Skyrim:Broken Oar Grotto

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SR-mapicon-Cave.png
Cave:
Broken Oar Grotto
(view on map)
# of Zones 1
Clearable Yes
Dungeon Yes
Respawn Time Never (storage is safe)
Level Min: 6
Occupants
Bandits, Blackblood Marauders, Jaree-Ra, Captain Hargar
Important Treasure
Cherim's Heart
Console Location Code(s)
BrokenOarGrotto01, BrokenOarGrottoExterior01
Region
Haafingar
Location
North of Solitude
Northwest of Brinewater Grotto
Special Features
# of Tanning Racks 1
# of Smelters 1
# of Forges/Anvils 1
# of Grindstones 1
# of Workbenches 1
Ore Veins
# of Corundum 1
# of Iron 2
# of Silver 1
The entrance to Broken Oar Grotto

Broken Oar Grotto is a large cavern connected to the sea, situated north of Solitude and northwest of Brinewater Grotto. The cave is inhabited by the Blackblood Marauders, led by Jaree-Ra.

Related Quests[edit]

Radiant Quests[edit]

  • Note: This location is one of many potential targets for one or more of the radiant quests found on this page.

Walkthrough[edit]

Exterior[edit]

Located at the northern tip of the coastline of Solitude, the entrance to Broken Oar Grotto resembles a landslide next to a small cave entrance. A crushed longboat can be seen among the rubble, rock, and broken trees. Two rowboats are beached in front of the entrance. There is a small lit campfire nearby, along with two spiky grass plants and a couple of barrels, one of which contains food. There are a number of small islets nearby that can be explored for further ore veins.

Broken Oar Grotto[edit]

Broken Oar Grotto

Broken Oar Grotto is a huge flooded cavern where a group of raiders, the Blackblood Marauders, have built facilities for housing and launching the vessels they use to raid along the coast. The main cavern entrance for their ships has been blocked by a cave-in, preventing any large vessels from being launched in the last year, and has led to most them being sunk or re-purposed. Recently one of the crew has thought to find someone gullible enough to aid them in chasing a ship to run aground and use rowboats to capture and strip it of its valuables. The other half of the longboat seen outside can be found inside crushed under the cave-in.

Upon entering the cavern there is a wooden platform in front of you, with a rowboat tied up to the platform and a stack of crates beside it. A flight of steps leads down into the water, which can be used to find the first of four underwater chests lying next to a lootable skeleton (see notes). There are three bear pelts resting on the stacked crates, and a fourth pelt and a lootable barrel and sack on the row boat. Beyond this is a suspended wooden bridge crossing to another wooden platform with shelves of sacks, barrels, and various goods, including alchemical ingredients. Against the south wall is an open crate containing many bottles of wine, with more on the shelves to the left. There is an oil lantern hanging from a beam above and a couple of ramps leading up to a higher platform to the left. Two marauders are standing at the top, talking about a chest they've found hidden on the deck of a sunken ship. At the top there is an open crate containing three haunches of raw venison beside more barrels and a path leading to the northeast, where it splits with one path climbing a steep natural stone bridge to the northwest while the other path continues at the same level to the east.

Climbing the bridge brings you to a much higher platform with three fillets of horker meat and several pieces of cheese by the edge on a small set of shelves. The path follows the west wall and descends to an area guarded by a marauder, with a lever that operates a raised drawbridge across to the east side of the cavern. To the left of the lever is another wooden ramp that descends to another platform with an open crate containing more bottles of wine and a second ramp descending to a platform at water level with a rowboat on the platform containing an unlocked chest. There is also a ladder that descend into the water, which can be used to find the second underwater chest.

Continuing to the east from the initial junction, there are crates on either side of the path with a couple of bear pelts, an unlocked chest, a bucket of red apples, and a cart containing more bear pelts and a couple of cheese wheels. Just behind this is an iron ore vein on the south wall. Beyond that the path follows the east wall of the cavern, passing another ladder into the water on the left, before climbing back up to meet with the eastern side of the drawbridge. At this point there is a tunnel to the east and a table beside the bridge with a small coin purse on top. There is also a path continuing to the northeast following the eastern wall of the cavern.

