Oblivion:Daedra

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Daedra are creatures from the planes of Oblivion. A separate article describes Dremora, who are treated as NPCs instead of Creatures. The Daedra on this page are also all listed in the Oblivion-Creatures-Daedra category.

Overview[edit]

Strictly, Daedroth (plural: Daedra) is a general term for any divine creature that comes from planes of Oblivion. By this definition, all Daedric Princes and Dremora are also Daedra.

However, in common usage the term Daedra is used to refer to all of the lesser beings from Oblivion; in this context Daedra is used as both a singular and plural noun. Daedroth (plural: Daedroths) is then used to describe just one particular variety of Daedra.

Most Daedra (but not all) are resistant to fire and weak to shock.

Most Daedra can be summoned; a complete list of summonable Daedra is provided under Summons. Conjurers are very likely to summon Daedra, and conjurer dungeons frequently contain Daedra; conjurers will not attack these Daedra, because they both belong to the Conjurer faction.

For more information on Daedra see:

Standard[edit]

The following table lists only standard Daedra, i.e., those that are generated from standard Leveled Lists. This includes the vast majority of the Daedra encountered during the game.

  • The level provided for each creature in the Lvl column is the typical level at which the creature is first encountered.
  • Some creatures' health varies depending upon the player level, indicated by an equation in the Health column. The lvl used in the equation is the player's level. The soul for these creatures is usually variable; the souls column indicates the range of soul strengths that are possible.
Creature Lvl Carries Health Fire Resist Shock Resist Frost Resist Poison Resist Reflect Damage Attacks Soul
Stunted Scamp
0003E9CB
1 Minor Loot (15%) 40 33 -20
  • Flare (Fire Damage 6pts on Target)
  • 10pts melee, unarmed
Petty
Clannfear Runt
0003E9CC
5 Minor Loot (15%) 75 33 -20 20
  • 15pts melee, unarmed
Lesser
Scamp
0002D802
7 Scamp Skin
Minor Loot (15%)
80 33 -20
  • Scamp Fireball (Fire Damage 10pts on Target)
  • Scamp Reflection (Reflect Spell 10% on Self, once per day)
  • 15pts melee, unarmed
Lesser
Flame Atronach
0001E5EF
9 Fire Salts 150 100 -50 100 15
  • Fiery Touch (Fire Damage 13pts on Touch. Immune to Silence)
  • Atronach Fireball (Fire Damage 8pts on Target. Immune to Silence)
  • 5pts melee, unarmed
Common
Clannfear
00034EA3
13 Clannfear Claws
Minor Loot (15%)
180 33 -20 20
  • 36pts melee, unarmed
Common
Frost Atronach
0001FF22
15 Frost Salts 280 -50 100 100 15
  • Freezing Touch (Frost Damage 5pts for 5sec + 15pts on Touch. Immune to Silence)
  • Atronach Frostbolt (Frost Damage 20pts on Target. Immune to Silence)
  • Freezing Heal (Restore Health 25pts for 2sec on Self. Immune to Silence)
  • 40pts melee, unarmed
Greater
Daedroth
0002B19A
16 Daedroth Teeth
Minor Loot (15%)
280 33 -20
  • Fiery Breath (Fire Damage 20pts in 5ft on Target. Immune to Silence)
  • Daedroth Shield (Shield 20pts for 45sec on Self. Immune to Silence)
  • 40pts melee, unarmed
Greater
Creature Lvl Carries Health Fire Resist Shock Resist Frost Resist Poison Resist Reflect Damage Paralysis Resist Attacks Soul
Spider Daedra
0001E64C
18 Daedra Silk
Daedra Venin
Minor Loot (15%)
300 33 -20 -30 100 Greater
Storm Atronach
0001FF23
19 Void Salts 350 100 100 15 100
  • Atronach Lightning (Shock Damage 30pts on Target. Immune to Silence)
  • Shocking Touch (Shock Damage 20pts on Touch. Immune to Silence)
  • 26pts melee, unarmed
Greater
Creature Lvl Carries Health Fire Resist Shock Resist Spell Absorption Attacks Soul
Xivilai (Unarmed)
00032655
1 in 4 chance
22 Daedra Heart 12×
(lvl-2)
Min:240
33 -20 50
  • Heat Blast (Fire Damage 70pts on Target)
  • Lightning Surge (Shock Damage 80pts on Touch)
  • Lightning Grasp (Shock Damage 45pts on Touch)
  • Summon Clannfear (Summon Clannfear for 45sec)
  • Dispel Other (Dispel 30pts on Target)
  • Guard (Shield 30pts for 30sec on Self)
  • 15+((lvl-2)/2) pts melee, unarmed (Min:25)
GrandL:-2
Xivilai (Armed)
0001E64D
3 in 4 chance
22 Daedra Heart
Weapon
Random Poison (50%)
12×
(lvl-2)
Min:240
33 -20 33
  • Same spells as unarmed Xivilai
  • Two-handed Weapon (Ebony or Daedric)
  • 15+((lvl-2)/2) pts melee, unarmed (Min:25)
GrandL:-2

