Lore:Places G

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Gaiar Alata[edit]

Gaiar Alata, also known as Paradise, was a plane of Oblivion created by Mankar Camoran. It was designed by Camoran to be a side dimension for the Deadlands. It was a Paradise only for Camoran and his children. For his followers it was a prison and torture chamber. The plane was destroyed during the Oblivion Crisis.

Garlas Malatar[edit]

Garlas Malatar, meaning "Cavern of the High Wood" in Ayleidoon, was the westernmost outpost of the Ayleid Empire in the First Era. It was located on a small island along the Gold Coast of western Cyrodiil, northwest of Anvil, and possessed a moderate underground complex. The settlement watched over the Abecean Sea. Garlas Malatar is thought to have been a Daedraphile settlement, as it is traditionally associated with the worship of Meridia. It fell into ruin and was sealed after the Alessian Slave Rebellion, which resulted in the eventual extinction of the Ayleids. By 2E 582, minotaurs were known to congregate around the ruin's exterior.

In 3E 433, the Ayleid sorcerer-king Umaril the Unfeathered returned to Mundus from Oblivion, intent on wiping out worship of the Eight Divines, who were responsible for his original downfall at the hands of the Divine Crusader Pelinal Whitestrake. He reclaimed the ruins to serve as his base, which he populated with an army of Aurorans, the Daedric servants of his ally Meridia. Umaril also created a Dark Orb, a mysterious artifact which protected his inner sanctum and prevented the Aurorans from being banished to the Void as long as they remained in close proximity.

Later that year, following the desecration of several of Cyrodiil's Great Chapels at the hands of the Aurorans, the reincarnation of the Divine Crusader led the reformed Knights of the Nine in an attack on Garlas Malatar. The Dark Orb was destroyed, and, through the use of the Crusader's Relics, Umaril's physical form was once again slain by the Divine Crusader. With the Blessing of Talos, the Crusader used the power of the Eight and One to follow Umaril's spirit and destroy it, preventing him from retreating to Oblivion and defeating him utterly. The knights retreated from the ruins, which continued to be guarded by the remaining Aurorans who were trapped on Mundus.

Gavaudon[edit]

Gavaudon is a region in central High Rock, within the larger region of Stormhaven. It borders Menevia to the west, Wrothgar to the north, and Mournoth to the east. The region contains the town of Wind Keep, the Ayleid ruins of Norvulk, as well as the enormous ruined statue called the Weeping Giant.

Gavaudon offers rich alluvial soil due to the Bjoulsae River flood plains, but the threat of vampire attacks and Orc raids from the mountains weeds out all but the most hardy frontiersmen. Around 2E 582, the region was considered a fiefdom.

Lake Geir[edit]

Lake Geir is a lake in the western Rift. Ivarstead is built on its western shores. The lake is fed by Treva River and is drained by Darkwater River. It is named after Archmage Geirmund, a First Era wizard who died nearby in a duel with Sigdis Gauldurson, the son of Archmage Gauldur. A tomb for the Archmage can still be found on the largest island in the lake.

Ghostgate[edit]

Ghostgate was the main gateway through the ancient Ghostfence artifact to the Red Mountain region, which prevented monsters affected by the Blight from leaving. Ghostgate housed a large Tribunal Temple and contingents of both Buoyant Armigers and Ordinators. The two towers of Ghostgate, called Dusk (west) and Dawn (east), were constructed after The War of the First Council as one of the many defenses against the evils of Dagoth Ur.

Sea of Ghosts[edit]

The Sea of Ghosts is the name for the waters to the north and northeast of Tamriel. The Sea of Ghosts is part of the Padomaic Ocean; it meets the Abecean Sea off the coast of northwestern High Rock, and the Inner Sea along the shores of northern Morrowind. Some exploration of the sea has yet to be completed, and icebergs are a common sight in its cold, misty waters. The island of Solstheim is located in the Sea of Ghosts, and the island's Harstrad, Iggnir and Isild rivers flow into it. The Nedic people sailed from the northern continent Atmora to Tamriel across this sea.

