Oblivion talk:Chameleon

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Possible NPC who can see you[edit]

When I was in the alchemy store in Skingrad, All Things Alchemical, Falanu Hlaalu the merchant in the building followed me around like all merchants as though I was not wearing my chameleon-enchanted armour. However, I noticed that when in sneak mode I was not detected by her even though she followed me around.
It's possibly just a mistake in the code or whatever (I'm not too flash with the code side of games) but just bringing this to attention of anyone who is reading.
I will investigate if she catches you stealing even if you are wearing the enchantments in the coming days. I'm a paranoid thief who has never had bounty yet and would like to keep it that way, just to let you know :)
Saint 11:25, 30 January 2007 (EST)

Hi, I forgot about this and only noticed it while looking in my contributions. Anyway, there are several merchants and houseowners in Oblivion who still follow you around, despite having a cumulative magic effect of 100% Chameleon. For example, the above merchant and the Fighters Guild Porter. As long as your sneak eye is not glowing gold you can steal anything you want, even if they are right next to you. I guess the game wasn't designed with 100% Chameleon in mind. --Saint 11:34, 7 April 2007 (EDT)
Some NPCs are incorrectly coded to follow you around even if they can't see you. HiteSPARKYZ (talk) 09:28, 26 March 2014 (GMT)

275% Chameleon[edit]

I haven't personally attained 275% chameleon but from the description given, my own experience with 100% and 120% chameleon and common sense (100%, technically, is the greatest percentage so any higher percentages shouldn't differ), I don't see the necessity of the section so I have removed it. --Saint 23:26, 27 February 2007 (EST)

Thanks for doing that; I'd been thinking the same thing but don't have enough experience myself with 100%+ chameleon to be sure. --Nephele 23:32, 27 February 2007 (EST)
At 100% you can still be slightly seen at least by the camera at higher levels you are completely invisible.
If you can be seen by the camera at 100% Chameleon, take off all your chameleon enchanted gear and then put it all back on at once. Now you shouldn't be seen even by the camera.--Saint 06:33, 20 May 2007 (EDT)

120% vs 100%[edit]

This article only mentioned using trascendant sigil stones to make a suit with %120 chameleon. You can just use ascendant sigil stones and get %100 sooner, I corrected that section to make it clearer. Grandmaster z0b 22:04, 4 March 2007 (EST)

Fingernail Moon[edit]

I added the option of having the Fingernail Moon power rather than getting 50 Illusin skill. 08:32, 10 March 2007 (EST)

Chameleon Insanity[edit]

If you attack an NPC while in 100% chameleon, the AI seems to implode upon itself. The NPC runs to the nearest guard to report the assault, but can't because there technically was no assault. They keep running into the guard over and over, but with no results. They will never stop until you go to a different major cell (i.e. leave the ciy and come back). It is a very strange quirk in the AI...

Spellmaking Altar[edit]

Does anyone know if chameleon is one of the effects which does not appear in the spellmaking altar? Volanaro 08:44, 30 December 2007 (EST)

Chameleon appears at the altar, as long as you have access to the effect. See Oblivion:Spell Making#Acquiring Spell Effects for details. --NepheleTalk 11:42, 30 December 2007 (EST)

Straight percentage?[edit]

What does this line mean? 'The percentage M seems to be a straight percentage chance of being unnoticed by each other actor in the area.'

Does that mean I can drink a potion with a 30% chameleon, and then 30% of the time I can walk right up to an enemy's face and dance around in sneak mode.. knowing that once I'm sure they don't see me, I'm sure they will NEVER see me?

Or does it mean there's a 30% chance of being spotted if I enter their field of vision, or what?

