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(RefID: 00095FDE)
Home City Riften
Location The Ratway
Race Nord Gender Male
Level PC×0.5 (range=6-25) Class Bandit Archer
RefID 00095FDE BaseID 00095F7E
Other Information
Health 50+(PC-2)×5.5
Magicka 50
Stamina 75+(PC-2)×2
Primary Skills Archery, Light Armor, One-handed, Sneak
Perks Critical Shot (rank 1)
Morality No Crime Aggression Aggressive
Faction(s) Riften Ratway Faction Enemy

Drahff is a Nord bandit archer who is plotting to overthrow or undermine the Thieves Guild in the entrance to the Ratway. He can be heard scheming with Hewnon Black-Skeever about some indiscernible plot. They will attack you on sight.

Drahff wears a set of fur armor and a pair of ragged boots. He is equipped with a leveled bow supplemented with 12 leveled arrows, both of which can be up to Daedric quality. He carries a random leveled gem, and a leveled amount of gold ranging from 25 to 125 gold.

As soon as you enter the Ratway and move down the first tunnel, you will hear Drahff and Hewnon discuss their little scheme, although Hewnon is starting to doubt if the plan will ever pay off:

Hewnon: "I dunno, Drahff. They'd skin us alive if they knew we were doin' this."
Drahff: "Why are you always acting like such a big baby? I've gotten us this far."
Hewnon: "This far? We're livin' in a sewer. You said we'd have a house as big as the Black-Briars' by now."
Drahff: "You worry about bashing people's heads in, I'll worry about the Guild. Okay?"
Hewnon: "Okay, okay."
Drahff: "I'm going to check the entrance to the Ratway. Be right back."

Related Quests[edit]


  • Hewnon and Drahff were not always supposed to attack you on sight. The game data reveals recorded dialogue for Drahff, which explains the scheme much better. Drahff would stop you in the very first tunnel and say: "Hey, you. Stop right there! Empty your pockets or end up as skeever food." When you tell him you are looking for The Ragged Flagon he will admit: "Brynjolf's been sending idiots like you down here for years looking for their hideout. Funny thing is his stupid Thieves Guild never counted on me and my partner blocking the way. Now, empty your pockets or I'll pick the gold off your corpse." At this point, three options would have been available:
I've killed dozens like you. (Persuade): "No need to get hasty. I... I was just testing you. You can go on ahead. Let 'em go, Hewnon. All clear." or "I doubt that very much."
How much to let me pass?: "You aren't going to pass. You're going to give me everything you have. Whether you leave here in one piece is up to you."
How about I kill you instead?: "Suit yourself. Get 'em Hewnon!"
For future encounters, a few friendlier greetings were recorded: "Don't worry, Hewnon will let you pass.", "We won't give you any more trouble." and "Sorry to have bothered you. I'll just be out of your way now."