Gideon[edit]

Gideon is the name of a settlement in Murkmire on the western border of Black Marsh, the nearest Argonian city to Cyrodiil. It is a black city, belonging to the followers of Seth. At the very end of the First Era, Castle Giovesse in Gideon served as the prison for the last Empress of the Reman Dynasty. The city was overrun by the undead army of Umbriel circa 4E 40.

Gilane[edit]

Gilane is a town in southern Hammerfell lying west of Taneth and southeast of Sentinel. The ruins of the capital city of the Dwemer Rourken Clan can be found nearby.

Gilane was previously a kingdom ruled by King Cephorus I and his Redguard queen, Bianki, in the 3rd Era, before Cephorus' acquisition of the throne in 3E 127. There is evidence to support that there was a king ruling before Cephorus' ascension to the Gilane throne. Cephorus' throne seems to have been unsucceeded as the children Bianki bore him all died during the War of the Red Diamond. Queen Bianki passed in 3E 136. It should be noted that Bianki's existence is challenged in The Madness of Pelagius (and so is the existence of Cephorus' children, if the statement in The Madness that Cephorus "died childless" is taken to mean that he never had children, instead of meaning that he died without any living children).

Gilverdale[edit]

Gilverdale (also known as Gil-Var-Delle) was a town in southern Valenwood, located west from Elden Root and north of Southpoint in Grahtwood region.

Glacier Crawl[edit]

Glacier Crawl is a network of icy passages found in eastern High Rock near the border of Hammerfell. It is inhabited by hostile blue-skinned humanoids known as Ice Warriors, who bear a resemblance to the Falmer. The passages are sealed with frozen gates, which can only be opened through use of a lever system. The levers require a frozen key to operate, and each of the Ice Warriors possess only a single key, making traversing the maze of passages difficult for adventurers.

One of the airships which once sailed the sky to collect the seven Star Teeth crashed into the glacier. The Ice Warriors raided the ship, taking their Star Tooth and trapping the crew, who were left to die. The spirit of Captain Nym remained to haunt the ship.

In 3E 397, an adventurer came in search of the Star Teeth, which were needed to fight the growing forces of shadow. The adventurer recovered the Star Tooth from the Chieftain of the Ice Warriors, and spoke with Captain Nym, whose spirit was eased by the reunification of the Star Teeth, the defeat of the Ice Warriors and the impending battle against the Umbra' Keth. Nym gifted the adventurer with the Star Coif, a valuable and protective piece of light armor.

Glademist[edit]

Glademist is an area in the Great Forest of Cyrodiil, located far northeast of the city of Chorrol. It lends its name to three notable places: the historical Fort Glademist, a cave network just off the Orange Road called Glademist Cave, and the region of Glademist Fields.

During the Alliance War of 2E 582, Fort Glademist was an expansive and strategically important keep. It had its own farm, mine and lumbermill, and was heavily fortified. It was initially located within the territory held by the Daggerfall Covenant. The fort changed hands many times over the course of the war. The region of Glademist Fields was found to the southwest of the fort, and was plagued by Black Dagger ambushes during the war.

The fort was later abandoned and neglected until nothing remained. In 3E 433, the Blackwood Company set up camp in Glademist Cave during an ill-fated attempt to expand out of Leyawiin. Like all natural caves, these tunnels once served as the capillaries of Nirn, pulsing with the divine essence of the Aedra. After clearing out the resident monsters, the Company heavily fortified the caves. After his expulsion from the Fighters Guild, Modryn Oreyn turned to unorthodox tactics in his campaign to discredit the Blackwood Company. His first step was kidnapping one of their leaders, Ajum-Kajin, who had taken up residence in Glademist. The Champion of Cyrodiil entered the caves, killing the Company guards and bringing Ajum-Kajin back to Chorrol for interrogation. The caves were subsequently reclaimed by monsters from the wilderness.

