Semi Protection

Oblivion talk:Artifacts/Archive 1

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This is an archive of past Oblivion talk:Artifacts discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Revision needed?

I've been looking through this section, and I've noticed that Goldbrand is listed as having a base damage of 25 (plus enchantment). I received my Goldbrand at level 35-ish (I think) and the base damage is 30 plus enchantment. I also believe my Ebony Blade's damage is closer to 30 (27 or 28 sounds about right to me). The last possible error I have noticed is that Umbra's base damage is listed at 28; at higher levels it is up to 33 (I have confirmed this on two different files). Since Umbra levels with you, it is possible that the other weapons increase in base damage as you increase in level. I know that Umbra is confirmed as doing this (if I am wrong someone please correct me), and I was wondering if anyone knew for a fact whether or not the other items did as well.

It may be of note that my Blade skill is at 100, which might be a contributor the significantly higher damage on my main character's artifact weapons. If this is the case, or if it is merely that my assumption of the weapons increasing in base damage as you level up, I would like someone to confirm which one is the case. 72.181.210.160 11:08, 23 July 2007 (EDT)

All of the damage values on this article are the correct values for the base damage of their respective weapons. Read Oblivion:Weapons#Damage Calculations and Oblivion:The Complete Damage Formula for information on what base damage means and how it relates to the damage that will be done by the weapon for any individual character. Umbra and the other artifacts do not level with you. --NepheleTalk 12:18, 23 July 2007 (EDT)

Artifact definition

How exactly is an artifact supposed to be defined? As far as I can tell these items are all simply powerful magic items, no different from many others. Also, this page isn't linked from anywhere in any case. Might flag this for deletion if no-one objects, or if no-one edits this page in a couple of weeks :) --Endareth 20:15, 20 April 2006 (EDT)

This page needs someone to overhaul it (I haven't the time right now). The reason this page exists is to catalog the items you obtain through Daedric Shrine quests. While these items do technically fall into the "Unique Items" category, daedric rewards have historically been labeled as "artifacts". --Thehankerchief 23:11, 18 May 2006 (EDT)

I think best would be to create "daedric artifacts" section under "Unique Items" instead.

My definition (formulated back in MW days) would be that if an item has unique graphics, and doesn't LOOK like any other item in the game, it's an artifact. If there's only one, but it looks exactly the same as another item, it's only "unique", and not an artifact. (In MW, this included all of the Daedric artifacts, but also a few other legendary items.) With the addition of levelled items in Oblivion, I might omit those, and only include those that are unique both in attributes and appearance, as well as constant in attributes, i.e. always have the same stats, regardless of your level or any other factor. Unfortunately, as I'm relatively new to this game, I don't know how many items would meet those criteria. -- TheRealLurlock 18:51, 19 May 2006 (EDT)

Your definition is pretty good. In fact, it only adds a few items to the set of items encountered through the Daedric Shrine quests. I'm not sure what the policy is on including images of these artifacts on the page, but that could be a cool idea. I've included a spot for them in my new layout. Below is the list of all the items with unique appearances.
Weapons:
  • Brusef Amelion's Sword (subtlely unique)
  • Ceremonial Dagger (not in game.. yet)
  • Ebony Blade
  • Goldbrand
  • Hromir's Icestaff
  • Mace of Molag Bal
  • Rugdumph's Sword
  • Sanguine Rose
  • Skull of Corruption
  • Staff of Everscamp
  • Staff of Worms
  • Umbra
  • Volendrung
  • Wabbajack
Armors:
  • Brusef Amelion's Armor
  • Masque of Clavicus Vile
  • Saviour's Hide
  • Spell Breaker
  • Helm of Oreyn Bearclaw
  • Imperial Dragon Armor
  • Knights of the Thorn Shield (not entirely unique 2 uses)
Clothing:
  • Gray Cowl of Nocturnal
--Thehankerchief 01:04, 1 June 2006 (EDT)
Hmm, I've just added all of the Daedric artifacts. I may add some of the rest of these later. Most of it exists in other places. I personally added Brusef Amelion's stuff to the Unique page. (On request) I'm also not sure if things that are unique, but not particularly useful, such as the Staff of Everscamp, belong here. That's pretty much a one-quest deal, and the only thing you do with it is get rid of it. Certainly not anything you'd want to keep. Brusef's armor is, well, just plain, boring, unenchanted armor except for the cuirass, which just has a mild frost resist enchantment on it. Although I guess since you actually have to raid a tomb for it... eh. Others, I just don't know enough about. Rugdumph's Sword, for example. Never even heard of that. Imperial Dragon Armor - Is that really even unique? I mean, maybe it is in-game, but I'd think that other people would get to wear that as well... I don't know. I'll make it someone else's call.-- TheRealLurlock 23:27, 12 June 2006 (EDT)
Imperial Dragon Armor is unique in the world (well there is a light and heavy version, but you'll only use the one that fits your skills). You get it as a reward for finishing the main quest. Rugdumph's Sword is part of Oblivion:The_Noble's_Daughter. Maybe we should just stick with the daedric quest related items.. unfortunately most have their own poorly formatted pages already, which are linked from Oblivion:Daedric Quests. --Thehankerchief 00:27, 16 June 2006 (EDT)
If you ask me, I'd put only the artifacts that count towards the "artifact" statistic to this page.— Unsigned comment by Pascal (talkcontribs)

