Oblivion talk:Drain Skill

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Skill Books[edit]

Could Drain Skill be used with skill books to potentially increase a skill to 104, 105, or 106? 68.34.222.24 23:42, 30 May 2009 (EDT)

I justed tested reading a skill book while my base skill value was at 100, but under a Drain Skill effect. It doesn't work (i.e. it acts the same as if your skill level is 100). --Timenn < talk > 08:51, 13 June 2009 (EDT)

Training with Drain Skill[edit]

I know the only skills that benefit from being over 100 are acrobatics and athletics, but I was wondering if draining your skill before training would raise your skill over 100. And if so, would it be possible to train your athletics to an insane "natural" amount? --ZombieRoboNinja 23:55, 4 October 2009 (UTC)

Drain Skill wouldn't achieve that, as it doesn't affect your base skill value. There are some methods to permanently increase your skills further than 100, but those are few. Fortifying the skill is possible, but the absolute limit for a skill is 255. --Timenn-<talk> 08:55, 9 October 2009 (UTC)
Then why does the main page for Drain Skill say "Drain Skill can be used with Trainers to raise a skill's base value above 100, but it doesn't work with Skill Books."? It says it raises the base value. Doesn't that mean that if you leveled your athletics/acrobatics to 100 then drained it, then trained it, that it would raise the skill to over 100, meaning you would have a permanent boost to your skill? And on that other thing you said, about the "absolute limit for a skill is 255", I've found this to be untrue. I made spells that increase my acrobatics and athletics by 100, and it never peaks. What I'm saying is that you can fortify your athletics to 1000, and you'll run much much faster than if it was fortified to 255. --ZombieRoboNinja 16:15, 24 October 2009 (UTC)
I think you are getting the wrong idea. It's true, you can only raise your skill using drain skill to a natural value of 255 but if you continue using the drain skill, then the skill will reset to 0. Now, you can raise your skill to a natural value of 255 but you can still fortify it. The fortify effect doesn't count as raising the skill naturally, that's why you can fortify your skill to 1000 and still never reset it, but you can't get a natural value above 255 for any skill. Hope this answers your question.--BlackYoshi 16:31, 24 October 2009 (UTC)
So what you're saying is that you can totally use drain skill to train your athletics/acrobatics to 255, so you'll constantly run faster/jump higher. But if you train it again, it'll go to 0. Since you can only train your skill 5 times a level, chances are you'll never get to 255. But you'll run faster at say a natural level 200 than the cap of 100? --ZombieRoboNinja 16:37, 24 October 2009 (UTC)

() Exactly, altough I don't recommend to increase your athletics/acrobatics too much. If you run too fast you could probably fall off a cliff by accident and get killed or you could jump so high that when you land you could also kill yourself or lower your health by a lot (the "reduce damage when falling" perk isn't properly set, see Oblivion:Acrobatics#Notes for more information).--BlackYoshi 17:31, 24 October 2009 (UTC)

Skill perks[edit]

Moved from article:

  • Draining the skill of a hostile NPC or creature does not reduce their combat effectiveness in any way. For example, draining their Illusion skill will not reduce their ability to cast Expert illusion skills. Draining their HtH skill will not remove their ability to paralyse their opponents (provided they are set as masters of HtH combat). Therefore, Drain Skill is useless in a combat situation, whereas Absorb Skill may indeed have its uses, provided the respective player skill is below 100.


It is know that Fortify Skill doesn't provide the player with the appropriate skill perks (except for a few exceptions). It's not wrong to assume the reverse is the case with Drain Skill. You will still keep your perks (and the NPCs will as well). It will still reduce combat effectiveness (damage dealt, magicka cost, etc.) though. --Timenn-<talk> 10:12, 9 October 2009 (UTC)

Master training workaround[edit]

Does using drain skill while training affect the level of trainer required? If, for example, the master trainer for a skill were to die (as a result of, say, a poorly thought out DLC main quest) could you use drain skill to continue receiving training from the other skill trainers? I assume you can, but I've never tried that particular application of the trick. Since the article does not mention this use explicitly I'd be interested to know if anyone has confirmed it. Also, am I alone in thinking this would be worth adding to the article either way? 67.149.196.9 17:35, 26 May 2011 (UTC)

Yes. It is mentioned on the Trainers page. --Brf 17:56, 26 May 2011 (UTC)

Where is the Drain Skill located?[edit]

How can I obtain the Drain skill to begin with? — Unsigned comment by 173.209.106.79 (talk) at 22:00 on 6 July 2011‎

Look here. Not sure how old this post is but I hope this helps. Masterlocksmith 08:25, 16 July 2011 (UTC)
new guy here: ya but what if i dont want to be stucked with a pernenant useless spell, (why they show us where to find the drain items if i (cant? or can?) use it for spell making, like fortify magicka i think? — Unsigned comment by 74.57.170.155 (talk) at 13:25 on 21 June 2013‎