Glenpoint[edit]

Glenpoint was an inland march of southwestern High Rock. It existed in the late Third Era, as well as in the early First Era. It was surrounded by five other provinces: Northmoor to the north, the Ilessan Hills to the northeast, Daggerfall to the east and south, Tulune to the southwest, and Glenumbra Moors to the west. The Royal Family of Glenpoint was protected by the Knights of the Owl. The capital city was the city of Glenpoint. The dominant vampire bloodline was Vraseth, and the regional deity was Zenithar.

The province reached the apex of its power in 1E 609, at which point it was defeated by King Thagore of Daggerfall, making Daggerfall the preeminent power in the region - a position it has held ever since. In the Third Era, Empress Kintyra Septim II was tricked into leading an Imperial Army to Glenpoint, where she was abducted and eventually murdered (allegedly with the help of the Duke of Glenpoint). The exact year she was abducted and killed is debated, but the people of Glenpoint, along with those of Glenumbra Moors, instigated an enormous manhunt for her killers in an event still remembered every Frost Fall during the Broken Diamonds holiday. During the Warp in the West, this region became a part of the kingdom of Daggerfall.

Glenumbra[edit]

Glenumbra is the western peninsula of High Rock separating the Iliac Bay from the Abecean Sea. The peninsula's geography is a mix of rugged woodland and fetid swamps. Snag-weevils have been known to plague the area, and werewolves are particularly prevalent. The famed city of Daggerfall is found along the coast of the southern region of Daenia. The forests of Daenia give way to the Cambray Hills, the central region of Glenumbra, which is home to the city of Camlorn and the marshland of Hag Fen. Further north is King's Guard, which takes it name from the mountain range which separates Glenumbra from Stormhaven and Rivenspire. Numerous other settlements are scattered throughout Glenumbra, such as Crosswych, a town in eastern King's Guard along the land route to and from Daggerfall. The peninsula is home to Cath Bedraud, the great cemetery where monarchs of High Rock are interred, as well as Glenumbra Moors, the site of the famous Battle of Glenumbria Moors.

Glenumbra Moors[edit]

Glenumbra Moors is a small area in central Glenumbra in High Rock, best known for being the site of the famous Battle of Glenumbra Moors.

The battle took place in 1E 482 between the Alessian Order and the Direnni forces. Powerful individuals fought on both sides: Aiden and Raven Direnni, King Hoag Merkiller of Skyrim and King Laloriaran Dynar of Nenalata all fought on the Direnni side, whereas the mighty werewolf Faolchu fought on the Alessian side. The Alessian Order lost the battle, although the losses suffered by the Direnni are said to have led to their eventual downfall.

In 2E 582, after Angof the Gravesinger raised Faolchu, the Soulless One visited the battle site in search of a way to kill him, and traveled back in time to experience a part of the battle with the help of the Mages Guild.

Gnaar Mok[edit]

Gnaar Mok was a financially deprived fishing village located on an island in the Bitter Coast region of Vvardenfell. The local Hlaalu manor dominated the village; the Thieves Guild also operated out of a dilapidated hut in town.

Gnisis[edit]

Gnisis was about as close to a big town as could be found in the northwestern area of Vvardenfell. It offered many of the comforts of home for city-dwellers on their first trip into the wilds. The town was built on a small plane on a hillside, below a large eggmine. There was a Tribunal Temple, home of the Ash Mask of Vivec, and one of the stops on the Pilgrimages of the Seven Graces. Oddly enough, there was a tiny Imperial fort as well, the northernmost in all of Vvardenfell. Little more than a wall built into a steep hillside, Fort Darius housed an Imperial Cult altar, Legion smith and troop barracks, but most of the actual fort functions took place either in the town tavern, or in a neighboring Redoran building rented by the Imperial Legion. Both Imperial Cult and Legion in this place were largely staffed by Orcs, although Commander Darius is an Imperial and the town population was mainly Dunmer.

