Oblivion:Weakness to Frost
|Weakness to Frost|
(Click on any item for details)
Weakness to Frost M% for D seconds
Weakness to Frost increases by M% the damage inflicted on the target with subsequent Frost Damage attacks; the effect lasts for D seconds. For example, a target with Weakness to Frost 50% active will suffer 105 points of damage from an Ice Bolt spell, instead of the usual 70 points. The Weakness effect must already be active before the Damage effect; the increased damage will not occur if the Weakness and Damage effect are combined into a single spell.
Magnitudes greater than 100% are possible if multiple effects are simultaneously active. Weakness to Frost can be combined with Weakness to Magic to inflict even more damage: the two enhancements are multiplied together for frost damage caused by spells or enchantments (i.e., Weakness to Frost 100% and Weakness to Magic 50% results in 3 (=2x1.5) times the damage).
Some creatures (and some character races) have natural weaknesses to frost.
- Creature Resistances: A listing of which creatures have natural resistances and weaknesses to various types of damage.
- Resistances and Weaknesses: General information on how resistances and weaknesses interact.
- Frost Damage, Frost Shield, Resist Frost
- Weakness to Disease, Weakness to Fire, Weakness to Magic, Weakness to Normal Weapons, Weakness to Poison, Weakness to Shock
Apparel with Weakness to Frost