The Bosmer are the Elven clan-folk of Valenwood, a forested province in southwestern Tamriel. In the Empire, they are often referred to as Wood Elves, but Bosmer, Boiche, or the Tree-Sap people is what they call themselves. Bosmer rejected the stiff, formal traditions of Aldmeri high culture, preferring a more romantic, simple existence in harmony with the land and its wild beauty and creatures. They are relatively nimble and quick in body compared to their more "civilized" Altmeri cousins (who often look down upon the Bosmer as unruly and naive). Their agility makes them well-suited as scouts and thieves. However, they are also a quick-witted folk, and many pursue successful careers in scholarly pursuits or trading. Bosmer live two to three times as long as humans; with a 200-year-old Bosmer being old and a 300-year-old Bosmer being very, very old. Though they are considered less influential than some of their Elven brethren, the Bosmer are also relatively prone to producing offspring. As a result, they outnumber all other mer on Tamriel.
The best archers in all of Tamriel, the Bosmer snatch and fire arrows in one continuous motion; they are even rumored to have invented the bow. They have many natural and unique abilities; notably, they can command simple-minded creatures and have a nearly chameleon-like ability to hide in forested areas. Many in the forests of Valenwood follow the tenets of the Green Pact. These "Green Pact Bosmer" are religiously carnivorous and cannibalistic, and do not harm the vegetation of Valenwood, though they are not averse to using wooden or plant-derived products created by others.
For more information, see the main lore article.
The diversified racial skills of the Wood Elves reflect their woodland affinity. Improved archery, stamina, stamina recovery, stealth, reduced fall damage, and disease resistance make them dangerous foes.
Bosmer have an associated skill line that complements their lore-based abilities with a focus on improved stamina pool and regeneration and their stealth based abilities. Abilities are listed below.
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 7958, Max Health 8744, and Weapon/Spell Damage 1037. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Skills with this icon may need to be updated following changes in Update 16.
|Name||Player Level||Skill Rank||Description|
|Acrobat||1||||Increases your experience gain with the Bow skill line by 15%. Decreases your fall damage taken by 10%.|
|Y'ffre's Endurance||5||Increases your Stamina Recovery by 7%.|
|15||Increases your Stamina Recovery by 14%.|
|30||Increases your Stamina Recovery by 21%.|
|Resist Affliction||10||Increases your Max Stamina by 2% and Poison and Disease Resistance by 495.|
|20||Increases your Max Stamina by 4% and Poison and Disease Resistance by 990.|
|40||Increases your Max Stamina by 6% and Poison and Disease Resistance by 1485.|
|Stealthy||25||Reduces your detection radius in stealth by 1 meter. Increases your damage done while in stealth by 3%.|
|35||Reduces your detection radius in stealth by 2 meters. Increases your damage done while in stealth by 6%.|
|50||Reduces your detection radius in stealth by 3 meters. Increases your damage done while in stealth by 10%.|