Is it calculated when the effect starts, when I change locations? Can I put on 10% chameleon enchanted armor and enter and exit a shop repeatedly (Or take the armor off and put it back on repeatedly) until I notice the shop keeper look away obliviously, and then loot all their goods? (One way to find out I guess :p)

I'm not quite sure, but I believe its a 30% less chance of being sighted whenever it is checked. The chance of being sighted depends on whether you are sneaking, running, running while sneaking, wearing heavy boots, and sneak skill. --Timmeh Talk 16:38, 16 January 2008 (EST)
Well first of all you need to get it the right way round - if a 30% Chameleon effect were to mean that there was a 30% chance of being seen, this would imply that a 10% Chameleon effect would mean only a 10% chance of being seen (i.e. the effect would be more powerful). That is clearly not the case, since a 30% effect is more effective than a 10% effect.
In simple terms, the stated percentage is not a multiplier, it is an adjustment. You start at 100% visibility and this is reduced by the percentage of the effect. Note that the definition says it is a "straight percentage chance of being unnoticed", not the percentage chance of being seen (i.e. noticed).
As to your specific questions regarding how it works in practice, I'm not sure either but I think Timmeh is right - if you notice when walking around under normal conditions NPCs will usually ignore you until and unless you move within their field of vision, and are sufficiently close. They then might turn to face you. Or they will go about their business, either standing still or walking from one location to another, until and unless you interact with them or do something to attract their attention (such as steal or assault someone). Each of these actions is a game trigger, and I believe the percentage chance of you being noticed is calculated whenever such a trigger is, well, triggered. I don't think you can repeatedly steal, attack, move in and out of view and so on having done so once and not been seen. -- 03:52, 26 July 2008 (EDT) Tanel
The check interval is supposedly 0.3 seconds, according to the CS. If Chameleon WAS a percentage chance of going unnoticed, then even if the cycle wasn't that fast you'd still always be detected eventually if you were < 100%, and that obviously isn't the case. What Chameleon can be "measured" to do ingame is change the range that other actors can detect you at: if you have 35% Chameleon and stand x feet away from someone with neither of you moving, they'll simply NEVER detect you. Changing to a 25% Chameleon item means they find you instantly, and changing back to 35% means they lose you instantly and never find you again, until you move closer. It doesn't seem to be linear though (unless there's a constant base, which there may well be) since 25% meant I had to be roughly 15ft away (7 walking strides), but with 35% I could get within 9ft (4 and a half strides). At 60% I was undetectable at any range, but I have 100 Sneak and it wasn't outside at noon. If 100 "percent" or higher brings that range down to 0 regardless of lighting/Sneak/etc, it still explains why "Chameleon Suits" (which obviously "work", regardless of what the underlying mechanic is) mean you can get away with anything. Aliana 16:32, 12 October 2008 (EDT)

I can see the logic in that. I haven't looked into it in as much detail as you have, and if I'm being honest I probably wouldn't have the technical know how to analyse it (by the way I play on the XBOX360 so what little I do know is based purely on observation rather than being able to dig around with the console or anything like that).
Taking into account the foregoing, and the information in the Construction Set Wiki, I think the best way to describe the Chameleon effect would be as an "inverse detection multiplier". In other words, it is not a straight percentage chance of being unnoticed, but a percentage multiplier applied to some benchmark value which is also affected by other multipliers, which are based on things like distance, light level, motion, and Sneak skill (and of course whether you are in Sneak mode in the first place). This value is also, it seems, affected by some attribute/skill level of the NPC/Creature in whose presence you are, but it's not clear to me from the discussion whether this is in fact the speed and/or skill of the NPC or not.
I say *inverse*, because if the Chameleon percentage value is not an absolute adjustment, then we still have to explain why 30% is "better" than 10%. The simple explanation is that the percentage multiplier is 100-S, where S is the percentage strength of the effect. That would be consistent with the concept of 100% Chameleon making you undetectable, since this would result in a multiplier of 0.
Apologies if I'm stating the obvious, but hopefully this discussion has clarified rather than further confused! Tanel. -- 18:43, 11 November 2008 (EST)

"Cheating" "Unbalanced"[edit]