Leveled Lists[edit]

The following two tables summarize the vast majority of the leveled lists that are used to generate Daedra. The first table provides the lists used to spawn Daedra only. The second table provides several lists that are used to spawn either a Daedra or a Dremora. There are a few minor variations, which are noted below each table.

  • Frost Atronachs are left out of several lists. Therefore, Frost Atronachs are only rarely encountered in planes of Oblivion; they are usually only encountered in conjurer lairs and a few other places such as Mankar Camoran's Paradise.
  • Xivilai come in both armed and unarmed varieties. Which type appears is always randomly determined (with a three in four chance that the Xivilai is armed).

There are some quest-specific Daedra leveled lists that are not covered by this table. These quest-specific cases generally are just offset downwards from the standard leveled lists by 1 to 5 levels.

See Leveled Lists for details on how these lists are used to determine the probabilities of individual creatures appearing.

Standard Conjurer Oblivion Gate
Number of Uses 342 196 107
Stunted Scamp 1 1 1
Clannfear Runt 5 5 8
Scamp 7 7 13
Flame Atronach 9 9 10
Clannfear 13 13 16
Frost Atronach 15
Daedroth 16 16 18
Spider Daedra 18 18 22
Storm Atronach 19 19 20
Xivilai 22 22 25

The editor names of the leveled lists that are covered by this table are as follows (including lists that are nearly identical, except for noted differences):

  • Standard = LL1DaedricBeast100, LL1DaedricBeast25, LL1DaedricBeast50, LL1DaedricBeast75, LL1DaedricBeastLvl100, LL1DaedricBeastLvl25, LL1DaedricBeastLvl50, LL1DaedricBeastLvl75
  • Conjurer = LL1ConjurerDaeda100, LL1ConjurerDaeda25, LL1ConjurerDaeda50, LL1ConjurerDaeda75, LL1ConjurerDaedaLvl100
    • Same list except that a Conjurer may also appear: LL2ConjurerLair100, LL2ConjurerLair25, LL2ConjurerLair50, LL2ConjurerLair75, LL2WildernessConjurerLair50
  • Oblivion Gate = LL1DaedricBeastOlivionGate100
Standard Frost
Atronach
Boss Kvatch
Number of Uses 584 46 16 2
Daedra
Stunted Scamp 1 1 1
Clannfear Runt 6 6
Scamp 7 7 5
Flame Atronach 9 9 7
Clannfear 13 13 11
Frost Atronach 15 13
Daedroth 16 16 14
Spider Daedra 18 18 16
Storm Atronach 19 19 17
Xivilai 22 22 20
Dremora
Dremora Churl 5 5 1 2
Dremora Caitiff 8 8 6 4
Dremora Kynval 11 11 9 8
Dremora Kynreeve 14 14 12 11
Dremora Kynmarcher 17 17 15 14
Dremora Markynaz 21 21 19
Dremora Valkynaz 24 24 22 18

The editor names of the leveled lists that are covered by this table are as follows (including lists that are nearly identical, except for noted differences):

  • Standard = LL1Daedra100, LL1Daedra25, LL1Daedra50, LL1Daedra75
  • Frost Atronach = LL1DaedraLvl100, LL1DaedraLvl25, LL1DaedraLvl75
    • Same list except Kynreeve is at level 15 (instead of level 14): LL1DaedraLvl50
  • Boss = LL1DaedraBossLvl100
  • Kvatch = KvatchTownBossCreature

Summons[edit]

The Summon effect page provides additional information about summon spells, such as spell cost and spell difficulty.