The tunnel turns to the north and then back to the east, before opening up into a small cave with a wooden plank wall on the right shielding a raised area with a long wooden table surrounded by an oil slick, with an oil lantern above and a marauder sitting at the table. There is a second marauder sleeping on a bed roll to the east. Once these are dealt with you are free to explore. On the table is a bowl of tomato soup, a cabbage and a loaf of bread, with an unlocked chest and set of shelves to the west, against the wall. The shelves hold a random healing potion, two bottles of alto wine, a sweet roll, two carrots, a bowl of bread, and a haunch of raw venison on top. An alcove beside the entrance holds a bucket in a hole in the floor, and a convenient table and lantern. There are a total of four bed rolls against the walls to the north and east and an exit to the southeast into another small cave.

This cave holds two healing potions and a poison on a barrel against the north wall, and more crates and an unlocked chest against the south wall. A flight of wooden stairs against the southeast wall lead up to a loft with a small coin purse and two loose gold coins on a crate. Under the stairs is a corundum ore vein. A tunnel to the northeast leads back to the main chamber of the grotto, while to the left, against the southwestern wall, is a pile of crates with two goat hides on top.

After emerging back into the main chamber, you will see to the north a partially-sunken boat beneath a large wooden structure built out over the water, comprised of wooden scaffolding incorporating pieces of what was once a large ship, with the cabin forming a wooden building on top. To the northwest the path continues and forks, with the left-hand path leading up an earthen ramp to another natural stone bridge across the water, and the right-hand path continuing along the edge of the water. This path comes to a second lever-operated raised drawbridge that gives access to the lower level of the wooden structure, before continuing around to the southwest, past another iron ore vein, and back to the first drawbridge.

The ramp and bridge leading up to the northwest is guarded at the top by a marauder. From the top of the bridge it is possible to see several marauders below you on the wooden structure on different levels, and is an excellent location to start picking them off (possibly with the long bow and quiver of iron arrows by a railing at the rear of the ledge), due to the distance they need to travel to engage you. This path continues northwest across the cavern to the west wall before descending and following the wall around to the north end of the wooden structure. Near a rock column on the left is a wood chopping block, with a silver ore vein opposite this against the northeast wall, and a flight of stairs leading down.

The path continues to the east, passing an entrance on the right into the wooden building seen from the far side, while to the northeast is a forge, along with a workbench which has a steel greatsword, a random stamina potion, and a copy of the Smithing skill book Cherim's Heart on top. A grindstone sits against the north wall, to the left of which is a smelter with a square wooden table beside it. On the table is an iron sword, iron warhammer, and a pair of iron gauntlets. On the far side of the smelter is a row of three weapon racks holding an iron greatsword and battleaxe with a round table holding an iron helmet beside them. There is also a tanning rack beside all of these. To the southeast the is a prow of a ship with three more weapon racks in front holding a couple more random bows. Near these weapon racks is a leveled potion of true shot, while on the prow are a couple of archery targets with a few iron arrows lying on the deck.

View of the sunken ship

Entering the building leads into a room with an unlocked chest on top of a table in the western corner. A set of shelves behind the door against the northeast wall hold a bowl of honey nut treats, leather strips, a couple of bottles of wine, an iron helmet, and a few common books. Beyond an internal wall is a small square wooden table with three medium coin purses, an iron dagger, a random healing potion, eight gold coins, and Hargar's journal—which describes where Captain Hargar keeps his loot hidden from these lowlifes, and also a bit more of an explanation regarding the job planned by Jaree-Ra and his sister Deeja. Against the northwest wall is a long wooden table with a set of random armor and two bottles of wine on top, and a weapon plaque above holding a random two-handed weapon.

To the left of this table is the Icerunner's main chest. To the southwest is a ramp up to a small bedroom area with a single bed in the western corner, a round wooden table beside it with a boiled creme treat, a bottle of wine, an easily missed silver amethyst ring, and a common book on top. A coin purse is visible through a gap in the wall behind the bed, sitting on top of a yardarm, which can be knocked off with an arrow or Unrelenting Force shout, or reached by jumping on to the end of the yardarm from a higher rock ledge and acrobatically balancing along it while avoiding a hazardous misstep. Above this table is a shield plaque with a banded iron shield and an unlootable iron sword (see bugs). By the head of the bed is a bowl of red apples and against the southeast wall is a set of shelves holding four bottles of wine, a red apple and seven common books, with a mammoth tusk on top. There is a ramp leading down beneath the bedroom area, past a lookout post, to another storage area with an oil slick on the ground and oil lantern above it.