Whether "some" people think any strategy or possibility in the game is unbalanced or cheating is irrelevant and insignificant in a singleplayer only game. In short, no one cares that YOU happen to think it is unbalanced: if they want 100% Chameleon and the game allows it, that is what they will have, regardless of your opinion. Putting in irrelevant statements like that just makes the wiki seem like a fanboy rant rather than a resource. — Unsigned comment by (talk)

How can it be "irrelevant"? Unless you dispute that "some" people take that view, then it is fair comment. You are correct on one point - some people will want to apply 100% Chameleon regardless of anything written here, but if that is the case why would you object to it being written? What harm could that opinion do? If anything written here could prevent players from trying something then I could understand why you would object, but since players will do whatever they want to do anyway, I can't see your problem.
The article merely seeks to highlight the implications of playing with 100% Chameleon, that it removes many of the challenges of the game, and that some players consider it cheating. It does not say that 100% Chameleon is cheating, only that some consider it so. It is only giving the facts. If you are not one of them, then good for you. -- 05:28, 26 July 2008 (EDT) Tanel.
I made it clear that 'legit' player's opinion on the subject is an opinion. Strictly speaking, 75.157 does have a point; the relevance of opinion of non-experts in a Wiki is questionable. However, it is no big deal, and definitely falls at least in the border region of notability, so I vote to keep it, with the caveat that it is opinion. I almost put the following in, as a reply to something I saw somewhere about cheats 'taking the fun out of the game' but decided it was way too divergent to be included here, and possibly where 'taking out fun' is mentioned:

"Whatever the merit of this premise on moral or philosophical grounds, it is clear to players who cheat that cheats are, in themselves, fun; obviously challenge is not the only factor in games that make them fun for all people." Anarchangel 12:25, 15 December 2009 (UTC)

Quickest means to achieve 100% Chameleon?[edit]

I was asked recently about the quickest way to reach permanent 100% Chameleon in the Xbox 360 version of Oblivion. I responded with - raise to level 5 to upgrade Sigil stones to Subjacent (15%). Then get as far as 'Find the Heir' in the main quest. Enter the Oblivion Gate at Kvatch, and just before lifting the Sigil stone, save. Reload until the Sigil Stone provides Chameleon enchantment, then replicate it using the 'scrolls' method. Using the replicated Sigil stones, enchant 7 different pieces of apparel to achieve 105% Chameleon rating. Is this feasible, or is there an even quicker route? gavin19 21:41, 26 May 2008 (EDT)

I haven't had the chance, or patience, to try this myself, but I think there is a quicker method if you have the Wizard's Tower plug-in. As before, raise your character to Level 5, which is easy if you ignore efficient levelling. Make your way to the Frostcrag Spire Alchemy Garden and use the Frostcrag Spire Glitch. This will get you all the Sigil Stones you need which you can then duplicate at will. Also, this method gives you access to all the Sigil Stone Effects at a low level, a lot of Fame points, and the very useful Mace of Doom. gavin19 07:39, 12 June 2008 (EDT)

100% Doesn't Work For Me[edit]

I am using a custom spell to acheive 100% Chameleon. It lasts for 60 seconds. Still, even though i am at 100% Chameleon, when i attack someone while in sneak mode with the eye not lit up at all, the person still either attacks me or reports me to the guards, or the guards attack me(after i choose "resist arrest"). When i'm fighting things, they still see me and hit me, although this article says that nothing can see you. It says "you can kill a random person right in front of the guards and not be seen", but that does not work for me. Can anyone help? — Unsigned comment by (talk)

Spell effectiveness at less than 100% is the only reason I can think of. Even though the spell(s) itself may say 100% Chameleon, it depends on the effectiveness. Try checking 'Active Effects'. gavin19 06:27, 10 June 2008 (EDT)
Armor reduces the effects of magic to 95%. Just throw on a 10% chameleon ring and it should work.

