Semi Protection

Oblivion talk:Undead/Archive 1

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This is an archive of past Oblivion talk:Undead discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Feedback wanted

What do people think of this page so far? I'm kind of breaking things apart to give more info than is available on the Oblivion:Creatures page. There will be a similar one for Daedra, Wild Creatures, Humanoid, Mythical, and Bosses. It's a helluvalotta work, though, so I'd like to see what people's opinions are on this before proceeding.

Many of the creatures carry weapons or use spells which are leveled - I really can't be more specific without wasting a lot of space. Hopefully the setup I have now will be acceptable.

The only other thing I was thinking of adding somehow was a column indicating resistances - "Immune to normal weapons", "Vulnerable to fire", etc. Only problem is the charts are already bulky as they are. Trying to think of a nice compact way of representing that. Maybe four symbols for Fire, Frost, Shock, and Normal Weapons, and put them in parentheses for weakness? Of course this ends up being the same problem as I had on the Oblivion:People page, where those symbols are just a pain because you have to copy/paste them from somewhere because they're not on the keyboard. Another case where some nice graphical icons would be great if we can somehow incorporate them.

What will happen to the Oblivion:Creatures page after this is complete, I don't know. Maybe just convert it into a table of contents page, like Oblivion:Items, and just have it link to the various sections.

I'm also thinking about breaking some sections down even further. Mainly because the Goblin section alone is going to be huge. They might deserve their own page. (There's almost 100 varieties of them.) Nothing else is nearly that huge, though Trolls and Ogres are somewhat large. Also questionable are the humanoid ones, nearly all of which are NPCs, rather than creatures. Sections for Bandits, Conjurers, Necromancers, Dremora, Marauders, Vampires, Mythic Dawn Agents, etc. could get pretty large.

--TheRealLurlock 14:21, 15 July 2006 (EDT)


I agree that the vulnerability info should be on this page. Since the invulnerability of spectres is so important, I gave it own section. Another paragraph describing vulnerabilities would work I think. I agree the tables are too bulky to add that info to every creature.

SaintD 14:07, 22 August 2006 (EDT)


May you alter names and locations (different font or another style of separating line)? The first column in current version is nearly unreadable. IMHO, individual column for location was more handy.

New "resist" information is "most wanted", but I think those narrow (and mostly empty) columns must be merged in one, which contains list of available resistances and weaknesses (like "Attack" column). When reading bottom lines, it's hard to understand what any of these coloumns means, I have to scroll up to the header of the table.

Anyway, thanks for this great work!

--Den 00:18, 25 August 2006 (EDT)

On the other hand, since resistances are common for the entire class of creatures it's more reasonable to place this info before the table. You can decribe only exceptions in the table (i.e. for Dark Broodling: "has not standart ghost resistances"). --Den 04:23, 25 August 2006 (EDT)

Revamp

A while back I posted suggestions on how to reorganize the various creatures page (on the creatures talk page). This is my first stab at implementing some of those ideas on one of the creature subpages (i.e., one of the pages that provides detailed statistics on a set of creatures). It's a pretty major overhaul of the page, so I wanted to explain some of my motivations.

For overall organization I wanted the page to progress from the most commonly encountered creatures to the least common creatures. So the order I've chosen is:

  1. First section is only the standard leveled list versions of undead, all grouped together into a single table. Pulling these out and putting them at the top of the page was a top priority in this reorganization.
    • I added details about the leveled lists at the end of this section, since it naturally ties in. But if people feel like that info should be buried further down the page, it could easily be moved down to a different section.
  2. The summoned versions of undead, all grouped together into a single table
  3. A creature-by-creature breakdown of all the versions of each creature that are found (alive) in the game. I've repeated the standard creatures and standard summons here, so that if a reader jumps straight to "Wraiths" for example they won't accidentally miss the standard wraiths. Also, I think this allows for easier intercomparison of the different versions of the creatures.
  4. Already-dead creatures. Most readers probably don't care about the details of these creatures, so I figured separating them out and moving them down the page would make sense. Also, they have no statistics so the tables for already-dead creatures can be greatly simplified if they're separated.
  5. Last are the test creatures. I've moved several "template" creatures here as well, because as far as I can tell the template creatures are only used to specify stats that we're not summarizing (according to CSWiki only scripts and AI packages are taken from the templates). So the info listed for these template creatures does not affect game play.

