Oblivion talk:Reflect Damage

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Reflect Damage and Shield[edit]

Anyone know how they work when stack together? I think if you have both these effects active, Reflect Damage goes first (i.e. upon hit the melee damage inflicted to the target is calculated and further applied to the attacker depending on the actual target's Reflect Damage bonus). Then goes Shield (i.e. the remaining damage, if any, will be calculated, modified by the target's Shield bonus depending on its level and further applied to the target). For example:

Target: HP (200) AC (20) Reflect Damage (50)

Attacker: HP (250) AC (0) Melee Attack Damage (20)

Target Damage Reflected/Absorbed: (Melee Attack Damage / 100) * Reflect Damage = 10; Target Injured: ((Melee Attack Damage / 100) * Reflect Damage) - (((Melee Attack Damage / 100) * Reflect Damage) / 100) * AC) = 8; Target HP: 192 (-8); Attacker Injured: Damage Reflected - ((Damage Reflected / 100) * AC) = 10; Attacker HP: 240 (-10);

Any thoughts?--Brightone 15:08, 20 September 2006 (EDT)

You've spurred me into testing out these equations at last. Definitely reflect damage gets applied first, then the target's armor rating. So the attacker is inflicted with the same amount of reflected damage if your AC is 0, or if your AC is 85. In other words, in your example, the attacker always takes 10 points of damage, no matter what the target's AC is. I'm going to look into a few more combinations (i.e., resist normal weapons), then I'll post my findings on the appropriate pages. --Nephele 16:31, 20 September 2006 (EDT)

Reflect Damage 100% and above[edit]

What I've recently found out is that Reflect Damage over 100% does work as intended. I picked up a random creature and first tested in how many hits it would kill itself if I had 100% Reflect Damage. A summoned clannfear killed himself in precisely 6 hits whereas when I had 191% Reflect Damage he did so in just 3 hits. So I'm thinking of amending this page accordingly.--Brightone 07:23, 21 September 2006 (EDT)

Just out of curiousity, does anyone know what would happen if two enemies with 100% fought each other? Would they both be invulnerable or would they slowly beat themselves to death? 68.166.66.230 17:34, 12 February 2008 (EST)

I think they would quickly beat themselves to death, as reflect damage appears to ignore armor rating. Therefore, with 100% being reflected, they would each sustain the full amount of damage they are dealing out. --Gaebrial 06:28, 15 February 2008 (EST)
Why would they not be invulnerable if the reflected damage was being reflected back? It would then be a unending cycle. 99.237.166.44 07:17, 7 June 2008 (EDT)
Damage can only be reflected... I think it is once for Reflect Damage, and twice for Reflect Spell, but it could be two for both. That's just how the game works. Vesna 13:23, 7 June 2008 (EDT)
Probably whoever had the higher marksman skill would win, given that arrows are not affected by reflect damage. 174.30.199.176 00:37, 9 June 2010 (UTC)
they would beat themselves to death because i've learned that reflect damage doesn't reflect pre reflected damage like if you hit an enemy with 100% dmg ref the damage done would hit you instead of being reflected back at them even if you also had 100% ref dmg because its already being reflected and givin a specific target. (also i'm pretty sure that reflected damage ignores magical and enchantments for shield, reflections and resistances) i know this because this is how i tested it, i used the 101% reflect damage exploit and used a spell to give the adoring fan spell and damage reflect 100% and I proceeded to strike his face with gold brand and I died from it. (3 times).

Reflect Damage & enemy armor?[edit]

"Your opponents will be taking 100% of their own damage in melee combat providing they are unarmed or have non-enchanted weapons while you'll be watching them kill themselves!"

Would that mean that the reflected damage ignores enemy armor? — Unsigned comment by 72.67.80.126 (talk)

Based on the one set of tests I just did, that appears to be correct. Damage reflected back at the attacker is not altered by the attacker's armor rating. I tested it by attacking a summoned Clannfear, which has 20% Reflect Damage. I was using Umbra, which did 20 damage per hit with my character's stats. Whether I attacked wearing no armor or a full set of heavy armor (armor rating = 85), I took 4 damage each time I hit the Clannfear. --NepheleTalk 02:26, 1 August 2007 (EDT)

Reflect vs Resistance[edit]

The scenario: The player has a certain amount of reflect damage, and is being attacked by a wraith or other creature that is immune to normal weapon damage. This creature is attacking with an unenchanted weapon that, in the player's hand, would not be able to damage them (e.g. iron or steel weapon).

The question: Will the creature damage itself when it attacks you?

