Online:The Common Good
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|I accepted a contract to destroy the beast named Ironfang. It's being held captive deep in the ruins of Garlas Agea by the Gold Coast Trading Company. Additionally, the job calls for me to appropriate company ledgers from their operations there.|
- Read the Bounty Board in Anvil and accept the bounty.
- (Optional) Talk to Laronen at Anvil docks for more info.
- Eliminate Ironfang in Garlas Agea and steal the ledgers.
- Return to Laronen to collect your reward.
No Trolls Allowed
Head to the Anvil Bounty Board located just outside Enrick's Public House. There is a new bounty posted, announcing:
- "The Gold Coast Trading Company has invited disaster to our shores. By secretly using the ruins of Garlas Agea to house dangerous monstrosities, the company has put the very safety of the general public in question.
- A sum of gold has been set aside for anyone capable of destroying the beast known as Ironfang before it escapes to ravage the land. Seizure of company ledgers is also required to complete the job.
- See Laronen with questions or to claim reward."
Laronen can be found outside All That Glitters on the Anvil docks. He appears to be agitated but nonetheless answers your questions. He reveals that Ironfang is a big armored troll, big enough to threaten the city. He explains that the Gold Coast Trading Company has been capturing and importing dangerous monsters from Craglorn. He wants the ledgers as they contain evidence of the companies illegitimate activities, and he can use them as leverage to stop them complaining to the authorities about him.
A Friendly Debt
Garlas Agea is an Ayleid ruin northeast of Anvil and southeast of the Gold Coast Wayshrine. Around the ruin are a number of minotaurs, though only one is by the entrance. Inside the ruin is a friendly face, Razum-dar. He is here to kill a war criminal Captain Jena Apinia and asks for your help to get past the Gold Coast Trading Company mercenaries. This is acceptable as the quests overlap if you follow the "normal" path. However, going the "wrong" way will still leave you close to where the quests diverge.
The "normal" path heads east. There is a mercenary just at the entrance and around two corners an agent of the GCTC. The path leads to a large chamber where a number of ledgers can be found, but also a large number of mercenaries. The is also a skyshard inside a crate in the eastern part of this chamber. Going north there are yet more ledgers if you haven't picked up enough yet, as well as the stairs up and out.
At the top of the stairs take the northern path, which then turns west. There are a number of mercenaries and company agents along this path. Halfway along is a path to the north; this is where Razum-dar's quest diverges from this one, and as he will leave you when you complete his task you may want to delay that moment until Ironfang is dealt with. Continue west until the path turns 180° back east and down a flight of stairs.
The Secret Is Out
At the bottom of the stairs are two enemies, and towards the middle of the room are two more. Between them walks an archer so watch his path and plan an attack accordingly. There is a single archer in the northeast corner, and in the southwest corner is another, though an archer patrols between this one and an agent in the middle-south of the room. Again there are a number of ledgers to complete your goal with.
In the eastern part of the room is Ironfang. It has broken its cage and as you approach it kills one guard while another flees. As an armored troll Ironfang can be somewhat hard to kill, and if the fight is prolonged it will start smashing the surrounding cages to release animals to aid its battle.
When you return to Laronen he is surprised to see you alive. He quickly gathers his composure to ask if you have completed his bounty. Confirming the deed is done and handing over the ledgers completes the quest. Laronen makes an attempt to say it was for the common good, but it is not very sincere sounding.
After accepting your reward he tries to excuse himself, but before he can leave you can ask him why he is acting strangely. He denies anything is wrong but further probing makes him confess that he works for a rival company that also imports monsters. So it turns out this supposed act of protection was nothing more than industrial sabotage, and the reason for his nervousness is that as Ironfang managed to escape its cage then his own monsters might not be as secure as he had thought.