From my experience, 208.102 is right. The guards and NPC's still tend to attack 100% chameleon characters, but only under some circumstances, i.e. While providing a summon for the guards to attack, the A.I. still knows my position and instead of firing at my summon tend to put arrows at my direction. Same happens when I'm too close to fighting NPC's - they just make a fast turn and swing at me... It seems that in some situations the game literaly enforces detection

Chameleon effect upgraded[edit]

Not sure if its an effect of the latest patch or not (I only have official mods installed) but chameleon in my game has a character fading away as the percentage reaches one hundred, originally the effect was indistinguishable from invisibility, the character or NPC looked the same with 100% or 1% chameleon. — Unsigned comment by (talk) on 31 August 2008

That's the standard effect in all versions. I can only assume you just haven't noticed it until now. –RpehTCE 02:15, 1 September 2008 (EDT)

Hmmm, not sure on that, I remember playing oblivion before the latest patch (its been uninstalled and reinstalled since then) and the effect was quite different, I even remember an article saying that it was odd that NPC's with any amount of Chameleon (up to 100% when they became completely invisible) looked the same to the player. I'll turn up the graphic setting and see if the old effect (which kind of looked like rippled glass now I think about it)returns. The same effect is present with invisibility.

Below is a link to a a screen shot with the previous chameleon effect on a bow (to the left hand side of the screen)this is not what it looks like on my version now. Old Chameleon effect- clear bow on the left

Interesting enemy behavior.[edit]

Not really necessary to add, but interesting to note:

During the Daedric quest for Goldbrand, the character my friend was using was 100% Chameleon, so the opponents would run up and then stand there, however when attacked, some would unsheath their weapon, sheath it, then unsheath it again, then sheath it again, and so on and so forth until dead. -Nesskid 11:54, 21 January 2009 (EST)

Possible Bug[edit]

I've been running around with 120% chameleon on, while I do Thieves Guild and Dark Brotherhood, and I\ started taking an interest in alchemy. When I finally got to Master, I noticed that I could make 36% Chameleon potions with bloodgrass, and a pretty high Feather with something else, I forget. Not needing my old chameleon and feather potions, I decided to quaff four of them. 1 weak chameleon, 1 weak feather, and 2 chameleons (not sure exactly what happened, so I'm trying to be as specific as I can be). When the chameleon effect from the potion wore off, I became visible. Not entirely visible, I'd say 80-90% chameleon visible. But my effects page still lists me as 120% Chameleon. I haven't really run around or anything yet, so I'm not sure if NPC's still read the 120% or if they see the reduced value.

Just tested again. Removing armor and putting it back on resets the effect, making me completely invisible again. Quaffed one of the 36% potions, and when the effect from the potion wore off I became visible again (about 80-90%).--Affubalator 13:09, 25 February 2009 (EST)

Has anybody ever noticed this before? I'd be surprised if I were the first person to notice this. But then again, not many people are going to drink a chameleon potion when they're already at over 100%.
I'm going to go ahead and classify this as a minor glitch, rather than a bug. As near as I can tell, NPC's still act as though I had over 100% Chameleon on. Saving and Loading resets the glitch, as does removing and putting the enchanted armor. Could use other conformations. I'm on 360, so I'm not sure which version I'm using. But since I'm on Live I'm guessing they automatically have me download the newest.--Affubalator 16:12, 26 February 2009 (EST)
I've noticed a shimmer effect like this when I go from 120% to 100%, or some similar drop. The NPCs still react (or rather don't react) to you as completely unseen. My guess is that the game is programmed to show a drop in chameleon by making the shimmer appear, regardless of the percentage. Since the actual chameleon level doesn't change and the shimmer disappears the next time you undo and then redo your chameleon, it's a distracting but unimportant glitch.Wordmama 02:08, 11 October 2009 (UTC)

100% Chameleon and Oblivion plants[edit]

Just discovered that another effect of 100% chameleon is that the aggressive Oblivion plants, Harrada and Spiddal, no longer attack you. You can walk right up to them and harvest to your heart's content and they stay immobile. Not important, but an interesting factoid. Wordmama 02:04, 11 October 2009 (UTC)