There are many sacks and barrels in this area along the rear wall and a wooden table with a bottle of alto wine, a honey nut treat and a cooked horse haunch on top and a baked potato and portion of grilled leeks on a lit brazier to the left. Further to the left are the flight of wooden stairs seen previously beside the wood chopping block. In front of these is another wooden ramp down to another part of the ship that was used to build the structure. There is an oil slick on the deck along with an oil lantern above and a long wooden table with chairs around it, with a mammoth steak, a bowl of horker stew and several common books on top. There is a second table with a mead barrel on top, with a pair of iron boots underneath. From here there is a rowboat below that can be reached via another ramp with a ladder down into the water to the left. The ladder can be used to dive down and board the partially-sunken boat beside the structure. On the deck of this boat is a master-locked chest that can be opened using a key found in Captain Hargar's possession. There is also an expert-locked chest among the pilings that are supporting the wooden structure (see notes).

Ore Locations[edit]

  • The first iron ore vein is in the southeast corner of the cavern, just past the first arched stone bridge.
  • A second iron ore vein is further along the path around the east side of the grotto, between the two draw-bridges.
  • One corundum ore vein is located in the eastern tunnel connecting the main cavern to the side cavern with bed rolls, below a ladder.
  • One silver ore vein is on the opposite side of the rock wall behind the smelter.
  • Two gold ore veins can be found due west on a large islet with a flag on it; one at the east base of the rock ledge that forms the peak of the islet, and one at the base of the ledge on the west.

Notes[edit]

  • There are a total of four underwater chests hidden inside:
    1. Immediately after entering the grotto, head left down the ladder leading into the water. The first chest will be on your right next to a rock and skeleton.
    2. Continue along the wooden scaffolding, take the stone arched path up to the ceiling of the cavern, then continue down past the first wooden drawbridge to a dock with a boat pulled up onto it. Take the ladder at the end of the dock down into the water, and the second chest will be directly in front of you a short distance away, next to a large rock and a skeleton.
    3. The third, master-locked chest is on the deck of a partially sunken boat, next to the captain's quarters, as noted in Hargar's journal.
    4. The fourth is an expert-locked chest on a underwater platform among the pilings that support the captain's quarters. From the bottom platform of the structure containing the captain's quarters, there are two ladders into the water. Walk off the southeast one, toward the half-sunken boat. Turn left and go between the scaffolding and the half-sunken boat. Swim to the bottom and look left for the only space between pilings that isn't blocked by cross-bracing and swim northeast until you're blocked by more cross-bracing. Turn right and you'll see the chest on a platform above you, next to a coin purse.

Bugs[edit]

  • Followers may get stuck inside and will not go outside with you. See the bugs section of the Reanimate article for how to fix it via PC console.
    • If any followers remain stuck inside, it may be possible to release them by traveling to Solitude and paying off a bounty (if you have no bounty, create one). Upon release, all followers should be in your party.
  • If the Amulet of the Moon quest directs you here, check to see if you have already visited this location. This location does not respawn, so if you have been here before, the Moon Amulet cannot spawn here and you cannot complete the quest.
    • PC Only This bug is fixed by version 2.1.0 of the Unofficial Skyrim Patch.
    • You will need to reload a previous save to get a different location from Kharjo.
  • When in the water you may randomly fall to the bottom like there is no water and may or may not get a breath. Swimming will continue to work normally afterwards.
  • You may not be able to interact with the iron sword on the wall plate above the captain's bed.
  • After clearing this dungeon out before Lights Out!, Jaree-Ra may attack you which will provoke the guards nearby Castle Dour to attack you. ?
  • Sometimes the Ice Runner Main Chest will not appear. ?
    • If this happens, you'll need to revert to a previous save.

Maps[edit]