--Gaebrial 06:33, 15 February 2008 (EST)

As funny as it may seem, yes it does damage them back, somehow i tried it and was surprised to see them damaged. My opinion is that the reflect damage is scripted so it does it anyway it maybe just a tiny glitch. --Umbacano 10:09, 19 February 2008 (EST)
I'm not going to ask why you asked that :p --Umbacano 10:09, 19 February 2008 (EST)
It was just something that occurred to me as I was reading the various articles and discussions on reflect and resist. I seem to remember encountering wraiths of various types wielding glass swords, and glass weapons can't damage wraiths unless it is enchanted. While I couldn't confirm that they killed themselves by attacking my character (with Namira's ring and the Escutcheon of Chorrol), they did seem to die rather quickly. So I just wondered if this was indeed the case, so I could allow for it in the future. --Gaebrial 03:43, 22 February 2008 (EST)

Hostility[edit]

While this effect is a defensive spell, should somebody attack you when you don't have the right to defend yourself (a guard, for instance), when they attack you, it counts as an assault with a standard 40 gold bounty. If they kill themselves by attacking you, this will give you a murder and another 1000 gold added to your bounty. I only tested this with a guard, so I don't know how it works elsewhere. To test this, I failed a pickpocket on a guard and resisted arrest, which gave me like a 5 gold bounty or so. Then, the guard attacks me and my bounty went up to 45. When the guard died by attacking me (I did not defend myself, other than reflect damage), I had a bounty of about 1045 gold (if memory serves, this was a while ago). Perhaps further testing is needed? I think the hostility of this should possibly be added to the main article.

76.27.124.67 00:38, 17 March 2008 (EDT) Kanerix

Leveled Jewelry[edit]

To get one of these, I created a save just outside the "Shrine of the Moth" room, as the "Blind Moth Prelate" that resides near Savilla's Stone carries leveled Jewelry. I kept reloading and killing him until I found one of these items (I found Ring of the Iron First, but since it's random, you'll likely find something different; it took me about 10 save/reload cycles to get what I wanted)


-do you know of any other NPC's that always have leveled jewelry in their loot?The Inglehoffer 18:34, 26 June 2008 (EDT)

Sigil Stone[edit]

is reflect damage a sigil stone effect — Unsigned comment by 121.216.164.198 (talk)

No. For a full list of effects, check out this article. Vesna 13:23, 7 June 2008 (EDT)

thanks — Unsigned comment by 58.168.122.96 (talk)

Casting Reflect Damage??[edit]

I understand you can find reflect damage items (in various useful places such as the Temple of the Ancestor Moths) as well as make potions, but is it also a spell? If so where can you buy it? — Unsigned comment by 98.200.57.27 (talk) on 27 August 2008

You can't buy it anywhere. Please read the Notes on the article for information on how to get the effect. –RpehTCE 01:51, 28 August 2008 (EDT)

two questions[edit]

i have two questions which i would like to clear up.The 1st is does reflect damage stack, for example an amulet and a ring both 25% reflect damage. Would it be 50% reflect damage or just 25% of the 75% left over. The second question is does reflect damage work from damage from all sources as in spells and such and does it lower the damage taken from the environment? If you understand any of my questions i would be very happy if someone could answer them. thanks :)— Unsigned comment by 92.3.221.128 (talk)

Yes, the effects will stack - so you would have 50% reflect damage if you equipped two items with 25% each.
No, it only affects physical damage from melee weapons. It does not affect any form of magical damage - spells, staves, weapon enchantments - nor does it affect ranged weapons or poisons. I don't believe it has any effect on damage sustained from falling or from traps. --Gaebrial 08:23, 23 February 2009 (EST)
ok ty :D — Unsigned comment by 92.2.7.178 (talk)

surely its impossible?[edit]

in the article it states that you can get a reflect damage 101% effect. surely this is impossible and i'll try and explain why. If the damage is how far a sword goes into the character, i.e 50% damage would be half of the sword hitting the character but half of the sword hitting the other character. that would mean that 100% reflect damage would basically be a steel wall between the two characters. therefore, if you reflect 100% of the damage back to the enemy. You cannot reflect anything higher than 101% as the damage you are reflecting doesn't exist. Technically you have just materialised damage which doesn't exist. — Unsigned comment by Repeater (talkcontribs) on 15. April 2009

if you don't understand what i mean i hope someone can explain it better and i want to know what you guys think of this.

