Oblivion talk:Frostfire Glade

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Surrounding the Glade[edit]

(moved from the article)
  • Frostfire Glade is bordered by a very steep cliff. Should you decide to explore this area, it is wise to save prior to dropping down the cliff, as it may be impossible to make your way back up. Frostfire Glade is bordered by unremarkable, flat grassland and water. If you swim far enough away from the mainland, you will eventually be able to dive down to the bottom and regain your footing and run around on an endless "sand" area - this appears to be a harmless game glitch.
Technically true, but not worth mentioning. It's just the empty cells surrounding the main ones. If we mention this, we may as well mention the unfinished cells surrounding all the cities. Not worth it. rpeh •TCE 13:10, 24 July 2010 (UTC)
I get it, but this one carries the additional significance of trapping players. If someone saves after jumping down, they may lose a lot of save data, and if they only have one save data slot used, it's game over. It seemed like a risk worth mentioning, due the the particular topography of this area.
So don't do that then. Seriously, there's no point adding information for every silly thing people might do. rpeh •TCE 19:51, 24 July 2010 (UTC)
It's natural to see landscape and think that you're allowed and/or supposed to explore it. After all, it's there. It's bad game design that once you go exploring an area that's been programmed into the game, you will be stuck with no way out, which you don't discover until after it's too late. I'll defer to your judgment, but why on earth would you NOT warn people that there's a permanent gameplay trap inadvertently programmed into the game? Seems irresponsible to me to keep removing this. If it is "silly" to go exploring Oblivion's landscape, then perhaps I've missed the whole point of the game... — Unsigned comment by Aepiphid (talkcontribs) on 24 July 2010
It's silly to use all your saved game slots when you're in an area that you're obviously not supposed to reach.
I just tried it for myself. First, there's only one place you can get outside the glade. Second, the nature of the landscape makes it pretty clear you aren't supposed to get there. Third, you have to take a huge running jump off a cliff to put yourself in trouble. Fourth, you then have to save the game repeatedly to overwrite all your existing saves. Frankly, if somebody does that then they're beyond the help of any wiki.
I also tried the same thing in the Painted World you reach in A Brush with Death. Same thing. Only one place you can use to "escape", and although it's not quite cliffs in this case, you still have to take a huge leap of faith. Are we going to mention it there too? It's probably possible to escape Pale Pass somehow too. Mention it there too? Each Oblivion world is surrounded by the same phenomenon. Do we mention it on those pages too?
We don't mention every little glitch and niggle with the games because every article would be pages and pages in length. We mention the important things so that they show up. Anybody who expends lots of time and effort to get themselves into such a problematic situation isn't worth trying to help. rpeh •TCE 20:33, 24 July 2010 (UTC)
It's quite logical to believe that if you're not supposed to reach an area, you won't be able to do so, and if you're able to reach it, there must be a reason. When this logic backfires, it's responsible to report it, whether that's within a glitches page (which might be more appropriate), or the page specific to that area. It's two sentences, not "pages and pages in length." The fact that this major game flaw occurs repeatedly in different areas is even more testament to the importance of reporting it, because it's not isolated.
When I made it to the top of the Glade (through some very tricky footwork), I thought I'd accomplished something difficult that I was meant to accomplish, since the game made it difficult, but not impossible. When I saw the only thing there was at the bottom of a cliff (which you can scale downward without hurting yourself), I figured the objective of making it difficult but not impossible to get to the edge of the glade was to gain whatever reward there was to be found at the bottom of the cliff. I was wise to save before I took the plunge, but *following good gameplay logic* I ended up in a permanent trap that could have set me back a good ways.
It may be obvious to you, a seasoned player with extensive experience, that exploring outside of the Glade is "silly," but put yourself in the shoes of someone newer to the game, probably the majority of the traffic to this site. Isn't it worth mentioning that they could get themselves into trouble just for following good gameplay logic if they don't observe certain boundaries that are not defined well enough by the game programmers? Think about it, from a non-expert's POV, not your own! aepiphid
Stop putting words in my mouth, please. I haven't said that exploring outside the glade is silly. I've said that exploring outside the glade and using all of your save slots while doing so is silly. Do you really believe otherwise? rpeh •TCE 20:56, 24 July 2010 (UTC)
What I'm saying is if you haven't saved in a while, one of two things could happen. 1) You'll lose a chunk of gameplay up to that point. 2) If you're *only using one save slot*, which is a possibility (some people prefer this, and some people might not be that far into the game - there is no prerequisite for this quest), and you save just once while exploring beyond the edge, you'd better have autosaves set up favorably, or else you're SOL. You said it was "obvious this was an area you're not supposed to reach." Well, it may be obvious to you, but anyone less seasoned may not understand that the game allows you to do things it's programmers never intended you to do - that's a problem, and it should be pointed out. That's all. aepiphid

Door Glitch[edit]

(moved from the article) (If you can see the wooden door leading to Frostfire Cave but cannot interact with it, even though you already have the Refined Frost Salts in your inventory, then speak with S'drassa at the Leyawiin Mages Guild and ask about the Salts, then return to the cave entrance and you should now be able to open the door.)

This seems unlikely. The door has a script on it that will either produce the message "This door cannot be opened." or open it. If neither is happening, talking to somebody won't fix it. rpeh •TCE 08:32, 5 December 2010 (UTC)