Redguard:NPCs

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Many Non-Player Characters, or NPCs, may be found in Redguard. Unlike previous Elder Scrolls games, all of them have voiced dialogue. Most are unique, but there are a few classes of generic NPCs, such as guards and island thugs. It's not possible to attack unarmed people; Cyrus will simply comment, "No, s/he's unarmed."

Conversing with the inhabitants of Stros M'Kai is central to advancing the storyline. Talking to one person may open up new dialogue options with others. Each NPC's article includes their complete dialogue and how to unlock the various topics of discussion.

Named NPCs[edit]

Bell Tower
Favis
Cartographer's
Maiko
Catacombs
Prisoner
Docks
Brennan
Kotaro
Siona
Trithik
Draggin Tale
Dreekius
Tobias
Gerrick's Goods
Gerrick
Goblin Caves
Kithral
Voa
Jail
Joto
J'ffer's Books
J'ffer
Mage's Guild
Falicia
Jaganvir
N'Gasta's Tower
N'Gasta
Observatory
Erasmo
Palace
Attrebus
Dram
Richton
Restless League Hideout
Basil
Vander
Yaeli
Rollo's House
Rollo
Silversmith's
Krisandra
Smuggler's Den
Urik
Stros M'Kai
Avik
Crendal
Lakene
Mariah
Temple of Arkay
Nidal
Watch Tower
Prnell
Yokudan Camp
Coyle
Saban
Other
Cyrus
Iszara
S'rathra

Generic NPCs[edit]

Four classes of generic NPCs exist in the game. The pirates wandering around town are always friendly and the island thugs wandering outside are always hostile. Guards will only attack you if your weapon is drawn, you have attacked them, or after the quest Escape the Catacombs. Tavern thugs are found in the Draggin Tale Inn and can start a brawl with Cyrus. Similar to goblins, guards have elite variants with more health.