Morrowind:Erabenimsun Nerevarine

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Travel to the Erabenimsun camp in order for them to recognize you as the Nerevarine.
Quest Giver: Manirai at Erabenimsun Camp
Location(s): Erabenimsun Camp
Prerequisite Quest: The Path of the Incarnate
Next Quest: Hortator and Nerevarine
Concurrent Quest: Hlaalu Hortator, Redoran Hortator, Telvanni Hortator, Ahemmusa Nerevarine, Urshilaku Nerevarine, Zainab Nerevarine
Reward: The Seizing of the Erabenimsun
Disposition: +10 (Manirai),
+30 (Han-Ammu)
Reputation Gain: +1
ID: B4_KillWarLovers, B4_ErabenimsunKill, B4_Heartfire, B4_Robe, B4_WarAxe, B4_WarLoverKill
Difficulty: Medium
 
Erabenimsun Camp

Quick Walkthrough[edit]

  1. Talk to Manirai in the Wise Woman's Yurt at the Erabenimsun Camp.
  2. Kill Ulath-Pal and his supporters, Ahaz, Ranabi, and Ashu-Ahhe.
  3. Talk to Manirai and Gulakhan Han-Ammu.
  4. Give (or show) Han-Ammu the War Axe of Airan Ammu, Sanit-Kil's Heart of Fire, and the Robe of Erur-Dan the Wise; and convince him to become Ashkhan.
  5. Be named Nerevarine of the Erabenimsun Tribe.

Detailed Walkthrough[edit]

The Erabenimsun Camp[edit]

If you haven't found out the location of the Erabenimsun Camp yet, return to the Urshilaku Camp and find out from the Ashlanders. The camp is located a little southwest of the village of Tel Fyr, near Tel Aruhn. The quickest way would be to grab a boat to Tel Aruhn or a Guild Guide to Wolverine Hall (Sadrith Mora) and then head southwest to the camp.

Internal Disagreement[edit]

Speaking with either resident of the Ashkhan's yurt results in a brief response and a disposition drop when mentioning the Nerevarine or prophecies. Go and talk to the Wise Woman, Manirai, in her yurt. Make sure you ask her about Nerevarine prophecies. She explains that Ulath-Pal and his allies hate all outlanders and will never agree to call you Nerevarine. She suggests a simple course of action.

Kill Ulath-Pal and His Supporters[edit]

In order to be named Nerevarine of the Erabenimsun, you must first kill Ashkhan Ulath-Pal and his supporters, Ahaz, Ranabi, and Ashu-Ahhe. Ulath-Pal and Ahaz are both in Ulath-Pal's Yurt. They are the strongest of the four, and both cast spells. Ulath-Pal drops the War Axe of Airan Ammu and Ahaz drops Sanit-Kil's Heart of Fire. Ranabi is in his Yurt and should be defeated quickly to prevent him from casting spells. He drops the Robe of Erur-Dan the Wise. Ashu-Ahhe is next door in his Yurt, and deals a moderate amount of damage.

Persuading Gulakhan Han-Ammu[edit]

Visit Manirai after dealing with Ulath-Pal and his supporters to find out that Gulakhan Han-Ammu must be persuaded to name you Nerevarine of the Erabenimsun. She warns that it may be difficult to convince him. Go and speak with Han-Ammu. He explains that he doesn't want the title of Ashkhan because he lacks three basic attributes of a warrior: strength, courage and wisdom. To make up for his lack of attributes, he wants the magic items that belonged to his now deceased tribe members: the War Axe of Airan Ammu, Sanit-Kil's Heart of Fire, and the Robe of Erur-Dan the Wise.

Choose to offer him the magic items or show them to him. There are three possible outcomes: if his disposition and your Speechcraft are 50 or higher, show him an item and you'll convince him after some dialogue, if his disposition is 90 or higher and your Speechcraft is lower than 50, you'll have to give him all three items, but you get to keep the last one discussed (it is possible to place the desired item on the ground before speaking to him and then pick it up after handing over the other two items), or give him all three items.

Named as Nerevarine[edit]

With the magic items sorted out, Han-Ammu will accept his responsibilities as Ashkhan and name you Nerevarine of the Erabenimsun. Visit Manirai to receive the tribe's enchanted symbol, The Seizing of the Erabenimsun.

If all three Great Houses have pronounced you as Hortator and all four Ashlander Tribes have named you Nerevarine, head over to the Temple Canton in Vivec for the next part of the quest.

Notes[edit]

Quest Stages[edit]

The following Quest_ID and Index codes can be used with the Journal Console command to manually update the quest to a certain point.