I just added the Draconian Madstone to this page. It already had its own (minimal) page and wasn't listed on any of the other item pages. It also meets most of the criteria suggested in the previous discussion: it is a unique item with a unique appearance; it is "legendary" (i.e., has a documented history). The only criterion it doesn't meet is that it isn't a Daedric artifact (as far as I can tell the artifact statistic is simply a count of Daedric artifacts); but by that criterion, Umbra should technically be removed from the list.

I'm also very tempted to move the Helm of Oreyn Bearclaw to this page. It is described in Tamrielic Lore, along with most of the items currently on this page. And it has a unique appearance. (The only other Oblivion items described in that book are Mehrunes Razor, which is mod-specific, and the Bloodworm Helm, which is leveled and also is lost permanently at the end of its quest, so it's not really useful). The distinction between artifacts and unique items is clearly somewhat arbitrary, but I think the Helm of Oreyn Bearclaw qualifies as an artifact... unless someone else wants to chime in and convince me otherwise :) --Nephele 03:31, 20 September 2006 (EDT)

It was an artifact in Morrowind, so I consider it to be one here. It's just in Oblivion it isn't given out as a result of a daedric shrine quest. QuillanTalk 10:05, 20 September 2006 (EDT)
The Necromancer's Amulet is also an Artifact and is considered a leveled item just like the Bloodworm Helm.Cloud strife 6:45, 31 December 2007 (EDT)
It would have been so cool if they made it to where you can make a black azuras star. I would still like it even it sayed a black star. -- 24.214.43.55 (moved by JustTheBast 21:59, 16 February 2007 (EST))
I think Pascal is right. Instead of "inventing" a definition for "Artifact" that is contrary or contradictory to what the game deems to be an "artifact" there should be uniformity instead of things that require secret decoder rings.
Today I went to look up which items I should sell (I'm trying to keep unique items that only spawn once in the game). I had to check about four different wiki pages, and still couldn't find everything I was looking for. KISS. --Alaston

New Criteria

On IRC, Lurlock and I have been discussing whether the criteria for artifacts should be:

  • Only one of the item exists in the game
  • The item has a unique appearance
  • The item has a unique enchantment (or script). I've applied this one somewhat subjectively; some items such as the Amulet of Kings are not technically enchanted, but are presumably supposed to be enchanted.

First, some items that do not qualify with these criteria, in my opinion:

  • Brusef Amelion's Cuirass and Brusef Amelion's Sword (enchantment not unique)
  • Imperial Dragon Armor. In the CS, there is also a full suit of "Emperor's" Armor with the same appearance, plus Tiber Septim's Cuirass. Furthermore, Martin's Emperor's Robe shares the same enchantment. All of which suggests to me that this armor is not considered to be a unique artifact, but rather representative of what is worn by the emperors.
  • Knights of the Thorn Medallion: In addition to the one your character can receive, three other Knights of the Thorn wear these (Bremann Senyan, Jhared Strongblade, and Farwil Indarys). So this seems to be a medallion available to any member, and not an artifact.
  • Knights of the Thorn Shield: Both Bremman Senyan and Farwil Indarys have one, so I would again think that this is a type of shield available to any Knight of the Thorn.