I've also tackled the format of individual entries, primarily to try to find ways to minimize the space used by each entry. Some ways I've done this:

  • Only provide the standard list of spells for a creature once; refer to that standard list when there are versions of the creature that have the exact same set of spells
  • Place longer notes about creature locations under the statistics, spanning all but the first column (instead of trying to squeeze it into the first column). This leads to occasional inconsistencies (short notes are still just stuck into the first column), but to me that didn't seem to ever introduce confusion. And pulling out the longer notes allowed some of them to be fleshed out (for example, by incorporating info on boss creatures from the main creatures page).

There are also countless smaller tweaks to the information on the page (introductory paragraphs; a few extra details on spells and weapons; info on diseases; lots of cross links; etc.) I'll still be updating the soul strengths, once I'm hopefully able to figure out just how they are determined (for creatures with level-dependent health, that is). In the meantime there are some inconsistencies (some souls have a "+" sign, some a "*" sign), but I'll clean that up later.

I spent a lot of time staring at this page, reading previous comments, and contemplating different options before undertaking these changes, so hopefully these changes seem useful to everyone else, as well. I'd welcome any feedback (especially before I dive in and start this process for the other creature subpages). As Lurlock said above, making these types of changes is a lot of work, so the more feedback early on, the better. --Nephele 12:17, 26 January 2007 (EST)

looks good to me Jadrax 12:26, 26 January 2007 (EST)
Thanks :) (And I even covered the leveled weapon -> leveled staff change you wanted!) --Nephele 03:37, 27 January 2007 (EST)

A Question

I noticed this page says that Gran Struthe is supposed to drop leveled magical armor. Looking at this skeleton's inventory in the CS (well, at least based on my elementary understanding of the CS) this would appear to be correct. But I have never actually seen any armor on this skeleton in the game. Upon closer examination in the CS, the "preview" option also never shows any armor dropped by this skeleton. Can anyone explain how this works? Am I missing something? — Unsigned comment by 69.91.94.68 (talk)

An interesting little puzzle ;) I think I found the explanation, though. Gran Struthe is supposed to get a piece of armor from the "LL1LootArmorHeavyMagic100" leveled list. He/it is always level 1, so the leveled list is always filled in for a level 1 character (even your character is level 40: leveled lists on creatures/NPCs are filled using the smaller of the creature level and your character's level). But the LL1LootArmorHeavyMagic100 list doesn't have any items available at level 1: the lowest level item appears at level 3. So nothing appears. Probably that's not really what the developers intended to have happen here (why bother to add the item to the skeleton otherwise), but that's how all the game settings add up in this case. Just to be sure, I edited the LL1LootArmorHeavyMagic100 so that the first item appeared at level 1, and then the preview did indeed show a piece of armor. --NepheleTalk 21:38, 20 May 2007 (EDT)
Thanks for solving that one - it was driving me nuts!

Lich Infighting

I've noticed that every time two(or more) Liches come in contact with each other, they start infighting. A good place to check this is Nenalata(at higher levels). I'm talking about full Liches, not Nether Liches. --Sundaroct131088 03:35, 26 August 2007 (EDT)