I am not sure that I'm right, but I'm pretty sure it can materialize damage. If you have a 300% reflect damage effect, it will amplify the damage dealt 3 times, then reflect it back on the attacker. I guess the name of the spell isn't really that accurate.--Aunor 07:58, 15 April 2009 (EDT)
Yeah, it's possible. The damage dealt is just a value. This value can be multiplied by any modifier, regardless of whether that modifier is above or below 100%. Reflecting 50% of the damage will take the value of damage done by the enemy, multiply it by 0.5, then inflict that damage on the enemy.
Reflecting 101% of the damage will take the value of damage done by the enemy, multiply it by 1.01, then inflict that damage on the enemy.
So essentially, yes, the damage appears out of nowhere, but then again, this is a magic effect, so unusual results are to be expected. - Game LordTalk|Contribs 09:29, 15 April 2009 (EDT)

thanks for clearing that up, just me being dumb :)--Repeater 16:56, 15 April 2009 (EDT)

Reflect Damage + Wraiths[edit]

(Following moved here from Oblivion:Glitches/Proposed)

Anyone else notice this? When wielding Reflect Damage equipment, if a Wraith-type monster hits you and kills itself, its death animation will not play correctly. You can loot the Ectoplasm off the 'corpse' but it will still look alive, floating in the air and all. Scared me to death more than once, while running around in a dungeon I just cleaned... it works with all Wraith-types, including Faded, Gloom and the ones on the Anvil ship. Ergo 19:02, 9 February 2007 (EST)

Yes - seen this too.
Yeah, this glitch seems to occur after killing a wraith and during its death animation it lands on an object. There seems to be no way of preventing thin short of killing it away from objects. This affects ghosts as well, only they end up with a floating puddle. PS This thing has scared me as well, especially when I was sneaking around and heard deep breathing...ugh.76.19.63.36 19:02, 16 June 2007 (EDT)

yeah happened to me to i didn't think it was dead at first and went crazy swinging my sword everywhere not realizing i had killed it aren't wraiths scary? on my first dark brotherhood wraith i got such a fright and hopelessly swung my sword everywhere luckily the inn owner ran to my rescue! dagger in hand:)and with Lucien Lachance i nearly had a heart attack :)Ratchetclan4 12:18, 24 July 2007 (EDT)

I get this as well but just stab it again and the wraith does the normal animation. Once, I think in Sancre Tor I killed like 3 in the same vicinity, moved on, and when I came back saw them all floating there without a life detect marker. I thought they had become immortal or something and ran in there swords ablaze hoping for the best. Obviously, I was confronted by the annoying scream animation.

Similar thing happened to me with a storm atronach. I killed it, then saw it still standing there. The best bit was that I was able to pick the individual stones off, and chuck them into the lava. Great fun :) Game LordTalk|Contribs 12:59, 6 March 2008 (EST)

I would like to propose that this one be added as a glitch to the main article. I think it's important enough to be noted as a glitch, plus it just broke a quest I was doing! In The Forlorn Watchman, the ghost of Gable the Traitor 'died' like this and the result was that I couldn't get the key from his body, so the quest was stuck. Maybe a brief mention of this glitch could be added to the page on Ghosts as well. And has anyone confirmed what triggers it? Is it a result of Reflect Damage (as the first post above suggests) or landing on an object (second post above)? Vlad the Imperial 10:21, 31 July 2008 (EDT)

I can confirm this. I was playing through the initial dungeon in the Knight's of the Nine questline, and a Gloom Wraith killed itself while I was wearing the Necklace of Swords.

Obtaining Reflect Damage Spell Effect from Gatekeeper[edit]

I noticed that if I talked to the gatekeeper multiple times the game would rotate through the "Gift" that you get from him. I don't know if this is a glitch or not, however if it isn't then there is no need to choose the Heart of Wound Sharing during the quest Rebuilding the Gatekeeper. Can anyone confirm? 98.200.214.155 00:36, 31 May 2009 (EDT)

300% Reflect Damage?[edit]

I'm new to The Elder Scrolls universe and i was looking at the Reflect Damage articles on this site, and I'm curious: how exactly is it that you can achieve 200 or 300% Reflect Damage in the game (Oblivion) if you cannot enchant items with the effect, I can easily see how 101% damage can be achieved, but 200-300% or Greater? How does that work? Also, I don't know if it matters, but I have the GOTY Edition and haven't used the second disc yet. Thanks. :) — Unsigned comment by 68.42.242.236 (talk) on 4 September 2009

I think with combining all items and methods mentioned here on the article, you can reach something like 300% (includes drinking 4 custom made potions => 4×24%). If you use the method of acquiring the effect for Spellmaking, I think you can reach even higher. Not that it would be practical, maintaining all these effects, but the note merely serves as explanation on how Reflect Damage works (that the reflected damage can be greater than 100%). --Timenn-<talk> 08:49, 4 September 2009 (UTC)

GETAV command?[edit]

Could you just go GETAV REDG 100? Wurm 06:47, 24 April 2010 (UTC)

I think you mean setav. Yes you can, except the code would be player.setav reflectdamage 100. We don't include cheats on articles though. rpeh •TCE 08:42, 25 April 2010 (UTC)