The items that do potentially qualify (in addition to those already listed on the page) are:

(list has been updated based upon the following discussion. This list should now be an accurate list of which artifacts are missing from the page)
  • Amulet of Kings (no value to player)
  • Apron of Adroitness Done
  • Ayleid Crown of Lindai Done
  • Ayleid Crown of Nenalata Done
  • Blackwater Blade Done
  • Bloodworm Helm Done
  • Brush of Truepaint (no value to player)
  • Chillrend Done
  • Debaser Done
  • Dreamworld Amulet (from Henantier's quest) (no value to player)
  • Escutcheon of Chorrol Done
  • Eye of Nocturnal (no value to player)
  • Great Welkynd Stone (no value to player)
  • Hrormir's Icestaff Done
  • Jewel of the Rumare Done
  • Necromancer's Amulet Done
  • Ring of Eidolon's Edge Done
  • Ring of Sunfire Done
  • Rugdumph's Sword Done
  • Spelldrinker Amulet Done
  • Staff of Indarys Done
  • Staff of Worms Done
  • Staff of the Everscamp Done
  • Statuette of a Dog (from Clavicus Vile) (no value to player)
  • Thornblade Done
  • Weatherward Circlet Done
  • Witsplinter Done

It's not exactly a short list, but I doubt it's any longer than the list at Morrowind:Artifacts. It's longer than TheHankerchief's list above in part because it includes staffs, rings, amulets, and miscellaneous items. Also, I've included several leveled items (only one of them ever exists in game, even if the CS lists multiple possible versions).

Any votes for or against lengthening the current artifacts page? Any votes for or against individual items on this list? --Nephele 03:15, 8 October 2006 (EDT)

I'd suggest the following:
  1. The item exists solely
  2. The item has a unique appearance
  3. The item has an enchantment with unequalled power
  4. The item is not levelled
  5. The item is usable by the player at all times
e.g. Spell Breaker
  1. Has no similar or duplicate item
  2. Has a unique appearance
  3. The item has a very powerful Reflect Spell enchantment, unmatched
  4. Level-independent
  5. The player is able to use it once the associated quest has been completed
The item complies with all the criteria on the above list. --Brightone 06:23, 8 October 2006 (EDT)
I don't think being leveled should disqualify an item from being considered as an artifact. In particular, both "Necromancer's Amulet" and "Bloodworm Helm" are items that have been included in previous ES games as artifacts (see for example Oblivion:Tamrielic Lore). In Oblivion they are leveled items but that to me is more just a technicality of how the developers set them up: there is still only one of each, and they are described as being powerful items. Therefore, I think they qualify as artifacts.
I'm not sure I understand the criterion "The item is usable by the player at all times". Spell breaker, for example, can not be obtained until you reach level 10, so it is not usable at all times. Do you mean that you want to exclude items such as the Amulet of Kings, that the player is unable to wear? In that case, it's not something that I think should exclude an item from being an artifact, since the Amulet of Kings is obviously a unique item with great power; your character spends half of the main quest trying to retrieve it. Or am I misunderstanding this criterion? --Nephele 13:53, 8 October 2006 (EDT)
What about Mysterium Xarxes? --Den 05:30, 9 October 2006 (EDT)
perhaps i'll agree with you on my 4th criterion. almost everything is levelled in ob, including quest items, enemies, NPCs and so on. no wonder some artefacts are levelled as well. as for my fifth criterion. yeah, you got me exactly right. but you've convinced me that it is not reasonable, too. anyways, i think there should be made some distiction between usable and unusable artefacts. that'll be fair. wouldnt you agree? i'm sure we'll arrive at something eventually. --Brightone 15:19, 9 October 2006 (EDT)
Maybe a distinction should be drawn between usable and unusable artifacts? Many of those on this list don't really have any practical use except as items you need to find for quests - Brush of Truepaint, Eye of Nocturnal, Statuette of a Dog, Great Welkynd Stone, the aforementionned Amulet of Kings, and the Dreamworld Amulet all fall into this category. I'd call them "Quest Items", more than anything else. --TheRealLurlock 16:43, 9 October 2006 (EDT)
I would argue that the purpose of these pages are to help players understand what is available to them for use. Hence we should evaluate the term "artifact" from a player's perspective as opposed to the world cannon's perspective. For an example of what I mean here is that just because other characters in the game possess similar items, this does not mean that the item is not an artifact to the player. Also, this statement implies leaving out useless items like the Amulet of Kings and its ilk.
As far as leveled items go, I don't think they need to be disqualified from being on this page, as long as the item is still listed on the Leveled Items page - fulfilling that page's purpose of warning the players of items whose power depends on their level when they find it. This is not to say that we should go willy nilly adding leveled items to the artifacts page. As mentioned, The Necromancer's Amulet is a traditional TES artifact, so it makes a great example of something we should add.
Finally, The nice thing about this page is that once it is complete, you can simply lock it down, so we probably don't need a set of specific criteria where some guiding principles and a set of discussions on a few items will do. --Thehankerchief 15:58, 14 October 2006 (EDT)
OK, I can see everyone's point about this page only including items useful to the player. So based on that, a few items disappear off the list:
  • Amulet of Kings
  • Brush of Truepaint
  • Dreamworld Amulet (from Henantier's quest)
  • Eye of Nocturnal
  • Great Welkynd Stone
  • Statuette of a Dog (from Clavicus Vile)
Any other items that anyone considers not powerful enough to be listed on the page? --Nephele 21:01, 14 October 2006 (EDT)
Since we have the Gray Cowl and Helm of Oreyn Bearclaw already, should we add the other faction questline rewards? (Imp. Dragon Armor, Staff of Worms, Blade of Woe) — Unsigned comment by 67.173.87.149 (talk)
Thanks for the suggestion, but based on the criteria discussed above several of these items (in particular the Imperial Dragon Armor and the Blade of Woe) would not qualify as artifacts. The general consensus seems to be to reserve the artifact page for unusually powerful items with unique enchantments. When I (or some other volunteer) ever get around to expanding the artifacts page based upon the above discussion, the page is likely to be overly long, so there would not seem to be a need to be looking for additional items to fill out the page. IMHO. --Nephele 01:04, 25 November 2006 (EST)

