Oblivion talk:Go Fish

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Can't Finish Quest[edit]

I've noticed a bug where you are directed to speak to him after gathering the rumare scales, but he won't finish the quest. His disposition seems fine and he will merrily volunteer that only his death will let you at his savings. I don't know if practising speecrcraft on him bugged the fish scale quest. — Unsigned comment by 60.229.96.124 (talk)

I am experiencing the same issue. I now have 18 of the useless scales that I cannot get rid of. Did you also laugh at him the first time he asked for help? I'm googling but have not found a mention of a solution yet. — Unsigned comment by 74.39.19.116 (talk) on 6 March 2010


I've noticed another bug where, while you're killing fish, the quest arrow points to a place where there is no fish at all, it's very hard to find the fishes and this is the quest that took me the longest of all so far and the most boring time so far simply because I have to search the entire lake to find a single fish before the next one comes.— Unsigned comment by 193.190.253.145 (talk)

I and several others have experienced this problem as well. The fish is usually somewhat close to the marker; Detect Life can be quite helpful here. I've changed the text of the main article to note the difficulty. --Robin Hood 14:55, 13 October 2007 (EDT)

I have the 360 version of this game and have experienced the glitch where the quest arrow gets stuck on the dead slaughterfish, but whenever I repeatly attack the dead fish corpse with a one-handed blade, it seems to correct the problem and the marker goes to the next fish. I don't know if it works with other weapons, but I suppose it would. Mystic 13:02, 4 September 2007 (EDT)Mystic


High-level recommendation[edit]

I started this quest at level 17+. Needless to say, the leveled slaughterfish were lethal. I was totally able to circumvent damage by Water-Walking in sneak (w/35% Cham. but I don't think it changed anything), and I was able to sneak-attack the fish. They stay close enough to the surface (normally) to be hit without having to dive.

I also experienced the flying-fish glitch which made two of the twelve fish appear to be suspended in midair by a fine cord which could be attacked. When the arrow was misplaced, I searched around the intermediate area of the quest (the section above the map text), and found my suspended fish after it appeared out of nowhere.

This is definetly the most problematic quest I've faced.---FromHereOn 17:57, 28 November 2007 (EST)

Amulet?[edit]

How do you get to quest state 110, and what is the amulet you get? --Robin Hood 14:55, 13 October 2007 (EDT)

I don't believe it's possible; at least, I can't see how it would happen from the script. There is, however, something called the Jewel of the Rumare as a unique amulet, so it might have been in the quest at some point during development. You can use the console command player.additem 000856EF 1 to add it to your inventory if you want to see it. --RpehTCE 02:40, 14 October 2007 (EDT)
Thanks, Rpeh, I'll check it out. --Robin Hood 12:26, 14 October 2007 (EDT)

Markers[edit]

The markers for the fish are indeed not always correct, and it has nothing to do with delay, or not seeing the fish, or what have you. I, and others, have confirmed this independently. For the most part, the markers will be correct, but can be off be a significant amount as well. If you wish to debate the accuracy of this fact, let's do it here before reverting.

Just to provide more detail on this, in the case that happened to me today, I had killed the previous fish and taken the scales, and the marker had updated to the new fish, which was well away from the previous one, so there was no mistaking it. When I got there, there was no fish. I swam around, tried saving & re-loading, fast-travelling and coming back, most of which will usually work to force it to update the marker and/or the fish, if there was any discrepancy. I even tried TCL to see if the fish had fallen through the bottom of the map. This process took place over several minutes, and as I say, the marker had visibly updated after the previous fish, so there was no doubt in my mind that it was pointing to the next fish at this point. Eventually, I found the fish about three or four seconds of swimming away from where the marker was pointing. Noticeably, once it saw me and it started moving, the marker corrected itself to where the fish actually was.

My suspicion is that the marker is probably off once in a while for other people as well, but because they move, it self-corrects. Since the fish don't even animate (much less move) until they spot you, there's no self-correction going on. It's also possible that it has something to do with being underwater, though I've never had any problems with other underwater markers, so I think that's less likely. Whatever the problem is, though, it clearly IS a problem with the Rumare Slaughterfish in this quest. --Robin Hood 16:44, 13 October 2007 (EDT)

