Oblivion talk:Disintegrate Armor

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Armour health?[edit]

Why does the author call it 'the health of the target's armour'? I'd have thought it'd right to say, "the durability of the target's armour"? Doesn't that sound better? I could rewrite this page if necessary.--Brightone 13:48, 24 September 2006 (EDT)

Primarily because the internal statistic is called "health". The health is a value that's different for each piece and quality of armor (see Armor; the game simplifies things by just showing a percentage value in-game, but the health points are what really count). Armor health points are very similar to NPC health points: if that piece of armor takes a blow, whatever number of points of damage get done to the armor's health instead of the NPC's health. And all of this also holds for weapons, their health, and disintegrate weapon effects. --Nephele 14:17, 24 September 2006 (EDT)
It might be called 'armour health' internally, but many people do not comprehend this 'internally' because uninternally 'armour durability' sounds better for any piece of armour or for weapon. Anyway, I just was curious about it. Thanks for replying as always :)--Brightone 14:39, 24 September 2006 (EDT)
I'd say "health" is the more accurate term, similar to it's more accurate to call "strength" an "attribute" than a "statistic". To me, durability seems more analogous to the maximum health of a given item, but doesn't always seem equivalent to health. For example, if your shield is 90% damaged, durability doesn't seem appropriate for describing how much more damage it can take before failing; but that could just be me. If you think it needs some explanation, feel free to add one (although I'd guess Armor might be a better place than here). --Nephele 19:16, 24 September 2006 (EDT)
You said armour/weapon health is shown as percentage in the game, but essentially each weapon or piece of armour has its own health points. You mean that as far as percentage is concerned, armour/weapon health appeals to you more relevant than armour/weapons durability? You put it exactly right that durability should refer to the maximum health points of a unit. But isn't that what is displayed in the tables of the Armour page? - Namely, maximum health points of armour pieces? Now, you think it'd be right if I added 'Armour Durability' on there? P.S. I still haven't convinced you, have I?--Brightone 01:24, 25 September 2006 (EDT)
First of all, "health" is the term used in the Construction Set, so it's the most appropriate term in this case. Also, while each item has its own maximum health, this number is not seen in the game. Rather, you just see a percentage, 0-100%. A fresh, perfect-condition Fur Cuirass will not last nearly as long as a fully repaired Daedric Cuirass, even though they both say 100%. --TheRealLurlock 11:03, 25 September 2006 (EDT)

Enchanting with[edit]

Just a minor point: Since the duration of the spell effect does not matter, constant effect enchantments only happen once when the item is initially equipped. Re-equipping the item will cause the effect to happen again. This can be useful in leveling your armorer skill. --Stormspire 18:54, 3 March 2007 (EST)

Custom Spell[edit]

there is a spell in the spellmaker to disintegrate right? well i can't find it... any help — Unsigned comment by 81.155.38.13 (talk) at 10:05 on 23 September 2008

You need to have the spell and be able to cast it before you can create custom spells. That means, for example, that you must have at least Apprentice level in Destruction and have bought the Corrode Armor spell from Sulinus Vassinus before you can create custom Disintegrate Armor spells. –RpehTCE 06:08, 23 September 2008 (EDT)

Ignores Weakness to Magic[edit]

As opposed to Disintegrate Weapon, this spell seems to happily ignore Weakness to Magic cast on the target prior to applying the Disintegrate spell. Anyone can confirm this? The damage dealt to armor is the same with or without Weakness to Magic. The same bug was present in Morrowind either, by the way. WRFan 11:07, 21 September 2009 (UTC)

I can confirm that it is affected by weakness to magic at least when being applied to your own armor (Apprentice Birthsign). ---ewolfg1(not a member) — Unsigned comment by 74.184.232.20 (talk) at 02:05 on 23 July 2010‎

Random Selecting[edit]

I just added the game random selecting a single piece of armor with each use of this spell in notes but it could be worded better. Sniffles 04:26, 14 May 2012 (UTC)