Online:The Unquiet Dead
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|Explorers from the Mages Guild awoke an ancient threat at the Ossuary of Telacar. Undead creatures have slain or captured many within their expedition.|
- Talk to Valarril.
- Find and free the acolytes.
- Examine the Bone Scepter in the Base Camp.
- Defeat the Pale Sentinel.
- Recover Vastarie's wards.
- Pursue Telacar.
- Decide who to bind with the Bone Sceptor.
When it comes time to reinforce the inner sanctum walls, you must use Vastarie's Journal in order to do so. The round room in the center of the Ossuary of Telacar has many altars, but only four are needed to place keys upon. Each time you place one of the keys, the alter will light up with a blue flame.
- Place the old skull on The Lord's Altar.
- Place the milky rock on The Atronach's Altar.
- Place the glowing vial on The Apprentice's Altar.
When you are done, Telacar's Projection appears in front of a door. Speak to it.
Telacar: Who are you? Why have you invaded my home?
You: Your undead servants attacked Mages Guild explorers.
Telacar: The shades defend my home from thieves. Neither I nor my servants bear any interest in the living. My work concerns one who died long ago. And now, I would know why this creature travels with you.
You: It wanted to seal you away.
Telacar: Simple-minded thing. Those wards haven't contained me for decades. I remain within by choice. Now, I'm at a critical juncture in my research and I need this creature to complete it. If you interfere, I'll drive you from my home. Now, begone!
Pale Sentinel: No, please! I don't want to stay here!"
The Pale Sentinel and ghost of Telacar both disappear into Telacar's Inner Sanctum at this point. You are tasked with defeating Calion's Husk within the Inner Sanctum, so follow them through the door. The next room you enter contains the boss, Calion's Husk, as well as eight bookshelves. Make sure to read them for those Lorebook achievements. Calion's Husk has a little over 73,000 hit points. Once it is dead, you must go to the Throne Room, still moving South.
Within the Throne Room you will find the Projection of Telacar and the Pale Sentinel. Talk to Telacar.
Telacar: Again, you trouble me at a critical juncture? What must I do to hasten your departure?
You: Tell me what you're doing here.
Telacar: Attempting to restore my son, despite your interruptions! That creature is a piece of him, an imperfect piece. If I reunite flesh and spirit, I can revive my son.
You: Why are you doing this?
Telacar: He's my son. I'd do anything to restore him to a fraction of himself. With refinement, I can make him whole again. Vastarie thought this hubris. If she hadn't left this world, I'd try to make her understand.
You: What didn't she understand?
Telacar: That we could one day be a family again. I needed time to refine my methods, and time I have had. And now, I have his spirit. I don't wish to harm this creature. But without the bone scepter to control it, I must resort to cruder methods.
You: I have the bone scepter.
Telacar: You what? That scepter is crafted from my own bones. It can bind the creature to his immortal husk! Once Calion's wounds knit, I'll summon him here. You must bind the creature to his husk. Set things to how they should be!
You: Why should I do that for you?
Telacar: You fear I would raise an undead army to march through Grahtwood? My wife and I spurned Mannimarco for a reason. But in return for binding this creature to my son's husk, I pledge we will remain within our home, forever.
At this point there are three questions you can ask: "Why shouldn't I set your son's spirit free?" , "How do I know you won't leave this place?" , and "Why did you use your own bones to make the bone scepter?" Telecar assures you of his good intentions and desire to remain with his son in the ruins. Once you're done talking with the projection you will see that the Pale Sentinel is now named Calion and has chains spinning around it. Calion's Husk is also in the room, standing about. You can speak to Calion for further information.
Calion: No ... please, you can't make me be a monster again!
You: What do you want, Calion?
Calion: I don't want to be here anymore. It hurt when I was a monster, it hurt worse than these chains. I want my father to sleep so I can go away.
You: How can I make your father sleep?
Calion: I don't know. I wish you could use the bone scepter on him. Point it at his body, there on the throne, and tell him to go to sleep. Then I could finally leave.
You: Where would you go?
Calion: Far away from here, somewhere safe and warm. Somewhere where I'd have friends.
You now have a choice: whether to bind Calion's spirit to his husk as his father requests, or to bind Telecar to his skeleton, freeing Calion.
If you choose to bind Calion:
Use the Bone Scepter on the Husk. When you do, Calion will plea for you not to let the Husk take him. The two are merged into one, leaving the Husk standing and renamed to Calion. Talk to Telacar once more.
Telacar: Finally, my child is restored to me! There's still much to be done, but you start with clay before moving on to marble. Vastarie, if only you could see how wrong you were.
You: The Mages Guild will expect you to keep your promise.
Telacar: I'll open a portal so you can tell them directly. My servants will defend our home from trespassers, but shall not stray beyond the ruins above. If they seek lost knowledge, the Reliquary of Stars is a wonderful old ruin. And it isn't here.
Complete the quest and receive your reward.
If you choose to bind Telecar and free Calion:
Use the Bone Scepter on Telecar, sitting on the throne at the far end of the room. Telecar's projection will be drawn back into his skeleton and Calion's Husk will collapse. Speak to the spirit of Calion.
Calion: You did it. You did it! I'm free. I'm finally free! Thank you, thank you!
You: What will you do now?
Calion: I don't know. But whatever it is, I'll be far away from here. Telacar can't hurt me anymore. Here, I can open a portal so you can be with your friends. Tell them I'm sorry about the shades. As long as they stay away, they should be fine.
Complete the quest and receive your reward.
- Depending on whom you choose to bind, Vastarie will have differing dialogue while completing the quest Eyes of Azura.