Which version of the game are you playing, and have you updated to the latest patch? I've played through this quest several times and never had a problem. --RpehTCE 02:35, 14 October 2007 (EDT)
It's the latest patch on the PC. In four times doing the quest, I've had one where it occured three or four times, two where everything was flawless, and this most recent time where only one fish was a problem. So obviously it's something that occurs intermittently, and not all that frequently, but I've seen it reported by others as well over the last year, and some were clearly not experiencing delay issues, so I know it's not just me. It's possible it's related to a certain setting, or something like that...who knows. Oh, and I *have* re-installed between one set of those games, so I know it's not a faulty install, and the first time it happened, I was "mod-free", so it's not a mod doing it, either. If it happens again this time around (I just restarted from a fresh install due to technical issues), I'll save my game just so I can send it to people and prove it to them. :) --Robin Hood 02:59, 14 October 2007 (EDT)
I'm not saying I don't believe you - just that I've never seen it! The fix you've put on the page seems fine so let's leave it there and see if anybody else suggests a solution. --RpehTCE 03:15, 14 October 2007 (EDT)
It wasn't taken that way at all, sorry if it came across that I did. I just noticed the "bugs" section on the page, though, and am wondering if we should move it down there so as not to interrupt the flow of the walkthrough section. If anyone else agrees, feel free to modify as needed. --Robin Hood 12:23, 14 October 2007 (EDT)
My apologies for removing it in the first place, it's just that I've never seen this happen before. We'll leave the note there for now and see if there are other opinions on the matter. By the way, you said that others had confirmed this also- Could you show us where it's been discussed or was it someone outside the wiki who discussed it? Thanks.--Willyhead 05:49, 14 October 2007 (EDT)
I've done some web-surfing and found that other players (writing in certain forums) have had the same problem. I dunno how it's caused though...--Willyhead 05:53, 14 October 2007 (EDT)
Yeah, it was also reported here on one of the centralized Bugs/Glitches pages, but was later removed...this was probably about a year ago, so tracking it down at this point would be an exercise in futility, I suspect. --Robin Hood 12:24, 14 October 2007 (EDT)
Okay, so I'm doing it this time, and for the first time (at least that I've noticed), the marker was off during combat, but not before it started. See Screen Shot 2 (notice the fish to the right of "my" right fist, but the green marker pointing towards Weye); Screen Shot 3 (yes, it really is a Rumare); and Screen Shot 4 (yes, that really is my active quest <g>).

() I think I win - I've tried tcl, hitting the two newest dead Rumare Slaughterfish with a series of weapons (dagger, longsword, claymore, arrow, fists), advancing the quest stage using the console, saving/reloading, sleeping, waiting, fast travelling, and Detect Life. Nothing. Anywhere. I made sure of that by using the clear-underwater-view glitch. Heck, I've even cleaned out all the clams in that portion of the lake. Guess I have to spawn one and see what happens. 71.181.6.169

I'm running the Unofficial Patch, but managed to work around the marker problem, although a bit indirectly. After killing a slaughterfish and noting that the marker did not move to the next one, I used the console to resurrect the fish I just killed, then killed it again and collected another Scales. At that point, the marker moved to the next fish. I had to do it one more time, but was able to collect all of the Scales. Marstinson 02:15, 19 March 2009 (EDT)
I am having the same problem on the 360 version, I have all the extra content available for download if that means anything, and the marker will not move no matter what I do. I've managed to find 6 of the fish on my own, but after scouring the entire lake with the highest detect life spell available, I have alot of crab meat but still only the 6 scales needed. Any workarounds? The duplication glitch doesn't work with these scales either, so I'm stuck. B10Reaper 23:00, 2 May 2009 (EDT)
Do a custom detect life spell 100ft for 50 secs and have water walking and water breathing. I had black marsh helmet and a water breathing ring. The lake seems to be made up of 3 to 4 areas (loading area), so you have to circle it 3 to 4 times as there is 1, sometimes 2 fish per area. [WestCoastSunset EDT 4/29/2020] — Unsigned comment by WestCoastSunset (talkcontribs) at 11:02 on 29 April 2020 (UTC)

Funny[edit]

Doesn't anyone else find it funny the jewel of the rumare is worth more then all the scales and his savings alone? — Unsigned comment by Umbacano (talkcontribs)

No but I find it painfully ironic that the quest would go a lot easier if he'd given you the ring up front. 71.200.138.188 04:37, 23 August 2009 (UTC)

Slaughterfish[edit]

I'm in "Go fish" and really stucking with it. I followed the green maker on map but see nothing. I searched the terrain, it's same with the map, i used "Detect life" too but see nothing. I searched during day and founded 3, another day was 2, and another day was 1. I'm very tired with this mission. And now i can't find seventh fish although diving all day. Can it a bug? If it is, please tell me method to fix it. Thanks. — Unsigned comment by 118.68.81.12 (talk)

