Morrowind:Remove the Heads of the Thieves Guild

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Wipe out the three top bosses in the Thieves Guild.
Quest Giver: Sjoring Hard-Heart in Vivec
Location(s): Vivec, Sadrith Mora, Balmora, Ald'ruhn
Next Quest: Kill the Master Thief
Reward: 5,000 gold, Promotion in the Fighters Guild Faction
Disposition: +15/+25 (Sjoring Hard-Heart)
Reputation Gain: +15 (Fighters Guild)
ID: FG_KillBosses
Required Rank: Guardian
Big Helende

Quick Walkthrough[edit]

  1. Talk to Sjoring Hard-Heart for orders.
  2. Kill Big Helende in Dirty Muriel's Cornerclub in Sadrith Mora.
  3. Kill Sugar-Lips Habasi in the South Wall Cornerclub in Balmora.
  4. Kill Aengoth the Jeweler in The Rat in the Pot in Ald'ruhn.
  5. Return to Sjoring to complete the quest.

Detailed Walkthrough[edit]

The Orders[edit]

Once you reach the rank of Guardian, Sjoring Hard-Heart in the Vivec Guild of Fighters will ask you to kill the three Thieves Guild bosses: Big Helende in Dirty Muriel's Cornerclub in Sadrith Mora, Sugar-Lips Habasi in the South Wall Cornerclub in Balmora and Aengoth the Jeweler in The Rat in the Pot in Ald'ruhn. He even forwards you 5,000 gold to cover any expenses during your murder spree.

Remove the Heads of the Thieves Guild[edit]

Wiping out the three bosses will make you greatly disliked by the Thieves Guild; if you wish to join or use the Thieves Guild at some point, this is a bad career move. If this quest is pursued straightforwardly, you're likely to have a large Bounty on your head by the time you're done, even if you only off the three bosses themselves (the rest of the thieves near each boss will attack you once you attack their boss, of course); Guards of all sorts will then accost you on sight. As with other quests that have assassination goals, you can use Frenzy Humanoid or Taunt against the targets and let them strike first, to avoid most of the consequences, including any bounty. If you have the Bloodmoon expansion, turning into a werewolf may help in this quest if you so wish to take it, though this has its own risks; any witnesses to your transformation will immediately report you as a werewolf, even if you end up killing them in your assassination spree. A third option is to use Command Humanoid or Charm to lead each target to a location devoid of witnesses, then attack.

When the deeds are done, return to Hard-Heart to complete the quest.


  • If you kill the bosses before talking to Sjoring Hard-Heart, he will say that you're better than he thought and you will get a +25 Disposition bonus instead of the standard +15. You will not, however, receive the 5,000 gold stipend.
  • If you are on the Thieves Guild's side, or suspicious of Hard-Heart's motives in assassinating its leaders, you can receive the 5,000 gold stipend from him, then kill him (see above about using magic to avoid a bounty). Said stipend will not be found on his corpse. The best route to follow toward this end is to get Hard-Heart's orders to kill the Thieves Guild bosses, then get Percius Mercius's quest to kill Hard-Heart. You may need to do more Fighters Guild quests from other questgivers, plus Mercius' early ones, before you get this order from Mercius.
  • Killing Hard-Heart won't remove this quest from your journal.
  • Roleplay: If you've done or plan to do the Larrius Varro Tells a Little Story quest, and any others against the Camonna Tong, the Fighters Guild path consistent with it is to perform the anti-Hard-Heart quests from Mercius (when you are already the same rank in the guild as Mercius, and your only advancement path is Hard-Heart's own position as guildmaster), and to not carry out Hard-Heart's orders against the Thieves Guild. This route is also consistent with a general pro-Empire approach. It may or may not tie in with a role in House Hlaalu, since their duke's brother is the head of the Camonna Tong, and this situation is not stable – you may have to kill him, but often do not. It is plain inconsistent with playing a Dunmer nationalist of any kind, i.e. someone who would naturally favor the Camonna Tong over the Imperial Thieves Guild. A cutthroat approach (or perhaps an extreme law-and-order one) is to take out both the Thieves Guild and the Camonna Tong. Getting your targets (on any side) to strike you first will minimize any faction reputation problems.

Quest Stages[edit]

These codes can be used along with the Journal Console command and quest ID given within the chart to update the quest to a certain point.

Remove the Heads of the Thieves Guild (FG_KillBosses)
Index Finishes Quest Journal Entry
10 Sjoring Hard-Heart told me to kill the Thieves Guild bosses. I must kill Habasi at the South Wall in Balmora, Aengoth at the Rat in the Pot [sic] Ald'ruhn, and Helende at Dirty Muriel's in Sadrith Mora.
100 Finishes quest I killed the three local Thieves Guild bosses.

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