  • Summoned versions of creatures are unable to summon underlings
  • Summoned versions of creatures do not drop any ingredients.
Creature Health Fire Resist Shock Resist Frost Resist Poison Resist Reflect Damage Attacks Soul
Clannfear
000C8BCD
180 33 -20 20
  • 36pts melee, unarmed
Common

Created by the Summon Clannfear spell

Daedroth
000C8BCE
280 33 -20 Greater

Created by the Summon Daedroth spell

Flame Atronach
000C8BC9
150 133 -20 -50 100 15 Common

Created by the Summon Flame Atronach spell

Frost Atronach
000C8BCA
280 -50 100 100 15 Greater

Created by the Summon Frost Atronach spell

Scamp
000C8924
16×
(lvl+1)
Max:80
33 -20
  • Flare (Fire Damage 6pts on Target)
  • 12+((lvl+1)/2) pts melee, unarmed (Max:14)
<=LesserL:+1

Created by the Summon Scamp spell

Creature Health Fire Resist Shock Resist Frost Resist Poison Resist Reflect Damage Paralysis Resist Attacks Soul
Spider Daedra
0018BA22
300 33 -20 -30 100 Greater

Created by the Summon Spider Daedra spell

Spiderling
00000EE7
75 33 -20 -30 100
  • Poison spit (Damage Health 1pt for 10sec, Paralyze for 3sec; both on Touch. Immune to Silence)
  • 8pts melee, unarmed
none

Summoned by Spider Daedra

Storm Atronach
000C8BCB
350 0 100 15 100 Greater

Created by the Summon Storm Atronach spell

Creature Health Fire Resist Shock Resist Spell Absorption Attacks Soul
Xivilai
0018BA25
240 33 -20 50 Grand

Created by the Summon Xivilai spell

Clannfears[edit]

Clannfear Runt
Clannfear

Clannfears are dinosaur-like Daedra that resemble a lizard with a large, bony crest on their head and a sharp beak and talons. They may represent common, wild animals in Oblivion. The Clannfear Runt is a weaker version of the Clannfear that is encountered at lower levels. Due to their great speed and considerable strength, they are fearsome opponents, especially at lower levels.

All clannfears rely upon melee attacks using their heads, beaks, and/or claws. They have the following resistances and weaknesses:

Creature Carries Health Fire Resist Shock Resist Reflect Damage Attacks Soul
Clannfear
00034EA3
Standard
Clannfear Claws
Minor Loot (15%)
180 33 -20 20
  • 36pts melee, unarmed
Common
Clannfear
000C8BCD
Summoned
180 33 -20 20
  • 36pts melee, unarmed
Common
Specialized Clannfears
Clannfear
0008ADC5
Clannfear Claws
Minor Loot (15%)
17×
(lvl+1)
33 -20 20
  • 31+((lvl+1)/2) pts melee
GrandL:+1

Arkved's Lost Halls during Vaermina's Daedric quest (only encountered at levels 17 and higher; at levels 1-12 standard clannfear runts and at levels 13-16 standard clannfears are seen)

Clannfear Runts[edit]

See Clannfears for general information.

Creature Carries Health Fire Resist Shock Resist Reflect Damage Attacks Soul
Clannfear Runt
0003E9CC
Standard
Minor Loot (15%) 75 33 -20 20
  • 15pts melee, unarmed
Lesser

Daedroths[edit]

Daedroth

Daedroths are another type of beast-like Daedra believed to be common as wild animals in Oblivion. (When talking of this specific creature, Daedroths is an acceptable plural form of Daedroth). They resemble large crocodiles who walk upright.

Daedroths attack using both melee attacks and fire damage. They have the following resistances and weaknesses:

In addition, they will always cast their Daedroth Shield spell before entering combat.

Creature Carries Health Fire Resist Shock Resist Attacks Soul
Daedroth
0002B19A
Standard
Daedroth Teeth
Minor Loot (15%)
280 33 -20
  • Fiery Breath (Fire Damage 20pts in 5ft on Target. Immune to Silence)
  • Daedroth Shield (Shield 20pts for 45sec on Self. Immune to Silence)
  • 40pts melee, unarmed
Greater
Daedroth
000C8BCE
Summoned
280 33 -20 Greater

Flame Atronachs[edit]

Flame Atronach

Flame Atronachs are the weakest of the three elemental atronachs that are encountered in Oblivion. They appear as a semi-humanoid, female form with blackened armor (that cannot be looted) and are surrounded by a veil of flames.