Follow the tips on the quest page and on this page. –RpehTCE 03:48, 18 July 2008 (EDT)
What tips? All I see are many many people complaining how bugged this is, and you asking for more details because you clearly don't believe that anyone is really having a problem.
It took me nearly 17 hours of real time (not in-game time) to complete this, and frankly it's not worth the effort. I've learned that I will not ever take this quest again with any other character, plus the following:
  • There is only ever one Rumare Slaughterfish in the entire lake. Swimming around hunting for it is like looking for a needle in a haystack because visibility is nil. There isn't a school of them that you are likely to "run into". Even with Detect Life, the odds are that the lone fish will be outside the range of the spell the vast majority of the time.
  • The map marker/compass pointer only ever points within a small area in the cove on the Weye side of the lake, northwest of the village between the wooden dock and the large rocks. However, the fish can actually appear anywhere from an imaginary line drawn due west across the lake from Dzonot Cave, to the narrows due west of the Hestra Rune Stone on City Isle. This area is about 15 times as large as the area where the map marker appears, and the fish is almost always in motion, especially if it detects your presence.
  • The fish does not spawn if it's raining. The game rolled rain for multiple in-game days, and I did not see a single fish between hour six (when the rain started) and hour 15 (when the rain stopped).
  • The wiki article on Rumare Slaughterfish does not mention it, but in addition to Greenspore the fish bite carries a chance of Disintegrate Armor. I received three bites from one fish and my freshly repaired cuirass was reduced to zero. If it doesn't have a chance of Disintegrate Armor, it's doing a darned convincing impression of it. 71.200.138.188 05:17, 23 August 2009 (UTC)
I have never had such problems with this quest. The Detect Life alone was enough to get the job done in a rather easy manner. –Elliot talk 07:12, 24 August 2009 (UTC)

cant find fish[edit]

i keep going to the markers but theres no fish at all its been days (in the game) ive been all around the lake to I cant find any fish 70.56.19.225 23:23, 10 October 2009 (UTC)

Duplicating scales in the enchanter's chest at the Arcane University[edit]

It should be possible to duplicate the scales in the Archmage's Enchanter's chest, because they are defined as ingredients, which is the only type of item the chest accepts. I really didn't feel like swimming for hours, searching for those damn fish, especially because the script seems to be buggy and the fish are not enabled (spawned) properly. I only found 4, after that, nada, was using a very powerful detect life spell, no fish, anywhere. So I wrote a little mod that allowed me to duplicate the scales at the Archmage's quarters. Here's what you need to change through the CS:

Item ->uncheck the "Quest item" box

Enchanter's chest script->add the scales item to the list of items to be duplicated. There are also some other minor errors in the script, check for errors

Fisherman dialog->remove the "Quest stage==90" condition

That's it! Kill just one fish (reflect damage is nice, lol). Take the scales, go to the university, duplicate, go to the fisherman, give him the stuff, quest over! WRFan 02:38, 18 October 2009 (UTC)

Uh, why not simply add the items through console? Or even better, spawn the Slaughterfish by console? --Timenn-<talk> 12:12, 19 October 2009 (UTC)

Scales Stuck in Inventory[edit]

After I finished the quest I killed him and took the scales and I can't drop them because it says that it's a quest item. Is there any way I can get rid of them?(I use Xbox360 and don't have my game patched).

No there isn't unless you use one of the glitch methods here.--Corevette789 22:50, 27 March 2010 (UTC)

Moved notes[edit]

  • These fish are very strong at higher levels, so you might need a lot of healing potions, especially if you have low endurance like a mage or thief.
  • Any Rumare Slaughterfish in the western section of Lake Rumare will work (although not the regular Slaughterfish that are found elsewhere). It is possible to complete this quest without using the compass at all by just looking around the lake for fish. This is easiest with a Detect Life spell. It is even easier if you also can use a constant effect Water Walking enchantment to walk across the lake. Besides making it faster to search for the fish, you can then safely attack those that are near the surface without them attacking back.
  • The Rumare Slaughterfish are leveled.
    • Doing this quest at low levels means that the fish are the easiest to kill, and you receive the exact same reward as if you wait until later.
    • If you leave this quest until you are high level (16+), the quest fish are possible kills for trapping Grand Souls.
  • The Fin Gleam helmet can be helpful for this quest as it contains the enchantments Night Eye, Water Breathing and Detect Life (20ft).

