Online talk:Traits

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Offline research?[edit]

Will research continue while im offline? — Unsigned comment by Bi gaming (talkcontribs) at 00:04 on 28 July 2015 (UTC)

Yes, the timer will continue to count down while you are offline. —likelolwhat talk lulzy to me 00:04, 28 July 2015 (UTC)

Traits list needs updating[edit]

In Update 10 (Dark Brotherhood), many traits were changed in both magnitudes and function.

The snippet below is from v1.14 patch notes


Item Trait Improvements Item Traits have undergone revision to improve the viability and balance of each Trait. Some Traits have received complete redesigns, other Traits have gained new effects and bonuses, while some other Traits have simply received better number tuning.

Weapons

      Charged: This trait now increases your chance to apply status effects instead of increasing the amount of enchantment charges on your weapon. 
      Defending: This trait now increases your Physical Resistance and Spell Resistance by flat values instead of percentages. 
      Infused: This trait now also reduces the cooldown on your weapon enchantment in addition to increasing its damage. 
      Intricate: This trait now also increases the amount of refined materials you obtain whenever you deconstruct the weapon, in addition to increasing the  amount of inspiration gained. 
      Nirnhoned: This trait now increases the damage of the weapon. 
      Powered: This trait now increases your healing done instead of reducing the cooldown on your weapon enchantment. 
      Sharpened: This trait now increases your Physical Penetration and Spell Penetration by flat values instead of percentages. 
      Training: This trait now increases all experience gained from all kills by a percentage instead of increasing your weapon skill line experience only. 
      Weighted: This trait now grants you a chance to gain additional Ultimate whenever you generate Ultimate normally, and has been renamed to Decisive. 
      

Armor

     Exploration: This trait now increases all gold gained from monster kills instead of increasing exploration experience gained, and has been renamed to  Prosperous. 
     Impenetrable: This trait now also reduces the durability damage taken of the item, in addition to reducing the damage taken from Critical Hits. 
     Intricate: This trait now also increases the amount of refined materials you obtain whenever you deconstruct the armor, in addition to increasing the amount of inspiration gained. 
     Nirnhoned: This trait now increases Physical Resistance and Spell Resistance by a flat value. 
     Sturdy: This trait now reduces the cost of Block. 
     Training: This trait now increases all experience gained from all kills by a percentage, instead of increasing your armor skill line experience only. 
     Well-fitted: This trait now also reduces the cost of Roll Dodge, in addition to reducing the cost of Sprint. 



See this link for more info https://forums.elderscrollsonline.com/en/discussion/comment/3075998

Shadowwraith (talk) 11:19, 30 June 2016 (UTC)

I've marked the page for updating. --Enodoc (talk) 18:55, 30 June 2016 (UTC)

Total Research Time[edit]

"it will take an absolute minimum of 350 days 3 hours and 45 minutes (due to the last 2 traits having to research in their own with 1 empty slot, just under 1 year) to research all clothing and blacksmithing traits without the use of scrolls."

You do not have to research last 2 traits on their own with 1 empty slot. You can do for example: 1x(0->9) (1st slot) + 6x(0->7) (2nd,3rd slot) then 6x(7->9) (all slots) and repeat for other 7 items. This results in total time around 335 days and you can do even better with more complicated schedules. So it is possible to come very close to a theoretic minimum of 326d 19h 30m.
Sluki (talk) 12:52, 8 February 2022 (UTC)