Their primary attack is using Fire Damage spells. This atronach has one major weakness that you can turn to your advantage: the attack pattern is painfully obvious at distanced range. They prefer to stay at a distance, in fact, so you should have no trouble dealing with them. Grab a bow or a destruction spell based on damaging health (other than anything related to fire of course) for example: Snowball. Then watch them closely. Right after it casts a fireball at you, dodge it by moving to either the left or right. Do not move AS the fireball is shot at you as you will get hit. Then shoot at them with your bow or spell. Repeat this process until the atronach is dead.

If at close quarters, they will flail around wildly, hitting you with whatever they possibly can. Block the attacks any way you can and try as hard as you can to replenish your health when possible.

They have the following resistances and weaknesses:

Though their bodies are encased in flames, standing in water doesn't seem to damage or affect Flame Atronachs in any way (like all atronachs, they are unable to swim).

Creature Carries Health Fire Resist Shock Resist Frost Resist Poison Resist Reflect Damage Attacks Soul
Flame Atronach
0001E5EF
Standard
Fire Salts 150 100 -50 100 15
  • Fiery Touch (Fire Damage 13pts on Touch. Immune to Silence)
  • Atronach Fireball (Fire Damage 8pts on Target. Immune to Silence)
  • 5pts melee, unarmed
Common
Flame Atronach
000C8BC9
Summoned
150 133 -20 -50 100 15 Common

Frost Atronachs[edit]

Frost Atronach

Frost Atronachs are the intermediate-difficulty elemental atronachs that are encountered during the game. They appear as a humanoid figure composed entirely of ice. Frost Atronachs are not spawned by the standard Daedra leveled lists that are generally used in planes of Oblivion. Therefore they are the least common type of Daedra. The only leveled lists that will spawn Frost Atronachs in planes of Oblivion are those that generate boss-level or high-level Daedra, and even then only at level 13 or level 15, respectively.

Their primary attack is using Frost Damage spells (they have both touch and targeted versions). They also have a strong melee attack. Unlike Flame Atronachs, Frost Atronachs will actively pursue the player once detected. They are able to heal themselves, so rapid attacks are recommended. They have the following resistances and weaknesses:

Creature Carries Health Fire Resist Frost Resist Poison Resist Reflect Damage Attacks Soul
Frost Atronach
0001FF22
Standard
Frost Salts 280 -50 100 100 15
  • Freezing Touch (Frost Damage 5pts for 5sec + 15pts on Touch. Immune to Silence)
  • Atronach Frostbolt (Frost Damage 20pts on Target. Immune to Silence)
  • Freezing Heal (Restore Health 25pts for 2sec on Self. Immune to Silence)
  • 40pts melee, unarmed
Greater
Frost Atronach
000C8BCA
Summoned
280 -50 100 100 15 Greater
Frostfire Atronach Glade Guardian
Found in Frostfire Glade during the quest Tears of the Savior
Creature Level Carries Health Fire Resist Frost Resist Poison Resist Reflect Damage Attacks Soul
Frostfire Atronach Gladeling
0007BE5D
1-3 Frost Salts 150 -50 100 100 15
  • Freezing Touch (Frost Damage 5pts on Touch). Immune to Silence
  • Atronach Frostbolt (Frost Damage 5pts on Target. Immune to Silence)
  • 18pts melee
Common
Frostfire Atronach Gladeguard
0007BE64
4-7 Frost Salts 250 -50 100 100 15
  • Freezing Touch (Frost Damage 5pts for 5sec + 15pts on Touch. Immune to Silence)
  • Atronach Frostbolt (Frost Damage 5pts on Target. Immune to Silence)
  • 25pts melee
Greater
Frostfire Atronach Gladewarden
0007BE5C
8-15 Frost Salts 350 -50 100 100 15
  • Freezing Touch (Frost Damage 5pts for 5sec + 15pts on Touch. Immune to Silence)
  • Atronach Frostbolt (Frost Damage 20pts on Target. Immune to Silence)
  • 43pts melee
Greater
Frostfire Atronach Gladelord
0007BE5E
16+ Frost Salts 450 -50 100 100 15
  • Freezing Touch (Frost Damage 30pts on Touch. Immune to Silence)
  • Atronach Frostbolt (Frost Damage 40pts on Target. Immune to Silence)
  • 58pts melee
Greater