I've been pruning notes, feel free to re-add these if you disagree about their relavance. --AKB Talk 05:51, 21 February 2011 (UTC)

marker leads to already dead fish[edit]

my quest marker points me to a fish that is already dead (as i got near the vicinity, the fish's body floated up to the surface) and i've tried everything, fast travel, do another quest, reload the game but nothing seems to work.. and i really rather not resort to mods/cheats anyone else run into this problem? — Unsigned comment by 71.170.134.151 (talk) at 08:08 on 9 April 2011

This is a pretty common problem. See the bug section for details. Save often. --Krusty 08:13, 9 April 2011 (UTC)

Weird post-quest glitch[edit]

So... I have no idea what just went on. I completed the quest, but he didn't trust me enough to tell me where he put his money, and I couldn't raise his disposition at all through persuading. I pickpocketed him anyway, and the key wasn't there, but he had around 502 gold on him. Yes, 502 gold. And the rumare slaughterfish scale things. I took both just because I could, but I couldn't get rid of the scales because it said it was a quest item. A few days later I went back and for some reason he finally trusted me enough to tell me where his gold was, so I took his key and the chest had around 50 or so gold in it. I'm confused... can anyone shed some light on this? Not that I'm complaining except for the stuck scales. 76.121.166.255 00:48, 19 July 2011 (UTC)

Advice[edit]

Strangely, the article does not mention the advice given to you in the game. I've got it from the Roxey Inn owner. Something like 'Fishing is easy. Just lure them from the water and shoot them with your bow. That, if you can walk on water.' Indeed, no damage at all. Go to the point where the green arrow starts to rotate around you, conjure some bait and shoot. Poisoned arrows make the process faster. — Unsigned comment by 93.73.31.237 (talk) at 07:21 on 27 November 2011 (UTC)

7th fish glitch[edit]

i have already found six but i cant find the seventh. I also dont want to do any duplication glitches. Anyway are there any stores you can buy the scales. — Unsigned comment by 108.225.170.182 (talk) at 01:29 on 28 February 2013 (UTC)

Had exactly same trouble finding 7th fish. Already abandoned quest and headed to fort nickel. To my suprise rumare fish was right there at the gates jumping on road. So i guess make sure you check also far into shores if you got trouble finding next fish. 89.27.87.85 13:40, 9 November 2013 (GMT)

Fish found on the field[edit]

I had the issue of the dead fish with the marker pointing at it. Then I just, gave up and decided to go ro the next mission. I started walking and... surprise! A fish on the field! I killed it and took the item. The marker started working again and I finished the mission. — Unsigned comment by 186.176.127.51 (talk) at 08:15 on 19 April 2014 (UTC)

obtaining Rumare Slaughterfish scales outside the quest[edit]

I want to add a few Rumare Slaughterfish Scales to my chest of ingredients.

Do the Rumare Slaughterfish re-spawn after the quest? How long do I wait? I swam around just after completing the quest, looking for more Rumare Slaughterfish, but only found regular Slaughterfish.

"It is advisable not to kill the fish before making the quest active, as it may lead to the marker indefinitely pointing to the first fish." Collecting scales before starting the quest does not work.

"After you finish the quest, you can pickpocket Aelwin and take back the Rumare Slaughterfish Scales, but doing so is not recommended as they are still classified as quest items ..." Getting them from Aelwin does not work. (I am on a PS3, so no console to remove the quest status.)

I can imagine that the programming behind the fish only creates 12 and then they are extinct. But I can also imagine that they may come back. Any non-console way(s) to have usable Rumare Slaughterfish Scales AND complete the quest? I have a save file from just before starting the quest, so I can re-do the entire quest if needed. WaffleHouse2t2 (talk) 04:13, 4 September 2023 (UTC)

Short answer: no. They are quest items. —⁠Legoless (talk) 09:28, 4 September 2023 (UTC)
Slightly longer answer: Rumare Slaughterfish Scales are quest items even before the Go Fish quest begins. Bugger! I was hoping to get the scales, duplicate them, put the extras in a container, start the quest, turn in 12, complete the quest, and have the extras for ingredients. I could not duplicate the scales because I cannot drop them because they are quest items. Before someone says to turn off the quest marker, I am on a PS3, not a PC.
I suppose that if additional Rumare Slaughterfish spawn after completing the quest, the scales will probably still be quest items ... if the fish spawn. WaffleHouse2t2 (talk) 19:58, 4 September 2023 (UTC)