Online:Blood Altar

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ON-icon-skill-Undaunted-Blood Altar.png Blood Altar
Line Undaunted
Line Rank 1 Cost 4320 Magicka
Cast Time 1.5 seconds Duration 33 seconds
Target Area
Area 28 meters
Morphs
Morph ON-icon-skill-Undaunted-Sanguine Altar.png Sanguine Altar
Increases the duration and reduces the cost.
ON-icon-skill-Undaunted-Overflowing Altar.png Overflowing Altar
Increases the amount the synergy heals for.
A Blood Altar
Blood Altar: Duration: [30 / 31 / 32 / 33] seconds.
Conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them. Allies in the area can activate the Blood Funnel synergy, healing for 40% of their Max Health.
Sanguine Altar: Cost: 2160 Magicka, Duration: [40 / 42 / 44 / 46] seconds.
Conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them. Allies in the area can activate the Blood Funnel synergy, healing for 40% of their Max Health.
Overflowing Altar: Conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them. Allies in the area can activate the Blood Feast synergy, healing for [62 / 63 / 64 / 65]% of their Max Health.

Blood Altar creates a field which heals you and your allies by a percentage of the damage you deal. It also allows allies to activate the Blood Funnel synergy, which gives them additional healing. The Overflowing Altar morph changes the synergy to Blood Feast, which increases the amount of healing they can receive. Alternatively, the Sanguine Altar morph increases the duration of the spell.

Notes[edit]

  • Only one Blood Altar per player may be active at a time. Casting a second one while the first is still active will cause it to disappear.