Scamps[edit]

Stunted Scamp
Scamp

Scamps are the weakest Daedra encountered in Oblivion (especially the smaller, weaker version, Stunted Scamps). Stunted Scamps are encountered starting at level 1; regular Scamps are encountered starting at level 7. However, some quests involve regular scamps even if you undertake them before level 7; see Scamp Skin for more detailed information.

Stunted Scamps primarily use a fire spell, even if you come close to them, but will occasionally use a melee attack. Regular Scamps generally cast their Scamp Reflection greater power on themselves before starting to fight. If you are close to them, Regular Scamps primarily use melee attacks but otherwise use their fireball spell. All scamps have the following resistances and weaknesses:

Creature Carries Health Fire Resist Shock Resist Attacks Soul
Scamp
0002D802
Standard
Scamp Skin
Minor Loot (15%)
80 33 -20
  • Scamp Fireball (Fire Damage 10pts on Target)
  • Scamp Reflection (Reflect Spell 10% on Self, once per day)
  • 15pts melee, unarmed
Lesser
Scamp
000C8924
Summoned
16×
(lvl+1)
Max:80
33 -20
  • Flare (Fire Damage 6pts on Target)
  • 12+((lvl+1)/2) pts melee, unarmed (Max:14)
<=LesserL:+1
Specialized Scamps
Everscamp
0004F9CD
nothing 10 33 -20
  • 6pts melee
Lesser

Follows the person who possesses the Staff of the Everscamp; part of the Whom Gods Annoy quest

Stunted Scamps[edit]

See Scamps for general information.

Creature Carries Health Fire Resist Shock Resist Attacks Soul
Stunted Scamp
0003E9CB
Standard
Minor Loot (15%) 40 33 -20
  • Flare (Fire Damage 6pts on Target)
  • 10pts melee, unarmed
Petty
Specialized Stunted Scamps
Stunted Scamp
00014C5A
Minor Loot (15%) 40 33 -20
  • 10pts melee
  • Flare (Fire Damage 6pts on Target)
Petty

Kvatch Oblivion Gate

Spider Daedra[edit]

Spider Daedra and Spiderling

Spider Daedra are relatively powerful Daedra, encountered starting at level 18. They look like giant spiders with human female torsos. Spider Daedra will always summon Spiderlings, which are identical in appearance to Spider Daedra except smaller.

In combat, Spider Daedra rely upon their Spiderlings to keep you occupied, while they keep their distance and cast Shock Damage spells at you. The Spiderlings will run up and spit at you; the spit's paralysis effect is particularly dangerous. It is best to ignore the Spiderling and focus on killing the Spider Daedra; if the Spiderling is killed, another will just be immediately summoned. You can use Dispel on the Spider Daedra to easily get rid of the Spiderlings, which will cause the mother to drop everything and summon another, giving you lots of free hits. If forced into close combat, Spider Daedra will also use their melee attack which is enhanced by Poison Spit; unlike the Spiderling, the spit does not cause paralysis, but instead damages your health, speed, and agility. Spider Daedra also have the ability to heal themselves. Both Spider Daedra and Spiderlings have the following resistances and weaknesses:

Creature Carries Health Fire Resist Shock Resist Frost Resist Paralysis Resist Attacks Soul
Spider Daedra
0001E64C
Standard
Daedra Silk
Daedra Venin
Minor Loot (15%)
300 33 -20 -30 100 Greater
Spider Daedra
0018BA22
Summoned
300 33 -20 -30 100 Greater
Spider Daedra
00000FE0
Daedra Silk
Daedra Venin
Minor Loot (15%)
300 33 -20 -30 100 Greater

Used in cases where the Spider Daedra are not supposed to summon spiderlings, such as during the quests Defense of Bruma and Light the Dragonfires (probably done to limit the number of participants during large battles)

Spiderling
00000EE7
75 33 -20 -30 100
  • Poison spit (Damage Health 1pt for 10sec, Paralyze for 3sec; both on Touch. Immune to Silence)
  • 8pts melee, unarmed
none

Storm Atronachs[edit]

Storm Atronach

Storm Atronachs are Daedra of elemental shock, and are the strongest elemental atronachs that are encountered in Oblivion. They appear as a cluster of rocks quickly revolving around an unseen center of mass.