I think the following artifacts should be put on the oblivion Oblivion:Artifacts page:

  • Amulet of Kings
  • Bloodworm Helm
  • Necromancer's Amulet
  • Mehrunes Razor
  • Mysterium Xarxes
  • Staff of the Everscamp
  • Staff of Worms

I chose these items because they were Artifacts in previous Elder Scrolls games and because the other items like Mehrunes Razor, Mysterium Xarxes, and Staff of the Everscamp come from Daedra Lords. Although Amulet of Kings and Staff of Worms aren't from Daedra Lords or from other Elder Scrolls games, they are major items and no other item looks anything like them (except the Amulet of Kings). --Cloud Strife User:Cloud_strife 11:56, 25 January 2 2008

Most of the items you mention are already included in the lists previously compiled in this section and accepted as future additions to the page. The key exceptions are the Amulet of Kings and Mysterium Xarxes, because they provide no useful advantage to the player. As requested by several contributors to the previous discussion, artifacts listed on this page should be limited to those that actually provide an enchantment or some other reason why they are useful to the player. I don't think readers want to be told to go to great lengths to obtain an item just to find out that it is completely useless.
In other words, it's safe to assume that any item already identified in this section as an artifact can be added the page without need for further discussion. However, items not already identified in this section are unlikely to be accepted by the community as artifacts without some strong arguments that override the concerns that have previously been expressed. --NepheleTalk 00:58, 3 January 2008 (EST)

Restart

This discussion has been sitting idle for more than a year now in large part because moving forward requires deciding what to do with leveled artifacts; most of the artifacts that have been selected for addition to the page are Leveled Items. Consistency with the other artifacts says that they should have their own dedicated article providing all the item details; on the other hand, adding all of the leveled lists onto the artifacts page seems like overkill.

What I'd like to suggest is that we create pages like Oblivion:Witsplinter for all of the leveled items; this page would then be transcluded onto both Oblivion:Artifacts and Oblivion:Leveled Lists. All that would show up in the transcluded version is the main infobox, providing statistics on the maximum-level version of the item; for the full leveled statistics you would need to go to the item's article (and a link will appear on the page telling you to see the article for the leveled stats).

My feeling is that the maximum-level statistics provide the information that most readers are looking for. If you just want to know the general characteristics of the item (e.g., what the enchantment effects are, whether it's a dagger or an axe, etc.), the maximum-level information is sufficient. If you're researching the details of an item it's probably the maximum-level that you want (e.g., if you want to use the console to give yourself an item, or if you're deciding whether the quest is worth the reward, or if you're deciding at which level to do the quest). Therefore, providing just that information on the main article seems appropriate; the rest of the information will still be available, just a click away (and once links get updated from quest articles and elsewhere, hopefully any readers who are interested in the details will actually get sent straight to the full details instead of being detoured through the Leveled Lists page).

