Beggars may be less preferable than drunks, as giving them a coin bestows upon the player the "Gift of Charity," which gives the player a 10-point boost to persuasion - with improved trading prices to boot - for one real-time hour, making them useful at all levels and for all playstyles.
  • If you have the Investor perk in Speech, any merchant you have invested with becomes a viable target for the Ebony Blade. Many merchants have backup merchants who will take over their shops when they die; in fact, if you kill a merchant who is the same gender as you and that merchant is replaced by an opposite-gender merchant, then you will gain the benefits of the Allure perk in that store from then on in addition to charging the blade.


  • A good way to determine whether or not an NPC is considered a "friend" is to listen to how they greet the player. People that say things like "You've been a good friend to me" or "It's a fine day with you around" are all viable targets for powering up the Ebony Blade.
  • Relationship is not reset or erased when NPC dies, so one can charge Ebony Blade with only one eligible NPC by repeatedly killing and raising that NPC with Dead Thrall, Ritual stone power or one of the reanimation staves (other reanimation spells will turn corpse to dust after first reanimation). One eligible NPC - Follower sacrificed to Boethia - will not work this way.