Their primary attack is using Shock Damage spells (they have both touch and targeted versions). They also have a strong melee attack. They have the following resistances and weaknesses:

With their large health and lack of weaknesses, Storm Atronachs can be very challenging enemies.

Creature Carries Health Shock Resist Poison Resist Reflect Damage Paralysis Resist Attacks Soul
Storm Atronach
0001FF23
Standard
Void Salts 350 100 100 15 100
  • Atronach Lightning (Shock Damage 30pts on Target. Immune to Silence)
  • Shocking Touch (Shock Damage 20pts on Touch. Immune to Silence)
  • 26pts melee, unarmed
Greater
Storm Atronach
000C8BCB
Summoned
350 0 100 15 100 Greater
The Sunken One
Found in Sandstone Cavern during the quest The Sunken One
Creature Level Carries Health Shock Resist Poison Resist Reflect Damage Paralysis Resist Attacks Soul
The Sunken One
00009EF6
00009EF7
00009EF8
00009EF9
1-5 Void Salts 100 100 100 15 100
  • Atronach Frostbolt* (Shock Damage 5pts on Target. Immune to Silence)
  • Freezing Touch* (Shock Damage 5pts on Touch. Immune to Silence)
  • 15pts melee
Common
6-12 Void Salts 200 100 100 15 100
  • Atronach Frostbolt* (Shock Damage 5pts on Target. Immune to Silence)
  • Shocking Touch (Shock Damage 20pts on Touch. Immune to Silence)
  • 22pts melee
Greater
13-19 Void Salts 300 100 100 15 100
  • Atronach Lightning (Shock Damage 30pts on Target. Immune to Silence)
  • Shocking Touch (Shock Damage 20pts on Touch. Immune to Silence)
  • 40pts melee
Greater
20+ Void Salts 450 100 100 15 100
  • Atronach Frostbolt* (Shock Damage 40pts on Target. Immune to Silence)
  • Freezing Touch* (Shock Damage 30pts on Touch. Immune to Silence)
  • 55pts melee
Greater
*For some reason several of The Sunken One's spells are labeled as though they were frost damage spells, even though they're actually shock damage. You'll probably never see this, however, unless you open your stat window immediately when being hit with one.

Xivilai[edit]

A Xivilai

Xivilai are highly intelligent Daedra that are only encountered at high levels. (Xivilai is both the singular and plural form of this word). Although similar to Dremora, in that they are both humanoid Daedra, Xivilai have no caste system and therefore do not have any ranks. Also, Dremora are considered to be NPCs, whereas Xivilai are creatures.

All Xivilai have multiple spells they can cast, including fire and shock damage spells. Xivilai will almost always summon a Clannfear immediately at the start of a battle. In addition, many Xivilai are armed with a two-handed weapon (claymore, warhammer, or battle axe) that they wield one-handed. All Xivilai have the following resistances and weaknesses:

Creature Carries Health Fire Resist Shock Resist Spell Absorption Attacks Soul
Xivilai
00032655
Standard, Unarmed
Daedra Heart 12×
(lvl-2)
Min:240
33 -20 50
  • Heat Blast (Fire Damage 70pts on Target)
  • Lightning Surge (Shock Damage 80pts on Touch)
  • Lightning Grasp (Shock Damage 45pts on Touch)
  • Summon Clannfear (Summon Clannfear for 45sec)
  • Dispel Other (Dispel 30pts on Target)
  • Guard (Shield 30pts for 30sec on Self)
  • 15+((lvl-2)/2) pts melee, unarmed (Min:25)
GrandL:-2
Xivilai
0001E64D
Standard, Armed
Daedra Heart
Weapon
Random Poison (50%)
12×
(lvl-2)
Min:240
33 -20 33
  • Same spells as unarmed Xivilai
  • Two-handed Weapon (Ebony or Daedric)
  • 15+((lvl-2)/2) pts melee, unarmed (Min:25)
GrandL:-2
Xivilai
0018BA25
Summoned
240 33 -20 50
  • Heat Blast (Fire Damage 70pts on Target)*
  • Lightning Bolt (Shock Damage 35pts on Target)
  • Dispel Other (Dispel 30pts on Target)
  • Chameleon (Chameleon 25% for 30sec on Self)
  • 15pts melee, unarmed
Grand
Xivilai
00000FE2
Daedra Heart 12×
(lvl-2)
Min:240
33 -20 50
  • Same spells as standard Xivilai, except no summon
  • 15+((lvl-2)/2) pts melee, unarmed (Min:25)
GrandL:-2

Unarmed version of Xivilai that is used in cases where the Xivilai are not supposed to summon clannfears, such as during the quests Defense of Bruma and Light the Dragonfires (probably done to limit the number of participants during large battles)

Xivilai
00000FE3
Daedra Heart
Weapon
Random Poison (50%)
12×
(lvl-2)
Min:240
33 -20 33
  • Same spells as standard Xivilai, except no summon
  • Two-handed Weapon (Ebony or Daedric)
  • 15+((lvl-2)/2) pts melee, unarmed (Min:25)
GrandL:-2

Armed version of Xivilai that is used in cases where the Xivilai are not supposed to summon clannfears

Unique Xivilai
Anaxes
0005E1DC
Daedra Heart 12×lvl 33 -20 50
  • Same spells as standard Xivilai, except no summon
  • 15+(lvl/2) pts melee, unarmed
leveledL:+0

Lair of Anaxes during the quest Paradise. Helping him allows you to have Kathutet help you instead of having to fight him.

Medrike
000878B1
Daedra Heart
Weapon
Random Poison (100%)
12×lvl 33 -20 33
  • Same spells as standard Xivilai, except no summon
  • Two-handed enchanted weapon
  • 15+(lvl/2) pts melee, unarmed
leveledL:+0

The Forbidden Grotto during the quest Paradise

Unlike regular Xivilai, the summoned version has 0 fatigue. This means that if the Xivilai is hit by anyone using Hand to Hand combat, he will fall down.

*Although summoned Xivilai have the "Heat Blast" spell in their inventory, they do not have enough magicka to cast the spell unless you cast a custom Fortify Magicka spell on them.

Dead[edit]

These creatures are all already dead, and are mainly of interest because of the possibility of finding loot on some of their corpses.

Creature Carries Found
Clannfear
000613EA
Clannfear Claws
Minor Loot (15%)
Not used in game
Daedroth
0009C37B
Daedroth teeth
Minor Loot (15%)
Not used in game
Scamp
0003C952
Scamp Skin
Minor Loot (15%)
Inside some Oblivion Gates
Stunted Scamp
0008DAAE
Minor Loot (15%) Kvatch Oblivion Gate

Test[edit]

These creatures are listed in the construction set but are never found in-game.

Creature Carries Health Fire Resist Shock Resist Attacks Soul
Clannfears
Clannfear
000545E6
Clannfear Claws 40 33 -20
  • 15pts melee
Common

E3 Demo (not in game)

Clannfear
00097C7D
Clannfear Claws 20 33 -20
  • 9pts melee
Common

E3 Demo (not in game)

Clannfear
00098046
Clannfear Claws 20 33 -20
  • 15pts melee
Common

E3 Demo (not in game)

Clannfear
0009805E
Clannfear Claws 60 33 -20
  • 15pts melee
Common

E3 Demo (not in game)

Clannfear
0009808C
Clannfear Claws 30 33 -20
  • 15pts melee
Common

E3 Demo (not in game)

Clannfear
0003CD1C
nothing 15×
(lvl+2)
  • 6+((lvl+2)/2) pts melee
leveledL:+2

Template for creatures in Mankar Camoran's Paradise; provides default behavior for leveled list creatures.

Clannfear
00097C7C
Clannfear Claws 40 33 -20
  • 15pts melee
Common

Template for creatures at Fort Sutch during the quest Attack on Fort Sutch; provides default behavior for leveled list creatures.

Daedroths
Daedroth
0001C642
nothing 180
  • 30pts melee
Common
Daedroth
00002368
nothing 180
  • 30pts melee
Common
Daedroth
00028F5D
nothing 180
  • 30pts melee
Common
Daedroth
0002AE02
nothing 180
  • 30pts melee
Common
Daedroth
00097C7E
Daedra Heart 80
  • Fiery Breath (Fire Damage 20pts in 5ft on Target)
  • 16pts melee
Greater
Daedroth
00097F9C
Daedra Heart 500
  • Venemous Vapors (Fire Damage 100pts in 10ft on Target)
  • 16pts melee
Greater

E3 Demo (not in game)

Daedroth
0009808B
Daedra Heart 60
  • Venemous Vapors (Fire Damage 100pts in 10ft on Target)
  • 30pts melee
Greater

E3 Demo (not in game)

Atronachs
Flame Atronach
0003C267
nothing 60
  • Fiery Touch (Fire Damage 13pts on Touch)
  • Atronach Fireball (Fire Damage 8pts on Target)
  • 5pts melee
Common
FrostAtronach Hugh01
000904E4
nothing 50
  • Freezing Touch (Frost Damage 15pts on Touch, Frost Damage 5pts for 5sec on Touch)
  • Atronach Frostbolt (Frost Damage 20pts on Target)
  • 15pts melee
Common
Scamps
Scamp
000CD4D4
Minor Loot (15%) 10
  • Flare (Fire Damage 6pts on Target)
  • 5pts melee
Petty
Scamp
0003AB89
nothing 55
  • 12pts melee
Lesser

Template for creatures that attack from the first gate that opens during the Defense of Bruma quest; provides default behavior for leveled list creatures.

Scamp
0003AB8E
nothing 55
  • 12pts melee
Lesser

Template for creatures that attack from the second gate that opens during the Defense of Bruma quest; provides default behavior for leveled list creatures.

Scamp
0003AB9A
nothing 55
  • 12pts melee
Lesser

Template for creatures that attack from the third gate that opens during the Defense of Bruma quest; provides default behavior for leveled list creatures.

Scamp
00002967
nothing 55
  • 12pts melee
Lesser

Template for creatures inside the Imperial Palace during the final battle in Light the Dragonfires; provides default behavior for leveled list creatures.

Scamp
00048953
nothing 55
  • 12pts melee
Lesser

Template for creatures outside the Imperial Palace during the final battle in Light the Dragonfires; provides default behavior for leveled list creatures.

ScampDefault
00095028
nothing 50 Petty
Stunted Scamps
Stunted Scamp
0007BAD3
Minor Loot (15%) 40 33 -20
  • 10pts melee
Petty

Template for creatures found in Kvatch Castle Courtyard; provides default behavior for leveled list creatures.

Stunted Scamp
0009122A
Minor Loot (15%) 35
  • 10pts melee
  • Leveled Shock Shield spell
Petty

Template for creatures found in and around Kvatch; provides default behavior for leveled list creatures.

Stunted Scamp
00090AB7
Minor Loot (15%) 35
  • 10pts melee
  • Leveled Shock Shield spell
Petty

Template for creatures found during the Breaking the Siege of Kvatch quest; provides default behavior for leveled list creatures.

Stunted Scamp
000C891A
Minor Loot (15%) 35
  • 10pts melee
  • Leveled Shock Shield spell
Petty

Template for respawning creatures found during the Breaking the Siege of Kvatch; provides default behavior for leveled list creatures.

Xivilai
TestCreature XivilaiHugh01
0008553D
nothing 50
  • Test Fire Damage Touch (Fire Damage 20pts for 5sec on Touch)
  • Fireball (Fire Damage 20pts in 20ft for 5sec on Target)
  • Test Self Restore (Restore Health 2pts for 10sec on Self)
Common
TestCreature XivilaiHugh02
000866DD
Claymore of Disintegration 50
  • Melee weapon
  • Test Fire Damage Touch (Fire Damage 20pts for 5sec on Touch)
  • Fireball (Fire Damage 20pts in 20ft for 5sec on Target)
  • Test Self Restore (Restore Health 2pts for 10sec on Self)
Common
Xivilai Amorah
0003484A
nothing 180×
(lvl+10)
  • 30+((lvl+10)/2) pts melee
>=CommonL:+10

Notes[edit]

  • Flame Atronachs and Storm Atronachs have animations for self casting, however they do not have any spells that use these animations, so they go unused.