Any feedback? --NepheleTalk 19:16, 30 January 2008 (EST)

OK, all the artifacts have now been added to the page (thanks, Game Lord!)
Just to add one final wrinkle, I experimented with color-coding the artifact summaries based upon the artifact type. The primary motivation is to make it easier to pick out the Daedric Artifacts, given that those artifacts are given special treatment by the game. For now I just chose to use a couple of the magic school colors because they were easily available. The questions are:
  • Do people like having the boxes color-coded?
  • If so, what types of colors should be used (eventually we'll need three colors: "Daedric Artifact," "Leveled Artifact," and "Leveled Item")?
  • And should we just use some of the existing color definitions (for magic schools or for races), or should we set up some new color combinations just for this?
Comments? --NepheleTalk 23:02, 14 March 2008 (EDT)
I like the idea of color-coding, but yes, we should use different colors. When I think of Daedra, the color pink doesn't exactly spring to mind. Why not use something like the color scheme I used for Daedra creatures? (Gold on black, e.g.: Staada) That gives it a bit of consistancy. Or maybe to keep artifact pages distinct from NPC/creature pages (the way NPCs and creatures are distinct from eachother by being white/black on color for NPCs and color on black for creatures), make a standard background color for all items, e.g. a dark brown or something, and then choose 3 colors for artifact/leveled artifact/leveled item? Say red, orange, and yellow, respectively in that case, maybe. E.g.:
Artifact Leveled Artifact Leveled Item
Question though - what items are leveled but NOT artifacts? I'm also realizing that these colors won't be useful at all for Morrowind, as there are no leveled items of any kind. I'm wondering if maybe we should color code for armor/clothing/weapons as well, maybe something like:
Artifact Armor Leveled Artifact Armor Leveled Armor
Artifact Clothing Leveled Artifact Clothing Leveled Clothing
Artifact Weapon Leveled Artifact Weapon Leveled Weapon
Workable? --TheRealLurlock Talk 00:25, 15 March 2008 (EDT)
Yeah, pink isn't a great color... I chose it because it was destruction, but that doesn't really come through too well with the actual color ;)
There are a lot of items that are leveled but not artifacts: all of the ones still on Leveled Items that are in the "old format". As I mentioned above (and as listed on the task list) it seems like for consistency all of the leveled items should be given their own pages. I've set up one example so far, at Oblivion:Blade of Woe.
I'm not sure about color-coding armor vs. clothing vs. weapon especially given that in Morrowind the items are already divided into different pages according to those categories. It also would involve reworking every single artifact page, because information on armor vs. clothing vs. weapon isn't currently in a convenient-to-parse template parameter. Right now, I'm just using the ArtifactType parameter, which so far has only been one of four values. Finally, given that a key motivation is to make it easy to identify the Daedric Artifacts, I'm reluctant to throw into too many extra levels that might make it harder to pick out just the Daedric ones. --NepheleTalk 00:47, 15 March 2008 (EDT)
Ah, didn't realize it was the "Daedric" aspect of it that's the most important here. I'm not sure why the Daedric ones need to be distinguished from the others - especially because there are some artifacts that are sometimes but not always Daedric. E.g. Volendrung and Spell Breaker in Oblivion are Daedric Artifacts, while Volendrung and Spell Breaker in Morrowind are not. Conversely, Helm of Oreyn Bearclaw in Oblivion isn't Daedric, but it is in Morrowind. (If by Daedric we mean "The reward for completing a Deadric quest"). If instead we mean its item style, it becomes much more subjective. E.g. Morrowind's Masque of Clavicus Vile is clearly Daedric in style, but isn't a Daedric quest reward, even though it is in Oblivion. And there's plenty of items in both games that are Daedric, but not Artifacts. Seems to me that until this distinction is more clearly defined, it seems somewhat meaningless and/or arbitrary to specify which Artifacts are and aren't "Daedric". --TheRealLurlock Talk 01:08, 15 March 2008 (EDT)
The 15 official Daedric Artifacts in Oblivion are the only ones that can be used for the Blood of the Daedra quest. And they're also the only ones that matter for the "Artifacts Found" statistic. So it is not an arbitrary distinction, but a very real difference in how the game treats those items. Which is also explained in the page's introduction. Given more than a few comments made elsewhere on this talk page, there are several people who have questioned why this page doesn't just contain those 15 items and nothing else. So, for the sake of those people who are only interested in seeing the Daedric Artifacts on this page, it seems like a reasonable concession is to make it easy to scan through the page and identify those artifacts that are clearly treated differently by the game. --NepheleTalk 01:25, 15 March 2008 (EDT)