Yep, the factions for full Liches (which determine who they will fight) are a bit bizarre. Liches are members of the Lich Faction instead of the standard Undead Faction which contains all the other undead. Unlike most factions, members of the Lich Faction do not automatically like other members of the Lich Faction. So the upshot is that a full Lich will dislike another full Lich about the same amount that he dislikes the player. --NepheleTalk 13:34, 26 August 2007 (EDT)
I knew they were part of a separate faction(thanks to the Dungeons page) but the page only mentions that they hate necromancers and vampires which is why I found it quite weird that they would attack each other. Does this mean that if a full lich meets a necromancer/vampire and the player/another lich, it'll attack the necromancer/vampire first? --Sundaroct131088 14:25, 26 August 2007 (EDT)
Yes, liches should attack necromancers/vampires first in preference to any other enemies. Also, necromancers and vampires should attack liches before anyone else (except perhaps each other: necromancers and vampires also hate each other). However, there aren't too many places where these three enemies are likely to interact. The undead leveled lists used to populate necromancer and vampire dungeons do not include liches.
Also, I've added some of this info to Liches. I hadn't realized before, either, that the factions imply that liches will attack each other. Because almost all factions have a "like themselves" entry in the disposition modifiers, I generally assume that faction members won't attack each other. But that assumption was wrong in this case ;) --NepheleTalk 14:41, 26 August 2007 (EDT)
Thanks for clearing that up. By the way, do Dremora/Conjurers have a similar relationship as well? Because the other day, I saw a Dremora and a Conjurer go at it. Or is this simply because the Dremora faction is only friendly towards Daedra and not Conjurers? --Sundaroct131088 03:38, 27 August 2007 (EDT)
There are similarities, in that Conjurer dungeons will normally only contain daedric creatures, not Dremora. So the Conjurers faction is only friendly towards the faction Oblivion gate daedra, which does not include any Dremora (they're all the in the Kyn faction). But at least in this case the developers made sure that daedra like other daedra, and dremora like other dremora :) --NepheleTalk 03:58, 27 August 2007 (EDT)
I think it's a bug. You can fix the lich infighting by adding the lich faction to the lich faction and setting the dispo modifier to 100 (TES). I also don't understand why they fight necromancers. First I thought it's a bug too, but the disposition is specifically set to -100, so it was done on purpose, even though the reason eludes me. WRFan 14:13, 8 October 2009 (UTC)
That should be obvious. Liches hate Necromancers because Necromancers exercise power over undead... including, possibly, Liches.
I would disagree, since my understanding is that a lich IS a necromancer who has turned himself undead, and this is coupled with the fact that they summon undead themselves.

() I doubt the infighting and hate towards necromancers is a bug. You guys think that liches are of the same species and therefore should be friendly with each other, but that's not true. As mentioned, they are individual necromancers who became undead. Are all humans under the same faction? I think not. The liches have their own factions except that they're the only one in it. They view other liches as a threat to their existence. The same reasoning can be applied to the thing going on between necromancers and liches. They view each other as a threat.
Ongoingwhy 05:41, 15 September 2011 (UTC)

Mixnmatch Zombie

Why is he not listed in the Test section. Do the Frostcrag Spire glitch and when you're in the Bruma village circle thingy, walk into the water towards the floating trees in the distance. Inside a farm house is Mixnmatch Zombie, a test thing. ImmortalKaine 01:11, 18 January 2008 (EST)

I remember him... I always wanted to spawn 50 or so of them and start a zombie massacre in Anvil, but I never got around to it. I think he should be included as well. 86.44.221.166 14:54, 29 May 2009 (EDT)

Most Zombies

Which place in the game has the most zombies I find killing them extremely satisfying. — Unsigned comment by 72.139.121.112 (talk)

See Oblivion:Mort Flesh#Creatures. --NepheleTalk 18:01, 28 March 2008 (EDT)

Bones Undead?

They're not called bones undead. They're called skeletal undead. Skeletons and liches are skeletal undead. Zombies and other corpse type undead are called corporeal undead. In this game liches are more like zombies so they might fall under the corporeal undead classification. Although in most other games liches are more like skeletons. Ghosts, spirits, wraiths etc. are called spectral undead. Dr. Morbius 03:55, 7 August 2008 (EDT)

Fatigue works on Skeletons!

If you make a custom spell that have a powerful damage fatigue on it they will sooner or later fall apart! I had a spell that did 100 dmg for 120 seconds when I tried it. Same goes for storm atronachs. they will fall apart (as if they were dead) then when their fatigue is over 1 again the will rise again(pulling all their pieces together).

I haven't tried it on liches. (I did it on Xbox 360 with the latest patch 1.2.1) Can someone who is used to wiki edit the Undead page please?