Gold Coast[edit]

The Gold Coast, also called the Strident Coast, makes up the western coastline of Cyrodiil, bounded by the Brena River to the north and the Strid to the south. Aside from the occasional farmlands, the main feature of the region is Anvil, a major port city. Other historical settlements in the area include Crowhaven, Garlas Malatar, Kvatch, and Sutch.

During Varen's Rebellion, the rebels built a stone wall known as Varen's Wall to separate the Gold Coast from the Colovian Highlands and thereby protect the cities of Anvil and Kvatch from retribution by the Longhouse Emperors. This wall isolated the Gold Coast from much of the chaos of the later Alliance War, though Anvil was captured by a group of pirates known as the Red Sails. Their leader, Fortunata ap Dugal, named herself governor of the city and proclaimed it a free port. She later claimed dominion over the whole of the Gold Coast, including Kvatch, and declared it to be an independent state. Kvatch's loyalty remained with the Empire of Cyrodiil, however, and it became locked in a struggle with Anvil for control of the region.

By the time of the Tiber Wars and the formation of the Third Empire, no trace remained of Varen's Wall and the area had been reincorporated into Cyrodiil, where it remained well into the Fourth Era. Anvil was besieged by the Aldmeri Dominion early on in the Great War, and fell in 4E 172. The city was returned to the Empire when the war ended three years later.

Gold Road[edit]

The Gold Road runs east to west between the Imperial City and Anvil, passing through Skingrad and Kvatch.

Gorne[edit]

Gorne is a small island off the east coast of Morrowind, near Necrom, that was first charted by Topal the Pilot. Many strange creatures found nowhere else in Tamriel inhabit Gorne. Among them is the Striped Wolf, a breed of giant wolf which terrorized the island's settlers until they were suppressed in an event called the Troubled House Hunt. The Gorne Striped Wolf can be used as a mount due to its large size.

In the First Era, the island was home to a small village, also called Gorne, and an Indoril estate known as Sandil House.

Grahtwood[edit]

Grahtwood, sometimes called the Kingdom of Grahtwood, is a large region which forms southeastern Valenwood. Much of it is covered in impenetrable jungle, though a western portion of the region was devastated by Molag Bal circa 1E 2920 and has never recovered. The Tarlain Heights lie west of Green Hall, and the coastal region south of both areas is known as Longcoast. Many cities and settlements can be found in Grahtwood, including Haven, Cormount, Goldfolly, Southpoint, and Elden Root. Historically, the walking city Falinesti settled in Grahtwood during the winter.

Many races besides the Bosmer have made Grahtwood their home. Orc strongholds are not unheard of, and numerous Ayleid ruins dot the landscape. The Bosmer have allowed both Imperials and Argonians to establish autonomous settlements in their land. In fact, men have been coming from Cyrodiil to seek great wealth from Grahtwood's resources since the First Era. Non-native Bosmer who return to their ancestral homeland are frequently drawn to Grahtwood. As a result, relations between them and native Bosmer are particularly tense in the region, and this has often led to conflict. In 2E 489, the Blacksap Movement was founded with the aim of formalizing the Bosmeri approach to the Green Pact, and thereby prevent any further violent "misunderstandings" between the two groups.

Granite Hill[edit]

Granite Hill is a region located east of Sungard and far north of the town of Falkreath.

Granite Hill was historically a notable settlement, having been in existence since the time of the Dragon Cult. During the reign of Jarl Gjalund of Whiterun, it was part of Whiterun Hold and consisted of three farms and an inn, and held a weekly market. At some point the region came under the administration of Falkreath Hold. By 4E 201, nothing remained of the settlement, but Granite Hill continued to pay taxes to Falkreath and had its own emissary. The dragon Vuljotnaak, who was buried near Granite Hill, was resurrected by Alduin upon his return.