Erabenimsun Nerevarine (B4_KillWarLovers)
Index Finishes Quest Journal Entry
1 I asked Ashkhan Ulath-Pal of the Erabenimsun to name me Nerevarine. He mocked me as a hound and a foreign fool, and he said he would kill me with his own hand if I ever troubled him again.
5 I told the Erabenimsun wise woman Manirai that I wish to be named Nerevarine by her tribe. She said this will never happen, not while Ashkhan Ulath-Pal and his supporters live. She says that if I want to be Nerevarine of the Erabenimsun, I must kill Ulath-Pal and his supporters, the gulakhans Ahaz, Ranabi, and Ashu-Ahhe. Then I must raise Gulakhan Han-Ammu to Ashkhan. Ashkhan Han-Ammu would then name me Nerevarine Erabenimsun.
10 Manirai says that now, with Ulath-Pal and his supporters out of the way, it is a simple matter to be named Nerevarine of the Erabenimsun. All I need to do is persuade Gulakhan Han-Ammu to become the ashkhan of the Erabenimsun. I'll find him in his gulakyurt. She warned me, however, that he may be difficult to persuade.
35 I spoke to Han-Ammu and made a little speech about having the courage to accept responsibilities of ashkhan, because the fate of the tribe is in his hands. He has taken the lesson to heart, and has accepted his responsibilities as ashkhan. He also said that he will name me Nerevarine of the Erabenimsun. I must ask him to do this immediately.
40 I have given Han-Ammu the War Axe of Airan-Ammu, Sanit-Kil's Heart of Fire, and the Robe of Erur-Dan the Wise, and I have persuaded him to accept his responsibilities as ashkhan of the Erabenimsun. He has also agreed to name me Nerevarine of the Erabenimsun. I must ask him to do this immediately.
41 I have given Han-Ammu the War Axe of Airan-Ammu and Sanit-Kil's Heart of Fire, but he asked me to keep the Robe of Erur-Dan the Wise for myself. And by these tokens, I have persuaded him to accept his responsibilities as ashkhan of the Erabenimsun. He has also agreed to name me Nerevarine of the Erabenimsun. I must ask him to do this immediately.
42 I have given Han-Ammu the War Axe of Airan-Ammu and the Robe of Erur-Dan the Wise, but he asked me to keep Sanit-Kil's Heart of Fire for myself. And by these tokens, I have persuaded him to accept his responsibilities as ashkhan of the Erabenimsun. He has also agreed to name me Nerevarine of the Erabenimsun. I must ask him to do this immediately.
43 I have given Han-Ammu Sanit-Kil's Heart of Fire and the Robe of Erur-Dan the Wise, but he asked me to keep the War Axe of Airan-Ammu for myself. And by these tokens, I have persuaded him to accept his responsibilities as ashkhan of the Erabenimsun. He has also agreed to name me Nerevarine of the Erabenimsun. I must ask him to do this immediately.
50 Han-Ammu, now Ashkhan of the Erabenimsun, has named me Erabenimsun Nerevarine, Champion of the Erabenimsun, and Protector of the People. I must also go to wise woman Manirai and get from her the Seizing of the Erabenimsun, an enchanted heirloom of the tribe, which shall be a sign to all Dunmer that the Erabenimsun have named me Nerevarine.
55 Finishes quest Wise Woman Manirai has given me the Seizing of the Erabenimsun, an enchanted token that identifies me as Nerevarine and Champion of the Erabenimsun.
Erabenimsun Nerevarine (B4_WarLoverKill)
1 Finishes quest I have slain one of the war-loving Erabenimsun Ashlanders. But perhaps it would have been impossible to have friendly dealings with them or their leaders, anyway.
Erabenimsun Nerevarine (B4_WarAxe)
1 Finishes quest I have given Han-Ammu the War Axe of Airan-Ammu and made a little speech about strength and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine.
5 Finishes quest I gave Han-Ammu the War Axe of Airan-Ammu and made a little speech about strength and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine. But he says he doesn't need the axe, and that I should keep it for myself.
Erabenimsun Nerevarine (B4_HeartFire)
1 Finishes quest I have given Han-Ammu the Sanit-Kil's Heart of Fire and made a little speech about courage and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine.
5 Finishes quest I gave Han-Ammu the Sanit-Kil's Heart of Fire and made a little speech about courage and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine. But he said he didn't need the amulet, and he let me keep it.
Erabenimsun Nerevarine (B4_Robe)
1 Finishes quest I have given Han-Ammu the Robe of Erur-Dan the Wise and made a little speech about wisdom and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine.
5 Finishes quest I gave Han-Ammu the Robe of Erur-Dan the Wise and made a little speech about wisdom and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine. But he said he does not need the robe, and he asked me to keep it.
Erabenimsun Nerevarine (B4_ErabenimsunKill)
1 Finishes quest I have slain a peace-loving Erabenimsun Ashlander. Now it will be impossible to have friendly dealings with the peace-loving Erabenimsun or their leaders.


Prev: The Path of the Incarnate:

Up: Main Quest

Next: Hortator and Nerevarine

These seven quests may be completed in any order:
  • Erabenimsun Nerevarine