Azura's Star

The entry says: "See the Tamriel entry on Azura for information on the history of Azura's Star." This led me to believe there is lore about its history. Instead, I found just information on its appearance in past games and I think this is highly misleading. --FMan | Talk (contribs) 07:56, 11 March 2007 (EDT)

Saviour / Savior

It looks like there might be a couple of versions of the game going around. I recently changed "Saviour's" to "Savior's" for the simple reason that it's spelled that way in my game. Nephele changed it back because it's spelled the other way in hers. We had a little chat on IRC and were left slightly perplexed by this: it seems insane that an American version would use the British spelling and a British version the American version, but that's what seems to have happened. Can anybody else shed any light on this, or at least let me know what spelling they've got. Oh - and I was running with no mods but official ones at the time. --RpehTalk 06:01, 31 July 2007 (EDT)

Hello Rpeh! I have all American game for my Xbox 360. It is spelt "Saviour's hide" in my game. I have no explanation for why this word would be spelt so awkwardly in an American version of the game. I shall do a little research. Good Luck in your quest. --Playjex 06:53, 31 July 2007 (EDT)
Oddly enough, the US version uses BOTH spellings. It's "Savior's" in the editor ID, and also in all dialog referring to the item. The only place that the "Saviour's" spelling is used is on the name you see when you look at the item itself. The same item in Morrowind is unambiguously spelled "Savior's" in all instances. It does seem odd that they got the US and UK spellings backwards. (Honestly, I don't know why they even make a different version for US and UK - it's not like British people can't read American spellings or vice versa.) --TheRealLurlock Talk 09:42, 31 July 2007 (EDT)
First, I added a note summarizing what I could figure out about this item's name on Saviour's Hide a couple days ago. Based upon our current Spelling guidelines, the in-game spelling takes precedence over any spellings used in the construction set. In particular, for Proper Names, names are supposed to be used unaltered, even if they clearly contain mistakes.
Second, to give details on what I've checked. I checked both the Xbox 360 and PC versions of the game, both with all patches and official mods, US versions; the in-game spelling is "Saviour's" in both cases. I've also pulled up the original Oblivion.esm file (PC version, whatever number it is before patch 1.1.511 is installed), and the in-game spelling is "Saviour's" there. Scanning through the esp files for all of the official mods shows that none of the official mods have made any changes to Saviour's Hide. So on the US side, everything I check says that the item's name as shown in game is "Saviour's" in every version of the game that I can get my hands on. --NepheleTalk 13:11, 31 July 2007 (EDT)

Masque of Clavius Vile

I noticed the description said, "to be had during the Clavius Vile Daedric quest". This is not proper English so I took the liberty of correcting it. 212.50.191.54 06:15, 5 November 2007 (EST)

Don't worry. I have corrected your correction! --Mankar CamoranTCE 08:14, 5 November 2007 (EST)

Aegis

Hello,

I was wondering whether Aegis (Found during the arena quests) should count as an artifact. Although you shouldn't normally be able to get it, it can be added using the console, and I think also through a glitch to do with the staff of worms. It's unique in appearance, and meets all the other criteria, so should it be included? - Game LordTalk|Contribs

I can see why you might want it, but I'm going to edge towards "No" because it's intentional that you can only get it through the console (unlike, for instance, the Spectre Ring). That said, I don't have very strong opinions one way or the other so if somebody wants to add it, I won't disagree. –RpehTCE 09:26, 24 February 2008 (EST)

I don't think so because it is just a steel shield(isn't it????) with good enchantments. (OK... really good enchantments) Also, it is possible, through the Staff of Worms/Staff of Corruption glitch to obtain it.