Reflect Protection[edit]

So is there any kind of ability or spell anywhere that grants immunity to reflected damage? I looked in the CS a bit but couldn't see anything like that. What I'm going for is being able to tee off on a clanfear or atronach with a sword and not take damage back. I know that since their "reflect damage" is not a spell effect, magic resistance doesn't help. Thanks. — Unsigned comment by 75.56.199.132 (talk) on 24 August 2010

Basically: no. At least, not that I know of. rpeh •TCE 09:14, 24 August 2010 (UTC)
Well if you don't mind using CS, you can always create a sword with 0 damage and enchant it. Since the sword does not deal physical damage, reflect damage would be useless, the sword also never need to repair. You can also made the sword enchantment in the CS and set it charge, enchantment cost to 0, that way, you have a sword that only deal magical damage and never need to repair or recharge.117.4.241.255 18:00, 9 February 2011 (UTC)

Disputing the murder claim[edit]

I was in Anvil Castle stealing some stuff. I got caught, and I think I just decided before reloading that I was going to find out the value of all the stuff I could steal. I was on easiest difficulty, so I just let the guard wail on me. Turns out I had Namiras ring and the guard ended up killing himself. I decided not to reset, went out, and charmed a guard to pay off the theft (clearly not possible if I got a murder). Any ideas or just a one-off?--Catmaniac66 17:19, 29 April 2011 (UTC)

  • Reflect Damage enchantments can be very satisfying when being attacked by wimpy, annoying creatures. For example, at high character levels rats and mud crabs hardly seem worth the trouble of attacking them (if you are a spellcaster and your hot-keyed spells all do 60+ points of damage, is it worth wasting any one of them on a rat?). With Reflect Damage you can just watch inferior creatures, such as the ones mentioned earlier, kill themselves without any action on your part.
  • While you do not receive a bounty for assault, if a person kills himself with his own reflected damage, you will be guilty of murder, along with all of its side-effects (including the 1000 gold bounty and triggering the Dark Brotherhood questline).
Moved the murder claim here as per above. Removed the extremely wordy statement that basically says that reflect damage reflects damage.--Catmaniac66 15:49, 1 May 2011 (UTC)

Mage's Note[edit]

(moved from the article) Mages Note :-

  • It is important to note that 100% reflect damage is not possible without resorting to armor of some type. Hence, to get 100% reflect damage with 100% spell effectiveness, there is only one Guaranteed way; Obtain below leveled items at the best possible levels
  • Bladeturn Hood (15% Reflect Damage) available with the Plug-in Mehrunes' Razor, after 20+ level.
  • Mankar Camoran's Robe (10% Reflect Damage), after 18+ level.
Moved because it's confusing and badly written. rpeh •TCE 08:07, 16 August 2011 (UTC)

101% Reflect Damage and armor...[edit]

OK, so now that I have the Necklace of Swords, Ring of the Iron Fist, and Escutcheon of Chorrol, it seems to me that armor rating is irrelevant...? Therefore wouldn't it be better to wear a set of Ebony (enchanted with 100% resist magic) since it looks good with the shield, as opposed to Daedric? Does armor rating influence anything at this point? 76.18.60.13 01:19, 1 September 2011 (UTC)

From what I can tell with testing,Armor Rating doesn't seem to make any difference. But remember that you can still be hurt by ranged weapons. Otherwise, its really up to you. --DKong27 Tk Ctr Em 00:01, 4 September 2011 (UTC)

Enchanted and magic Weapons are also reflected[edit]

Hi, Im absolutely sure that not only damage from normal melee weapons is reflected, but also from magical and enchanted melee weapons.

I first realized this when I sneak killed my own Clannfear for his soul. I attacked with an enchanted dagger and always took damage myself.

Then I also tested getting hit by a bandit who used a magical claymore of pain. He killed himself while I didnt take any damage at all with >100% Damage Reflection (I didnt hit back).

Laconda 10:00, 19 Nov 2012 (MEZ)

Set Maxima via Tes4 Construction Set? (dont know where to put this best)[edit]

Hi,

is there a possibility to set maxima for - reflect damage - resist normal weapons - resist magic - reflect magic - absorb magic - chameleon maybe via Tes4Construction Set? Ive searched for it in settings, game variables, but couldnt find anything...

I would like to set a maximum for all these to 50%. chameleon maybe 75%. Everything above is way too powerful and makes the game too easy. And I dont want to have to do this by neglecting some of the equipment...

Thanks in advance for any tips and hints.

Greetings,

Laconda 13.12.2012 CET 11:24

P.S.: if there is a better place to put this post, please send me a message. thanks.