Humm, I wonder if that's different for the PS3 for some reason? I'm running about with 125% Chameleon, and I get hit

Shivering Door[edit]

I have 113% chameleon and I went up to the Strange Door and I could faintly see my bow in the glow of the Door. This is just sort of a cool, strange bug I haven't seen anything like this yet either. If someone could verify on another game it would be appreciated.--Corevette789 18:27, 16 January 2010 (UTC)

Verified. I don't know if it's just something about the extremely bright light coming from the door or what, but I've seen this same effect on my GOTY on PS3. Sheogorath 21:55, 2 January 2013 (GMT)

100% Reflect[edit]

I know it doesn't have anything to do with chameleon but I didn't know where else to ask. Has anyone tried to get 100% Reflect at all?

100% Reflect I used the item warehouse to get everything hes wearing so I'm not sure if all of these items are obtainable on anything but the PC version.

As far as know the only things it doesn't reflect are arrows and poisons. — Unsigned comment by (talk) on 20 January 2010

Yes. Many have. It is better known as 'Reflect Damage'. Hence your difficulty. There is plenty of discussion on the talk page there about your goal. Anarchangel 04:28, 20 January 2010 (UTC)

Buy spell[edit]

Besides the Dark Brotherhood, where can I buy a chameleon spell? I've been to the Mages Guild that specializes in Illusion, bit they don't seem to sell it. --Sencilia 10:24, 18 February 2010 (UTC)

Try looking at the main Chameleon page and click the "spells" link in the right infobox. --Krusty 11:33, 18 February 2010 (UTC)

My character can't wear two base ring of shadows at the same time[edit]

So, the first one I found it in the Oblivion Planes and been using it for a while. The second ring I found it inside the final jewellery cache in Deepscorn Hollow, but when I tried to put it on, a message in the top left of the screen said "you cannot equip that item right now". Both rings have the same appereance, name and effect (20% chameleon). I was not using any other chameleon effect at that time. Is this because I tried to use both inside deepscorn hollow? I didn't try to get outside to put the rings on. Or is it because both rings have the same name and effect and that triggers some kind of bug? Thanks--Candex 08:08, 8 April 2010 (UTC)

It's not a bug, but it's per game design. You are not allowed to wear two identical rings, or any other apparel, at the same time. The message you get is a bit vague, but that is what it refers to. --Timenn-<talk> 08:46, 8 April 2010 (UTC)

A minor bug...[edit]

I have been using 100% chameleon (in form of enchanted robes) and recently I noticed what appears to be a graphical error regarding the appearance of the player when (I'm assuming this was the cause) wearing a full 5 custom enchantment outfit and then donning a new, separate item with a chameleon enchantment (In my case the hands of midnight) when the separate enchantment is removed, the player will appear to have a <100% chameleon enchantment effect, although still remaining undetectable. Can someone verify or explain this?

100% Chameleon with 3 pieces of equipment?[edit]

Is there any way to get 100% Chameleon with only three pieces of equipment? I ask because the article doesn't seem to mention anything from the Shivering Isles, specifically the Ring Of Lordship from Dementia. With 32% from the highest level of that, 35% from the Ring of Khajiiti, and 30% from the highest level of Sigil Stone, you have 97% Chameleon... which is obviously VERY close. (Edited for silly typo...) -- /\/\oses 16:09, 13 August 2010 (UTC)

Irritatingly, no. You always need at least four items. rpeh •TCE 13:32, 15 August 2010 (UTC)
It would be possible to use three items, BUT only if you use a chameleon spell constantly. You can get two rings (if you have shivering isles too), one being chameleon 35% and the other being 32%, plus another item of 30%. Then you can make a custom spell of 4% for the longest it will go ErnieZer0 19:18, 13 November 2010 (UTC)

100% chameleon as a suggestion[edit]

