The UESPWiki – Your source for The Elder Scrolls since 1995
|This page is currently being redesigned for the Oblivion Places Redesign Project (OPRP). The page needs in-game walkthrough(s) to go along with the maps and content lists. If you make an addition to this page, please update this template accordingly, but make sure you have observed the project guidelines.
Needs in-game verification. See the OPRP project page for explanation of what needs to be to complete the verification process.
|# of Zones||3|
|Mixed Monster/Animal Enemies, Animals|
|1 boss-level Chest|
|Console Location Code(s)|
|UnmarkedCave01Exterior, UnmarkedCave01, UnmarkedCave01b, UnmarkedCave01c|
|North of the Red Ring Road, South of the Orange Road, West of the Silver Road|
- This cave was apparently intended to be part of a quest that was never completed. One result is that most of the cave is inaccessible without taking advantage of exploits.
- This bug is fixed by the Unofficial Oblivion Patch.
- To the right when you first enter this cave is a locked door that requires a unique key to open, and thus cannot be picked. This door leads to the second section of the cave, Unmarked Cave Mazeway. However the key for this door does not actually exist in the game (or even in the game's construction set; see the Talk Page), nor is there any script that unlocks the door. Therefore you can normally only explore part of the first zone.
- Unmarked Cave Black Queen's Hall contains a chest identified in the construction set as
ChestMS25DungeonMythicEnemyRare01. The chest's name demonstrates that it was supposed to be used as part of a miscellaneous quest identified as "MS25". No such quest exists in the distributed version of the game, however, and this is the only reference anywhere to MS25. Despite its interesting name, the chest is completely empty.
- One other possible clue related to this quest is a "Rumor" dialogue that can be heard in Cheydinhal: "Dervera Romalen is sure proud of the Newlands Lodge. I think she's especially happy that the Red Queen drinks there." This is the only mention anywhere of a "red queen". It is possible that the unfinished quest involved both a red queen and a black queen.
- The only known way to explore this cave (without using Console commands) is by using an exploit to go through the cave in reverse, starting at the exit. In the northern section of the accessible part of the first zone is a cave with a hole in the ceiling; in a normal cave, this hole would be used to jump down from the upper level and exit after exploring the entire cave. Using the Floating Paint Brushes Cheat or high Acrobatics, it is possible to jump up through this hole. This allows you to explore the Unmarked Black Queen's Hall and beyond. However, even from the other side, it is not possible to unlock the door without using the console.
- The exterior is located at coordinates: Tamriel 4, 28
- This location's map marker (M on map) is named Unmarked Cave (editor name UnmarkedCave01MapMarker). The entrance door is NNE of the marker, 50 feet away.
- 0-2 Monsters are near the entrance
- 1 Wilderness Creature (Forest variety) is near the entrance
- 1 Wilderness Creature (Forested Mountains variety) is near the entrance
- The following plants can be found near the entrance: 1 Green Stain Cup plant, 18 Monkshood plants, and 8 Summer Bolete plants
Zone 1: Unmarked Cave
- 1 Cave In trap at location T on map
Doors and Gates:
- There are four doors in/out of this zone
- 1 Wood Door at G (locked, says 'key required' but there is no key)
Zone 2: Unmarked Cave Mazeway
This zone has sections that are underwater
- This zone is split in half by a deep trench of water. If you work through the maze of tunnels, you are able to get around the trench. If you jump in to the water, the only way out is a short underwater tunnel (no Water Breathing needed) that leads back to the first zone. There is one underwater chest in the trench.
- There is a corridor near the water trench (but not in the same cave room) where rocks tumble down blocking further progress. You can clear rock debris enough to get passed it using a Weak Fireball or Fireball. At the end of the corridor to the left the floor, ceiling and walls end right there, at what seems to be a vast underground lake. If you jump out into it though, you find your self outside of the map. You can look back and see the layout of that level as if you had turned Collision off (using the TCL console command). It may be that there is no key because the quest-line (as well as the map) was never completed before release (or they just didn't bother to build anything after the rock-fall figuring you couldn't get past it). It is possible to get back inside the map by going directly below a door, looking straight up, jumping out of the water, and using the door.
- 2 Cave In traps at locations T on map
Doors and Gates:
- There are three doors in/out of this zone
- 2 doors (at D and C) lead to the zone Unmarked Cave
- 1 door (at F) leads out of dungeon to Unmarked Cave Black Queen's Hall
Zone 3: Unmarked Cave Black Queen's Hall
Doors and Gates: