Morrowind talk:Making Money

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Page Reformat[edit]

I've shuffled things around in order to emulate the better parts of both the Oblivion and Skyrim counterparts of this page. As the edit summary affords very limited input, I'll be posting a more detailed summary here:

  • Removed links to other hints pages. We already have the Hints Category page for that.
  • Added section Basic Principles from Skyrim.
  • Removed/reworded artifacts from Starting Out; this guide no longer caters specifically to new players.
  • Removed pros and cons copied from the Skyrim. Not all methods have significant pros and cons. For example:
    • Traveling is almost always required for any endeavor in Vvardenfell.
    • It is generally assumed that these steps almost always end with "Sell for profit".
  • Removed section Lower Enchantment Costs; this is a guide to making money, not saving it.
  • Added various images for eye candy; also, it helps deal with awkward whitespace areas.
  • Changed from unordered lists (sets) to ordered lists (sequences) where applicable/appropriate.

So, for now, we ended up with three sections. However, I'm thinking:

  • How is Looting Daedra and Pearl Diving different from picking mushrooms/flowers, acquiring scrap metal from Dwemer ruins, taking raw ebony from mines or harvesting pretty much any ingredient? In a broad sense, how is this different from dungeon diving? (Caves, tombs and Dwemer ruins)
  • When Looting Daedra, is it really necessary to go to Falas Ancestral Tomb? I have experienced respawning daedra/undead from other tombs as well, though I do not know if it is a natural phenomenon.
  • Maybe we should add another section that deals with easy quests that reward you handsomely for very little effort? Already mentioned are the Fake Soulgem and the Vassir-Didanat Ebony Mine.
  • Maybe we should also add another section for Vault Raiding in Vivec? Those guys in the Great Houses sure have a stash of some pretty nice loot.

— Unsigned comment by Salamangkero (talkcontribs) at 13:23 on April 13, 2012

The page looks better now than it did before, certainly.
I am under the impression that daedric armor and weapons are more valuable than most things, and if they instantly respawn and aren't very difficult to fight, then they would be a reliable source. As for locations, I don't know where Falas Tomb is, nor if it is particularly notable.
The pearl diving is right next to Seyda Neen, and all you have to kill is fish. I was considering adding a "Dungeon Diving" section, but not even the Skyrim page has a section about that. But if there's no other location with tons of pearls, then this is quite notable.
A quests section wouldn't hurt. Reminds me of the "Quest Order" page (or whatever it's called) for Skyrim, though.
There was a section for vault raiding in the Hints page, I think, but each vault it mentioned required 90 lockpicking or higher. I'm pretty sure that if your lockpicking is that high, you aren't in much need of gold. I know the Skyrim page has had some issues over what to include based on skill level, as if your skill's really high you've probably stolen a ton of stuff already. Vely►Talk►Email 17:39, 13 April 2012 (UTC)

Money with Mods[edit]

own a Ti 80 series calculator to calculate markup have morrowind code patch get a more barter gold mod it does not mod the creature merchants once you hit a 100 merchant skill you can string it in a line then just collect stuff and sell don't kill Lorbumol gro-Aglakh he is the richest human merchant sell your expensive stuff to this guy creature merchants 0% markup non guild merchants 30% guild merchants 50% then you can spend ludicrous amounts of money on enchantments Mrp8196 20:29, 16 June 2012 (UTC)

Kill Guards/Ordinators[edit]

I normally dismiss these kinds of money-making strategies but, on hindsight, perhaps this is legit? Basically, it boils down to:

  1. Commit a crime
  2. Have a guard or ordinator attempt to arrest you; resist arrest
  3. Kill and loot corpse; wash, rinse, repeat

In any case, I undid the most recent revision party because it was of the same gist as the aforementioned "strategy" but mostly because it was in the wrong section. Here's a copy of the revision I undid:

  • After you recieve the mission to kill the Camona Tong in Balamora. Kill all of them getting a bounty of over 5000 gold run to the Thieves join if you have not and fix your bounty. The game will have a constant glitch that all Hlaalu Gaurds will attack you on sight. Killing them will incur no bounty. Kill them, loot them and sell their Bonemold Armor thier expensive pants and steel sword. Usually if the merchants like of you is at 100 you can get 800-900.

So... what do you guys think? Should a guard- or ordinator-killing spree section be included in this article?Salamangkero 04:46, 7 July 2012 (UTC)

I think so, especially if there's guards to kill for all levels (or starting at level 10 or under). I don't think there should be something here just for high-end characters unless there's a huge amount of gold to be made. Vely►t►e 01:43, 23 July 2012 (UTC)
It isn't a bad strategy to make money, the one problem is getting the guards to stop attacking you. That can be a bit of a hassle, so overall, I don't think it is worth it.--Ratwar 01:51, 23 July 2012 (UTC)
But it's quite easy to get the guards to stop attacking. Thieves Guild members can just pay off half their bounty, non-Guild members can pay the full bounty. If the original crime is the theft of a cheap item, or even just attempted pickpocketing, isn't this small bounty worth a lot less than the guards weapons and/or armor? I'm also thinking that this kinda strategy does not necessarily apply exclusively to high-end characters. A good spell or enchantment, a truckload of healing potions (possibly the Fighter's Guild supplies) or even just running backwards while using Marksman weaponry can go a long way to helping even a Level 3 character kill a guard in bonemold armor. Salamangkero 03:32, 23 July 2012 (UTC)
True, I was thinking more about Ordinators. As long as we include a warning about not wearing Ordinator armor, I'm fine with it.--Ratwar 22:23, 23 July 2012 (UTC)
It's gaming the system, just in a much less sleazy way as, say, gathering Dark Brotherhood loot and disposing of their bodies and leaving and re-entering the cell to repeat as many times as possible to get good loot. 66.176.53.36 04:57, 1 January 2013 (GMT)

Looting Merchants - Isn't this a bad idea?[edit]

Although it's an admittedly creative way to kill an NPC, I was still surprised to see a tip in here that encourages killing merchants with constant effect damage apparel. For one thing, you lose that merchant for the rest of the game, and you still need another merchant to pawn off the loot. Also, in the vanilla game, a Grand Soul Gem with a Golden Saint / Ascended Sleeper (the only way to create constant effect items in the first place) is likely worth more gold than any given merchant's entire stock. I can't really think of any merchants I would want to kill off this way just so I could loot the bodies. It's not worth it in the long run. Besides, if you really wanted to kill a merchant, why not just taunt them or use Frenzy Humanoid? FrozenWolf150 (talk) 14:29, 25 December 2012 (GMT)

I know that I'm responding to an eight year old comment here, but I had the exact same thoughts. The strategy doesn't make a lot of sense from a making money standpoint. Although I did not remove the comment, I did add a "NOTE" at the end of it.

ErichPryde (talk) 20:28, 12 May 2020 (GMT)

Other methode:[edit]

(Elder Scrolls III only)

1. Sell any very cheep item pice by piece until sympathie is 100.

2. Select all items in the shop for buy.

3. Low down the price to 50% or lower. (On your actual money)

4. Reoffer it about 95 times.

5. Unselect these items peace by peace.

You'll get all money the merchant has plus some of his items for free.

(Sorry for bad englisch...)

Does looting assassins still work?[edit]

I remember killing Dark Brotherhood Assassins endlessly on my PC when I first played Morrowind and when Tribunal was first released. I recently started replaying the game via GOTY edition on XBOX. Currently on my sixth character playthrough and The Dark Brotherhood assassin attacks once, regardless of whether you talk to any guards, and can not be exploited for a ridiculous stream of income. Can anyone who is currently playing a PC version let me know if this still works?

ErichPryde (talk) 20:12, 12 May 2020 (GMT)

Pearl diving[edit]

In the diving for pearls section it states that increasing luck will effect the chances of getting pearls. I was under the impression that the debate over how luck functions had been put soundly to bed and that it does not have an impact on loot presence or quality; just on how successful player actions are. If someone could share some thoughts on this I'd appreciate it. ErichPryde (talk) 21:13, 12 May 2020 (GMT)

Dungeon diving + mark-and-recall tip[edit]

Sorry if I wasn't clear re: the removal of the dungeon diving section. The edit summary was, by necessity, brief:

(Removed obvious methods from list of "methods that are not immediately obvious")

I removed the Looting Dungeons section because dungeon diving, per se, is already an obvious way of making money.

Regarding the mark-and-recall tip:

  • it has nothing to do with making money,
  • it is not exclusive to just dungeon diving; it can apply to almost any method of selling large quantities of items, and
  • it has already been covered elsewhere in a more appropriate section.

—⁠Salamangkero (talk) 05:40, 8 September 2021 (UTC)

Taunting Guards[edit]

The following text has been added, reverted and re-added under Looting Guards/Ordinators:

Alternatively, you can [[Morrowind:Speechcraft#Persuasion|Taunt]] the guard into attacking you. This will avoid incurring a bounty and other guards will not attack you. Fortifying Personality/Speechcraft may help.

In order to avoid an edit war, I am now (temporarily?) moving it here until consensus is reached.

Personally, I don't think it belongs on the page for two reasons:

  • First, it's so tedious it hardly seems like a viable "alternative"; you have to fortify your personality / speechcraft beforehand, you have to taunt multiple times per guard, oftentimes failing some attempts, and then, as a consequence, you have to unnecessarily level your Speechcraft skill.
  • More importantly, "The objective of this guide is to make significant amounts of gold using methods that are not immediately obvious." Using a (small) bounty to easily provoke guards into attacking you? I don't think it's immediately obvious. Taunting guards (or any NPC, for that matter) in order to killing them "legally"? So blatantly obvious, as a matter of fact, it is not limited to just guards. Why not taunt Orvas Dren? Or even Divayth Fyr himself?

TLDR: Tips on "Making Money", not "Avoiding Bounty". Thoughts? Salamangkero (talk) 14:26, 27 October 2022 (UTC)

I edited the section to add some details that are indeed not immediately obvious. However, I am still of the opinion that Taunting guards to kill them with no repercussions also falls in this category. --Quicksave (talk) 10:45, 29 October 2022 (UTC)

Thanks Quicksave. Your recent additions now seem to be more in line with the purpose of the page (ie. Making Money)
With regards to your tip on avoiding bounty, while I completely agree that it is a useful tip, I also think that info belongs (and is already available) elsewhere. The entry on Assault links to the Disposition page and its section on lowering disposition already details the benefits of taunting, that is, with regards to avoiding bounty.
Lastly, in the future, when posting on talk pages, please indent your response/s. It helps create a visual separation between posts from different contributors. For more information, see this guide on editing pages.
Thanks! Salamangkero (talk) 15:41, 29 October 2022 (UTC)