Small mistake

Has anyone noticed that the staff of everscamp picture is replaced with the staff of worms picture and vice versa? --Umbacano 12:57 , 10 March 2008 (EST)

Oops, good point ;) Now fixed. --NepheleTalk 13:28, 10 March 2008 (EDT)

Boots of Bloody Bounding

Should these be added to the list? They have a unique appearance, after all. --Merco 08:11, 15 March 2008 (EDT)

They do not have a unique appearance: they're identical to standard leather boots. --NepheleTalk 12:15, 15 March 2008 (EDT)
I would have compared them to fur boots. Anyway, they are unique on my save game.
They are unique items, but there are a lot of Unique Items and non-artifact Leveled Items, all of which only exist once in the game. But uniqueness is not enough to make an item qualify as an artifact. The developers had to at least find the item interesting enough to be willing some extra time into giving the item a unique appearance (e.g., a unique NIF file and a unique DDS file). --NepheleTalk 13:17, 15 March 2008 (EDT)
Odd, that. On my XBox 360 version of the game (and I have no reason to suspect it'd differ from other platforms), the Boots of Bloody Bounding do not look identical to Fur Boots. They are a lighter orange in color, with less contrast in the texture.—Dark Spark 02:41, 24 March 2008 (EDT)

Very well, I'll relent. At least they're on the levelled items page. --Merco 14:30, 15 March 2008 (EDT)

Hrormir's Icestaff

I have always wondered if, after the Thieves Guild quest, does Hrormir's Icestaff appear on the Arch-Mage's desk for use of it by him? If it does, does it become your's after you become Arch-Mage?

Yes, after Misdirection is completed, Hrormir's Icestaff is there on the Arch-Mage's nightstand for the taking. Or, if you're the Arch-Mage, for the owning. The new "returned" version is not quest-specific, which means you can drop it, sell it, or wave it in front of a Flame Atronach's face and say "Feelin' lucky, punk?" —Dark Spark 01:09, 15 April 2008 (EDT)

Skeleton Key fix

it should be noted that the skeleton key will give you the skill mastery perks for security

I just got the Key recently. It does indeed give you the skill perks. At least in the PS3 version, in any case.--Darth NANAME 23:25, 9 June 2008 (EDT)
Which is why the information is already provided in this section, which is where the Skeleton Key page repeatedly tells readers to look for complete information on how the skill boost works. --NepheleTalk 00:03, 10 June 2008 (EDT)

Calliben's Grim Retort

Would Calliben's Grim Retort be considered an artifact based upon the three criteria listed at the top of the page? I don't know of any other weapons that look like it, or did I just totally miss the fact that it's an elven mace? (Not a fan of the blunts, so I'm not familiar with the appearances) --I'm here and I got beer! I'm here and I got beer! 23:59, 23 May 2008 (EDT)

Its appearance is identical to a standard Elven Mace so, no, it does not qualify. --NepheleTalk 22:36, 9 June 2008 (EDT)

"Unique" character?

I just wanted to mention, that the "unique" character of an artifact is a bit problematic, because sometimes you can get many exemplars of the same artifact, without cheating. see Daggerfall:The_Artifact#Notes--PLRDLF 03:06, 29 June 2008 (EDT)

Not in Oblivion though. If you need to use a slightly different definition in Daggerfall, that's fine. –RpehTCE 03:17, 29 June 2008 (EDT)

Reasons of Hromir's Icestaff

I was wondering about this for a while: what is the point of adding a "Chamelean" effect to the staff? Wouldn't that just help the person you are attacking? Dr. Kilereren 22:40, 13 July 2008 (EDT)

Thornblade

is this a artifact

Thornblade is already listed in the article, so yes, it is an artifact. -- LordDagon 03:03, 15 July 2008 (EDT)
Yes. It has a unique appearance, which is why it's marked as an artifact on its page and is transcluded on the page here. –RpehTCE 03:04, 15 July 2008 (EDT)

Arrow Of Extrication

Im not sure that isnt this relavant enough to add or is looking the same as a other arrow? — Unsigned comment by 121.216.248.146 (talk)

I'm not sure what your question is, but if you're wondering if the Arrow should go on the Artifacts page, I would think it shouldn't, as there's no actual Arrow ever found in-game...only the arrowhead. I believe all the items on the Artifacts page are wearable and provide some benefit to the user that a regular item wouldn't. --Robin Hood (TalkE-mailContribs) 19:03, 31 July 2008 (EDT)
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