S990WE 13:04, 13 August 2008 (EDT)

Deranged Zombies Respawn

The note under Deranged Zombies states that they do not respawn, and therefore the supply of their unusual bonemeal is limited. However, it appears that they do respawn as long as the Skingrad recommendation quest hasn't been completed. So the supply of their bonemeal is potentially unlimited as long as one is willing to put off completing the quest (and therefore restricting themselves from the Academy).

Fahrenheitman 14:00, 24 April 2009 (EDT)

A quick look in the CS shows that indeed they do not respawn and there are no scripts either associated with the zombies, the quest or Bleak Flats Cave that would make them respawn. I didn't do a full in-depth search, but for the time being I believe that the information on the page is correct. --SerCenKing Talk 18:23, 24 April 2009 (EDT)
Very odd. I have the Xbox version of the game, so I can't check out the Construction Set. I've been traveling around with Erthor as backup for some time now. I cleared out all the Deranged Zombies before I picked him up, and just today returned to the cave, with Erthor in tow, to find they had all come back. Fahrenheitman 03:24, 25 April 2009 (EDT)

Paralyzed Wraith behavior

Using Life Detection, I've noticed that paralyzing Wraiths has the very weird effect of causing their main body to sink underground and stretch from its original position. You end up with a pink line extending from the Wraith's actual position and going down several feet underground. This "falling" seems to continue indefinitely whether or not the Wraith is paralyzed. This doesn't seem to affect gameplay, as the thing can still move, act, and be damage and looted, and the graphic is unchanged, but it's still really weird behavior. Does anyone have a clue as to why this would happen? 76.115.32.227 02:20, 27 May 2009 (EDT)

Black Rock Pirates

What are the stats for those guys? — Unsigned comment by 203.206.107.195 (talk) on 28 May 2009

Black Rock Pirates
I don't believe they are anywhere on the site. If you could, it would be nice to add them yourself. --SerCenKing Talk 11:47, 28 May 2009 (EDT)
I don't know their details offhand, but I can say for certain (given the image) that they are level tiered. At L5 I went there and they were skeletons, not ghosts as in the image. I do know they're not a whole lot tougher, in terms of health, than their regular counterparts. The exception is the Cap'n, who has a lot more health than an average undead. All carry iron sabres at L5, but this may scale with the player level. Torinir 19:14, 30 June 2009 (UTC)
I think you may have them confused with something else (pirate skeletons from dunbarrow cove?). The Black Rock Pirates are Leveled NPCs 1 level above the player, the captain is 4 levels above the player, all carry a steel cutlass and leveled boots and cuirass, the captain also has leveled gauntlets and greavesRhomphaia 23:33, 23 December 2009 (UTC)
The statistics are now here and here. rpeh •TCE 20:03, 26 August 2010 (UTC)

Nether Lich at level 1?

I may be confused, but looking at the chart, it seems to say you'll only encounter a lich at level 19 or above?. I was playing the game to see if I could complete the main quest on level 1. When I did the great welknd stone quest, just after I picked up the stone, a nether lich appeared, I killed it quite easily and it dropped a staff capable of inflicting 80pts shock damage!. Needless to say, at level one that will kill most things I'll encounter with one hit. Is this a glitch, or have I completly misunderstood the info here.? Ive never seen a lich at level 1 in any other circumstances.— Unsigned comment by 86.165.219,25 (talkcontribs) at 16:37 on 23 August 2009

Indeed, random nether liches do not appear till level 19 (17 if it's a boss) and random liches till level 26 (23 if it's a boss). There are however three fixed locations for (nether) liches, where they appear at level 1. In the quest Where Spirits Have Lease, in Lost Boy Cavern and during the quest Miscarcand, the one you just did. Wolok gro-Barok->T->C->E 16:53, 23 August 2009 (UTC)

more than one talent?