I know it works, i know it makes you both invisible and invincible. But do we really have to add the '100% chameleon suggestion' to more or less every quest? Same goes for the Gray Cowl of Nocturnal. It is kind of obvious isn't it? If you would go to the extremes you could add these 2 suggestions at every relevant quest page and delete all the others. My suggestion is that we state on the page's of the gray cowl and the chameleon page that it's useful for quests etc etc, but keep it out of all those quests. I realise this could take days or weeks of work, but it's only a suggestion. Razor 14:51, 7 February 2011 (UTC)

This is my personal opinion, of course, but as a general rule, every helpful "note" or walkthrough recommending 100% Chameleon should be removed; same with the Gray Cowl, unless it is useful (I have yet to see a useful tip involving the Gray Cowl, but it must be useful somewhere in the game) - just like tips involving the use of glitches like the annoying paintbrushes or an Acrobatics skill of 100+. My personal opinions aside, this is a proposal of a rather big clean-up, so I suggest that you post this on the CP instead. Oh, and btw - check this out; exactly what you suggested! :) --Krusty 16:05, 7 February 2011 (UTC)
Cool. From now on i keep it mind when viewing pages. It took me a while to figure out but if i'm not mistaken CP stands for Community Portal? Ah well i'll post it there anyway. :P Razor 21:43, 7 February 2011 (UTC)
I do have a suggestion for use of 100% chameleon, somethings almost can't be stolen because of the permanent presence of someone, like at inns. If you are one of those people that want to steal every single little thing (I am) then you'll need it for a few things like that here or there.— Unsigned comment by (talk) at 04:49 on 26 April, 2011
Suggestions for use of 100% chameleon or paintbrushes, etc. are annoying at their worst, dissrupting an article's flow, but they can be easily ignored, and I have yet to see an article that is horribly mangled simply by the presence of such suggestions. Perhaps these suggestions can be consolidated into a single page, with a very tiny reference icon on major articles. This would allow articles to maintain their flow, while still providing inexperienced players with these basic tips. Sometimes these tips are invaluable, because few fresh players know that 100% chameleon can prevent assault records. I do agree with the reduction of these tips, but I do advocate some reasonable use.
The tips may be a blight on UESP, but we're dedicated to function and information, not fashion and flare. That's why I suggest a small, token reference link, sending curious readers to a "cheap strategy" page. The link itself could be a single, rarely used character, such as "Ω". I thought the end of the greek alphabet would be fitting, representing the end of challenging gameplay. - Neural Tempest 05:33, 26 April 2011 (UTC)
Hey guys, I find these comments quite interesting and not at all annoying in the current amount of occurence - the paintbrushes to climb the Imperial city tower, etc. I would not read this Wiki, if I were not interested in power gaming tricks, glitches etc. -- 02:07, 30 April 2011 (UTC)
I think - Neural Tempest's idea is the best - it still covers everyone's wishes, while not cluttering up pages. The icon/letter could mean - a "cheap strategy" could be helpful here, but not worth it for most players. Better yet - why not a unique symbol or short link for each of the "cheap strategies." One for the cowl, one for Shadowmere baggage, one for paintbrush steps, etc. People who already know about these things (and thus their general use) could recognize and ignore the link. Those that still haven't discovered the general tips could click and be directed to the page describing it. For example "Ω:Sh" for Shadowmere, "Ω:GC" for the Gray Cowl. People that don't want to "take the easy way out" could ignore all Ω links on principle. --Amsuko 05:22, 24 August 2011 (UTC)
However - if it is the same "trick" being used over and over. Shouldn't there be a page about "Tricks to help almost any quest that you should know about before playing?" There really isn't. The FAQ page has got a lot of stuff - but read through it, most of it is silly. The Hints page also has a lot of stuff - but a lot of it is just links to general pages. I tried to read all the general stuff and tips when I started the game, but it wasn't until well into the game (and reading WAY TOO MUCH of this site!) that I found out about Shadowmere, the unbreakable lockpick, paintbrushes, etc. Maybe there should be a "cheating" page. And cheating should be defined as "shortcuts that you feel guilty about." --Amsuko 05:22, 24 August 2011 (UTC)