Grazelands[edit]

The Grazelands were the pastoral heartland of Vvardenfell. On the northeastern corner of the island, these grasslands extended from the ancient stronghold of Falensarano north to the coast above Tel Vos. To the east, the Grazelands stretched to the coast and the islands of Zafirbel Bay. To the west, it was bounded by the forbidding steepness of the mountains of the Ashlands.

The flora of the Grazelands was dominated by wickwheat, and this is one of the few areas where it grew. There were trees spread sporadically around the landscape. Stoneflower was the most frequently flowering plant. It was home to wild guar, alit and shalk. The south was dominated by hackle-lo shrubs, whose leaves could be found across the island. It was also a region where, due to its scarce population, it was not uncommon to see Daedra, including golden saints and ogrim, just walking around in the open.

Much of Grazelands was uninhabited and thus belonged to the Temple. The population of the Grazelands consisted of mostly nomadic Ashlanders. Other inhabitants included those who lived in Tel Vos and the nearby town of Vos, along with Master Aryon in the tower of Telvanni.

Ashlander settlements in the area were the Ahemmusa Camp in the north and the Zainab Camp to the south. Presence of Tel Vos and the proximity to the Telvanni homeland meant that this House was the most likely to make future claims in the region.

Great Divide[edit]

The Great Divide is a geographical feature located along the southern coast of Tamriel. The Halls of Colossus are perched on a cliff overlooking the Great Divide in southern Elsweyr.

Great Forest[edit]

The Great Forest is an immense C-shaped geographic woodland region in Cyrodiil that extends around the Heartlands, starting just northeast of the city of Bravil to the south, around the western border of the Heartlands, ending just west of Cheydinhal to the north. The outer edge of the Great Forest is bordered by the West Weald to the south, the Colovian Highlands to the west, and the Jerall Mountains to the north. The city of Chorrol lies along the western border of the Great Forest and is the only city in this region. The terrain consists of rolling hills, and the region is dotted with caves, mines, abandoned forts, Ayleid ruins and Daedric shrines.

Green Emperor Way[edit]

Green Emperor Way, in the inner section of the Imperial City, is a small park full of plants and decorated with many tombstones and monuments. In the very center is the Imperial Palace, which was built from the Ayleid structure known as White-Gold Tower.

Green Road[edit]

The Green Road runs north to south from the Imperial City to Leyawiin along the west side of Niben Bay, passing Bravil.

Greenheart[edit]

Greenheart is a city in southern Valenwood, in the region of Greenshade, near the shore.

Greenshade[edit]

Greenshade is a large region which forms southwestern Valenwood. The southwest area is known as the Drowned Coast, which lies west of Wilderking Court. Northern Greenshade is known as Green's Marrow. Many rivers course through the land, and life abounds under its canopy. The towns Marbruk, Greenheart, and the capital Woodhearth are located here, along with many smaller settlements. The walking city Falinesti has been known to spend the spring around the center of the region. Several Ayleid ruins can still be found in Greenshade. Many Bosmer of Greenshade venerate the Wilderking.

Greymoor[edit]

Greymoor, also called Blackmoor or Darkmoor,[nb 1] is a settlement located in the tundra of Whiterun Hold, immediately west of the Skyrim city of Whiterun. Fort Greymoor guards the strategic crossroad which connects Whiterun with the Reach, Hjaalmarch, and Haafingar.

In the early years of the Third Era, Darkmoor was ruled by Count Sven Advensen and his wife. Emperor Tiber Septim granted Sven this title and fiefdom upon his retirement from the Imperial Legion. The previous rulers there had been distant cousins to the new Count and his wife, Lady Inga. The couple famously became the guardians of Princess Barenziah, and the future Queen of Morrowind was raised in the small Skyrim village, unaware of her birthright.

By 4E 201, the ruins of Fort Greymoor had been ravaged by war, and collapsed parts of the stone walls were fortified with wooden barricades. The occupants changed regularly, with Orcs, vampires and bandits all having occupied the ruins. During the Stormcloak Rebellion, the fort served as a point of contention between the Imperial Legion and the Stormcloaks, with both sides struggling for control.