If a lich was equipped with a sword or claymore using the console and he had no staff, would he use it? — Unsigned comment by 24.233.128.66 (talk) on 25 September 2009

A lich doesn't attack you at all if it has no staff and is silenced. I don't think adding a weapon will make any difference to this, it will still just float around doing nothing. --Timenn-<talk> 09:30, 25 September 2009 (UTC)
Since i am on xbox i can't bring creatures back to life via any spell or console command. But im curious, I stored some weapons and some armor on a dead lich because i was overencumbered, about a game day later when i returned to retrieve my weapons and armor before the ruin respawned i noticed that the lich was equipped with an ebony claymore that i looted from the ruin. It was equipped on the Lich because it was in his hand and when i opened the lich's inventory it showed that the lich had equipped the weapon, could a PC user please resurrect a lich with a weapon equipped and see if it does anything please? --VergilSparda 14:41, 23 December 2009 (UTC)
Taking a look in the Construction Set, I see the Lich can check corpses. Perhaps another Lich looted the dead one? 67.54.241.148 15:21, 5 February 2010 (UTC)
Umm, no they can't. I'm pretty sure the 'Can Corpse Check' flag is so that you can check the lich's corpse. --SerCenKing Talk 18:11, 5 February 2010 (UTC)
It's been ages since I used the Oblivion CS but I'm pretty sure SerCenKing is right. The lich equipping the ebony claymore may be a glitch, but the fact it was able to visibly equip and use it (I'm assuming it used it) suggests otherwise. -Itachi 18:26, 5 February 2010 (UTC)
I Play this on XBox 360 as well, and I can safely say that corpses can, and frequently will, equip the strongest item available in their inventory, if you leave the zone/ruin/dungeon for more than a few minutes. In Fort Alessia for example, I have killed an Orc Marauder near the entrance, (many times, as this fort is readily accessible), and left the heavy weapons and armor, only to later find the partially-clad Orc wielding "Boreal" or some staff. Again, this is common on the 360, but I could possibly acquire the Risen Flesh Power or Staff of Worms, to see if the liches would use the atypical weaponry. I'm not sure if PC players would come across these "storage" corpses, but someone who's handy with the console/construction set might be able to give behavioural specifics. This is a thought worthy of investigation, but again, I don't have any "Reanimate" spells right now. 64.231.248.254 02:42, 19 April 2011 (UTC)

Non-hostile sanctified undead

Is it normal for the sanctified undead to show no hostility unless your weapon is drawn?--24.147.62.26 03:35, 7 December 2009 (UTC)

Yes, once you join the Nine Divines faction, they will receive a disposition boost towards you.--MC S'drassa T2M 05:17, 7 December 2009 (UTC)

Helm

I know it sounds wierd but those lichs have pretty sweet helms! Is it posible to get via command codes or testing hall? --TheElderScribe--

No, they are part of the model of the lich, and are not actual helmets. --Timenn-<talk> 13:11, 19 January 2010 (UTC)
Hmmm, thank you. I guess it makes sense. Although i'm sure there is a mod out there somewhere... --TheElderScribe--
I can't really confirm this, but I think the helm used in the model of the Lich maybe a variation of the Elven Helm design. Or at least, they look similar at a glance. That will probably be the closest you'll get without mods. --Admos 16:36, 15 September 2011 (UTC)

Wraith Audio Glitch

Has anyone ever experienced a screeching audio glitch when fighting a wraith? After about 15 seconds or so of fighting one, the wraith's scream starts to screw up and after 5 seconds of that, my game freezes. It doesn't happen all the time but it has happened to all wraiths and even once in the night mother's tomb. I don't think it's my disc for the reason that it doesn't happen every time I fight one. Fighting multiple wraiths, such as the ship quest in Anvil, seems to increase the chances of this happening (obviously). Anyone else ever see this? S'shani 00:40, 26 April 2010 (UTC)

I've fought multiple Wraiths, and my game has never crashes. Mabye just a personal bug?--Arch-Mage MattTalk 01:01, 26 April 2010 (UTC)
Agh! Well, one strike against me. Anyone else? -S'shani 01:58, 26 April 2010 (UTC)
Well, I've experienced the scratching audio glitch many times, and most of the time my game did crash afterwards. I've never had it when fighting wraiths, however, although it always seems to happen when I'm in a fight. I don't know what causes it, but the fact that it only occurs during a fight might be an indication. My best guess is that's just a scratched disk. Talk Wolok gro-Barok Contributions 12:35, 26 April 2010 (UTC)
Good to know (in a way) that I'm not the only one. -S'shani 20:36, 26 April 2010 (UTC)