Would it be possible to include this in the page?[edit]

The following mod: http://planetelderscrolls.gamespy.com/View.php?id=3835&view=OblivionMods.Detail

It changes the chameleon system using OBSE, so each cham enchant is less effective based on how much chameleon you have already. IE, two 50% chameleon enchants gives you 75% chameleon. It would be a great balancing factor if applied properly; unfortunately, it would probably require a complete rebalance of every chameleon item in the game, but that couldn't be TOO hard. 15:28, 29 April 2011 (UTC)

No, we only mention mods that fix bugs like the unofficial patch in Oblivion Space. --AKB Talk Cont Mail 15:30, 29 April 2011 (UTC)

Is very difficult to see myself![edit]

Chameleon is great and everything, I really enjoy it's effect on my gameplay and the way that I personally play the game, however, it's getting more and more difficult to see myself. I have huge issues in the nighttime and I dislike playing first-person style. Is there anything I can do? Say, enchanting an item with something, changing a setting, ... I have an Xbox360 version, so I don't think I can put a mod in... but I'd like to be able to see myself walking around without losing the effect. I'm only at 20% chameleon and I can't see myself at all! Can someone help?

How dark is your TV? Maybe adjusting colour and brightness would help? --Sencilia 14:02, 9 August 2011 (UTC)
One way you could see yourself a little easier is enchant a piece of clothing or armor with Drain Skill (I suggest Alchemy) using any soul gem. The result will be 5 points of drain, but the visual when you're being drained is a red outline. Yeah, it takes an enchantment slot. Sorry. Link5261 23:17, 5 September 2011 (UTC)

Sneak Attack Bonus doesn't work with 100% Chameleon?[edit]

In the notes section, the article says:
When under 100% Chameleon and you are sneaking when you attack, you will always get a sneak attack bonus.
This implies that when you are at/above 100%, and sneaking, you will not always get a sneak attack bonus. Is this true? If so, it seems important to mention directly in the article. However, I'm inclined to wonder if this statement is incorrect. Perhaps the person didn't understand the difference between sneaking-undetected and sneaking-detected. --Amsuko 04:57, 24 August 2011 (UTC)

I think "under" was used here to mean "under the effect of" rather than "below". I'll edit the article to clarify. --Merey 23:36, 30 August 2011 (UTC)
You're correct, good spot. Kitkat1749 TalkContribE-mail 23:39, 30 August 2011 (UTC)
Ah... I see. I guess they also meant, "you will always get a sneak attack bonus because you will always be undetected." Should I delete this section, now that it's not needed? Thanks! --Amsuko 02:35, 31 August 2011 (UTC)

Question regarding 100% Chameleon and Essential NPCs..[edit]

I haven't been receiving a bounty or been kicked out for doing this but attacking Traven, Ramianus and any other Essential NPCs while 100% Chameleon hasn't had me kicked from the guild. Nor has knocking them out and using the pickpocket glitch while they're down means I can get into whatever they happen to be carrying with no risk but...I don't have any sort of bounty from all this chaos either...is this normal? TVthePunisher 08:42, 26 August 2011 (UTC)

NPCs cannot report you if they cannot detect you, unless they have 100 responsibility I believe. For example, guards and a few other NPCs. I'm not sure on getting kicked out though... I've never looked into it in the CS. --DKong27 Tk Ctr Em 20:24, 26 August 2011 (UTC)

Over 100% Chameleon Third Person Glitch[edit]

I've noticed that when in third person view while having over 100% chameleon, the camera seems to climb as though the PC is levitating. The only fix I've found for this glitch is to stay in first person view at all times on both PS3 and Xbox 360. Should this info be added to the page? Sheogorath 22:14, 2 January 2013 (GMT)