Skeleton Champion glitch

Whenever I summon a Skeleton Champion he has no claymore or any weapon period and ends up fighting with his bare hands. This never happened to me before, what the hell is up with that? Is there a way to fix this. This is a new character, I loaded a previous characters save and the champion I summoned was perfectly normal. I'm on the Xbox 360 btw. — Unsigned comment by 74.72.119.9 (talk) at 05:31 on 16 June 2010

Are you using scroll or spell? MikeTalk 05:37, 16 June 2010 (UTC)
I'm summoning him with the spell. I even tried making a custom skeleton Champion spell with the spellmaking altar and still, same thing. I was aiming for a necromancer type character and If I'm stuck with an unarmed skeleton Champ than that really sucks. I'm level 11 and I really don't want to start a new character. — Unsigned comment by 74.72.119.9 (talk) at 15:11 on 16 June 2010
I'm not sure I understand how it's coded in the Construction Set, but it looks like they only get a claymore once you reach level 15. Robin Hoodtalk 15:38, 16 June 2010 (UTC)
That seems possible. I've never summoned one at such an early level before. Right now I just reached level 13. Thanks for the help, I'll notify if the glitch persists past level 15.— Unsigned comment by 74.72.119.9 (talk) at 15:11 on 16 June 2010
(edit conflict) Yes, that's what I'm getting out of the CS, too: the minimum player level for any weapon to appear is level 15. Which probably amounts to a glitch that should be added to the page -- although even without any weapon a Skeleton Champion should be able to do 14 points of damage. The other summoned skeletons (Hero, Guardian, etc) will have weapons even at level 1. --NepheleTalk 15:56, 16 June 2010 (UTC)

I just reached level 15 and summoned a Skeleton Champion and surely enough, he spawned with a Claymore as expected. Thanks for all the help guys. — Unsigned comment by 74.72.119.9 (talk) at 16:00 on 17 June 2010

Thanks for the confirmation! I've added a note to the article. Robin Hoodtalk 17:30, 17 June 2010 (UTC)

Deranged Zombie ingredient info conflict

The Deranged Zombie section mentions that you can duplicate the rare ingredient via the Enchanted Chest, but the Enchanted Chest section says you end up with normal versions. I don't have access to the enchanted chest yet, so I can't confirm what is correct. ZirePhoenix 03:07, 29 September 2010 (UTC)

Looking at the chest script from the CS, it appears that the chest is scripted to specifically remove up to 100 samples of the special vampire dust and bonemeal that you get during the MG questline and replace them with 11 samples of normal vampire dust and bonemeal, so I assume that the info from the Enchanted Chest page is correct. I'll go ahead and change it, but if someone finds it to be otherwise then go ahead and change it back. --S'drassa T2M 03:42, 29 September 2010 (UTC)
Hmm. Up to 100. Does that mean if you duped it and had 101 it would turn it into unusual vampire dust or bonemeal?--Ghurhak gro-Demril or TAOYes? 20:06, 29 September 2010 (UTC)
If I'm interpreting the code correctly, it means that it would do it in "batches" of 100. I think the remaining amount would be left in the chest. I'll try it and report back. Robin Hoodtalk 20:30, 29 September 2010 (UTC)
(Update) Confirmed. Adding 123 Vampire Dust, I got 11 normal Vampire Dust and the remaining 23 quest-related Vampire Dust back. Same thing with the normal & quest-related Bonemeal. Of course, adding 100 to get 11 is a pretty lousy trade-off. You're far better adding just 1. Also, getting more than 100 would be impossible in an unmodified game, since neither the Bloodcrust Vampires nor the Deranged Zombies respawn. Robin Hoodtalk 20:42, 29 September 2010 (UTC)
Well you could use scrolls or resurrect the vampires...--Ghurhak gro-Demril or TAOYes? 20:48, 29 September 2010 (UTC)
So then you're basically duplicating 100 special dust just to get a fewer amount of special dust... either way, a glitch is involved and it's useless. -- Jplatinum16 21:11, 29 September 2010 (UTC)
Didn't say there was any reason to put them in the chest. I simply pointed out to RH that getting 100 or more Vampire Dust or Bonemeal is possible in an unmodded game.--Ghurhak gro-Demril or TAOYes? 21:32, 29 September 2010 (UTC)
Yeah, you're probably right. I don't see any reason off-hand why that wouldn't work, and cloning would probably work too, but I've strenuously avoided duplicating, cloning and resurrecting things, as I think the general ideas are dumb. (Why, I don't know...I just do.) Robin Hoodtalk 23:37, 29 September 2010 (UTC)

Ghost flag

Can any help me to find informaton that about ghost flag (like night mother). — Unsigned comment by Vvardfell (talkcontribs) at 07:41 on 17 October 2010

Try here. Does that have everything you're looking for? Robin Hoodtalk 08:36, 17 October 2010 (UTC)
If I marked my self as ghost will my apperance change or if there are any way to make my apperance like night mother but not haskil(Vvardfell 12:14, 18 October 2010 (UTC))
The best way to find out is to try it. For things like this, there aren't going to be a lot of people who know it off-hand - they'd just end up doing the same thing you would. Robin Hoodtalk 15:42, 18 October 2010 (UTC)
I can't I am playing xbox (Vvardfell 08:26, 19 October 2010 (UTC))

Calm

I am pretty sure it works at Undead. I had no problem using Calm to stop Undead from fighting. Can anybody confirm? --Rigas Papadopoulos • TalkDeeds 20:20, 16 December 2010 (UTC)

Yes, calm does work on undeads, the article is wrong. --Wizy (Talk/Contribs) 21:28, 16 December 2010 (UTC)
You were faster from me. --Rigas Papadopoulos • TalkDeeds 21:33, 16 December 2010 (UTC)

vampires

Arent vampires considered undead, shouldn't they be put on the page as well? 68.231.197.3 16:29, 20 January 2011 (UTC)

That is a good point, however there are a huge variety of vampires and it is almost like a race, so to fit in detailed information it is kept seperate. --Manic 22:43, 11 June 2011 (UTC)
More importantly, vampires are considered to be NPCs not creatures.

Lich question

Whenever i play on my PC copy of oblivion, the tecture of liches are very "dragged out" as in, their bodies stretch out to points where it makes it difficult to see anything in the same cell as it or target one/multiple liches. I was wondering if anyone else has experienced this problem? I am playing on a PC version of Oblivion with the latest patches installed. MrJLJ 22:35, 22 February 2011 (UTC)

Wraith Glitch

I don't know how this happened but I killed a Wraith in some cave , but it stayed standing up , and moving but dead. I could not access it's "body" , and spells went right through it. JackTurbo95 08:28, 9 April 2011 (UTC)

Nothing to tell really, it just happens from time to time. --Manic 22:41, 11 June 2011 (UTC)
The same thing happens to me with an alarmingly high frequency. I believe it to be a glitch caused by damage reflection since i have 66% Damage Reflection and it seems as though they always hit me right before dying, and any wraith i actually kill with melee or spells will die normally. whenever this glitch occurs the wraith becomes frozen in place continuing to make its raspy breathing sound and its "body" will block my passage. However, i can still access its corpse if i aim the cursor below it but slightly above the ground (where its knees might be if it had any). Reizl 05:22, 15 September 2011 (UTC)
This has happened to me a few times, too. I play Oblivion on the Xbox 360. I've never found a specific reason, but Reiz may be on the money with Damage Reflection. Each time a wraith effectively kills itself by striking the player character with Damage Reflection, it seems to interfere with its death animation somehow. Look beneath where you killed it will show where its corpse (a blob of ectoplasm) should be. Maybe someone could test this? --81.110.103.157 16:17, 15 September 2011 (UTC)

Nether lich

I've never tried it but are nether liches immune to normal weapons. — Unsigned comment by Secret Chief (talkcontribs) on 11 June 2011

No, they're not. It lists their stats on this page. Pickle 22:19, 11 June 2011 (UTC)


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